More_Badass
Member
Voxels + soft body dynamics. Dont think I've seen that before
Edit: new page finally
Edit: new page finally
http://forums.tigsource.com/index.php?topic=47692.0
The Cairn is a 2D adventure game that emulates the style of 15th century Dutch woodcuts, such as those made by Hans Holbein and Albrecht Dürer. The player takes the role of a skeletal child that emerges into a twisted world, populated by skeletons that have long since lost their sanity. It wasn't always like this.
http://www.ironoakgames.com/
A roguelike fantasy rpg, For the King, inspired by NetHack, Ultima, Wizardry and the early Final Fantasy games
http://www.uppercut-games.com/submerged/
Submerged is an exploration adventure, where you struggle to save the life of your brother after escaping from a terrible past.
Trapped in an ancient, half-submerged city and desperate for supplies, you must explore the flooded streets in your simple fishing boat, and scale the ruined buildings that hold the promise of salvation.
There is a seductive serenity to this vast city, and even a beauty to its decay. But with every passing day, your brother grows weaker, and the memories of the events that drove you here continue to resurface.
Seriously. The gap between an alpha and a released game can be gargantuan. Or just one alpha version to a new updated version
This was the Ronin alpha a year ago
This was Rain World in 2013
In 2015
Anyone have thoughts on Crawl, btw?
Survival game with enemies, dungeons and whatnot, but this game is SLOW. Most survival games tend to be and I am usually not that picky about this, but more durable items really would help this game a lot. It doesnt seem balanced around being able to survive with a single live, and once you die from hunger, thirst, sanity or whatnot, you just get spawned into the world again fully healed. This leads to the player just running off continuing the last activity he was working on without caring much about any of the sub systems. I was stuck in a pattern of "find log & stone, build tool, cut tree, continue building house, repeat, die" for 10 minutes now. This is not quite fun, but the basics of the game are in the right direction so if you like minimalistic survival games, this is still worth a look.
Survival roguelike that is in development for 22 years now. The game has a TON of features, and I just spent 2 hours with some easy wood working tasks (Cut tree to log, get branches of trees, cut log to ... all the while building me some basic wood tools, figuring out how to make a fire, roast some fish, find a water source, drink, and then continue working. I did not notice losing 2 hours to this just now and I'll spend some more on it now. It also manages to be not quite as alienating as other deep roguelikes because of its exhaustive in-game help. One of the best games I played this year, and according to our rules, I would be allowed to include it in our Indie Games GOTY voting, but 22 years seems a tad old, even though it has been redesigned a few times in the meantime.
I highly recommend starting with games you havent heard about on our GOTY 2013 & 2014 voting lists:
IndieGAF recommends: The 50 Best Indie Games of 2013: http://www.neogaf.com/forum/showthread.php?t=766928
IndieGAF recommends: The 50 Best Indie Games of 2014: http://www.neogaf.com/forum/showthread.php?t=985103
Awesome. Thanks for posting those links. I'm generally not a PC gamer, but finally got a half decent desktop over the weekend so I will likely pick up some indies here and there.
.Patch out now! Patch notes:
Product Update v1.0.0.23
Update v1.0.0.23 contains a some more optimization improvements, bug fixes, and a lot of new content. This update brings 2 new playable characters as well as a Mac version of the game. Some of the changes in this version are as follows.
Fixed
Some broken texture issues resolved.
Various typos.
Holy wisp was improperly blocking Black Blessing and Holy Order.
Punch/Kick bonuses not being applied properly when Reina has Dark Totem equipped.
Bug where poison affliction would miss some damage ticks on enemies.
Various player skill bugs.
Collision detection on pressure switches.
Clock improperly counting down at equip screen during Goibniu mode.
Added
Vladyn and Gilda are now playable after completing the game once on any difficulty.
Millinery is open for business.
New Adventurer vendor in Tagrum/Hrukk/Ishk.
New Accessory [Treasure Hunter’s Gimcrack].
