Mohawks aren't a new thing for Storm.The hair is kinda funky and not in a good way.
Mohawks aren't a new thing for Storm.The hair is kinda funky and not in a good way.
It's interesting to me the justifications that can come up for sexist designs. In this very thread, we have:
-It's the artist's creative decision and shouldn't be criticized (which isn't how art works)
-They're catering to a financial model of success, which means they need to cater to what males want (blatantly sexist and also undermines the "creative vision" excuse)
-They're catering to cosplay and figure sales (again, directly undermines creative vision if this is a significant influence)
Just because an artist made a choice doesn't mean it was a good decision and can't be criticized.
It's not disrespectful to art. If an artist's reason for a choice was "because hot women have big tits and I want to see them as much as possible", it doesn't deserve my respect. "It sells more" doesn't deserve my respect. "I only want girly girls" doesn't deserve my respect.
You can't place restrictions on art criticism under the veil of "protecting art". A choice is inherently a choice between multiple options--it's naive to think that the artist always makes the right choice OR that the artist's choice is sacred.
Over time, the Quiet design has grown on me. It's a pretty striking design, sex appeal included. I hope the explanation isn't too contrived (as in a hopeless attempt to ground it); I'm perfectly fine with it being another one of Kojima's flashes of (sexualized) magic realism.
Also Paz and the BB Corps weren't even bad designs, although the latter were lacking in memorable characterization MGS bosses are expected to have.
Boy you got that right.
Looking at his most recent work is why i'm not confident that she will be a well written awesome main character. The beauty and the beast unit for one, as in 1-dimensional boss characters who had to have their backstories explained for five minutes after their defeat. Or Paz, a character who multiple characters lusted after and is sexualized despite her being 16, Chico makes sense, he's a child, that makes sense, Dr Strangelove however, no no no, she's a full adult groping a child. And the "it's made in Japan thing" doesn't even fly here, these aren't Japanese characters.We also haven't seen the reason for her wearing that outfit.
Yes, Kojima made her, like most of the main characters, sexy. But we both know he wouldn't go this far in depicting such an outlandish design just to be sexy, especially not as the main outfit, it goes against everything he's done before.
So all I'm saying is we reserve judgement, if the reasoning isn't good enough, then I'll happily join the "this design was a mistake" train.
Of course you and anyone else are free to think and do what you want, that's just how I'm dealing with it right now.
Heavy handed symbolism imo is the worst way to do symbolism as the best examples of symbolism are those that are the most subtle about it. Something like the outfit changes in Black Swan for instance is brilliant symbolism. Being the audience over the head with the idea through the repetitive use of showing off a symbol imo is like using am megaphone to explain what you mean, just like having tons upon tons of exposition. This is getting way too off topic now. But that's my opinion on the matter.O...k? What do you believe about heavy-handed symbolism? You kinda just ended that train of thought. And it seems to be a very incomplete statement. What's your point?
Have you seen the ending to FF13:LR? I don't think that was meant for the audience. >.>EDIT: Is it pandering, when you pander to yourself? I think Kojima is just perverted.
I forgot all about that my b. The design would be pretty cool for a modern take on the time period in which she was an X-Man before being first lady of Wakanda, which i have little knowledge of because i can't keep up with the X-Men side of marvelMohawks aren't a new thing for Storm.
Heavy handed symbolism imo is the worst way to do symbolism as the best examples of symbolism are those that are the most subtle about it. Something like the outfit changes in Black Swan for instance is brilliant symbolism. Being the audience over the head with the idea through the repetitive use of showing off a symbol imo is like using am megaphone to explain what you mean, just like having tons upon tons of exposition. This is getting way too off topic now. But that's my opinion on the matter.
In terms of symbolism shown over and over I didn't mean the scar as that's shown once. It's an example of heavy handed symbolism. I certainly wouldn't agree about her being the best designed female character.Oh ok. But they only show her scar once so it's not...beating anyone over the head with it. And nothing wrong with exposition tbh.
But the Boss is probably the best designed female character out there IMO And she came from Kojima, so when he says there's a reason for Quiet dressing the way she does, I believe him.
In terms of symbolism shown over and over I didn't mean the scar as that's shown once. It's an example of heavy handed symbolism. I certainly wouldn't agree about her being the best designed female character.
Mohawks aren't a new thing for Storm.
I can agree on that. I feel like mohawks always look ugly and weird.The hair still ain't great.
Her backstory has aspects of greatness, like the origin of the catchphrase "Who dares, Wins." But then there's the ridiculous stupidity she went through as she became more and more legendary that absolutely no one seems to question, namely the pregnancy thing. I actually think the Boss is pretty cool, the stuff she does in MGS3 at least. But I can't imagine that we will ever get an actual picture of her backstory. Specifically that mission.I dislike symbolism that's shown over and over again. After the first time it's literally beating someone over the head with it. Like Sunnys damn eggs. 'CHECK OUT THESE EGGS! LOOK SHE'S COOKING EGGS AGAIN! EGGGGGS! LOOK SHE FINALLY MADE EGGS!'.
