Who said anything about "art style.?"
Games like GOW use dynamic camera angles and other actual film techniques. You "definition" doesn't seem like one at all and largely seems to consist of overall negative hyperbole.
Film is
inherently non-interactive as a medium.
It is recorded and therefore static.
Theatre is not film, because theatre is performed live; it changes with every performance.
It can even be dynamic, such as with improvisation, or interactive such as pantomime.
A film is the same experience each time it is perceived, because it is recorded; it never changes. That is the defining factor. Not 'film grain', or 'aspect ratio' or 'human looking actors' or any of the other things you propose, because there are hundreds if not thousands of films that do not conform to those qualities but are still inherently
films.
How do you frame a shot in a videogame? By removing a players ability to control the camera.
How do you ensure that events happen in order? By removing the players ability to change those events.
How do you ensure that things occur when they should occur? By scripting those events so that they occur when they should occur.
"Cinematic" literally defines itself as being non-interactive.
EDIT:
People do realize that cinematic was a term that was used before games like Uncharted or Heavy Rain even happened right?
Games can have cinematic elements (such as acting, or fixed camera angles, or using setpieces to frame events), but if the defining description of a game is "cinematic" it is defining itself as primarily non-interactive.