dampflokfreund
Banned
GAF,
currently I'm playing Monster Hunter 4 and I'm really enjoying it. It is so much fun! But aside of that, I also really noticed that the graphics in MH4U are pretty amazing for the 3DS. Sure, there are some low res textures like usual for Monster Hunter, but beside of that the monsters are looking gorgeous (with high res textures on New 3DS) and the most important thing is that there are some impressive techniques in use for a handheld ABSENT from Monster Hunter Tri for the Wii.
Let me explain you why.
1. Improved lighting including use of bloom and various shaders
If we compare the lighting to MH Tri, its kind of flat in comparison lacking various of the techniques in Monster Hunter 4.
These images are a example of the advanced lighting that is used in Monster Hunter 4. Let's compare it to the Wii.
As you can see, the lighting is dramatically enhanced on the 3DS, allowing for a more dynamic lighting and richer colors. That's quite impressive.
Also, the games takes good usage of bloom especially noticeable when looking to the sky, that was also not the case in MH Wii.
2. DOF
The game features a Depth of Field effect in cutscenes for a richer camera effect.
I was pretty impressed by this, it comes close to something you would see on the Wii U or even PS4. Also here, a good usage of bloom. Of course this effect also wasn't used in Monster Hunter 3 Tri.
3. Shadows and self shadowing.
Every monster and character in this game has its own shadow casted by the sun and self shadowing, something that was also absent from the Wii. Also, enviroment objects also have a static shadow.
self shadowing
compared to the Wii:
Notice that there are no shadows at all, or black circles. Also self shadowing is absent in Mh Tri.
4. Better looking monsters.
The textures on the New 3DS are looking more detailed and sharp than anything I have seen in MH Tri
Note that every screen is purely ingame graphics. There is no visual hit from these cutscenes to gameplay besides of Depth of Field, also if you turn on 3D mode it will disable Anti Aliasing.
What's your opinion on this? The 3DS surely has a more modern GPU and MH4 uses many of its fixed functions, which may be why the game looks better than Tri.
On the other hand, Xenoblade 3DS looks worse than the Wii. Maybe only ports will look worse because fixed functions are harder to use there?
It will be interesting to see how much, especially the New 3DS, has in store graphically. The 3DS is not as weak as many have thought, and of course screenshots are looking worse than the game on the actual console.
currently I'm playing Monster Hunter 4 and I'm really enjoying it. It is so much fun! But aside of that, I also really noticed that the graphics in MH4U are pretty amazing for the 3DS. Sure, there are some low res textures like usual for Monster Hunter, but beside of that the monsters are looking gorgeous (with high res textures on New 3DS) and the most important thing is that there are some impressive techniques in use for a handheld ABSENT from Monster Hunter Tri for the Wii.
Let me explain you why.
1. Improved lighting including use of bloom and various shaders
If we compare the lighting to MH Tri, its kind of flat in comparison lacking various of the techniques in Monster Hunter 4.
These images are a example of the advanced lighting that is used in Monster Hunter 4. Let's compare it to the Wii.
As you can see, the lighting is dramatically enhanced on the 3DS, allowing for a more dynamic lighting and richer colors. That's quite impressive.
Also, the games takes good usage of bloom especially noticeable when looking to the sky, that was also not the case in MH Wii.
2. DOF
The game features a Depth of Field effect in cutscenes for a richer camera effect.
I was pretty impressed by this, it comes close to something you would see on the Wii U or even PS4. Also here, a good usage of bloom. Of course this effect also wasn't used in Monster Hunter 3 Tri.
3. Shadows and self shadowing.
Every monster and character in this game has its own shadow casted by the sun and self shadowing, something that was also absent from the Wii. Also, enviroment objects also have a static shadow.
self shadowing
compared to the Wii:
Notice that there are no shadows at all, or black circles. Also self shadowing is absent in Mh Tri.
4. Better looking monsters.
The textures on the New 3DS are looking more detailed and sharp than anything I have seen in MH Tri
Note that every screen is purely ingame graphics. There is no visual hit from these cutscenes to gameplay besides of Depth of Field, also if you turn on 3D mode it will disable Anti Aliasing.
What's your opinion on this? The 3DS surely has a more modern GPU and MH4 uses many of its fixed functions, which may be why the game looks better than Tri.
On the other hand, Xenoblade 3DS looks worse than the Wii. Maybe only ports will look worse because fixed functions are harder to use there?
It will be interesting to see how much, especially the New 3DS, has in store graphically. The 3DS is not as weak as many have thought, and of course screenshots are looking worse than the game on the actual console.