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Witcher 3 downgrade arguments in here and nowhere else

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rashbeep

Banned
Not really VGX, but still an interesting shot

WybvBrD.png
 

FACE

Banned
Heh, compared to this the in-door locations in The Witcher 3 are positively last-gen.

Shit, you don't need to compare them to anything, they just suck. The wilderness is truly TW3's only area where the visuals shine.

In-door lighting actually looked decent on the E3 2014 trailer(Sword of Destiny), shame that it looks way worse on the actual game.
 

Setsuna

Member
While I don't disagree that Unity has amazing image quality, I'm surprised how short some memories are on how that ran at launch and still runs. The game was gorgeous, but will be remember as the most unoptimized game I can remember in recent history. I don't believe anyone on Neogaf forgot, but using Unity as a representation of an open world game must be a joke (pretty ironic too). If the Witcher 3 maintained the original IQ shown, but ran at sub 30FPS, would you be singing the same tune? My guess is the internet would be furious that they had delayed it so many times only to have it run so poorly. It's definitely a catch-22..

Are you saying graphics requiring processing power equates to an unoptimized game?Because because according to Gamegpu Unity gets 37 avg with a 780 while The Witcher gets 33 or 38 depending on if gameworks is enabled

So unity looks better and runs at an equivalent frame rate to the Witcher and yet its Unity that is "the most unoptimized game.... in recent history"
 
It's funny how everyone now using unity to talk against this game but I am sure these very people were talking smack about unity at release ah! Internet don't ever change. As for unity looking better, I am sure it did but it also ran like crap. At least witcher 3 is playable.
 
Are you saying graphics requiring processing power equates to an unoptimized game?Because because according to Gamegpu Unity gets 37 avg with a 780 while The Witcher gets 33 or 38 depending on if gameworks is enabled

So unity looks better and runs at an equivalent frame rate to the Witcher and yet its Unity that is "the most unoptimized game.... in recent history"


The only thing Unity has over W3 is the interior lighting/art direction and the foliage. I'd rather have dynamic environment lighting, so-so foliage that is practically everywhere along with W3's scenery and the much much more detailed characters/NPCs.
 

diaspora

Member
It's funny how everyone now using unity to talk against this game but I am sure these very people were talking smack about unity at release ah! Internet don't ever change. As for unity looking better, I am sure it did but it also ran like crap. At least witcher 3 is playable.

Unity's problem was that it was buggy as shit at launch. The game visually is still top of the heap for all games ever released.
 
What I miss is the particle effects, seems that they have been considerable reduced.

Tthe smoke effect, Igni sign, etc.



Does the "explosions" look as impressive in the game? (I haven't had time to play the game yet)

https://www.youtube.com/watch?v=HtVdAasjOgU#t=1m53s

From that trailer? Yes, it looks the same. There is even particles that bounce on the ground from your protection shield when a character hits it and it explodes.
 

AlterOdin

Member
From that trailer? Yes, it looks the same. There is even particles that bounce on the ground from your protection shield when a character hits it and it explodes.

Ok, cool. Thought maybe that since they reduced (or what seems to) some smoke (burning buildings, chimneys), igni sign "intensity", blood decals, water effects (can be quantified as particle effects?) they maybe explosions also had been effected (felt it was across the board).

Haven't really seen any footage of particle effects of the actual game after release.
 
Ok, cool. Thought maybe that since they reduced (or what seems to) some smoke (burning buildings, chimneys), igni sign "intensity", blood decals, water effects (can be quantified as particle effects?) they maybe explosions also had been effected (felt it was across the board).

Haven't really seen any footage of particle effects of the actual game after release.

After this latest patch (1.03), I noticed that blood stains in water is in. Reflections are in too (I just came out of a crypt that had floating ghosts reflected in realtime over a pool of water). I also see parallax occlusion mapping on the ground in the crypt.
 

DOWN

Banned
It's funny how everyone now using unity to talk against this game but I am sure these very people were talking smack about unity at release ah! Internet don't ever change. As for unity looking better, I am sure it did but it also ran like crap. At least witcher 3 is playable.
Unity wasn't unplayable (maybe you missed the Digital Foundry analysis pointing out that W3 dips on both consoles and to 25fps frequently and as low as 20fps on PS4, hardly making CDPR competitive with Unity for the launch stability awards by my impressions). Unity was far from fluid and that upset people, but dozens and dozens on GAF didn't mind it and enjoyed finishing it that first week, as you can go read in the OT. Steer the conversation further from graphics when vanilla W3 is looking disappointing, please.

