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Halo splitscreen co-op RIP 2001-2015

Dabanton

Member
Oh wow. I used to play Halo splitscreen with my dog (who's now passed ) damm you 343i you've just ruined my entire year.

I'm here with tears streaming down my face.
 

Sesuadra

Unconfirmed Member
343 and Microsoft just shot themselves in the foot.

I don't know how much the rest of you know about Halo culture (I'm an expert), but honor and shame and especially SPLIT SCREEN COOP are huge parts of it. It's not like it is in other fps games where you can become successful by being an asshole. If you screw someone over in Halo, you bring shame to yourself, and the only way to get rid of that shame is repentance. 

What this means is the Halo public, after hearing about this, is not going to want to purchase Halo 5 for Xbox One, nor will they purchase any of 343i's games. This is HUGE. You can laugh all you want, but 343i has alienated an entire market with this move.

343i, publicly apologize and put in SPLIT SCREEN COOP for Halo 5 or you can kiss your business goodbye.
8/10

really makes me angry ._. just when I started thinking "maybe I should buy it.."
 

MAtgS

Member
You have to be trolling

Let's pretend we know the numbers.

75% play multiplayer

50% play campaign

5% play split screen

Can you still not nuderstand why cutting split screen is not the same as cutting campaign? Like, fucking really?

We DON'T know the numbers & yet some of us are somehow using unknown statistics to justify the removal of a mode that's been around since day 1. I was presenting an analogy that demonstrates just how absurd of a reasoning that is.
 
The number of people who play competitive multiplayer is greater than the number of people who play campaign.

tales from your arse.

We DON'T know the numbers & yet some of us are somehow using unknown statistics to justify the removal of a mode that's been around since day 1. I was presenting an analogy that demonstrates just how absurd of a reasoning that is.

Fair enough :)

Cant we just check the ammount of trophies got on singleplayer compared to multiplayer to get a idea?
You kow like on PS4 you see a %
 

Random17

Member
We DON'T know the numbers & yet some of us are somehow using unknown statistics to justify the removal of a mode that's been around since day 1. I was presenting an analogy that demonstrates just how absurd of a reasoning that is.

Yes, we don't know the numbers precisely. 343i does however... and they are the ones who made the decision.

Does it suck? Yes. Did the framerate have a part to play in why it is gone? Most likely. Is your argument absurd? Also yes.
 
Yes, we don't know the numbers precisely. 343i does however... and they are the ones who made the decision.

Does it suck? Yes. Did the framerate have a part to play in why it is gone? Most likely. Is your argument absurd? Also yes.

at this point in time.. i really do not think 343i knows much..
 

Trickster

Member
We DON'T know the numbers & yet some of us are somehow using unknown statistics to justify the removal of a mode that's been around since day 1. I was presenting an analogy that demonstrates just how absurd of a reasoning that is.

If you don't know the numbers, then how are you qualified to say that more play MP than campaign?

But yeah, we don't know, which is why I litterally said lets pretend we do

But yes, you were presenting an analogy, I merely pointed out that it was flawed.
 

SPCTRE

Member
It can't be a decision they made lightly, the metrics available ostensibly pointed to the splitscreen campaign crowd being too small to justify the development resources.

It's still a bummer for people who enjoy playing with their friend/cousin/fiancé/whatever locally, even if it means taking a hit on framerate, screen estate, level of detail.
 
If you don't know the numbers, then how are you qualified to say that more play MP than campaign?

But yeah, we don't know, which is why I litterally said lets pretend we do

But yes, you were presenting an analogy, I merely pointed out that it was flawed.

cant we check how many people unlocked single player trophies compared to multiplayer? I'm sure this would resolve this issue.
On PS4 we can check a % to see, is there nothing like this on xbox? or the website?
 

