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LTTP: Assassin's Creed III

JohnnyFootball

GerAlt-Right. Ciriously.
Which villain though, Haytham or Charles Lee? I feel like they kind of share top billing. Haytham is more significant to Connor's story, but Lee was a more traditional AC villain and a magnificent bastard.

Ill say both. Haytham was very likeable and sympathetic, while Lee was the evil motherfucker.
 
Its my favorite AC too and I've played all except Liberation and Rogue. The storytelling is excelent, that intro sequences build your antagonists and prepare the setting. Connor's childhood is unique. Certainly his character is bland but it fits perfectly for a story driven by the side characters/antagonists/historical context, at the end, the game is the story of America from the perspective of those who are ignored, it is both unique and socially progressive. Love the paralelism of the parentship relationship of Connor and Desmond. Never felt so integrated history to the game's design like the battle of Lexington.Finally, the assassin group you lead is the best implementation of the lidership system the series has made because each one is an actual character and has its proper background, besides, the 6 assassins walking alongside is badass (you know this guys, they are not just a number).
 
I didn't play 3 and feel like I got the best out of 4, and Rogue interests me mainly because a lot of people say its basically 4-2

3 and 4 are barely related. 3 and Rogue are much more related than 3 & 4, and while you didn't feel like you missed out with 4 i can assure you Rogue is a more direct connection.
 
Ubisoft took a giant shit on the entire real world plot. An inexcusable shit. "Oh that stuff you've been following for 3-5 years now? PLOP!"

I still haven't forgiven them for that
 

HardRojo

Member
Game was interesting until the plot twist, everything is downhill once Connor is introduced.
It's incredible how they managed to ruin many things like the parkour, combat and characters.
The only good thing that came from AC III was Haytham Kenway, he had all the personality and banter that Connor lacked. I still wonder why Ubi hasn't made a game where he is the main character, he's my second favorite character after AC II Ezio.

I know tastes vary and all but it's hard for me to understand how someone would find this game interesting from start to finish.
 

Toa TAK

Banned
It's about time somebody fucking gets it, OP.

Enjoy the game, the story is easily one of the best in the series, should you exclude the Modern Day's ending.
 
I've been championing this game since the beginning. On top of the great setting, story, and characters; the game has the most diverse mission types and hides all of the superfluous stuff in the background for folks who want to delve into without forcing it on the player.

Sure, it lacks good stealth options as all previous AC's did and lacked the Ezio trilogy puzzles, but it was a solid game all around.
 
Game was interesting until the plot twist, everything is downhill once Connor is introduced.
It's incredible how they managed to ruin many things like the parkour, combat and characters.
The only good thing that came from AC III was Haytham Kenway, he had all the personality and banter that Connor lacked. I still wonder why Ubi hasn't made a game where he is the main character, he's my second favorite character after AC II Ezio.

I know tastes vary and all but it's hard for me to understand how someone would find this game interesting from start to finish.
Because he's boring. Or if anything, he makes for a great contrast to Connor.
 

xrnzaaas

Member
For me this game was the reason why I've dropped Assassin's Creed and I haven't bought anything else from the series ever since.
 
Anyone who likes the game is purposely turning a blind eye to it's glaring flaws. The fast travel system, boring cities, the horrible weapon selection revamp, how the side missions don't sync up to the story (American army can capture bases before the revolution starts), the worthless ending,etc.
 
Anyone who likes the game is purposely turning a blind eye to it's glaring flaws. The fast travel system, boring cities, the horrible weapon selection revamp, how the side missions don't sync up to the story (American army can capture bases before the revolution starts), the worthless ending,etc.

Or they enjoy it despite its flaws. A game can be good and still be flawed, it's not an either/or thing.
 
Anyone who likes the game is purposely turning a blind eye to it's glaring flaws.

Well that's pretty silly. Someone could just as easily say that anyone who dislikes the game is purposefully turning a blind eye to its good points, its world and mission design, etc. etc.

Preferences, bro.
 

ryseing

Member
Anyone who likes the game is purposely turning a blind eye to it's glaring flaws. The fast travel system, boring cities, the horrible weapon selection revamp, how the side missions don't sync up to the story (American army can capture bases before the revolution starts), the worthless ending,etc.

This made me stop playing the game.

Who the hell thought it would be a good idea to assign weapon selection to a separate menu that has a noticeable loading time?!
 

oni-link

Member
Anyone who likes the game is purposely turning a blind eye to it's glaring flaws. The fast travel system, boring cities, the horrible weapon selection revamp, how the side missions don't sync up to the story (American army can capture bases before the revolution starts), the worthless ending,etc.

