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Witcher 3 gameplay from YouTubers from CDPR event

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Thats my feelings. Plus it allows me to choose certain high I wish CDPR had just left all the features and bells and whistles from the original build in the game. The Witcher 2 was pretty tough on even the best rigs if I remember. I like those games like Crysis and Witcher 2 that push the envelope graphically and allow me to re-visit them a couple years later with an upgraded rig and almost experience a new game.

Witcher 2 was gorgeous but the tech was nothing demanding or crazy advanced like Crysis. It had awful dithering and grass LOD that popped up 2m in front of Geralt. Neither could be fixed via settings or engine tweaks.

Their reputation for requiring high end hardware came almost exclusively from the Ubersampling setting. Which was really just supersampling.
 

diamount

Banned
Witcher 2 was gorgeous but the tech was nothing demanding or crazy advanced like Crysis. It had awful dithering and grass LOD that popped up 2m in front of Geralt. Neither could be fixed via settings or engine tweaks.

Their reputation for requiring high end hardware came almost exclusively from the Ubersampling setting. Which was really just supersampling.

There was a mod for that:

http://www.nexusmods.com/witcher2/mods/654/?
 

BatSu

Member
It's kind of perplexing the way some people equate desaturated colors with "good graphics" isn't it?

nDQS3I5.jpg
VSIhFFy.jpg

Granted, the older shot is a direct feed official screenshot and the bottom one is from a crappy compressed youtube video, but I don't see what's so great or superior about the older look.

image_the_witcher_3_wild_hunt-22370-2651_0001.jpg

mn46Z1N.jpg

e5CeYZ8.jpg


For my , is better the last versión. more better
 

ebevan91

Member
Looks like a bug for some people.



Of course, He's actually the one who made it lol.

Yeah I really only noticed it on buildings much farther away than that pic. I do know that sometimes when you first spawn into the game, it takes a few seconds to load the textures. It even does that with games like BF4/BFH, DA:Inquisition, etc.
 

Yasae

Banned
I never know that AC Unity has that kind of LOD.
Game doesn't really look like that. There are known LOD bugs (usually for particular sections of town). That's not to say you can't force Unity out of looking great:


That's about as bad as it gets. For that distance and the fidelity the game has otherwise? Rather good.
 
Black & gold armour? Don't work with the Nilfgaardians, Geralt. It will only lead to trouble.

Is the wind just going to be blowing constantly in this game or what lol, I doubt that is the case but almost all the footage we have seen so far where trees are shown they are swaying like mad.

It'll be really cool to see different weather with that tech, especially while hunting some dangerous beast. Gonna be so good.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Fucking hell, yes he did. You should be promoting your work more often EC, improves immersion dramatically.

Too little too late, unfortunately. Got some good coverage but the Red Engine Editor arrived too late for most people to care.

I fully intend to do it with Wild Hunt, if/when I can.
 
Witcher 2 was gorgeous but the tech was nothing demanding or crazy advanced like Crysis. It had awful dithering and grass LOD that popped up 2m in front of Geralt. Neither could be fixed via settings or engine tweaks.

Their reputation for requiring high end hardware came almost exclusively from the Ubersampling setting. Which was really just supersampling.

I remember playing Witcher 2 on release and never really notice the dithering. Was it really that bad on release? When I played the enhanced edition it felt like it dithered a shit ton and it felt like some of the doors I used to be able to just walk through now had a short loading time. It's probably my mind just remembering wrong. W2 was amazing on it's release. It just looked incredible.
 

golem

Member
Yeah I really only noticed it on buildings much farther away than that pic. I do know that sometimes when you first spawn into the game, it takes a few seconds to load the textures. It even does that with games like BF4/BFH, DA:Inquisition, etc.

I think in his shots the pictures are cropped to about 1/4th of the actual screen, so the objects he's looking at are actually pretty far away. Here is a shot I took in 4k, you can see the buildings further back are affected by LOD and if you zoom it in you might get the impression the whole scene looks terrible.

 
I think in his shots the pictures are cropped to about 1/4th of the actual screen, so the objects he's looking at are actually pretty far away. Here is a shot I took in 4k, you can see the buildings further back are affected by LOD and if you zoom it in you might get the impression the whole scene looks terrible.

Here's me not zoomed in, sitting at one of the sync towers.


That's all the settings at max O_O

Grass render distance:


Game looks great so long as everything in view is relatively close. LOD has always been horrible in Anvil though. Unity just did nothing to improve on that.
 

Tovarisc

Member
Is that still the case? Kinda strange that they wouldn't have sent out the other versions by now. Particularly the PC build since that is the "lead" platform.

I'm very surprised if we see PC reviews before release of the game, but last I looked up it was still only PS4 copies being reviewed.

It looks like a great 'it's about to go down' moment. I hope it's a higher tier enemy so I can have that sense if fear if I accidentally encounter it.

Crank difficulty up notch or two, Blood and Broken Bones should be good challenge, and combined with that enemy levels don't scale it can mean that monster that isn't "boss quality" is very high threat.
 

Kinthalis

Banned
I'm very surprised if we see PC reviews before release of the game, but last I looked up it was still only PS4 copies being reviewed.



Crank difficulty up notch or two, Blood and Broken Bones should be good challenge, and combined with that enemy levels don't scale it can mean that monster that isn't "boss quality" is very high threat.

I doubt outlets like PC gamer would have been sent console copies though.
 

red731

Member
So how would I go the best way to get W3 + EXP PASS from GOG?

Buying just the exp pass to get the €2.90 OFF ANY FUTURE PURCHASE and then buy W3 game?
 

Tovarisc

Member
So how would I go the best way to get W3 + EXP PASS from GOG?

Buying just the exp pass to get the €2.90 OFF ANY FUTURE PURCHASE and then buy W3 game?

1. If you don't own TW1&2 get them at bargain from Steam and register them to GOG for TW3 discount

2. Then get Expansion Pass for store credit

3. Purchase TW3 with maximum discount bonuses
 

red731

Member
1. If you don't own TW1&2 get them at bargain from Steam and register them to GOG for TW3 discount

2. Then get Expansion Pass for store credit

3. Purchase TW3 with maximum discount bonuses

Oh shit - perfect, Tovarisc!
I own both W games on Steam! Damn fine deal.

Thanks, man!
 

NotUS

Member
Gameplay screenshot from the Witcher forums, a snapshot from the recent monsters developer diary. Looks as good as the early trailers.
attachment.php
 

Kinthalis

Banned
Not going to comment on the assertion though.

It just looks blurry, depth fo field effect I guess when firing the spell off witht he camera so close to Geralt.

Just goes to show that for some weird reason a lot of people do think that blurry = better graphics.

I think it has to do with film CGI, which is very soft in order to blend in with 24 FPS film.
 

Sai

Member
Conan had my dyin' at the end there.

That was the PC version they were playing with an Xbox One controller, right?
 
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