Gnome

Member
Since Halo 2, the franchise has exclusively been a game I play the campaign co-op of with my brother, without it, I have zero interest in the series anymore.
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
Huh, first Halo game I won't play through with my dad. In fact I probably won't play it at all, because I only ever buy them to play co-up with him.

This series is slowly spinning down the toilet.
 

Hazaro

relies on auto-aim
Shame. Only reason I picked them up was to play through them co-op locally.
I know I'm a super minority. *Or not
 

Trickster

Member
cant we check how many people unlocked single player trophies compared to multiplayer? I'm sure this would resolve this issue.
On PS4 we can check a % to see, is there nothing like this on xbox? or the website?

I don't think you can for xbox achievements.

Either way I don't think it matters whether SP or MP is more played than the other.

The original argument that removing split screen coop is essentially the same as removing campaign, is still flawed unless you're making the argument in a complete vacuum with no context whatsoever

Consoles get more powerful yet less capable it's funny.

This has nothing to do with what the console is capable of.
 
Absolutely the biggest reason I've had so much respect for Halo games in the past. Playing Halo 3 multiplayer with three other friends together in the same room was the only reason we played it for years. Split-screen co-op is also a classic Halo feature now gone forever (assuming the game sells like I believe it will). It was the in-person real social interaction that made these games amazing.

But this isn't surprising. Halo 4 and this game aren't true Halo titles. To me, Halo died when Bungie said they were finished. The same way the original Infinity Ward said they were done making CoD games after Activision forced them to make MW2.

Unfortunately most people (and apparently many GAF members) and thus of course Microsoft are unwilling to let this franchise die an honorable death. With the removal of these iconic features, it will become easier for people to see classic Halo is—and has been—dead for almost a decade.
I heard this thread went to hell fast, but I guess I forgot how some people like yourself probably consider this a Bungie vs 343 war.

As much as I loved Bungie's passion when they made Halo games, so many gameplay designs I disagreed with. I've always wanted a faster, more visceral Halo, but Bungie insisted on creating a more random, sluggish and inconsistent game for its competitive multiplayer.

Whereas 343 is adopting ideas not only have I been a long time advocate for (a more powerful weapon sandbox, faster gameplay, interesting movement options, etc.), but aren't afraid to implement fresh ideas. Sometimes at the expense of fan desires, yes, but hopefully they continue listening to feedback and find ways to satisfy its fanbase wherever possible, like they did by putting sprint on a toggle for Custom Games.

Tangent: Andddd speaking of Custom Games, the single most important thing this franchise needs is a
Custom Games Browser.
 
343 and Microsoft just shot themselves in the foot.

I don't know how much the rest of you know about Halo culture (I'm an expert), but honor and shame and especially SPLIT SCREEN COOP are huge parts of it. It's not like it is in other fps games where you can become successful by being an asshole. If you screw someone over in Halo, you bring shame to yourself, and the only way to get rid of that shame is repentance. 

What this means is the Halo public, after hearing about this, is not going to want to purchase Halo 5 for Xbox One, nor will they purchase any of 343i's games. This is HUGE. You can laugh all you want, but 343i has alienated an entire market with this move.

343i, publicly apologize and put in SPLIT SCREEN COOP for Halo 5 or you can kiss your business goodbye.
I laughed hard way to hard at this joke :D <3
 

Aurora Sparkle

Neo Member
Noooooooooooooooooo!!!

Aww man, that sucks so hard.

Me and my hubby have played all the Halo Campaigns with split screen CO-OP and I was really looking forward to doing the same with Halo 5. =/

Man, everything really is shifting to be exclusively online focused. Bleh.
 

Akai__

Member
Not precise numbers, but in this video you have Frankie saying: "Literally more than 50% of our audience only really cares about campaign and story."