I think in AC4 I remember doing assassination missions before Edward knew anything about the assassins, so he randomly found a bird with a note saying "kill this guy" and blindly and unquestionably did it
 
Well that's pretty silly. Someone could just as easily say that anyone who dislikes the game is purposefully turning a blind eye to its good points, its world and mission design, etc. etc.

Preferences, bro.

I'm sorry but the weapon system is truly game killing. I can't entertain any other notion.
 

Ivan 3414

Member
This game gets a lot of hate but I think it's a damn good game. The Frontier is more fun to traverse than any city(haven't played Unity or Rogue).
 
How do you feel about the fast travel system?

hey, you're entitled to not like the game. There's nothing wrong with that. And ACIII has some warts on it, no one is really going to deny that.

Just don't push your dislike of it onto other people. Your opinion can only be respected if you respect other people's opinions, too.
 
hey, you're entitled to not like the game. There's nothing wrong with that. And ACIII has some warts on it, no one is really going to deny that.

Just don't push your dislike of it onto other people. Your opinion can only be respected if you respect other people's opinions, too.

I just want some honest discourse. I'm trying to get inside the mind of someone who likes this game. People are free to like whatever they want.
 

Mr_L

Member
I can't believe people complained about the opening, pre-Connor sections. It's a clear storytelling highpoint for the series, carefully introducing new characters and settings, and then suddenly pulling the rug out from under you with a great plot twist

I didn't realize that people hated the pre-Connor sections. Anyway, that great twist would have been great if A. I didn't already know that Connor would be the main character going in and B. Haytham wasn't 1000 times more interesting and relatable. I just felt robbed of something with greater potential when I got to that part.
 
I didn't realize that people hated the pre-Connor sections. Anyway, that great twist would have been great if A. I didn't already know that Connor would be the main character going in and B. Haytham wasn't 1000 times more interesting and relatable.

I wonder if there's some element of cultural bias inherent in how people feel about the game, that people are just less likely to be able to identify with a Native American (actually indigenous, with that mindset) than a white guy from a European culture. I'm not claiming that I'm any more open than anyone else, I just wonder if it's a subconscious element there, and it's why they went right back to a sarcastic, street smart white guy afterward.
 

Mr_L

Member
I wonder if there's some element of cultural bias inherent in how people feel about the game, that people are just less likely to be able to identify with a Native American (actually indigenous, with that mindset) than a generic white guy. I'm not claiming that I'm any more open than anyone else, I just wonder if it's a subconscious element there, and it's why they went right back to a sarcastic, street smart white guy afterward.

I actually thought a bit about that before I posted, haha! Personally, I really tried to look for something to latch onto with Connor, but I just couldn't get over how oblivious he was to everything around him and how his growth throughout the game amounted to becoming indignant because he finally understood some of the truth of his situation. My distaste for his character has everything to do with how he responds to the events unfolding around him. But yeah, it's an interesting question to be sure. There's probably some bias. We certainly don't get a lot of stories centered around Native Americans or any native people so it's an easy assumption to make.
 
I didn't realize that people hated the pre-Connor sections. Anyway, that great twist would have been great if A. I didn't already know that Connor would be the main character going in and B. Haytham wasn't 1000 times more interesting and relatable. I just felt robbed of something with greater potential when I got to that part.

People don't like the fact that the Haytham section is a 3 hour long tutorial followed essentially by a reset switch into more tutorials. They also don't like the fact that Haytham is a more interesting character than Connor and they don't get to continue playing as him.

I'm also surprised that people were really shocked by the twist. Nobody was wearing the assassin uniform anywhere in the Haytham section and we all knew that the game was about Connor, not Haytham. The people you were surrounded with seemed unsavory and it seemed to be deliberately vague about certain details. I won't say I called it before it happened, but it was obvious that SOME major turn was going to occur before the real game started.
 
I completed the game last year on the wii u. It was one of my favourite AC experiences, partially because being able to use the wii u gamepad immensely improved the experience. Having the map on the pad means you never have to interrupt the game, and you can also remove alot of the ui from the TV screen so even on the u it is a fine looking game.
As to the game, I really enjoyed the setting, seeing colonial era America was really interesting and I enjoyed exploring the great outdoors. Connors personality was a bit bland, but he was enjoyable to use, fighting and movement felt more physical (and violent).
In the end I didn't feel the game held together very well. There is a lot to do in the game, but much of it is entirely unnecessary. For example the hunting, the economy, the naval missions and acquiring the extra assassins could all be skipped. This meant if you did do any of this things you couldn't help but feel like you had been wasting your time. It would have been more enjoyable if they had more significance.
 
