Subpar Scrub
Banned
That title was one step removed from "You won't believe how much fans dropped on this guy's bugy, half-built game"! " Publishers hate him!"
"This one buggy half-built game gets you ripped in 3 weeks!"
That title was one step removed from "You won't believe how much fans dropped on this guy's bugy, half-built game"! " Publishers hate him!"
This shot kinda reminds me of an area in Freelancer, I think in the starting system where there's a pirate base.
In a space sim that focuses heavily on ship-to-ship combat? What do you think?
Wait, this game focuses on PVP or ship vs ship and not adventure and exploring and stuff?
Damnit, E did the same thing, sucked me in with thinking I could explore and be an adventurer and now they just focus on PVP bullshit.
Guess I'll be waiting years before we get an adventure game in space that isn't just dogfighting over and over.
Wait, this game focuses on PVP or ship vs ship and not adventure and exploring and stuff?
Damnit, E did the same thing, sucked me in with thinking I could explore and be an adventurer and now they just focus on PVP bullshit.
Guess I'll be waiting years before we get an adventure game in space that isn't just dogfighting over and over.
Have you considered just you know joining Mobius in E and play in a group just doing the PvE RPG side of it they have like 6000 members or something near that.
As to star citizen I never caught the hype train, my best memories of gaming probably come from wing Commander 2 it was perfectly pitched, SC the scope is to large, they should of promised the story component, got that working then started another round of funding building out the universe for mp and then added features the way they've gone about it just screams mess to me, but I really do hope they reach their goals.
Have you considered just you know joining Mobius in E and play in a group just doing the PvE RPG side of it they have like 6000 members or something near that.
As to star citizen I never caught the hype train, my best memories of gaming probably come from wing Commander 2 it was perfectly pitched, SC the scope is to large, they should of promised the story component, got that working then started another round of funding building out the universe for mp and then added features the way they've gone about it just screams mess to me, but I really do hope they reach their goals.
Not really. The sandbox isn't available yet because the components that make it up are still being worked on. But there is a reason the dedicated mining, exploration, salvage, merchant and transport ships are armed to the teeth. While there would be less of of a reason for pirates to attack Exploration or salvage ships, the other ships may have something worth value which would make them a target. Considering there might be a system in place that lets you find and get paid for retrieving artifacts then the exploration ships might be a target as well.
We can't really comment on that yet because it isn't up but again they have scheduled this for end of year and if there are more you want to find out, there is a wealth of information in the Star Citizen Pre Alpha Gaf page.
The end goal as pitched in the kick starter was the persistent universe. The story mode will take place inside the engine/universe create for the PU. There is a dedicated team working on Squadron 42, so if you took a glance at the monthly update page kindly posted above us by epmode then you would see how all of this is being worked on in parallel.
Not really. The sandbox isn't available yet because the components that make it up are still being worked on. But there is a reason the dedicated mining, exploration, salvage, merchant and transport ships are armed to the teeth. While there would be less of of a reason for pirates to attack Exploration or salvage ships, the other ships may have something worth value which would make them a target. Considering there might be a system in place that lets you find and get paid for retrieving artifacts then the exploration ships might be a target as well.
We can't really comment on that yet because it isn't up but again they have scheduled this for end of year and if there are more you want to find out, there is a wealth of information in the Star Citizen Pre Alpha Gaf page.
The end goal as pitched in the kick starter was the persistent universe. The story mode will take place inside the engine/universe create for the PU. There is a dedicated team working on Squadron 42, so if you took a glance at the monthly update page kindly posted above us by epmode then you would see how all of this is being worked on in parallel.
Actually having read before posting I was still of the belief that the way they are building it out is the wrong way, but you know thanks for assuming I've not been following the thread or development of the game
Ah I see. Then I must point out to you that the original kickstarter pushed the persistent universe first. Every other mode they are working on is a component in the PU. So not sure about the order you think they should have worked on things. Could you elaborate?