Upgrade for [Mana Key Stone].
New item type [Elixir] can now be attained. (Adventurer Vendor)
New vendor in Hrukk, Claudia’s Workshop.
Various new treasure chests in some areas.
Four new bosses.
New Zone “Tainted Laboratory”.
New Zone “Hall of the Fallen”.
Now 16 total save slots.
New Crew Member Daemahn.
New Achievements.
Changed
Teachings of Lifeblade changed to a passive Key Item.
Increased cold damage from frozen areas on Veteran difficulty and Higher.
How much mana cost scales with Soul level for most spells.
[Angel Sapphire] added to Angel Soldier loot table.
[Demon Ruby] added to Assassin loot table.
Expanded some of the smaller zones.
Multiple changes for Azudor/Dhistahn mine battle and rewards.
Slightly increased Luck required to level up [Fate Roulette].
Increased Corruptions Armor/Resist reduction from 15% to 20%.
All damage for player [Fire] magic spells reduced by 30%
[Burn] affliction can now stack up to 5x.
Reduced [Stun] affliction duration, increased damage taken while stunned.
Various Armor/Resist changes to some enemies.
Updated multiple enemy variants.
Various map changes in Temple zone.
Some passages in the Prison zone modified to account for new zones.
How often Feral Sirens will shield themselves.
Size of [Hurricane Rage] focus finisher now scales with [Int].
[Volt Aura] Duration shortened and attack trigger changed.
[Volt Aura] can block Lightning traps and static affliction.
[Bolt Jump] spell replaced with new [Bolt Shackle] spell.
[Warp Blade] Critical hits will summon a void magic warp blade to strike your target.
Increased Mp cost of [Divine Decoy].
Circumstances under which Zealots will use their Burst counter attack.
Poison trap when using bow and dagger now has 100% chance to cause affliction.
Various tweaks to some bosses behaviors.
True Anemone’s crystals now only recover her shields.
Brizhal attack animation and behavior for better accuracy and range.
There are a ton of fixes/changes/additions in this update as you can see, and I'm there are many not listed here that escape me at the moment.
Nuclear Throne is excellent. Vlambeer are masters at creating satisfying mechanicsNuclear Throne is an absolute blast!
It's really fun, but brutally difficult. Now I fully understand rogue like. The gameplay, though is so much fun. This is kinda what I am looking for. Still in early access, and perhaps a bit buggy. But this is a cool game.
That varies between games. Months, years.Generally, how long does it take for a game to make it from Alpha to full game? I really want the full Deadbolt game as soon as possible.
But it really isn't the best demonstration of a proper roguelike. You should check out ToME
http://te4.org/
Free, and accessible while still being challenging
But it really isn't the best demonstration of a proper roguelike. You should check out ToME
http://te4.org/
Free, and accessible while still being challenging
Also, I feel like I must defend Wings of Vi a bit. I think once you get used to the controls, it turns into a very good precision platformer with some very exciting and fun boss battles. It falls on the extreme side of punishing and is exceedingly difficult but once you get good at it or watch someone good playing it, it's polish and fun shine through.
It's not gonna be everyone's cup of tea but I had a blast with it.
The free version is basically the full game without online functionalities. You dont need online functionalities though, even though they are a cool touch. You can easily spend 1000 hours in the free version, even without the DLC or the paid "online" version.Is the free version the same as the steam one?
Might need to try again as well. I saw in videos that there seems to be an interesting game hidden here, but the movement/physics/platforming and combat mechanics were just incredibly offputting. I forced myself through the demo, but its really unfortunate that the game didnt leave any good impression or desire to get to the admittedly cool looking parts (Interest mechanics, challenging level design).Glad you posted this, looking at the very postive and no of reviews on steam i kinda wondered if it was one of those games you needed to give time to to get the most out of it. Sweet will defo look to give this another real go!!!
Cheers i picked it up on steam a while back cracking game!!!
