it's not that much more ridiculous than the chanbara flipping and strafing shit you see in OoT. you're just used to OoT.
then give it some thoughtI don't feel like either of them did any significant impact.
I'd say resident evil and metal gear solid were far more impactful in that area. FF7 was great but other than cutscenes was a pretty run of the mill save the world story.FF VII.
Mario was just improving on existing stuff, but the storytelling and cinematics of VII shaped the industry
Crash and Spyro were also way more limited and not nearly as good. They were obsolete the minute Mario 64 hit the scene.I don't feel like either of them did any significant impact. None Crash or Spyro games had any inspiration from Mario and FF7 type rpgs were not exactly common or at least didn't sell nearly as much.
I don't feel like either of them did any significant impact. None Crash or Spyro games had any inspiration from Mario
Very interesting. I admit I haven't played the game, and judging by the videos of gameplay I can find online it seems to be more similar to an auto-aim mechanic than a Z Targeting style mechanic. Is that accurate? The camera doesn't seem to follow your mech's "perspective" during lock on, and the mech doesn't face the target. Again, I'm not arguing against your info, I'm just trying to verify what I'm seeing on these videos.
I think that the Mario 64 and Ocarina of Time team's almost obsessive focus on the camera itself is what made Ocarina's style of Z Targeting such a definitive and influential system.
1UP: Do you feel that your work on the Ninja Gaiden franchise owes anything to what Devil May Cry started on PS2?
TI: Nope. I actually owe thanks to the Legend of Zelda: Ocarina of Time.
FF VII.
Mario was just improving on existing stuff, but the storytelling and cinematics of VII shaped the industry
Tell us. What was Mario 64 improving upon? Are you insane? Has this board lost its mind?
Were you even alive when Mario 64 dropped?
I love FF7 but this post is mind boggling.
Tell us. What was Mario 64 improving upon? Are you insane? Has this board lost its mind?
Were you even alive when Mario 64 dropped?
I love FF7 but this post is mind boggling.
FF VII.
Mario was just improving on existing stuff, but the storytelling and cinematics of VII shaped the industry
I believe you are mostly correct there was no explicit auto-target or z-target mechanic in virtual-on, but pushing both sticks outward made your mech quickly turn to face the other mech. I don't think pushing the sticks inward does anything (don't remember if it was even possible).Virtual On had a very specific control scheme. It was essentially 'dual flight stick' controls to simulate piloting a mech. I don't remember it as having Z targeting, per se, but the way the controls worked allowed you to circle strafe. Basically, it was like if you pushed both sticks forward you moved forward. If you push both left you go left. And if you pus one forward and one back you turn.
It might have had auto aim to some degree, but the controls kind of were designed to let you turn to face your opponent while you strafed. At least... That's how I remember it. I haven't played it since before I could drive!
FF VII.
Mario was just improving on existing stuff, but the storytelling and cinematics of VII shaped the industry
What's laughable is that you try and conventially forget my other two points. Those being presentation and graphics with your AC example. In fact you put up a example of how AC is marketed which of course was done in the same fashion as FF7 to try and prove me wrong somehow?
A majority of people who bought skyrim were completely new to the seris so how could they of been floored by the potential of a world in which they had no previous investment? Skyrim sold so much because they advertised it well ( dragons, etc) and also it was pretty cutting edge in graphics in terms of last gen consoles. If this wasn't the case how come oblivion or even morrowind whom many consider the best game in the entire franchise not nearly sell close to what skyrim did....
?
One on one combat in TR2 has the same idea as OOT, just clunkier.
then give it some thought
Games being marketed for their presentation and graphics?What's laughable is that you try and conventially forget my other two points. Those being presentation and graphics with your AC example. In fact you put up a example of how AC is marketed which of course was done in the same fashion as FF7 to try and prove me wrong somehow?
A majority of people who bought skyrim were completely new to the seris so how could they of been floored by the potential of a world in which they had no previous investment? Skyrim sold so much because they advertised it well ( dragons, etc) and also it was pretty cutting edge in graphics in terms of last gen consoles. If this wasn't the case how come oblivion or even morrowind whom many consider the best game in the entire franchise not nearly sell close to what skyrim did....
Games being marketed for their presentation and graphics?
That's new to FFVII somehow?
Were you born the day the 1rst commercial for FFVII aired or something?
Virtually every game advertised on that.
OoT was advertised that way, SM64 was too, Sonic was advertised that way.
Common line being "best graphics ever!" or some shit like that.
