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I'm astounded by the addictive nature of HYRULE WARRIORS. Are other musou this good?

Neiteio

Member
(I made an LTTP about this game a while ago, but this is more about the revelation that the "musou" genre has been for me, and asking whether other musou titles are this good)

The never-ending content:

So in the few weeks since I started playing it, I've sunk more than 70 hours into Hyrule Warriors, which for me is A LOT. It's already eclipsed my time on Mario Kart 8 and Super Smash Bros. for WiiU. And in the community thread for Hyrule Warriors, I see people logging 200+ hours. I can believe it -- the story-driven Legend Mode is solid in its own right, let alone replaying those missions for fun with other characters, and finding Gold Skulltulas, Pieces of Heart, etc. But then you play Adventure Mode, and the content borders on obscene. SO MANY MISSIONS! SO MANY REWARDS! And that's -before- you get to the DLC.

Complete one square on the mission map to earn its item card... Use that item card on another square (I.E. burning the right bush with the candle card, or bombing the right rock with the bomb card) to uncover its hidden reward, like a new character or weapon or costume... Then, to collect the reward, A-rank that mission with the required character (usually by completing the mission in under 15 minutes, with more than 1,200 KOs, and less than 4,000 damage). Oftentimes, to get to the square on the map with the reward you want, you have to work your way through numerous other squares to reach it. So you're crisscrossing the map from Zelda 1 (or other locations, like an 8-bit version of Termina from Majora's Mask, in the recent DLC) to collect the right item cards and unlock the desired rewards, which you then must earn by A-ranking.

When you find yourself struggling, you can hit the training dojo to raise your level... or use the materials you've collected to craft badges with bonuses like an extra meter for your special attack, more bottles for potions, reduced knock-back when hit, and capturing keeps more quickly... or you can go to the apothecary to brew potions that break the enemy's guard, increase rare weapon drops, multiply your EXP... or you can go to the smithy to forge better weapons with skills for faster attacks, stronger combos, more rupees and materials from fallen foes, etc...

The never-ending loop:

You can begin to imagine the loop that forms, your stable of wonderfully unique characters growing stronger and stronger. It's amazing how addictive this gets. And you can't fully understand the appeal of a musou title until you play it yourself. I was skeptical going in -- it looks like mindless button-mashing from the outside -- but there's nothing mindless about this game.

"Do I push forward? Do I fall back?" You're constantly making tactical decisions, like whether to quickly capture one keep to try and stem the flow of enemies in one corner of the map, at the risk of an ally fleeing or one of your own keeps falling on the other side of the map. You can't be everywhere at once, so you have to ignore 90% of the enemies and rush to key points on the map that need to be defended or captured, keeping a close eye on the ever-changing situation.

A roaming boss monster might appear, or summoners might call in reinforcements, or captains might raise enemy morale, or a bombchu might need to be escorted to a target, or stopped before it blows up your base. You have to make grueling judgment calls, you have to prioritize, you have to quickly and efficiently clear out key targets with well-aimed and well-timed attacks, taking into account the windup and power and area-of-effect of each combo string (especially if cuccos are around -- you don't want to attack a cucco!). Building special meter and magic meter, knowing when and where to use each, chewing through the trash mobs and quickly breaking the guard of the far more formidable enemy captains, which require you to lock-on and circle-strafe, ducking and weaving their attacks to reveal their weak point... It's quite a rush.

And each of the characters feels so unique. If you have the "main" mentality, Hyrule Warriors is almost frustrating in how difficult it is to choose a main, since nearly all of the characters are a blast to play. Only Agitha gives me trouble, although I love the fact she's in the game, and for all I know a recent balance patch might have improved her...

So how are other musou titles?

