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Battlefield Hardline - Digital Foundry Face Off (XBO/PS4/PC)

Kezen

Banned
http://www.eurogamer.net/articles/digitalfoundry-2015-battlefield-hardline-face-off
900p PS4 SP/MP
720p Xbox One SP/MP

But what's the story for the actual settings on each version? Pitting both console editions against PC at its ultra graphics preset (rendering at 1920x1080 to easily match shots), it's surprising to find how little there is to distinguish each. The PS4 and Xbox One are entirely identical, right down to the form of ambient occlusion and their texture filtering.

The PC advantage is easy to summarise too: reflection and shadows quality is one setting higher than console, texture filtering is cleaner at range, and effects like bokeh depth of field are also unique to this version. We see a boost to object LODs too, meaning pop-in occurs at a farther point in the distance than on console.

The game seems to suffer from stuttering on PC. Not sure why.
The PC version has its own issues on top of this. Our a Core i7 3770K test rig[....], In play, the game is prone to a judder effect during camera pans, despite a clear 60fps read-out from the machine
 
It was clear from the get go, that this was a throaway title just to throw out there, before a mainline Battlefield releases.
 

BigDug13

Member
The fun factor and online infrastructure gives XBO the clear advantage here.

(Kidding) disappointing game overall.

It seems XBO beats PS4 in framerate.
 

Kezen

Banned
Huh. I just installed the game on PC last night and haven't seen any stuttering yet. Only played for about an hour, too.

Some people are more or less sensitive to stuttering. Other games such as Watch Dogs and Far Cry 4 exhibited stuttering and I could certainly notice it but unlike other guys it did not bother me much at all because I found it very subtle.
 

Journey

Banned
But what's the story for the actual settings on each version? Pitting both console editions against PC at its ultra graphics preset (rendering at 1920x1080 to easily match shots), it's surprising to find how little there is to distinguish each. The PS4 and Xbox One are entirely identical, right down to the form of ambient occlusion and their texture filtering.


900p is the lowest I would accept for this gen, 720p seems to suffer a lot, but surprisingly the XO version doesn't look as bad as what I've seen runnnig 720p, must be because other games had lower assets as well? from the comment above, it seems like assets are identical and that may have helped.
 

dugdug

Banned
So, has it happened enough times to start to wonder why PS4 versions almost always have better res but lower framerate performance than XB1?

I don't click in this threads all the time, but, I feel like every time I do, I see the same conclusion.
 

Spanky

Neo Member
DF's performance outcome is different to what GamingBolt came out with /curious

In terms of frame rate, the PS4 version most consistently hits 60 frames per second in both campaign and multiplayer. The Xbox One version sees more drops but the overall average is at 53 frames per second versus the PS4’s 57 frames average. Interestingly, frame rate drops happen more on large maps like Dust Bowl. Downtown saw a more consistent 60 FPS on the PS4 compared to the Xbox One but overall frame rate performance in both versions mirrors the beta closely.

http://gamingbolt.com/battlefield-hardline-visual-analysis-ps4-vs-xbox-one-vs-pc
 

shandy706

Member
Better locked framerate on Xbox One vs Better Resolution on PS4


...yet I don't see anything in this game that warrants it being less than 900p or running at like 120fps..yikes.

900p is the lowest I would accept for this gen, 720p seems to suffer a lot, but surprisingly the XO version doesn't look as bad as what I've seen runnnig 720p, must be because other games had lower assets as well? from the comment above, it seems like assets are identical and that may have helped.

Incredible assets at 720p can look leagues better than horrible assets at 900p/1080p. These are trade-offs PC gamers have known (should know) for years. I'd rather take insane detail at say 900p on the consoles, than crappy AF and Average textures at 1080p.

Of course...crappy textures/assets at 720p/900p are going to look bad either way.
 

nib95

Banned

Maledict

Member
Why is it that DF are consistently finding PS4 games with a lower frame rate, yet every other comparison site out there reports the opposite?
 