The only thing Unity has over W3 is the interior lighting/art direction and the foliage. I'd rather have dynamic environment lighting, so-so foliage that is practically everywhere along with W3's scenery and the much much more detailed characters/NPCs.

These two parts are a nightmare on console W3. Unity and Inquisition were able to maintain good foliage LOD and all of the good lighting indoors AND outdoors on consoles.

I much prefer Unity's lighting choice for the indoor and outdoor scenes that you seem to have missed (and it seems a number here are not so resistant to admitting its superior graphical appearance).
 

jackdoe

Member
Unity wasn't unplayable (maybe you missed the Digital Foundry analysis pointing out that W3 dips on both consoles and to 25fps frequently and as low as 20fps on PS4, hardly making CDPR competitive with Unity for the launch stability awards by my impressions). Unity was far from fluid and that upset people, but dozens and dozens on GAF didn't mind it and enjoyed finishing it that first week, as you can go read in the OT. Steer the conversation further from graphics when vanilla W3 is looking disappointing, please.
You have a very selective memory. Unity averaged about 25 fps on the PS4 and frequently hit sub 20 fps at launch. I'd call that unplayable. Witcher 3 isn't even in the same league as Unity when it comes to being unplayable on consoles.
 
These two parts are a nightmare on console W3. Unity and Inquisition were able to maintain good foliage LOD and all of the good lighting indoors AND outdoors on consoles.

The outdoors lighting was just basic static environment lighting with GI light probes. I am more impressed with dynamic changes from cloud cover, rain, weather, and TOD.

While Unity does have good foliage, and practically the BEST indoor lighting (I'll give it that) and architecture. To me that's not enough to overlook all the other flaws it has (i.e. last-gen looking NPCs, terrible LOD popin of NPCs, no dynamic reflections, inferior water, no tessellation (still waiting on that patch), subpar skin shading (too waxy), and lack of FX ).

I much prefer Unity's lighting choice for the indoor and outdoor scenes that you seem to have missed (and it seems a number here are not so resistant to admitting its superior graphical appearance).

I wouldn't say people are resistant to admitting AC:U is superior graphically. It's all a matter of subjective taste. Every game that has come out this gen really doesn't have "great" everything as far as graphics are concerned. I could probably point out 1 superior implementation in each game but none of them does everything the best.
 

jett

D-Member
In-door lighting actually looked decent on the E3 2014 trailer(Sword of Destiny), shame that it looks way worse on the actual game.

Heh, I just played through that cave area.

It looks literally nothing like the trailer. It actually looks kinda awful in the game, as if lighting effects were missing completely. I think parts of the Witcher 2 actually look better than some areas in this game.
 

Brandon F

Well congratulations! You got yourself caught!
About the only thing I have gotten out of this lunatic thread is that AC Unity looks much more gorgeous than I would imagined. (If those screens are accurate).
 

Yoda

Member
Please show me where Gearbox openly during production told community members about changes made to the art direction for Borderlands? To my understanding it wasn't til we saw new footage less than 5 months from release they officially made an announcement about it.

Kingdom Hearts 3 switched engines recently after seeing a in-game trailer last year or so.

Shit happens. Could they have gone about it better I agree 100%. But also a game of that magnitude that's got a big publisher behind it it's not un common to have no talk about issues of development until game has come out.

IE titanfall The Final hours.

X engaging in duplicitous corporate marketing tactics doesn't give Y a pass in doing the same. Wrong is wrong, I'm not jumping on the they are as bad as Ubisoft bandwagon (1 offense vs. too many to count offenses), but until game consumers as a whole stop acting like sheep they have NO REASON to not do it again; thus whenever it occurs, it needs to be highlighted regardless of which company decided to do it.
 

nib95

Banned
The game is a mix between decent to great looking, but hasn't blown me away the way W2 did graphically. There's this odd colourful cartoony'ness about the art direction and many of the assets, that I'm just not completely agreeing with. Honestly it reminds me very much of Dragon Age Inquisition in terms of colour palette and look. Given how dark, crass and mature the Witcher world is, I'm just not sure it fits. Much preferred the grittier look of the original trailers.
 

heringer

Member
The game is a mix between decent to great looking, but hasn't blown me away the way W2 did graphically. There's this odd colourful cartoony'ness about the art direction and many of the assets, that I'm just not completely agreeing with. Honestly it reminds me very much of Dragon Age Inquisition in terms of colour palette and look. Given how dark, crass and mature the Witcher world is, I'm just not sure it fits. Much preferred the grittier look of the original trailers.