By comparison, I mean. There are so many titles in this line of games, but Hyrule Warriors is the first one I've played. I've heard that Hyrule Warriors is one of the better musou titles, partly because of the smooth flow and forward momentum from one combo string to another. But I have no reference point. Is Hyrule Warriors just especially good, or does its appeal extend to the rest of its genre? Because if other musou titles are equally addictive, I'm both interested to try them out, and afraid I'll be just as hooked. :)

In closing, here's a pic of Link and his harem (sans fish-woman Ruto, psycho fan-girl Cia, Zelda's alter-ego Sheik, and Midna's true form):

yl87ggkloqj3.jpg
 

Armigr

Member
Most of them don't quite reach the same level that Hyrule Warriors did (what with it being the most recent Musuo game and all) but both Samurai Warriors 4 and Dynasty Warriors 8 are quite good!
 
Musou games are defined by their content. There are tons and tons of characters and missions in each. Try Dynasty Warriors 7 or 8, the Xtreme Legends versions if possible.
 

PepperedHam

Member
In a sense yes. I was glued to Samurai Warriors 4, Warriors Orochi 3 Ultimate, and Dynasty Warriors 8 the same way I am currently glued to Hyrule Warriors. It all helps that I've always been a fan of this franchise but I think it's safe to say if you enjoy the things that hook you to Hyrule Warriors you'll likely get enjoyment out of at least a few other Warriors games.
 

Fandangox

Member
Warriors Orochi 3 has the most content.

Haven't played Samurai Warrios 4, but it seems it has been well received and that there few modes.
 
D

Deleted member 47027

Unconfirmed Member
Warriors Orochi 3 is even better. You're no longer shacked to the godawful cast of characters in Hyrule Warriors, which is a huge bonus. Definitely a huge step up.
 

Qurupeke

Member
I need to get back on this. I stopped playing after the DLC starting came out and I guess I have tons of content to catch up...
 
I have fond memories of dw2-5 but 8 and sw4 are legitimately fun games for their own reasons. They're all similar but each have a few little things different between em. Something you'll like in HW may not exist in DW8, and it may be replaced by something else or not exist at all. Similarly, some mode or mechanic or weapon or play style in samurai warriors 4 doesn't exist in Hyrule and it could become your new favorite thing
 

Neiteio

Member
I have fond memories of dw2-5 but 8 and sw4 are legitimately fun games for their own reasons. They're all similar but each have a few little things different between em. Something you'll like in HW may not exist in DW8, and it may be replaced by something else or not exist at all. Similarly, some mode or mechanic or weapon or play style in samurai warriors 4 doesn't exist in Hyrule and it could become your new favorite thing
I'm curious about what other mechanics other Warriors titles might have, since it might give me an idea of how they can broaden the gameplay in a possible Hyrule Warriors 2.
 
Warrior orochi 3 ultimate is the musou game that has the most content. Hyrule warrior is quite filled ... but i don't think a musou game can top WO3 anytime soon.

And yes, once you've caught the musou fever , you're IN , DEEP , verry DEEP
 

Eolz

Member
Warriors Orochi 3 is even better. You're no longer shacked to the godawful cast of characters in Hyrule Warriors, which is a huge bonus. Definitely a huge step up.

I'm sorry, but people usually prefer Musou spinoffs for a reason...
And that's the lack of the chinese (sort of) lore and cast that non-diehard fans don't care about
 
I have been playing Hyrule Warriors a bunch with my girlfriend. We conquered Legend Mode and started unlocking the adventure map, she had been enjoying the nun-chuk control scheme (waggle to attack) ... but tripped and broke her arm on Saturday. Hopefully she will want to play more after recovering, this is the only game that doesn't recognize my pdp fight pad as a pro controller :/
 

Adam Blue

Member
This game is incredible and in another thread I said it "changed my life". Someone thought that was deep - though really, I mean "gaming life." ;)

Because of this game, I've gone back to playing the Zelda titles I missed. In January I completed TP and Wind Waker HD.

I also then got into these types of games for the first time.

Dynasty Warriors 8 Ultimate: Not as polished, and HW allowing me to lock-on has spoiled me. I love the 'dodging' combat that comes from HW. DW8 controls is a bit janky in comparison. Not sure if I can get into this one.