Journey

Banned
Why is it that DF are consistently finding PS4 games with a lower frame rate, yet every other comparison site out there reports the opposite?


Are the same tools being used? Framerate analysis on consoles can be tricky, unless you're using top equipment, it's not cut and dry like PC framerate.
 
So, has it happened enough times to start to wonder why PS4 versions almost always have better res but lower framerate performance than XB1?

I don't click in this threads all the time, but, I feel like every time I do, I see the same conclusion.

No, because it really hasn't happened to this extent before. DF gave Xbox some questionable wins in the framerate department in the past. The one where Xbox had a slight advantage, AC Unity, was patched in the PS4s favor.

This game though, the Xbox won pretty handily, but maybe we will see a patch, but I doubt it.
 
J

JoJo UK

Unconfirmed Member
Is one site talking about single player and the other site talking about multi player? I'm in work so can't really go into either in detail, perhaps that's why there is a difference?
 
I'm still unimpressed by the overall IQ. It all looks so bland and unappealing. Resolution really doesn't matter when the game isn't a beauty to look at to begin with.

This is my biggest issue. The bank map and the block are the only ones that looks pretty good. Everything else is lifeless. Riptide being the bottom of the PS2 looking barrel.
 

nib95

Banned
Is one site talking about single player and the other site talking about multi player? I'm in work so can't really go into either in detail, perhaps that's why there is a difference?

Looks like it could be the case. The frame rate analysis done by DF is only for the campaign. Seeing as how the majority of people will be buying this game for the multiplayer, it seems a poor omission to not include a multiplayer frame rate analysis. Could be that the PS4 version has the better frame rate in multiplayer, as GamingBolt suggests.
 

Kezen

Banned
Is it early or late for a #PCMasterRace plug?

Does PC version have high resolution textures for 4k? Or upscaled?

It has native 4k support but a very high end GPU (or two) is required. Textures seem identical.

Gamegpu.ru benchmark at 1080p + 4xMSAA :
uMBdwD1.jpg
 

Bgamer90

Banned
FTFY

I was amazed at how bad it looked on XBO. Significantly worse than BF4, which I still think holds up despite it's resolution.

That's crazy if true. Haven't played the game but I wouldn't understand why the game would look worse than a launch title.
 

Orayn

Member
Are the same tools being used? Framerate analysis on consoles can be tricky, unless you're using top equipment, it's not cut and dry like PC framerate.

My understanding is that DF's analysis is based on recording lossless footage of games at 60 FPS and using an image analysis algorithm to detect when a frame of video is different from the one before it. The amount of time a single frame spends onscreen is (literally) the frame-time, and you get the framerate by averaging the frametime over some interval and taking the inverse.

Any analysis of console framerate is going to work in basically the same way. Unless you're analyzing dramatically different footage or doing something very wrong, you should get roughly the same results.
 

gtj1092

Member
Looks like it could be the case. The frame rate analysis done by DF is only for the campaign. Seeing as how the majority of people will be buying this game for the multiplayer, it seems a poor omission to not include a multiplayer frame rate analysis. Could be that the PS4 version has the better frame rate in multiplayer, as GamingBolt suggests.

Which be funny because they went out of their way to mention PSN "issues" in the Evolve faceoff.
 

jayu26

Member
They also said texture filtering is better on XBox One while DF said it was similar on both consoles. I'm not sure which of the two I should trust. So, I'll just wait for NXGamer's tech analysis.
Seems like more and more people are starting to trust NXGamer. Wasn't he (they?) considered untrustworthy few months ago?
 

shandy706

Member
Granted the shot they use for Hardline is a bit unfair, but still....

They look the same quality wise to me.

Different time of day, different environment.

The trees, the guns, the textures...they're all nearly the same. The glove in BF:H may be slightly lower in quality.
 

RoKKeR

Member
They look the same quality wise to me.

Different time of day, different environment.

The trees, the guns, the textures...they're all nearly the same. The glove in BF:H may be slightly lower in quality.