Thankfully you can achieve that on PC at least.

Overall I think the game looks nice, but it's more due to art and some interesting effects. Technically speaking the game does strike me as cross gen. GTAV is an actual cross gen and I think it looks better than W3.
 
It's funny how everyone now using unity to talk against this game but I am sure these very people were talking smack about unity at release ah! Internet don't ever change. As for unity looking better, I am sure it did but it also ran like crap. At least witcher 3 is playable.

both run at the exact same framerate at maxed settings on my titan x. not bad considering unity blows witcher out of the water graphically.
 

elelunicy

Member
The outdoors lighting was just basic static environment lighting with GI light probes. I am more impressed with dynamic changes from cloud cover, rain, weather, and TOD.

While Unity does have good foliage, and practically the BEST indoor lighting (I'll give it that) and architecture. To me that's not enough to overlook all the other flaws it has (i.e. last-gen looking NPCs, terrible LOD popin of NPCs, no dynamic reflections, inferior water, no tessellation (still waiting on that patch), subpar skin shading (too waxy), and lack of FX ).
AC: U does have a dynamic weather system (clouds, rain, etc.) on top of its 4 time presets, and no, it don't feel like it's static at all.

AC Unity looks better in screen shots than in motion. Pop and distant detail is sub-average.

Disagreed. AC:U looks better in motion than screenshots. Here's a two-minute video while walking in AC:U's Paris.

https://www.youtube.com/watch?v=q5FuW-gV9TA

Neither LOD nor NPC pop-in is an issue here. Ironically, I've had enemies popping right in front of Geralt in TW3.
 
Already 20 hours in the game, everything ultra except the hairwork, the game is a blast, but the graphics are not that great, i expected a lot more. Is not a bad looking game, but i think that even the consoles have games with better graphics than Witcher 3.
 
Let me just say this. Both games (AC:U and TW3) can range from simply amazing to just alright. I think I prefer how TW3 looks, just because I love fantasy worlds and I really like the character designs.

But let's look at this logically for a minute. It's quite obvious that AC:U should have more impressive looking interiors since the game takes place solely in a city, with very interesting historical architecture. The Witcher 3 however, is a game that takes place all over the world, and it makes sense that it has incredible looking environments with tons of foliage. And just like AC:U uses tons of NPCs to mimic a busy and bustling city, The Witcher 3 uses dense foliage with lots of animation to make it feel alive. Both succeed in this regard, although with AC:U's popup NPC problems I'm inclined to say that The Witcher 3 does a better job for what it's trying to do.

I'm personally really impressed with TW3's cutscenes and direction. It's just a massive step up from what they've done before. AC:U is arguably better, but AC teams have what, 1000 people from 6 different teams working on their games, and CDPR is a relatively small stuido. It makes it all the more impressive to me.

Love both games tho, so whatever. lol
 

longdi

Banned
Not really VGX, but still an interesting shot

Just a contrast shift but the lighting still looking muddy flat and last gen.

ACU is really a pretty open world game, i didnt know that before this thread. ACU has that kind of lighting that CDPR faked and could not deliver.
 
AC: U does have a dynamic weather system (clouds, rain, etc.) on top of its 4 time presets, and no, it don't feel like it's static at all.

Presets = baked lighting. Yes, it has dynamic weather, but the lighting doesn't come anywhere near representing what the actual sky looks like. It's basically attenuating the environment by some multiplier. It's just not on par with the dynamic system in W3.

Neither LOD nor NPC pop-in is an issue here. Ironically, I've had enemies popping right in front of Geralt in TW3.

We all know that there is still a LOD problem with NPCs.. it's their clothes that pop-in and not necessarily the character. I've never had an enemy popup in W3. And it's certainly more refreshing traveling outside in W3 than AC:Unity IMO.
 

Raysod

Banned
WTF are you talking about the videos are organized by newest to oldest go down and the VGX trailer is there at the Bottom, next to the very first 53 second teaser?

That link I gave you in previous post is from their youtube page.

