http://www.eurogamer.net/articles/digitalfoundry-2015-battlefield-hardline-face-off
900p PS4 SP/MP
720p Xbox One SP/MP
The game seems to suffer from stuttering on PC. Not sure why.
900p PS4 SP/MP
720p Xbox One SP/MP
But what's the story for the actual settings on each version? Pitting both console editions against PC at its ultra graphics preset (rendering at 1920x1080 to easily match shots), it's surprising to find how little there is to distinguish each. The PS4 and Xbox One are entirely identical, right down to the form of ambient occlusion and their texture filtering.
The PC advantage is easy to summarise too: reflection and shadows quality is one setting higher than console, texture filtering is cleaner at range, and effects like bokeh depth of field are also unique to this version. We see a boost to object LODs too, meaning pop-in occurs at a farther point in the distance than on console.
The game seems to suffer from stuttering on PC. Not sure why.
The PC version has its own issues on top of this. Our a Core i7 3770K test rig[....], In play, the game is prone to a judder effect during camera pans, despite a clear 60fps read-out from the machine