Warriors Orochi 3 Ultimate: Feels better to play than DW8, but still not as good as HW. Much more overwhelming. TBF, HW did take me a while to understand.

Fist of the North Star: I never got into the anime, but the combat reminds me a little bit more of HW as it's a bit more focused on your character. Also, you pretty much kill all enemies (there's less on screen) whereas in the other games you can pretty much just skip them to get to the main ones. You do more focused hand-to-hand combat rather than wide, sweeping, weapon-based attacks. Its' repetitive with a dull atmosphere, but the combat and upgrades are fun.

I think HW is the best of this genre of games. Too bad nothing else is like it (so far) - though FotNS is different enough and not as involved.

EDIT:
she had been enjoying the nun-chuk control scheme (waggle to attack)

Got dayum! Sounds like torture!

EDIT 2: Also, this being on Wii U means Gamepad play around the house to get some item cards.
 
I'm kinda in the same boat as the OP, because I find HW to be a really really damn good musuo game, and ever since then I've tried to get into some of the other ones like Warriors Orochi 3, and Dynasty Warriors 8 XL, but....eh...

none of them really have all the right stuff that make Hyrule Warriors work I think. It's just a combination of all the right stuff, great art, fairly good performance, but also the maps just seem challenging while you're still working on your leveling up. The stronger enemies can be an actual challenge to take down, and all the different challenges on the Adventure map.

Plus being a Zelda fan helps, because they managed to make a fairly decent story out of the game, not the best, but still enjoyable. The story and settings of all the other musuo games just seem boring to me in comparison. The only other one I'm really excited to try next is the Dragon Quest one.
 

Neiteio

Member
Warrior orochi 3 ultimate is the musou game that has the most content. Hyrule warrior is quite filled ... but i don't think a musou game can top WO3 anytime soon.

And yes, once you've caught the musou fever , you're IN , DEEP , verry DEEP
Hyrule Warriors has endangered my backlog.

I keep thinking about starting Captain Toad or Alpha Sapphire, or even just playing more of titles I've already played, like The Evil Within (my GOTY 2014) or Mario Kart 8.

But then I just end up playing more Hyrule Warriors.
 
Hyrule Warriors has endangered my backlog.

I keep thinking about starting Captain Toad or Alpha Sapphire, or even just playing more of titles I've already played, like The Evil Within (my GOTY 2014) or Mario Kart 8.

But then I just end up playing more Hyrule Warriors.

Yeah, I've since taken a break from HW, but when I was into it, I was sinking a lot of hours into it, and I'm still no where near done with all the content...I don't think I need another game like this with MORE content lol
 

Brandon F

Well congratulations! You got yourself caught!
Hyrule Warriors does a superlative job at handling the license and altering elements and modes to benefit a newer audience, but most of the core Musou games even dwarf Hyrule in terms of content and even character progression. Hyrule is closer to many of the other 'offshoot franchise' Musou games like Gundam/One Piece due to sharing similar traits unlike Dynasty/Samurai Warriors. But the essence is still similar even if the mechanics differ greatly.

If you have a PS3/PS4, I'd recommend checking out Warriors Orochi 3 Ultimate first. The story is zany, the cameos are a lot of fun, and the content is immense. Some of the combat will feel a bit awkward coming off of Hyrule(Z-targeting is more of a soft-lock for instance), but its one of the best core games, and the content is immense. DW8 and SW4 are the most modernized in terms of combat and visual prowess, but they are very dry in its scenarios and narrative hooks which can be a real turn-off to newer players.
 

Reknoc

Member
I want ambition mode to show up in Hyrule Warriors 2. I want to make a sweet ass castle town and have the ultimate goal to be for Zelda to come and say "yo, that's a sweet ass castle town"

Got dayum! Sounds like torture!

Actually, for short periods at least, that sounds pretty fun. Just going full ham on the Wiimote and clearing through hordes of enemies.
 

Neiteio

Member
I want ambition mode to show up in Hyrule Warriors 2. I want to make a sweet ass castle town and have the ultimate goal to be for Zelda to come and say "yo, that's a sweet ass castle town"
What's Ambition Mode? That sounds awesome, lol.
 