And on The witcher 3 website they are there too? VGX isn't on there, and nor is the teaser trailer that show nothing for gameplay. But the VGX trailer is on the official Wither 3 youtube page. And a larger trailer with the same VGX footage is on the Witcher 3 website, you have to hit next couple times as it goes newest to oldest.

Seriously stop making fucking shit up. You obviously didn't read a damn word I said about NDA's. Which is why they couldn't talk about anything in terms of production issues. Same went for Titanfall Geoff Keighly did his own investigating and interviewed them after the game came out. Their publisher is WB pretty sure when it comes to things about production issues which they had earlier on they don't want anyone to know about it until the game is out, so people can decide for themselves. And is also something that comes down the line, especially for shareholders at WB.

I bet CD RED wanted to comment to all the posters on CD RED forums but couldn't because of NDA, and WB looking over their shoulders.

Yes some companies are more shady than others how they go about it, and CD RED could have been more upfront during early interviews, then again some things depending on NDA's you can't talk about. They have been talking about the production of the game for years, on how things change. I gave you examples from Hellraid to even Borderlands.

Look at Stig amuson's game that got cancelled, someone leaked it info on the project getting canned, and then Sony had to make an announcement about it.


Which was much later than CD RED who came out literally a day after launch to talk about it in depth.

I never said you lied about having technical issues, just know there are a lot of people on here with similar setups that don't share your sentiment that's all I was saying.

Everyone on the official thread for this game has nothing but praise for the game and have not complained about Horse AI, and the likes in a game that's super huge and well made.

First you are right about the videos. I went to the website through my notebook and I didn’t see the navigation bars on the media section so I couldn’t find any of the old videos in there. My mistake…

When you are talking about NDAs who has the NDA with whom? If you referring to the publishers, CDPR use different publishers for the game around the world – for example WB is for USA and Bandai Namco for EU, so CDPR haven't signed an NDA with them. The publishers did not finance the development of the game - or own the IP.

CDPR is the financing and the developing company of Witcher 3, it’s the owner of the IP, and they can say whatever they want about their game, whenever they want...

And they chose to lie to their entire customer base about the game…

In this thread we are talking about performance and not about the game/story/locations etc, so I write about my technical experiences with the game.

Check the official PC tech support forums and the issues people have on the game on their PCs – there are hundreds of threads (not even a week after the release day) asking for help for bugs:

http://forums.cdprojektred.com/forums/180-PC

And especially read this discussion on Witcher 3 and Kepler gpus…

http://forums.cdprojektred.com/threads/38733-The-Witcher-3-Kepler-GPU

And then read another discussion about the issues with Kepler gpus on the official nvidia forums:

https://forums.geforce.com/default/...l-as-performance-in-the-witcher-3-wild-hunt-/

The problems I have are real, all my friends with Kepler gpus experience the same issues and almost all of the gameplay related problems that i talked about are present on the PS4 version as well (except random freezes or crashes)…

And I don’t care if other people praise Witcher 3, I am really happy for them if they have a bug free gameplay experience, because that doesn’t solve the technical problems I am experiencing with the game…

Really in what kind of PC setup you are playing the game?
 

Papacheeks

Banned
First you are right about the videos. I went to the website through my notebook and I didn’t see the navigation bars on the media section so I couldn’t find any of the old videos in there. My mistake…

When you are talking about NDAs who has the NDA with whom? If you referring to the publishers, CDPR use different publishers for the game around the world – for example WB is for USA and Bandai Namco for EU, so CDPR haven't signed an NDA with them. The publishers did not finance the development of the game - or own the IP.

CDPR is the financing and the developing company of Witcher 3, it’s the owner of the IP, and they can say whatever they want about their game, whenever they want...

And they chose to lie to their entire customer base about the game…

In this thread we are talking about performance and not about the game/story/locations etc, so I write about my technical experiences with the game.

Check the official PC tech support forums and the issues people have on the game on their PCs – there are hundreds of threads (not even a week after the release day) asking for help for bugs:

http://forums.cdprojektred.com/forums/180-PC

And especially read this discussion on Witcher 3 and Kepler gpus…

http://forums.cdprojektred.com/threads/38733-The-Witcher-3-Kepler-GPU

And then read another discussion about the issues with Kepler gpus on the official nvidia forums:

https://forums.geforce.com/default/...l-as-performance-in-the-witcher-3-wild-hunt-/

The problems I have are real, all my friends with Kepler gpus experience the same issues and almost all of the gameplay related problems that i talked about are present on the PS4 version as well (except random freezes or crashes)…

And I don’t care if other people praise Witcher 3, I am really happy for them if they have a bug free gameplay experience, because that doesn’t solve the technical problems I am experiencing with the game…

Really in what kind of PC setup you are playing the game?