I wonder if there's some element of cultural bias inherent in how people feel about the game, that people are just less likely to be able to identify with a Native American (actually indigenous, with that mindset) than a generic white guy. I'm not claiming that I'm any more open than anyone else, I just wonder if it's a subconscious element there, and it's why they went right back to a sarcastic, street smart white guy afterward.

No, it was that Haytham was a well developed and interesting character versus Connor, who was just a bore and I didn't really care for the character one way or another. He just had one tone, and it was serious dude.

and the series has had good characters that weren't wise guys too, like Adéwalé and Achilles for example. Or Da Vinci. Desmond's 2 buddies are also entertaining at times, though Shaun can be a bit much at times.

At least he wasn't a terrible character, just a boring one. Watch dogs's main character is just a selfish sociopath of a turd that i disliked through the whole game and dude couldn't have been any more white without becoming casper.
 
I wonder if there's some element of cultural bias inherent in how people feel about the game, that people are just less likely to be able to identify with a Native American (actually indigenous, with that mindset) than a white guy from a European culture. I'm not claiming that I'm any more open than anyone else, I just wonder if it's a subconscious element there, and it's why they went right back to a sarcastic, street smart white guy afterward.

I think its just poor writing. You have a couple interesting protagonists (Ezio, Haytham) in the series. These guys are basically just caricatures of old movie tropes. The Native American and Arab hero isn't exactly something that is well worn territory and would take a skilled writer to come up with something unique.
 

BkMogul

Member
I've never wanted to finish a game faster than this crap. Only AC I didn't bother to get 100% synchronization across the main missions. Total disappointment, which is a shame because the story (minus Connor) was pretty interesting. Funny that "Rogue" even takes a pot-shot at Connor as a main character. I guess Ubi agreed with the general public.
 
If you don't want to use it, don't? I don't mind, considering I have time limitations at times when I play so I don't want to spend the time riding through the Frontier.

I was referring to the underground system in the cities where you have to find the paths through the maze of tunnels.
 

Ivan 3414

Member
How do you feel about the fast travel system?

It wasn't the best. I went through all three underground sections, found charted all the fast travel points, and went through nearly every nook and cranny of each area. Granted, I didn't do it on my own and used a fully charted map online, but I can say it was only slightly enjoyable.

But, honestly, I might have used fast travel maybe less than 20 times throughout my entire playthrough, and I 100%ed the single player campaign. I preferred and enjoyed just running there or using a horse. I only regularly used any sort of waypoint warping to travel to another city or the frontier.
 
This is the worst Assassins Creed. Period. Who wants to play a 10 hour tutorial? Who wants to play a character who's a whiny bitch all the time that gets his ass kicked at every step? One of the worst map design's. And a very lame story. Thank god we will never have to see anything based on Connor ever again.

Also the more I think about it. What an awesome inventory screen. I love having to go through a loading screen to change a simple item. Plus it's so much fun having to go on chase missions and follow the leader.

What a compelling game.
 
Ahh, I saw that as one of those Ubi open-world "extras" that's completely optional but there if you want to use it.

I suppose that's one way to look at it. I thought it was dumb because the cities aren't even big and you would have to spend like 10 hours searching all the tunnels for minimal gain.

It wasn't the best. I went through all three underground sections, found charted all the fast travel points, and went through nearly every nook and cranny of each area. Granted, I didn't do it on my own and used a fully charted map online, but I can say it was only slightly enjoyable.

But, honestly, I might have used fast travel maybe less than 20 times throughout my entire playthrough, and I 100%ed the single player campaign. I preferred and enjoyed just running there or using a horse. I only regularly used any sort of waypoint warping to travel to another city or the frontier.
Well using a map would certainly make it a TON more bearable as opposed to shuffling through the tunnels endlessly.
 
The open space tree climbing and hunting stuff was neat, but just not something I wanted out of a Assassins Creed game. I want to climb tall buildings, jump off those buildings and stab necks at the end. Also the ending action/chase part of the game raised my blood pressure to unreasonable levels over the hour and a half it took me to beat it.
 

Ivan 3414

Member
I wonder if there's some element of cultural bias inherent in how people feel about the game, that people are just less likely to be able to identify with a Native American (actually indigenous, with that mindset) than a white guy from a European culture. I'm not claiming that I'm any more open than anyone else, I just wonder if it's a subconscious element there, and it's why they went right back to a sarcastic, street smart white guy afterward.

Connor didn't express too much emotion outside of anger, and had a very dull, almost monotone voice. Connor was a very stoic character, and I don't think most people relate to stoicism simply because it's so nondescript.