Erin Robberts said:The plan is to give you guys a final polished S42, but S42 will be a standalone game given free to all those who have backed before Star Citizen launches. Having said that, as S42 will be using all the elements from these different modules, and improving the game based on the communities feedback as they are released for Alpha, you will all be making a contribution to making S42 a much better game.
https://robertsspaceindustries.com/comm-link/transmission/12734-Draft-FAQ said:The purpose of the higher stretch goals is to ensure that the game-as-described is finished in the two year time period. We intend to build the game that Chris Roberts described at GDC Online regardless, but without additional funding we are going to have to do it one piece at a time, starting with Squadron 42, rather than as a single larger production. With more funding we can include more ships, systems, unique locations, animations and cinematic sequences.
At the end concentrate on the persistent universe as a there is a good sized part of it built, it's then just extending and integrating the various play styles that can be had, they'd have a wealth of info on how the fighting ships were being kitted out by this point to allow for balancing.
Which was basically the original plan, from memory, but my understanding is they've moved S42 to a when it's finished you get it.
Real quick, Star Citizen is:
A rich universe focused on epic space adventure, trading and dogfighting in first person.
Single Player – Offline or Online(Drop in / Drop out co-op play)
Persistent Universe (hosted by US)
Mod-able multiplayer (hosted by YOU)
No Subscriptions
No Pay to Win
At its core Star Citizen is a destination, not a one-off story. It's a complete universe where any number of adventures can take place, allowing players to decide their own game experience. Pick up jobs as a smuggler, pirate, merchant, bounty hunter, or enlist as a pilot, protecting the borders from outside threats. Chris Roberts has always wanted to create one cohesive universe that encompasses everything that made Wing Commander and Privateer / Freelancer special. A huge sandbox with a complex and deep lore allowing players to explore or play in whatever capacity they wish. That universe is Star Citizen.
The people who pledge for their spaceships will get to test-fly them long before the general public. 12 months in, we will allow the early backers to play the multiplayer space combat Alpha, and then 20-22 months in they will get to play the Star Citizen Beta, adventuring around the huge open galaxy, well before the general public.
You as the customer get the ultimate vote in whether we make this game. Your dollars are your votes and the better we do the more resources we’ll have to bring you a great game.
In a way I understand the way they are building it, if they change the physics engine / damage engine etc they change the whole of S42 including the released chapters which could break the S42 part, so they want a full experience. But at the same time if they were confident in their physics engine they could lock development for S42 physics and build out the game setting as they are treating it as a separate entity, giving the backers something more to do and probably stopping the recent trend of shit stirring articles about SC as people would feel they were getting something.
The bolded part of the quite is the part that circulated the web at the time (Oct 2012), it seemed overly ambitious at the time more so now. Notice that without the backing they were going to build out the story first? A concentrated effort on the story, even episodic content would hopefully have kept the devs on point... viewing the development from outside the hype bubble, feature creep seems to be the enemy rather than commitment. I don't see the universe going live until 2017 and I'm happy to wait before buying in, but for the backers I do wonder how many have just written their donation off.
We intend to build the game that Chris Roberts described at GDC Online regardless, but without additional funding we are going to have to do it one piece at a time, starting with Squadron 42, rather than as a single larger production. With more funding we can include more ships, systems, unique locations, animations and cinematic sequences.
Is Star Citizen free to play? A subscription game?
To play Star Citizen you need only to buy the initial game. There will never be a monthly charge for usage. Some in-game items may be available as microtransactions, but we will NEVER sell anything that cant be acquired through honest (and fun!) gameplay.
Can someone please explain how this game works?
Some old FAQ says:
However I cannot find this from robert space industries website, has everything changed? Will it ever be an actual game? What the hell do the different tiers mean with the different ships?
I'm so confused
There are 3 games in the package.Can someone please explain how this game works?
Some old FAQ says:
However I cannot find this from robert space industries website, has everything changed? Will it ever be an actual game? What the hell do the different tiers mean with the different ships?