So since they have all these different publishing houses for different region distribution, you don't think there shareholders who are helping them promote the game for each region part of those publishing houses?

Because I can tell you cd red could not afford xb360 version of the Witcher 2 without WB's help.

EA probably wouldn't let Respawn talk about certain details of development since some of it's issues were from coming out of a bad court case.

I agreed on CD RED could have handled the situation differently, but they chose to wait until the game was out in peoples hands. They even had an early embargo, reviews were out a week before the game hit stores.

Because they wanted people to judge the game on it's own merits before sitting down and making a final statement about development difficulties.

To your question about your PC issues, i never said they didnt exist as I mentioned alot of people on CD RED forums, nvidia, and steam have similar issues. But again a lot of those issues have been dealt with since the patch.

And ones still having issues, could be specific to their cards(OC or non), HDD setup, OS, or third party software.

My rig:
i5 2500k OC'd to 4.2ghz
8gb of 1333 ram 7-7-7-21 timings
MSI OC 2GB 770GTX

1tb WD black edition.

and I have a mixture of high, ultra and medium, with Vsync turned off in game but running in adaptive mode in control panel.

Fraps says im getting avg 45, with 50fps high.

No problems at all, and only had to tweak my 360 controller calibration in menu.
 
Saw this polish forum thread that might be a bit interesting.

A guy who achived some really nice results with a tweaked ini and color corrected sweetFX.

No more pastel colors, looks so much better.

UhRjFB.jpg

d1B0nL.jpg

5g5wGT.jpg

vEdKEC.jpg


Google Translated source and more images

Yep, I use a similar SweetFX profile to get colours like this =) And with ini file tweaks for grass density, shadow quality, foliage draw distance, etc... the only element of the game that's been downgraded since 2013 is the fire and smoke and effects. Everything else is on par, and character models and their skin shaders have been improved. If CDPR could release a patch for fire and smoke, that'd be awesome =D

As for Unity... that's a much smaller game, set in a single city. If these people were comparing it to a game called The Witcher 3: Nothing but Novigrad, then they'd have a point. But this game also has forests, fields, swamps, grasslands, mountains, oceans... enough environmental variety to make an Elder Scrolls game jealous.

img0446_06.jpg
 
It is strange that they went for a more vibrant colour pallette. But if you get a console, you shouldn't expect devs to give you much of a choice.
 
Saw this polish forum thread that might be a bit interesting.

A guy who achived some really nice results with a tweaked ini and color corrected sweetFX.

No more pastel colors, looks so much better.

UhRjFB.jpg

d1B0nL.jpg

5g5wGT.jpg

vEdKEC.jpg


Google Translated source and more images

Its amazing how much a change in color tone can change the feel of the game. Those screens seem so desolate and dispaired.

I love the game, and I LOVE color in games, so much stuff last console gen was gray and brown all over the place. The color does make the game feel "lighter" and more like a fantasy game though.
 

fastmower

Member
AC: U does have a dynamic weather system (clouds, rain, etc.) on top of its 4 time presets, and no, it don't feel like it's static at all.



Disagreed. AC:U looks better in motion than screenshots. Here's a two-minute video while walking in AC:U's Paris.

https://www.youtube.com/watch?v=q5FuW-gV9TA

Neither LOD nor NPC pop-in is an issue here. Ironically, I've had enemies popping right in front of Geralt in TW3.

Damn, ACU blows The Witcher 3 out of the water (graphically). :O
 

Raysod

Banned
So since they have all these different publishing houses for different region distribution, you don't think there shareholders who are helping them promote the game for each region part of those publishing houses?

Because I can tell you cd red could not afford xb360 version of the Witcher 2 without WB's help.

EA probably wouldn't let Respawn talk about certain details of development since some of it's issues were from coming out of a bad court case.

I agreed on CD RED could have handled the situation differently, but they chose to wait until the game was out in peoples hands. They even had an early embargo, reviews were out a week before the game hit stores.

Because they wanted people to judge the game on it's own merits before sitting down and making a final statement about development difficulties.