It would be interesting to see official numbers, though.
 

mrklaw

MrArseFace
i'm aware but i'm addressing this sentiment that couch co-op as a whole is something that few people go in for anymore.

because fewer people are interested, or because they have no choice because developers and publishers are dropping the feature and pushing people towards online?
 
because fewer people are interested, or because they have no choice because developers and publishers are dropping the feature and pushing people towards online?
Everyone i know when buying a new shooter, there first question is always "is it splitscreen so i can play it with misses/kids/mates.
Everyone is alwas bummed out when we do not get it.. killzone and battlefield at PS4 launch were gutting :(
 

Mr Reasonable

Completely Unreasonable
Poor comparison, for a couple reasons.

First, Halo actually did make a special kind of splash with console online multiplayer back in 2004; it was a big deal because it drove the rise of a new market in the video game industry.

Second, you're talking about different sorts of things. Whether or not something can be networked online and whether or not something can be done split-screen are different sorts of issues. Not sure about today, but during Reach's main run I remember seeing tons of guest accounts in MM, yet the fact that competitive split-screen was available wasn't a major topic of discussion even though tons of people were doing it (except for the discussions about playlist split-screen availability, since people on both sides had some manner of active inconvenience or another).

Oh man, you've decided what I've posted and no matter what I say, you're not going to actually pay attention as far as I can tell.

My point again is this: split screen being removed isn't anywhere near as significant as free maps, dedicated servers. This is not the way the world ends.


...Except in this thread where people are trying to make believe that split screen gaming IS Halo and that it is the key feature. It isn't. Online is more important and it's here that 343 are rolling out some massive improvements. This is brilliant. On this forum all we've got is people calling 343 out for prioritising 60fps - one of the features people were hoping for more of this gen over split screen gaming.

It's not the issue that people are claiming it is. I don't even know what you're arguing about.
 
I'm very disappointed about this news. :/

Playing split-screen Halo campaign with a friend has been somewhat of a tradition for me. It's how I originally got hooked on the first game and since then it's been what I looked forward to the most with every new Halo game. Very sad to hear I won't get to do that this time.

Definitely killing a big chunk of my hype for the title. Major bummer.
 

Madness

Member
cant we check how many people unlocked single player trophies compared to multiplayer? I'm sure this would resolve this issue.
On PS4 we can check a % to see, is there nothing like this on xbox? or the website?

If you don't have an Xbox One, don't even know whether achievements are checked like, why are you even in the thread arguing? 343 knows and they decided it was small enough to cut. Anecdotally, I can also say I don't know a single person in real life anymore who plays split screen campaign with people. Most of us who grew up with Halo are now in our 20's to 40's.

Your posts read like you're ridiculously upset, that it was such a pivotal feature, that 343 doesn't know what they're doing. Split screen campaign on the same console is a niche activity and always will be going forward. It's why so many games are cutting it. Maybe it's time to accept this as an industry standard moving forward.
 

ShirAhava

Plays with kids toys, in the adult gaming world
Halo CE....2001...Me and my cousin split-screen co-op...beat it a few times all the way to legendary

split-screen muti for the next few years

These are the only ways I played Halo....Halo is legit dead to me
 
I had a ton of fun playing local co-op in the previous Halo games. I believe it's one of the reasons why the first game was so successful.

Very disappointing.
 

JAYSIMPLE

Banned
Is it extreme to ask for a roll call on the people making the harsh comments, to see if they actually own an xbox one? Or would that turn into "I was going to buy one for halo 5 but now I've found this out"

It's bad news when features get removed. It is a shame
 

HTupolev

Member
I don't even know what you're arguing about.
That regardless of whether your conclusion is right, your argument does a poor job of establishing the premise about the low popularity of split-screen co-op.

I.e. I've been attempting to discuss the validity of arguments being thrown about.
 

jem0208

Member
Maybe its not as insignificant as some people like to believe.

I'm not saying it's insignificant, I'm really disappointed by the lack of it. More commenting on the internet's love of complaining. There was a lot of extremely positive news from the GI article and the only thing which has gained any real traction here is a negative comment.
 