And well, I'm hard pressed to think about another character that would be better than the Boss. She has a great back story, she isn't doing the mission for any man, as a character she has focus, in the MGS universe she helped stop WWII which is pretty damn awesome for a Woman of the time to be credited with, she can handle herself against a man, and she doesn't suffer any tropes that other females run into.(The best example I can think of is Lara Croft...and the developer said the player would want to protect her? Or something? Good lord what a disaster she is..).
Well, her Zero Suit wasn't made for combat when it was originally conceived, iirc. It was just something she wore under the armor which made sense. So I wouldn't expect padding and armor like with the redesign.
While I'm not a fan of the traditional Scarlet Witch design, the proposed redesign in the article is worse - mostly due to the laziness of it. A loose fitting top and a red skirt? There's absolutely no imagination put into that what so ever. I want fictional superheroes to stand out (not necessarily in a sexualized way), not look like someone that just walked into Goodwill.
Oh ok. But they only show her scar once so it's not...beating anyone over the head with it. And nothing wrong with exposition tbh.
But the Boss is probably the best designed female character out there IMO And she came from Kojima, so when he says there's a reason for Quiet dressing the way she does, I believe him.
Literally forgot that this was a thing.And then the Boss became a robot because fuck Peace Walker.
Her backstory has aspects of greatness, like the origin of the catchphrase "Who dares, Wins." But then there's the ridiculous stupidity she went through as she became more and more legendary that absolutely no one seems to question, namely the pregnancy thing. I actually think the Boss is pretty cool, the stuff she does in MGS3 at least. But I can't imagine that we will ever get an actual picture of her backstory. Specifically that mission.
It's not even just simply a scar that's Snake shaped as a reference to Naked Snake. The Boss mentioned that ever since that C-section she had to endure constant pain due to the result of botched emergency battlefield medicine and subsequent coma. And her being in constant pain while being a source of inspiration and JOY (GET IT?!) to her fellow soldiers ties into the overall motif of her as an elite soldier that is willing to even sacifice her own life, image and well-being for the sake of her people.
So sure, that scar is way to big but it's in line with the situation it came from, the size helps to illustrate that you'd likely be fucked up from whatever caused that scar. It fits thematically more than it does realistically.
There's likely even more to be said about it. In my experience subtlety is more often in the eye of the beholder.
Looking at his most recent work is why i'm not confident that she will be a well written awesome main character. The beauty and the beast unit for one, as in 1-dimensional boss characters who had to have their backstories explained for five minutes after their defeat. Or Paz, a character who multiple characters lusted after and is sexualized despite her being 16, Chico makes sense, he's a child, that makes sense, Dr Strangelove however, no no no, she's a full adult groping a child. And the "it's made in Japan thing" doesn't even fly here, these aren't Japanese characters.
And then the Boss became a robot because fuck Peace Walker.
Isn't Paz older than 16? Wiki says she's born in 1950 and Peace Walker happens in 1974. Or is it a "No I'm actually a 1000 year old loli vampire" thing?
Isn't Paz older than 16? Wiki says she's born in 1950 and Peace Walker happens in 1974. Or is it a "No I'm actually a 1000 year old loli vampire" thing?
Edit: http://metalgear.wikia.com/wiki/Paz_Ortega_Andrade (Ground Zeroes spoilers, if anyone's bothered.)
She's in her 20's, she just says she's younger to trick everyone into believing she's a mere schoolgirl and not the spy she is.
It just seems as if it's written to give her a form of tragedy. There are so many different ways to have that scar besides a woman somehow having multiple instances of incompetence. Look up pictures of pregnant women, and then consider what the boss wears into battle. There's nothing empowering about literal stupidity. Going into battle while pregnant, is just plain stupid.I think the pregnancy thing/going into battle is the only silly thing. But I mean, she's a legendary soldier. To her fellow comrade her going into battle while being pregnant is just another way of being a badass legendary icon. 'Yeah I'm pregnant and I'm going to war. So what? I aim to win.'. She dared, she won. If anything it's empowering to be able to go into combat while pregnant, seeing there are people who think getting pregnant means having a normal life is normal. Boss being pregnant and going to war breaks that by saying "No it isn't. You have to keep doing what you believe."
Yup, there is some subtlety to her situation(Considering that most people miss the fact that she never truly defected in the beginning, that she was always on the side of the USA because she kept repeating 'Loyalty to the End'.) that goes over alot of peoples heads.
Most video games do have themes, a plot isn't written without a theme in mind. Most creators just don't explicit tell the audience what the theme is. That naked fight also wasn't sexualized, and Strangelove seducing Paz is still sexualization, although you're right about the age of consent being different. Even though she very clearly looks like a child. Not to mention the extremely pointless secret boss where's she in her underwear because reasons.Dr Strangelove is British and 16 is the legal age of consent in the UK, same for Cuba where the game takes place, you can consider paz a child if you want but legally she isn't (and as you know she's much older anyway). Besides Strangelove may have known paz was older, she's not exactly dumb, and in any case, Strangelove isn't even a terribly nice person, so even if she is a sleazeball it's in keeping with her character.