To your question about your PC issues, i never said they didnt exist as I mentioned alot of people on CD RED forums, nvidia, and steam have similar issues. But again a lot of those issues have been dealt with since the patch.

And ones still having issues, could be specific to their cards(OC or non), HDD setup, OS, or third party software.

My rig:
i5 2500k OC'd to 4.2ghz
8gb of 1333 ram 7-7-7-21 timings
MSI OC 2GB 770GTX

1tb WD black edition.

and I have a mixture of high, ultra and medium, with Vsync turned off in game but running in adaptive mode in control panel.

Fraps says im getting avg 45, with 50fps high.

No problems at all, and only had to tweak my 360 controller calibration in menu.

CDPR financed all versions of The Witcher franchise with their own money. All the deals with the publishers of the game in different regions are simple trade agreements between two companies, where both parts benefit mutually and probably share marketing costs and profits.

CDPR probably took some money from NVidia, for the “Way it’s meant to be Played” logo, and we also know that they had a deal with Microsoft on Xbox One…

I will give the game a few weeks to be patched/fixed and I am already impressed with what the mod community does at the moment (I love these guys) with settings/ini experimentation to improve the visual quality of the game…

If they fix the crashes (yesterday night I had two crashes when playing the Gwent card game when I had to press y on my controller) and improve the controls I will give another try to the game… (thank god for my ssd disk drive because the loading is very fast)

At this moment I have spend more time with settings and ini experimentation than actually playing and enjoying the game… :D
 

Skyzard

Banned
Looks closer when downsampled from 4k, nice shots - you can't tell the lighting changes as much and the vegetation is less mushy. I like that colour too, I'd use those sweetfx settings, didn't like other 'realistic' ones.

Calms the yellows a bit, but I miss the vibrance.
 
Beautiful. And lol at the people posting Unity screenshots. I'd rather take an even worse looking Witcher 3 over that game, which despite the pretty visual, is a shite game.

Actually I loaded up Unity last night to compare and those screenshots are definitely using a sharpening filter and color saturation because the game doesn't look anywhere near that good. The textures are pretty low res and all the NPCs lack high res textures. W3 looks better for sure.
 

Setsuna

Member
Actually I loaded up Unity last night to compare and those screenshots are definitely using a sharpening filter and color saturation because the game doesn't look anywhere near that good. The textures are pretty low res and all the NPCs lack high res textures. W3 looks better for sure.

from what i remember chrome said he didnt use any modifictions
 
I just tried the SS V1.1 SweetFX settings, looks way better than the original colors.

Here are some screen, made with Ultra Settings (Hairworks Off) and SS V1.1
plxIqCX.jpg

DWqb4XQ.jpg

cYv5IN0.jpg
 

Sanctuary

Member
Its amazing how much a change in color tone can change the feel of the game. Those screens seem so desolate and dispaired.

I love the game, and I LOVE color in games, so much stuff last console gen was gray and brown all over the place. The color does make the game feel "lighter" and more like a fantasy game though.

I have never understood how having oversaturated or very unnaturally bright colors makes something look "more fantasy". How does this even make sense, unless you equate fantasy to very specific games? That too makes very little sense unless you need it to seem unrealistic as possible for it to be considered fantasy.

I'd absolutely love to use the SweetFX settings that are in those shots, but I actually don't have that much of a problem with the colors of the game as it stands now. It's really hard to complain after seeing what I just saw when finishing The Ladies of the Wood quest. The scene was spectacular at dusk, and I think this game has some of the best use of DoF I've ever seen in a game so far.
 

Kurdel

Banned
Bought it on PS4 with the intent to resell and buy it agan ona steam sale, and I immediatly regretted it.

The framerate and graphics are really a turn off, I should have went for the full price PC version from the far gom:(
 

Teeth

Member
I have never understood how having oversaturated or very unnaturally bright colors makes something look "more fantasy". How does this even make sense, unless you equate fantasy to very specific games? That too makes very little sense unless you need it to seem unrealistic as possible for it to be considered fantasy.

I imagine it has to do with the general aesthetic being more "painterly" than realistic. Skewing more towards the type of art you'd see from anything from Frazetta to the cover of a dime store fantasy novel. Lots of red sky days and purple sky nights. The real world just doesn't get lit like that.

And generally, desaturated images come across "grittier" and less "fun and adventurous". Colour implies tone, it always has. It's film/art 101.
 
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