Maybe that's Hardline's biggest problem then... the environments are all so drab, bland, boring, etc.

I will give it the performance love, though.
 

Javin98

Banned
Seems like more and more people are starting to trust NXGamer. Wasn't he (they?) considered untrustworthy few months ago?
I personally trust him more than I trust DF. He has a very good eye for catching things that even DF didn't notice. For instance, he stated that AC: Unity had uncapped frame rate on PS4 before the first patch and Far Cry 4 had volumetric fog god rays before they were accidentally removed but patched back in. His tech analysis are also more informative and free of gameplay bullshit IMO.

BTW, there are two threads discussing the same topic now. Can't we merge them or delete one?
 

Phinor

Member
Some people are more or less sensitive to stuttering. Other games such as Watch Dogs and Far Cry 4 exhibited stuttering and I could certainly notice it but unlike other guys it did not bother me much at all because I found it very subtle.

Both Watch Dogs and Far Cry 4 were unplayable for me because of the stuttering. Even after patches Watch Dogs is pretty bad. Can't say I've noticed any stuttering (that would bother me) with Hardline yet. Could be hardware dependent issue, or maybe I just lost my senses in the past few months.
 

Kezen

Banned
Both Watch Dogs and Far Cry 4 were unplayable for me because of the stuttering. Even after patches Watch Dogs is pretty bad. Can't say I've noticed any stuttering (that would bother me) with Hardline yet. Could be hardware dependent issue, or maybe I just lost my senses in the past few months.

To be sure just fire Watch Dogs a few minutes.
 

Durante

Member
Seems like more and more people are starting to trust NXGamer. Wasn't he (they?) considered untrustworthy few months ago?
I don't know about "untrustworthy", but the only stuff I have seen of him (a while ago) was riddled with technical inaccuracies and wild speculation.

I think people like it because he says what they want to hear.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Oh boy, looks like a fine mess...the game looks pretty bad and the framerate is dicey on console...
 

madmackem

Member
I wish the op would state this is a single player only couldn't find any mention of mp frame rate and in their first Df on this they said frame rate was like for like in mp.
 
Hitching... sigh... don't these devs notice these frame quality problems? Or the QAs?

Beyond that though, the game looks pretty OK in single player at least. DF did not make ote, but there are differences in shadering rendering in the game's hair as well between platforms... bu tit is rather minor.
 

cgcg

Member
Why is it that DF are consistently finding PS4 games with a lower frame rate, yet every other comparison site out there reports the opposite?


I would say GamingBolt is right as DF is trying to ignore their own test result of the Xbone version. I guess they forgot about their previous article where Xbone goes to a low 44fps.

Xbone results from a previous DF article:

Team Deathmatch/The Block Stress Test Xbox One (32 Players) Xbox One (64 Players)
Lowest Frame-Rate 47.0fps 44.0fps

That's interesting. Wonder what NXGamer's findings will show. Might be because GamingBolt tested SP and MP, whereas DF only tested SP?

Did Digital Foundry do a multiplayer only frame rate analysis? Would seem a massive omission if they didn't. Can't see a separate video for one in the article.

DF did do a multiplayer analysis they just chose to ignore the result. Granted it was Xbone only but still.
 

thebloo

Member
" In terms of frame rate, the PS4 version most consistently hits 60 frames per second in both campaign and multiplayer. The Xbox One version sees more drops but the overall average is at 53 frames per second versus the PS4’s 57 frames average. Interestingly, frame rate drops happen more on large maps like Dust Bowl. Downtown saw a more consistent 60 FPS on the PS4 compared to the Xbox One but overall frame rate performance in both versions mirrors the beta closely."


http://gamingbolt.com/battlefield-hardline-visual-analysis-ps4-vs-xbox-one-vs-pc
 

bombshell

Member
Why have they published a final face off with ZERO mention of the MP?

In their preliminary performance analysis they said PS4 had equal framerate in MP at a higher resolution.
 
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