The only person that sexualizes paz is Kaz, because he sexualizes everything, christ sakes he and Big Boss have a fight in sauna naked on one of the tapes -_-.
And I love how you keep referencing how heavy handed MGS is with some of it's symbolism when it has so much that isn't, like the blue rose in mgs4, the entire post modern plot and hexagon dna repeating design of mgs2, or even the simple symbolism of losing an eye or limb.
Most video games don't even bother to have themes, let alone symbolism, I'm not saying MGS does it perfectly but compared to others it at least tries and succeeds most of the time.
Eh, well then the criticism of Strangelove is kind of valid. If she thought she was 16 and still started groping her that's just as wrong on her part.
It's too bad Peace Walker is such a grind solo. Otherwise I'd be much more knowledgable about it.
But generally yeah, they're all pretty good. But then I'm not a teenage boy, so maybe my tastes on what make female characters sexy don't revolve around them wearing outfits that are three sizes too small and giving guaranteed cold nipple/cameltoe views.
So then Strangelove is a bad person... which she kinda is, so... that's in keeping with her character.
Most video games do have themes, a plot isn't written without a theme in mind. Most creators just don't explicit tell the audience what the theme is. That naked fight also wasn't sexualized, and Strangelove seducing Paz is still sexualization, although you're right about the age of consent being different. Even though she very clearly looks like a child. Not to mention the extremely pointless secret boss where's she in her underwear because reasons.
Yeah. I was criticising her, not the game. Should've been more clear, sorry.
(I fucking hate that Strangelove asshole because her torture scene was needlessly hard. Who the fuck requires such extreme mashing on the PSP?)
It just seems as if it's written to give her a form of tragedy. There are so many different ways to have that scar besides a woman somehow having multiple instances of incompetence. Look up pictures of pregnant women, and then consider what the boss wears into battle. There's nothing empowering about literal stupidity. Going into battle while pregnant, is just plain stupid.
Most video games do have themes, a plot isn't written without a theme in mind. Most creators just don't explicit tell the audience what the theme is. That naked fight also wasn't sexualized, and Strangelove seducing Paz is still sexualization, although you're right about the age of consent being different. Even though she very clearly looks like a child. Not to mention the extremely pointless secret boss where's she in her underwear because reasons.
Samus isn't iconic because of the fucking zero suit!Most of these designs are pretty damn ugly. I don't think zero suit samus would be as iconic as she is now if she looked like how they made her look there.
Samus isn't iconic because of the fucking zero suit!
She's iconic because of this:
My point is that Samus is not iconic because of that stupid blue suit, she's iconic because of the badass power suit. So nothing of value would be lost.I clearly said ZERO SUIT SAMUS would not be as iconic. As in that version of Samus would not be nearly as popular if it looked as ugly as they made her look.
My point is that Samus is not iconic because of that stupid blue suit, she's iconic because of the badass power suit. So nothing of value would be lost.
Not to mention, that art isn't remotely ugly, on the contrary. It's worthy of a Miyazaki character.
That's not particularly relevant is it? If anything, the fact that people talk about ZSS is even more reason she belongs in Smash. How often do you see a hundred page thread discussing Dr. Mario? Or Ice Climbers, outside of Smash threads?
I really don't think the ZSS is iconic. Popular perhaps. But iconic? Nah. It's like the most generic bodysuit ever.Fuck Zero Suit Samus. It's all about that power armor. If people are really into seeing her without the suit in something tight, just see the game's ending. But I'd never hold up ZSS as a positive model for female characters, and the fact that it's iconic doesn't strike me or other women as a positive.
I like how they made Scarlet Witch into an ethnic stereotype. Progress.
I know you didn't say that. I am saying that it's irrelevant because the zero suit is not iconic to begin with. The zero suit is only popular because, as another poster put, it's a hot blonde in a skin-tight suit that leaves nothing to the imagination, not because it's cool or "iconic".Do you have trouble focusing on what others say?
I never said Samus was iconic for the zero suit, I am saying the the zero suit version would not be as popular if it looked as ugly as that.
.....WhatPlease, I know art is subjective but this reeks of "my body doesn't look like that so lets cover as much skin as possible so I feel more comfortable" that's all I see, I don't see save few one or two meh designs all the other are just lazy and sloppy attempts to cover skin.
Do you have trouble focusing on what others say?
I never said Samus was iconic for the zero suit, I am saying the the zero suit version would not be as popular if it looked as ugly as that.
Please, I know art is subjective but this reeks of "my body doesn't look like that so lets cover as much skin as possible so I feel more comfortable" that's all I see, I don't see save a few one or two meh designs all the other are just lazy and sloppy attempts to cover skin.
nope not canonSamus isn't iconic because of the fucking zero suit!
She's iconic because of this: