• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Impractical character designs

Lulu.png


The best thing is as much as Nomura loves zippers the dress doesn't have one so it is impossible for her to take it off (if it is please enlighten me because I can't imagine how).

There's a zipper in back

ask Wakka
 
Gears of War - Enemies would see them coming a mile away with all those glowing lights on the body armour and weapons.
 
So... basically any video game not based on the real world?

I'm not getting the point of this. Videogames as an escape from reality for a ton of people. Trying to rationalize most things in games is just futile. It would be one thing to call out Samus' suit if she was in the middle of... Call of Duty, for instance. But in the world she's apart of, it fits perfectly.

There is nothing wrong with crazy armor designs, roided out dudes, and chicks with giant tits in video games. One might say there is a bit too much of it, but there is nothing wrong with crazy character designs. Having everything based around reality would makes for a terrible selection of games.

It's a fun topic. Of course I know that realism shouldn't be the norm in video games.

On topic though. Even in her universe there is nothing that says she could see through her own armor. Unless she had permanent x-ray vision but every Metroid-fan knows she doesn't unlock that until later.

And battling dragons in bikini armor does not make sense, not even in video games.

But I do agree that video games should be crazy in their designs.
 
No it wouldn't. The point of armor is to protect the wearer many times at the expense of mobility.

Armour must always keep the wearer mobile or they become a sitting duck. In the real world it is never designed at the "expense of mobility" (Outside of maybe bomb disposal suits).
 
Armour must always keep the wearer mobile or they become a sitting duck. In the real world it is never designed at the "expense of mobility" (Outside of maybe bomb disposal suits).

...but the cumbersome "fantasy" suits of armor for men are based on armor from real life...
 
While her armor is real iconic and just awesome looking; how and why would anyone want to wear this? It's the Batman from the Nolan films all over. She can't look left or right without seeing those huge ass shoulder-pads so she has to basically move her entire upper body to look around.

If that suit came with even half of the features of the in-game version, I'd gladly give up the ability to look over my shoulder in real life. I never wished I could turn my head in Metroid Prime, either.
 
...but the cumbersome "fantasy" suits of armor for men are based on armor from real life...
Actually, armours from real life are/were extremely mobile. You could do stunts with medieval armour, in fact, two people in armour fought hand-to-hand.
 
Vy8U2Dm.jpg


How long would it take him each morning to do his hair like that.


Those are like cross between tree brances and horns or antlers. He's half human half guado, which are forest elves.
Always pleases me when people bring up Seymours hair, it shows they either didn't play the game or just don't pay enough attention to pass a criticism.

^_^
 
Actually, armours from real life are/were extremely mobile. You could do stunts with medieval armour, in fact, two people in armour fought hand-to-hand.

Which is really expected,. honestly. I mean, why would you design something to fight in that gives you a massive disadvantage?

Real armor, even plate, is pretty easy to move around in, and in real life, people trained for years in it.
 
If that suit came with even half of the features of the in-game version, I'd gladly give up the ability to look over my shoulder in real life. I never wished I could turn my head in Metroid Prime, either.

But then imagine all the combat she faces. Not being able to move reflexively seems like a pretty big trade off for becoming a ball.
 
Armour must always keep the wearer mobile or they become a sitting duck. In the real world it is never designed at the "expense of mobility" (Outside of maybe bomb disposal suits).

Amor is always at the expense of mobility because you're always going to be more mobile not wearing armor than wearing it. Ever wear full swat gear? Your mobility is decreased. Ever rock full kevlar? Again mobility decreased, Going back in time, knight's armor? Mobility decreased, Samurai armor? Mobility decreased, chainmail? Mobility decreased.

You trade armor effectiveness/protection for mobility. It's the reason ninjas didn't go running around wearing plate, and likewise knights weren't on the battlefield in a T-shirt and their under-roos. Leather provides better armor than cloth at the expense of mobility (actual thick leather, not those $500 leather you see people wearing). Plate provides even more protection at an even larger decrease in mobility.

The idea that female armor makes sense because it allows them to be mobile is ridiculous. If they wanted mobility they can just wear normal attire be just as mobile without the false pretense that said 'armor' is there to protect them. Swat don't wear kevlar vests and full tact gear with the intent of being nimble enough to dodge bullets like the matrix. "Puttin on my full protective gear for mobility!"...said no one ever. They wear it so that in the unlucky case that they are shot, said protective gear will eat the bullet and not their fleshy bits.

Vast majority of female armor in games isn't practical at all because the armor doesn't do it's job description. It doesn't protect anything other than boobs and vagina, the rest of their body is free game. Point in case that image of Ivy...what exactly is that armor protecting? One good slash across her stomach and she's done. Thanks nonexistent armor!
 
Actually, armours from real life are/were extremely mobile. You could do stunts with medieval armour, in fact, two people in armour fought hand-to-hand.