Creaking

He touched the black heart of a mod
It's obviously a case of damned if they do, damned if they don't, because had they included it with half he frame rate, less effects etc, then there will be another thread on how incompetent 343i are because of it.

No. Pretty much all split-screen games have tradeoffs, and have had them for decades. It's a well understood and accepted concept. If you want full blown IQ and framerate, you play single screen. If you want to have fun with a local buddy, some sacrifices have to be made. The mere presence of split-screen as an option has no bearing on the graphics of the single-screen mode of play.

But you know, screw options, right? I don't use them, and the ten Halo fans I know don't use them. That's like 99% of gamers.
 

Leflus

Member
Guess it's a good thing 343 have a good track record with online campaign co-op I gue...

Oh...
They do actually.

This team has only released one game so far, but the online co-op didn't have any problems when my friends and I played through the campaign at least. I don't remember seeing a lot of complaints about it either.
 

Rooth

Member
Sucks. Just went through the Halo: MCC with my girlfriend and we had a lot of fun.

Sometimes I feel developers have a bit of tunnel vision when making these games. Like they're surrounded by people who also own their own systems with their copy of the game so they focus on making an experience for that environment forgetting about everyone else.
 

Akai__

Member
I told my brother about it, because I always play my 1st playthrough of a new Halo game with my brother in splitscreen, and he's kinda sad. I told him, that I'll play the game 1st and then I'll watch him play afterwards. It's not a huge issue for me, but I can understand why it is for others. Cutting a feature is always a loss for some people.

People had the same reactions, when they said 2 player split screen for Halo 5 MP will be the maximum.

But you know, screw options, right? I don't use them, and the ten Halo fans I know don't use them. That's like 99% of gamers.

lmao :D

What about coop custom games?

They will have 2 player splitscreen.

https://twitter.com/joshingtonstate/status/545000766969114625
 

DarkTom

Member
I played through Halo 4 campaign in splitscreen co-op this year. It was not amazing but still a good co-op experience.

We're playing Gears of War Judgment these days.

Why drop it ? I'm not seeing any progress here. It's really disappointing.

I will probably buy a new home console at the end of the year, the Xbox One has lost attraction with this news.
 

Fox Mulder

Member
Lame, played co-op campaigns since the first one.

Halo isnt for me anymore apparently, as I dont give a shit about online multiplayer. 343 really killed the series for me.
 

Woorloog

Banned
I'm not saying it's insignificant, I'm really disappointed by the lack of it. More commenting on the internet's love of complaining. There was a lot of extremely positive news from the GI article and the only thing which has gained any real traction here is a negative comment.

Obviously it is a big deal to people, more so than stuff that is told but no one has actually, you know, experienced yet.
Stuff based on actual experience is more important to many than abstract knowledge.
 

Shahed

Member
I'm someone who ignored all the negativity around the Xbox One and was alwaya open to the idea of getting one even before the policy reversals, and also was a big fan of Halo 4 compared to everything else I heard and the bad impression from a lot of people. Halo remains my favourite FPS.

However thiw actually is a deal breaker, something I've never had for pretty much and game I'm interested in. Me and my brother played coop on Legendary through all the the Halo's and it was awesome. The lack of it here is just severely disappointing
 

Trickster

Member
No. Pretty much all split-screen games have tradeoffs, and have had them for decades. It's a well understood and accepted concept. If you want full blown IQ and framerate, you play single screen. If you want to have fun with a local buddy, some sacrifices have to be made. The mere presence of split-screen as an option has no bearing on the graphics of the single-screen mode of play.

But you know, screw options, right? I don't use them, and the ten Halo fans I know don't use them. That's like 99% of gamers.

I'd be interested to have someone with knowledge on this matter say whether or not this is true. Because I think I remember reading something about this once from Bungie in regards to what the affects were on the overall graphics they could push, when they also had to account for the fact that they'd have to create the game to support split screen coop.
 
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