Souldestroyer Reborn
Banned
I'm totally excited for this game and I have absolutely no idea what it's about or what you're supposed to do.
Are you just completely abandoning logic?
Tell us all, how are they supposed to tweak billions, trillions of planets? Do you have a notion of the human resources it would take to do that?
Suppose that it only takes one second to "tweak" each planet, and that the game has only 1 trillion planets.
It would then take 31,688 man-years to tweak every planet. Which means that, if all of the game industry got together to work on this game and it only took each person ONE SECOND to tweak each planet, it would still take a year to finish the game. Working 24/7.
What sounds exaggerated?
Not even mentioning the storage space required for 18 quintillion planets. Assuming each planet is 1 byte (ridiculous size, but whatever) that would come out to be 18,000,000 terabytes.
Just the sensationalist claims they've been making. Meaningless stuff like, "It will take X years to explore the whole universe!" or "We made a space probe!!!". While it may be true, it's still a sensationalist headline only made to get attention.
goddammit I knew I shouldn't have made this thread.
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Or maybe they were discussing the scope of their procedure at a developer conference and a website decided to make it news.Just the sensationalist claims they've been making. Meaningless stuff like, "It will take X years to explore the whole universe!" or "We made a space probe!!!". While it may be true, it's still a sensationalist headline blown up only made to get attention.
Nah it would ruin a lot of the surprise and wonder.
Yes, headlines are made to get attention.
News at 11.
A "space probe" is a perfectly acceptable analogy for a test algorithm that samples from a random distribution, especially on a game about exploring space. Writing articles for the general population on technical issues like how to test a procedurally generated game requires simplified analogies. A "space probe" is one of them.
And I know why you put it that way and good point.. but it's not even an analogy any more than any other game object.
That's not a soldier in CoD, it's a "soldier". Are we incredulous that a game description says we fight 1000s of soldiers? No. So why would a "space probe" sound farfetched?
The developers made a huge mistake hyping this game. I guarantee it will not live up to any of the shit you're imagining in your head right now.
They have mostly been talking about the size of the world, and in that regard I think it might actually deliver.
If someone is hyping this up it's the people, not the dev. Because apparently for a lot of people "bigger map" = better game. No one wants to hear about level design, just say "our maps is 20X bigger than our last game" and everyone will start hyping up the game for you
It was announced at GDC for a developer audience.
This isn't an "announcement"? Nor is it new information.
They're not 'announcing' anything, it's literally a means of development for them so they're talking about it at a developer's conference.
Because people can actually fathom what the number 1000 means. 18 quintillion is kind of different, and it's important that people understand the scope of the game, because it's integral to the experience they are trying to sell.
Huh, I've been following the game pretty closely and I don't remember them mentioning the probes or them taking GIFS before.
Part of the code they built has little autonomous drones that can check a planet and record short bursts of what the planet is like so they can few batches of them at once. Obiously you can’t check every planet, but i have the feeling that they are making sure the generation algorithm works fairly robustly before unleashing it on the world… I’m realy looking forward to making a youtube series on travelling through the universe when this comes out.
I don't see how this is controversial in the slightest.
It's like sending a bot to explore practically infinite minecraft worlds and calling it an explorer.
"It's not really an explorer!!"
..
I don't see how this is controversial in the slightest.
It's like sending a bot to explore practically infinite minecraft worlds and calling it an explorer.
"It's not really an explorer!!"
..
Sure, but they knew it would be reported widely, so it seems odd if they don't release those GIFS at some point.
Unnecessary analogies are just stupid. It's like how Microsoft is obsessed with the term Cloud.
This post made me lol, a lot. Thanks toda. If for nothing else, the thread was worth it for this quote.goddammit I knew I shouldn't have made this thread.
Huh, I've been following the game pretty closely and I don't remember them mentioning the probes or them taking GIFS before.
Not even mentioning the storage space required for 18 quintillion planets. Assuming each planet is 1 byte (ridiculous size, but whatever) that would come out to be 18,000,000 terabytes.
Procedural generation means all those planets don't really "exist" until you get near them. It's all based on an algorithm that pops out those planets as "solutions," popping out the same "solutions" every time.
Sean Murray already said the file size of the game is probably going to be somewhere around 5GB.
Just the sensationalist claims they've been making. Meaningless stuff like, "It will take X years to explore the whole universe!" or "We made a space probe!!!". While it may be true, it's still a sensationalist headline blown up only made to get attention.
It reminds me of that comic where the scientists say one thing and the reporters completely blow it up. Except, in this case, the developers are the ones generating the exaggerated BS.
So does this algorithm that spits out the planets the same limit the level of draw distance and speed at which you can travel?
One of my main concerns with this game has been the absolutely abysmal draw distance on these planets. Whatever their going for in terms of immersion is broken for me because of it.
I've been saying to myself I'll wait for the pc version but if it's just something intrinsically tied to the way the game is developed I probably will pass on the game unless the gameplay reviews phenomenally which I'm not expecting.
That's never stopped Ubisoft.
Someone tell Polygon that it's just a QA testing tool.
Instead, what's probably going to end up happening is "you can mine for resources and trade stuff" and get "street cred" for exploring the most planets in a week or something like that, something small and doable for a team of their size.
Old news, actually. Simon Parkin wrote about those bots months ago.
http://www.technologyreview.com/news/529136/no-mans-sky-a-vast-game-crafted-by-algorithms/
Great 'exclusive', Polygon...
Sure, but they knew it would be reported widely, so it seems odd if they don't release those GIFS at some point.
Huh, I've been following the game pretty closely and I don't remember them mentioning the probes or them taking GIFS before.
See above. That's understandable, but it doesn't mean that's a reason not to release those GIFS at some point.
Instead, what's probably going to end up happening is "you can mine for resources and trade stuff" and get "street cred" for exploring the most planets in a week or something like that, something small and doable for a team of their size. Big, epic worlds demand big, epic mechanics, you know? That's my main worry about this game, at least.
This is more or less (in general terms) what they've been saying the game is since day one. It's an exploration game, man.
Any other hype for civilization building and etc. is supplied by you, not the devs. There is no Molyneuxing happening here, except in people's own heads.
Not if it's 5-10 second gifs. Because you would see a snippet ony.
It's weird that they wouldn't be able to look at the code and find the planets and look at them.
It's weird that they wouldn't be able to look at the code and find the planets and look at them.
It's weird that they wouldn't be able to look at the code and find the planets and look at them.
Is Peter Molyneux consulting?
It's a procedural algorithm like Minecraft. What planet it spits out is based on the seed. There's really no good way to determine what kind of planet will be produced without the algorithm creating the planet and having a person actually look at it.
Heyoooo! No one's made this joke before.
Once the planet is made you can find it in the algorithm though.
the way they are talking about this stuff now is starting crawl up its own ass.
It's weird that they wouldn't be able to look at the code and find the planets and look at them.
Once the planet is made you can find it in the algorithm though.
the way they are talking about this stuff now is starting crawl up its own ass.
It's weird that they wouldn't be able to look at the code and find the planets and look at them.
How could they look at something that doesn't exist until they visit the planet? Every step you take on that planet is a step towards building a planet unique to you.
"To boldly go where no algorithm has gone before"