Reknoc

Member
What's Ambition Mode? That sounds awesome, lol.

Someone can probably explain it better than me, but its a mode from DW7 XL and 8 where you're in charge of some scrub town and you do a bunch of different battles to grind resources (followers, fame, materials, gold) and make it a place good enough for the emperor to visit.
 

massoluk

Banned
Someone can probably explain it better than me, but its a mode from DW7 XL and 8 where you're in charge of some scrub town and you do a bunch of different battles to grind resources (followers, fame, materials, gold) and make it a place good enough for the emperor to visit.

It was badly implemented in 8, where if you want to do any significant upgrades at all, you need to grind and grind in Ambition mode. I hope to the gods they don't do that again.
 

Neiteio

Member
I'm impressed by how each of the 19 characters in Hyrule Warriors feels so unique. One of my favorites is Twili Midna, who builds up a "twilight meter" with her weak attacks, combo strings and special attacks. Once full (which is relatively soon, all things considered), a single strong attack turns the ground black and just obliterates every enemy in sight. You can clear entire keeps in one fell swoop this way. It's incredible.

I was so-so on Twilight Princess, but I love all of the TP content in this game:

zlCfzS854qs0whUe5C
 

Joei

Member
Hyrule Warriors has endangered my backlog.

I keep thinking about starting Captain Toad or Alpha Sapphire, or even just playing more of titles I've already played, like The Evil Within (my GOTY 2014) or Mario Kart 8.

But then I just end up playing more Hyrule Warriors.

I want to get a PS4 and if it wasn't for HW I would have already purchased one. I recently finished Legend mode for the first time and I'm doing Adventure mode, and the completionist in me wants to gold medal every square and get all the content (as well as go back through Legend and get all the second skulltulas), but the sane person in me knows that if I do that I probably won't play another game this year.

But it's so fun.
 

Reknoc

Member
I'm impressed by how each of the 19 characters in Hyrule Warriors feels so unique. One of my favorites is Twili Midna, who builds up a "twilight meter" with her weak attacks, combo strings and special attacks. Once full (which is relatively soon, all things considered), a single strong attack turns the ground black and just obliterates every enemy in sight. You can clear entire keeps in one fell swoop this way. It's incredible.

Samurai Warriors is probably closest to that now, and Pirate Warriors if you like One Piece. Mainline all movesets are tied to weapons, which any character can equip freely, but characters have a one weapon where they get their own special attack.
 

NZerker12

Member
The one thing you know you will always get with a musou game is content and bang for your buck. So yes a lot of them are like Hyrule Warriors. However, in my opinion Hyrule Warriors is one of the best musou games around second only to One Piece pirate warriors 2 and Warriors Orochi 3. So trying some of the others like Dynasty Warriors Or Samurai Warriors may feel like a step back to you. I definitely do recommend trying Warriors Orochi 3 though.
 

rhandino

Banned
I LOVE Hyrule Warriors... and I played a lot of Musou games before this one.

I really love DW7 and Orochi 3 to death but after playing HW I still have trouble going back to play those, mostly because I feel that they need to add lock-on for the captains, that alone made the fights more fast paced form me and fun to me.

The other games are incredible too, of the ones I played I can rank them like this:

1) Dynasty Warriors 7
2) Warriors Orochi 3
3) Hyrule Warriors
4) One Piece 1 & 2 (Booth games are an incredible package, the first is kind of lackluster but the 2 is amazing)

I also played Souls of Zill'Oll who takes the formula to an Action RPG and is INCREDIBLE, sadly I borrowed to a friend who lost it and I haven't finished it yet T_T and I am salty because that game appear to be one hell of a trip...
 

TI82

Banned
They a pretty much all the same which is why some (me) don't like them at all.

So yes? For you.
 
I only like the Warriors Orochi games... because they have a fuckton of characters.

You could also try out the Gundam,Fist of the North Star or One Piece Musous.