I've got a spare from the recent humble bundle if any of the regulars here want it, else i will raffle it on steamgaf sometime.
Don't know if this counts as an indie game, but I think so. It's a free game made by fans.
On May 12th we will release Zak McKracken Between Time and Space. This is the director's cut for the game we released in German in 2008, now with full English translation (including voice acting).
The German version was downloaded over half a million times and was critically acclaimed by critics and fans.
https://www.facebook.com/ZakMcKracken2
Youtube Teaser
www.mckracken.net
https://www.youtube.com/watch?v=Aq33Evr92Jc
Thats right. GoatZ is the latest DLC for Goat Simulator and it will be the only survival game on Steam that isnt in Early Access!*
Features
-Mandatory crafting system because everyone else is doing it
-Zombies that bug out. Theres a pun here about actual living bugs, but were not going to bother
-You can craft anything in the world, as long as its one of the half dozen weapons in the game
-Zombies, because this is a zombie game, remember?
-A pretty big new map with some stuff in it
-Completely realistic survival mode where you have to eat every damn five minutes to survive because Dean Hall & Garry Newman said so
*not totally sure if this is even true, to be honest we didnt bother to look it up. But its still pretty funny, right?
GoatZ will be released on May 7th on Steam as a DLC for Windows, Mac and Linux and will cost $4.99. It'll also be released the same day as a seperate app on iOS and Android for the same price.
What does that storefront do differently that would make it a potential competitor to Steam?GOG Galaxy is now in open Beta, and hopefully shaping up to be a competent Steam competitor: http://www.gog.com/galaxy
Still waiting for my invitation email, but as I mentioned for over a year now, I sure hope that a different service manages to challenge Steam due to several important reasons, and this is our best chance for now.
What does that storefront do differently that would make it a potential competitor to Steam?
Isn't that one of Steam's biggest issues now? Letting anything and everything onto Greenlight and the storefront? Greenlight is a cesspool now, not even worth wading through the shit to find the rare gem. It used to be so much better a year or two ago.I couldnt check it out yet, as I just said, but the big thing is being DRM free. For me its not about that majorly though, even though its part of the problem.
But the big reason for me rooting for it, is that its going to be much more open and less restrictive.
Isn't that one of Steam's biggest issues now? Letting anything and everything onto Greenlight and the storefront? Greenlight is a cesspool now, not even worth wading through the shit to find the rare gem. It used to be so much better a year or two ago.
Now all we need is for gog galaxy to scan your steam account and allow a sync of steam games available on gog (obv you can only sync your steam account with one gog account
http://store.steampowered.com/app/251130
Chroma Squad is a tactical RPG about five stunt actors who decide to quit their jobs and start their own Power Rangers-inspired TV show! Cast actors, purchase equipment and upgrades for your studio, craft weapons and giant Mechas out of cardboard and duct tape.
http://store.steampowered.com/app/322210
Guns, Gore & Cannoli - An over-the-top, comical and fast-paced action game with hand-drawn graphics set in the Roaring Twenties. An all-you-can-shoot fest where you embody Vinnie, a mobster with a mission in a city controlled by gangsters and plagued by zombies. Featuring up to 4-man local co-op.
http://store.steampowered.com/app/362490/
Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience.
http://dyfer.itch.io/sniff
SNIFF is a game in which you can use drugs on yourself or your enemies to get out of a crazy hospital ! But beware of side effects ...
http://kennysun.itch.io/circa-infinity-demo
Circa Infinity is a mind-bending 2D platformer that blends twitch gameplay with puzzle elements
http://tundra.paperblurt.com/
You wake up.
Walking.
On a tundra.
You're cold.
Where are you?
How did you end up here?