Yeah, but Flappy seems to be arguing that armor can only be maneuverable if your tits are hanging out. History indicates otherwise.
 
Warhammer 40k marines always amused me with their over-the-top, impossible suits.

What's funny is that those are actually more practical than the tabletop armor; the pauldrons are much smaller, for instance.

Gears of War - Enemies would see them coming a mile away with all those glowing lights on the body armour and weapons.

Mmm... most Gears combat takes place in closed spaces, where a quick and simple FoF system would take priority over visual stealth. I can see the argument to be made.
 
Something that bothers me with some character designs is that, while they look really cool, I couldn't even imagine someone walking around in an outfit/armor like that because of real impractical reasons. One example is Samus Aran.

Metroidprime3_1.png


While her armor is real iconic and just awesome looking; how and why would anyone want to wear this? It's the Batman from the Nolan films all over. She can't look left or right without seeing those huge ass shoulder-pads so she has to basically move her entire upper body to look around. Another question is, why are the shoulder pads even so huge? Do they store some kind of battery for her suit or what? They don't make any sense whatsoever from a practical point of view.

What other examples do you have?

The Prime series suggests the shoulder pads keep most of the hardware required to enter Morph Ball form. Similarly, the DS spinoff Metroid Prime: Hunters has one or two other bounty hunters with alt-forms like the Morph Ball that resemble their respective shoulder pads.
 
Those are like cross between tree brances and horns or antlers. He's half human half guado, which are forest elves.
Always pleases me when people bring up Seymours hair, it shows they either didn't play the game or just don't pay enough attention to pass a criticism.

^_^

I mean...I played FFX a tonnnnn back in the day and I recently finished a playthrough on my Vita, and I never picked up on the idea that the Guado are part....plant or whatever. Is that in some obscure Japan-only Ultimania or something?

Too busy looking at Lulu
 
The Prime series suggests the shoulder pads keep most of the hardware required to enter Morph Ball form. Similarly, the DS spinoff Metroid Prime: Hunters has one or two other bounty hunters with alt-forms like the Morph Ball that resemble their respective shoulder pads.

Considering the Varia suit consistently is used to enter extreme temperatures, maybe the shoulders are ventilation that regulate heat. Like two giant fans.
 
I haven't beaten Awakening (got it super late, in December even) you unlock Ike?

Also what the hell did they do to him?

He's a recruitable character in one of the paid DLC maps. Several other characters from previous Fire Emblem are also available via DLC. Rather than simply reuse their old portraits, they had the characters redone to fit in with Awakening's hideous class designs.
 
Someone has to say it...
Bayonetta.

Those gun heels...
b252ecb8b0c23139eeb0def32a5c50f1.jpg

That's not the problem.

When Bayonetta puts on the Rakshasa (the swords), they literally stab into her glutes as she walks.

The swords also clip right through her legs as she walks.

Every thread that has to do with anything negative about character design.... this fucking abomination shall be represented in every one:
geez, let it go already...
 
Rule of Cool characters wearing jack squat to protect themselves.


Hey douche, you look awesome, but how's that bare chest protecting you from getting stabbed brah? Hope those pecs are literally made of steel.

I know, I know, but it's always seemed so weird to me when characters just soak up damage for... magical reasons.
 
Warhammer 40k marines always amused me with their over-the-top, impossible suits.

Theres a reason for that. They don't look human under the suit. They have been mutated and modified so much that their bodies are no longer human. It's one of the key elements to the Space Marines in that they are ostensibly meant to keep humanity free of mutation and pure of form but they have given up on their human form. This alongside the fact that they despite being supposedly part of the Imperium are also one of the few independents makes them scary to the leaders and untrustworthy. On the other hand as the direct descendants of the God Emperor they command a lot of respect while also hinting at the possible future of humanity also adding more tension to the faction.
 
Actually, female fantasy armour would be practical because she could actually move quite easily.
This is kinda like saying it's more practical to wield a sword that's broken in half because it's lighter than a functioning sword.
Armour must always keep the wearer mobile or they become a sitting duck. In the real world it is never designed at the "expense of mobility" (Outside of maybe bomb disposal suits).
If you are wearing armor that doesn't protect you, it doesn't matter if it's lighter than functioning armor, it's dead weight. Just give the character clothes.

Not to mention that most female fantasy armor is not designed for mobility; metal directly touching skin and barely held on in some cases. People wearing it would probably have less mobility than real world full-plate.
 
I'd imagine the Varia suit shoulders contain whatever it is that keeps her suit cool in super hot environments.

Rule of Cool characters wearing jack squat to protect themselves.



Hey douche, you look awesome, but how's that bare chest protecting you from getting stabbed brah? Hope those pecs are literally made of steel.

I know, I know, but it's always seemed so weird to me when characters just soak up damage for... magical reasons.

Holy shit, Mercury Steam totally ripped off that design for Gabe in LoS 2 :lol
 
Top Bottom