By the way : If you wanna go with Dynasty Warriors then ALWAYS go with the Empire edition.
 
Well I have to do my due diligence and bring to your attention the Sengoku Basara series. On the surface level, it takes its overall setup from the Musou mold. A bunch of generals fighting waves of enemies. Unlock new weapons and level up your characters to make them stronger and take on harder difficulties.

However, there is less of a focus on mid battle missions, and stages tend to be more linear often times instead of being a large square map, but instead there is a much greater focus on the combat itself. Instead of being locked down to dial-up combos in order to unleash the attack you want (aka having to press one button 3 times and then hit the other in order to do your crowd clearing move), Sengoku Basara gives you a bunch of skills, all available to unleash at will, so that you can battle in a more free-form fashion. You'll still have that one crowd clearer move, but you can use it as soon as you need to, mix it in with your regular strikes, use a block breaking move directly after, etc.

The most important thing of note, however, is just how amazingly unique each playable character is. You've already experienced this somewhat in Hyrule Warriors, which has done a much better job than previous Musous regarding having all of the characters feel very different. But even HW pales in comparison to the uniqueness of the characters in Basara. And the newest game coming out this summer will have 40 playable characters total.

The upcoming Sengoku Basara 4 Sumeragi is an expansion (but rumored to contain all of the original content) to last year's Sengoku Basara 4. It'll have 8 new characters, new modes, unlockable content (costumes, weapons, etc.), the works.

However, if you have an aversion to importing, then this probably isn't a great suggestion, as the only really good option would be the original Sengoku Basara 3.

As for actual Musous to recommend, Dynasty Warriors as a series has kind of lost me, but I still appreciate Samurai Warriors and the new expansion/sequel to SW4 looks like it will make a lot of improvements. Also, the Gundam series is very fun and I'm looking forward to One Piece 3

The big thing in the end that I think brings people to play these games really, however, is just how much they like the playable cast. A lot of the replayability comes from wanting to try out and "max" all of the different characters, so it helps a lot to really enjoy the character designs, or the original series or what have you.

There's my long winded nonsense, have fun!
 

Brandon F

Well congratulations! You got yourself caught!
It was badly implemented in 8, where if you want to do any significant upgrades at all, you need to grind and grind in Ambition mode. I hope to the gods they don't do that again.

Agreed. Ambition mode is conceptually an awesome idea but very poorly executed. My least favorite part of playing DW8 by far(besides the lame mini-game modes), and one you really need to put a hefty amount of time into tedious grinding for various reasons.
 

Khrno

Member
Gundam Warriors 2 and 3 are awesome and I'm not even a Gundam fan.

Bleach: Soul Resurreccion a musou-like game is also good, even more so if you like Bleach.

As for the proper Dynasty Warrior games, I enjoy most of them, but prefer the Samurai Warriors games due to liking better the Japanese setting/characters. I do hate the Orochi games.
 
A game based on Berserk on the same engine would be amazing.

No dear god no.

I like Musou games but they are pisspoor when it comes to
a. Making a good story
b. Staying serious all the time
c. Not going overboard with "power"

And those are exactly 3 things that are important for a Berserk game.
 

Kacho

Member
Samuarai Warriors 4 is probably the best Musou game yet. It looks incredible on the PS4. DW8 on the PS4 is also great and I would rank both of them higher than the Zelda Musou game. The Gundam 3 Musou game on the PS3 is one of the beats as well if you're into the anime.

In general intothough, yes Musou games are very addictive and fun. I often sink 200+ hours into them. The series popularity seemed to peak in the West with DW4. I still say DW3 is the best ever. Sooooooo many enemies lol.
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
I love Samurai Warriors 4, but something to keep in mind about that particular title is that it's more straight-forward and beat-em-up like compared to a lot of the other musou games. It's also getting a sequel, Sengoku Musou 4-II (which is out this week in Japan) that looks to be changing things up for the better. I'd pass on SW4 and wait to see how 4-II is.
 
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