Now, I do think that Ubi intentionally made Connor stoic in order to be culturally accurate. Please correct me if I'm wrong, but I believe I've read somewhere that Native Americans during the Revolution didn't typically express emotion as Western whites did, at least according to European settlers. If anyone could shed some light on that, I'd greatly appreciate it.
 

Mego Thor

Neo Member
I liked Connor. He was so genial and mild-mannered. Until you got him in combat, where he turned into an unholy beast. No wonder guards came out of the wood work to try and take him down. His finishing moves were brutal.
 
I guess opinions and all that, but I just can't fathom how anyone can say this was a good game after playing through it.

Music,MP and ship battles are the game's only redeeming qualities.

There is so much wrong with this game... I'm getting annoyed thinking about it
 
I went into this game expecting to absolutely hate it because of what everyone said, and because there was no ambient music. While I hated the fact that there was no ambient music (in the cities at least, frontier was fine without) I loved everything else about the game.

I played it a couple months after launch and it was such a nice surprise, perhaps it was because I had lowered expectations, but to this day I still enjoy it when I go back to it and it's up there in the top 3 of the series for me. Great protagonist, best one outside of Ezio, actually, the only good one outside of Ezio. The rest have been bland and boring. Decent story, great setting, dynamic weather, season changes, frontier was fantastic, great music, great multiplayer, great protagonist.

BF and Unity are actually my least favorites of the series and in my opinion, 3 was the last great AC.
 
No, it was that Haytham was a well developed and interesting character versus Connor, who was just a bore and I didn't really care for the character one way or another. He just had one tone, and it was serious dude.

and the series has had good characters that weren't wise guys too, like Adéwalé and Achilles for example. Or Da Vinci. Desmond's 2 buddies are also entertaining at times, though Shaun can be a bit much at times.

At least he wasn't a terrible character, just a boring one. Watch dogs's main character is just a selfish sociopath of a turd that i disliked through the whole game and dude couldn't have been any more white without becoming casper.

I'm trying to think of how else he could be written without making people cry foul for turning him white.

He's inherently not going to be able to speak with the same kind of wit that Ezio and Edward do, because the game is about him interacting with a people, culture, and language he's not familiar with. These people have also destroyed his homeland, and even if they hadn't, even if he was somehow on good terms with white people, they'd be predisposed toward treating him differently anyway. He's not going to feel like being wry and witty.

What can you do with a Native American in that time period to make him likable and identifiable? Maybe I'm just not creative enough.

This is about all I can think of, but the movie's mostly a comedy and doesn't pretend to be historic: https://www.youtube.com/watch?v=e_nYT8WhFjk
 

Rnr1224

Member
Loved this game and don't understand the hate for it. Some of the missions were not great and the AC series has always had weird controls for me. Chasing a person and accidentally getting too close to a wall and running up it is infuriating but I did love AC3. Great setting and cool story. Doesn't look as good as it did then but i had a great time with it.
 

TGO

Hype Train conductor. Works harder than it steams.
Probably my Favourite AC game, the characters, the bad guy the musical score is all excellent.
 
I actually liked the combat in AC III...and oh that hatchet.

YES! My favorite weapon in any AC game to date.

Since this is about Assassin's Creed III, some sort of TL;DR post is almost mandatory from me (not right now though, tough to write an essay on mobile, haha). This is unquestionably my favorite game in the series for many reasons and despite some of its flaws, which I honestly think are overblown by the game's detractors.

I'll start by saying that this is the only game up to that point that tried to make any sense of the whole Assassin/Templar conflict. In the late-middle parts of the game, there is a long conversation between Connor and Haytham where they get in a philosophical struggle of making sense of the purpose and approach of the other party. The dialogue was great, the dynamic between the stern and calculating dad, and his estranged but hopeful son, adds levels of humanity and philosophy not seen in previous ACs. It definitely beats Ezio's almost blind hunt of Templars.
 
Can't say I hated it, but I didn't enjoy it all that much. Conner was OK, the twist at the start was fun, but it lacked what I loved most which were interesting Assassinations. The game had a lot of chases in it too, and that end part with the chase... Ugh. What a terrible way to end a game. I had to redo that so many times (pre patch) and a couple times i even passed up the guy i was chasing, but since it was scripted I couldn't actually catch him until you get the the story point to do so. Hell I even had to wait for him at a fallen beam for him to go under before I could go any further. Anyway those are the memories of have of the game sadly.
It did look great, and had a fantastic atmosphere and setting, but aside from the ship battles the game just fell flat.
 

Green Yoshi

Member
My favorite Assassin's Creed game. It has a good story, interesting side missions and felt quite fresh after three games with Ezio.
 
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