Besiege got a content update recently
New levels, new parts, etcWhats in the update?
http://store.steampowered.com/app/361830
in Space is a procedural sidescrolling shooter that values precision and strategy over reflex or memorization. Fight through tons of enemies in three different modes, unlock new ships and new weapons. Become the best at shooting two dimensional shapes!
http://store.steampowered.com/app/220200
Kerbal Space Program has left Early Access. 1.0 comes packed with new features, optimizations, bugfixing, and tons more! Conquering Space Was Never This Easy!
In KSP you must build a space-worthy craft, capable of flying its crew out into space without killing them. At your disposal is a collection of parts, which must be assembled to create a functional ship. Each part has its own function and will affect the way a ship flies (or doesn't). So strap yourself in, and get ready to try some Rocket Science!
RimWorld is all about establishing a self-sufficient colony with a huge focus on maintaining your group. To the extent that they have different emotions and individual interests, get old and suffer from age-related problems, etc. You can capture prisoners, establish trade with bandits, deal with members going insane or just being lazy, and more.Are there any games out there kind of like Banished, but more like societal simulators? I suppose Tropico would kind of fall into the category I'm talking about, as well as Papers, Please.
I was looking at Cities: Skylines and I'm interested to try it out (when it ever goes on sale), but I noticed a distinct lack of people in it, or a sense of social groups at work in the city. In some previous games, they've had kind of superficial clique indicators - the external markers of citizens in this or that social group - but they haven't had real social mechanics...like a group of citizens overthrows the city government, and parts or the whole of the city take on a different aesthetic as they take over, and you can either support or stop them. Something like that. Or maybe, on a less warfare-oriented footing, groups of citizens demonstrating in the streets for this or that social cause, and it's not just a matter of increasing a happiness stat to get them to shut up - you have to negotiate with them.
If there were such a thing as a tribal simulator, that might be more like what I'm looking for: resource management mechanics like in Banished, but with an emphasis too on different cultural modes, maybe techs or perks, and warfare and/or trade with neighboring tribes.
Are there any games out there kind of like Banished, but more like societal simulators? I suppose Tropico would kind of fall into the category I'm talking about, as well as Papers, Please.
I was looking at Cities: Skylines and I'm interested to try it out (when it ever goes on sale), but I noticed a distinct lack of people in it, or a sense of social groups at work in the city. In some previous games, they've had kind of superficial clique indicators - the external markers of citizens in this or that social group - but they haven't had real social mechanics...like a group of citizens overthrows the city government, and parts or the whole of the city take on a different aesthetic as they take over, and you can either support or stop them. Something like that. Or maybe, on a less warfare-oriented footing, groups of citizens demonstrating in the streets for this or that social cause, and it's not just a matter of increasing a happiness stat to get them to shut up - you have to negotiate with them.
If there were such a thing as a tribal simulator, that might be more like what I'm looking for: resource management mechanics like in Banished, but with an emphasis too on different cultural modes, maybe techs or perks, and warfare and/or trade with neighboring tribes.
Chroma Squad - $14.99 (PC)
Chroma Squad is looking so good, and I mostly heard positive opinions about the game.
Environmental Station Alpha is on
Two hours is likely an underestimation. The RPS reviewer completed 39% of the game after "many, many hours"I've put about 45 minutes into that now and I've got fairly positive early impressions of it. seems like a solidly competent lo-fi Metroid clone. It does a good job of capturing the open world exploration of the early Metroid games for sure, their is a constant strong 'where do I go next?' element that a lot of other self-claimed Metroid or Metroidvania games often fail to capture, which is good. The only things to be aware of if you are interested is that it is a Metroid clone with a capital M, 80% of the enemies are carbon copies of Metroid foes and I've just gone through a fire based area where my life drains constantly. Also, not sure how long it is but it might be less then 2 hours through (but that is just a random prediction, might be completely wrong.)
But yeah, I can say it is likely worth it if you like being lost and shooting aliens.
Two hours is likely an underestimation. The RPS reviewer completed 39% of the game after "many, many hours"
Chroma Squad is looking so good, and I mostly heard positive opinions about the game.
It is super good. Buy it buy it buy it.