And really what does this
have to do with this
or this
I'll be here all day.
Seriously, games have been advertised with a focus on how awesome their graphics are for a long... LONG time. DKC here is literally only being put forward in this ad as a marvel in graphics technology. And hey, it sold around the same as FF7... so I guess DKC is the real game changer here.
I really don't see it. Compared to how CoD homogenized the whole industry and overreaching genres, these two games hardly matter. Even for their respective times, Quake's influence can be seen far more clearly.
FFVII impact the industry with ambition story and characters and the scale of the world... It helped to shape the future RPG games till this day.
And please don't quote my avatar
No you see Rare had time travel technology so they obviously used their tech to make games more awesome and ripped FFVII's advertising campaign!
It's like people know that Super Mario 64 is the clear answer here, yet they come with some silly reasons why FF was the one with the bigger impact.
As mentioned before by others, Zelda Ocarina of Time's influence alone dwarfs whatever FF7 brought to gaming, and you seriously are giving the later credit for things that other games probably had way more impact.
OOT had a bigger impact initially but FF7 shaped the industries future in a much more profound way IMO.
without story and presentation games would still be largely for kids.
Nice choice of words but you do know what year Spyro came out right?Crash and Spyro were also way more limited and not nearly as good. They were obsolete the minute Mario 64 hit the scene.
OOT had a bigger impact initially but FF7 shaped the industries future in a much more profound way IMO.
without story and presentation games would still be largely for kids.
Innovations in 3D gaming were coming with or without FF7 or Mario 64
I probably like FF7 more than Mario 64 but this shit is crazy. Theres nothing revolutionary on FF7. Storytellingi n games always existed, cutscenes too. FF7 its just a more polished RPG but did nothing new. Mario 64 did it. I think a post from the first page said it very well: FF7 is evolutionary, Mario 64 is revolutionary.
I think if you boil down the game to indivual elements you would have a point. As a package, meaning the sum of it's parts, FF VII was nothing short of revolutionary. It certainly changed the way I looked at games and what I thought was possible with them.
Many, many games. Everything just clicked with me with that game. I don't think that's a farfetched statement to make.
Did you not play anything before FF7? There were games doing everything it did well before its release.
As long as it's your opinion, it's fine, though I must say that your opinion is wrong...Many, many games. Everything just clicked with me with that game. I don't think that's a farfetched statement to make.
Well, I quoted someone for a reason. It was in response to someone who I think was being very reductive. Judging a game by it's individual elements is a disservice to FF VII or any game for that matter.Did you not play anything before FF7? There were games doing everything it did well before its release.
Oh this is a "my favorite" type of post.
Yeah.
Once again, this is not about what's your favorite. This is about what's most objectively revolutionary for the industry.
there is no "if" in history. Mario 64 shaped the way 3D games are today.Innovations in 3D gaming were coming with or without FF7 or Mario64.
In terms of actual gamecontent I'd say Mario 64. Because that game had many firsts that are still used often to this day.
In terms of more impact I am leaning a bit towards FFVII. I think that game was a major part of the succes of playstation, which shaped the market in a way we also see to this day.
Maybe there would be another game with similar features if Mario was not there (albeit later/less refined, who knows) and maybe PS would still be the major console by far without FFVII. But I think both had major impact in a very distinct way.
I'll be honest iwasn't much of a PC gamer so I dunno about all that. There may have been games that did story well before FF7 or dealed with mature subject matter but I think FF7 and MGS really brought it into the mainstream for consoles.I feel like you're ignoring years of games. Wing Commander 3 released on PC in 94 and PSX in 96, every cutscene was FMV, fully acted by Mark Hamill inf front of green screens, had dudes in suits for the aliens, and every line of dialogue was fully voiced. It shipped on multiple CD's, and was arguably more adult content-eise than any Final Fantasy before or after.
Resident evil was fully voiced and had FMV and sold quite well. There were dozens if not hundreds of PC games with more adult content matter released before FF7, including RPGs.
FF7 is no more adult than FF6. It just has FMV cutscenes instead of in-engine and prerendered backgrounds instead of sprites. Its not even fully voiced.
The FF7 camp acts like FF7 dropped into a world where every game was at the same maturity and production level as Super Mario Bros. Its just not true.
I can't think of a single thing that FF7 did that wasn't, at best, a refinement of something some other game already did competently. Maybe it had the best summon animations yet or something...
So maybe if we stuck just to consoles the FF7 was milestone in cinematics and storytelling that shaped the future of the console industry.