I'm so confused
To play the game on release, both the first mission pack for squadron 42 singple player, and the persistent universe MMO, you need to spend: on this package, or the equivalent Mustang Alpha package.
This package, which costs a bit more, includes beta access.
This package, which costs more than the previous, includes beta and an arena commander pass to play the current dog fighting alpha.
I recommend posting any follow up questions in this thread. It is dedicated to the game unlike this news story thread.
There are 3 games in the package.
Singleplayer Squadron 42 campaign with coop options.
Multiplayer sandbox in limited Star Citizen universe that You can host and mod by Yourself
MMO-like game called Star Citizen hosted by CIG.
You pay 60$ on release, 40-45$ now and nothing else for access to all of them.
The more threads I read on this and seeing the pics people have posted the more I realize my computer is just too weak.
Also,
Nice
Why are people necroing this thread instead of the AC OT?
It's up to 84 million now. E3 should push it up to 100 mil by years end.
They wont be at E3.
this just seems like one of those weird ultra-niche PC things that's impossible to understand unless you devote a good amount of time, and then once you get it you feel like everyone else is stupid for not being on the same page
there's already a lot of these, this one just gets a lot of flak thanks to it not actually being out yet and still making a ton of money
How do you figure it's ultra niche? It's currently shaping up to be what everyone wanted Destiny to be. How many people bought Destiny?
FPS...check
Space combat...check
MMO persistent universe...check
Deep singleplayer campaign...check
Hell, if Star Wars Battlefront were giving all this to people they would be wetting themselves.
Speaking of that...how long has that title been in development?
To be fair, they have shown little gameplay considering it is 2 years into development.
To be fair, the scope of the damn thing is insane.
niche in the same way something like dota 2 is. not in numbers of players but in the interests of those players and the required time investment.
maybe that's a bad word. specialized? i dunno
There is no fair. Developers need to keep their scope in check.
That's how game development works.
Call me crazy but I've always thought Star Citizen business model is as predatory as the worst mobile games, hence do not want anything to do with it
Say so, its other's people money, they can do whatever the hell they want with their money
You're crazy.
As mentioned a hundred times before the game will cost you $60 at launch. Or you can pay between 40 to 45$ now to access the alpha/beta. That's it. No-one is forcing you to pay for ships now. You can earn them all in game. What's predatory about that?
Call me crazy but I've always thought Star Citizen business model is as predatory as the worst mobile games, hence do not want anything to do with it
Say so, its other's people money, they can do whatever the hell they want with their money
Thats false. PC Gaming show guys put Star Citizen without CIG permissionWhat are you talking about? They are one of the presenters at the PC Gaming Conference.
It all depends on the economy at release. The fact that you'll be able to buy in-game currency with real money doesn't fill me with confidence.
And yes, I know about the planned caps on currency purchases. It's all meaningless until we have actual economy numbers.
No one is forcing anyone to buy ships. Game cost 40$, for the amount of content they will provide it is a steal. And many put more than 40$ just because they wanted to support a game, the ships are a bonus.It's worse than most F2P games. At least in those the monetization is for immediate things, here you are pre-ordering IAPs years in advance. It's the highest level of whale hunting, they're exploiting their userbase before there is even a game.
You can do that in EVE Online and its economy is fine.
Singleplayer portion is scheduled to be released this year.Here's the perspective from someone who thinks this looks interesting but has only glanced at some of the info available about the game.
First of all, when is the game due out? It seems (from my uneducated position) that it won't be out for MANY years from now. Is that correct?
Secondly, it seems like at least as far as MP if you don't spend a lot of money you won't be viable in MP. It seems like dudes are spending thousands of dollars to get insane ships that I assume will wreck someone in a regular old cheap ship.
Is any of this correct or are my impressions all out of whack?
edit: I should add that I enjoyed space games back in the day so I'd love for a good new one to be released.
Ships will be able to be earned in game. People buying ships now are doing so to support the project.Here's the perspective from someone who thinks this looks interesting but has only glanced at some of the info available about the game.
First of all, when is the game due out? It seems (from my uneducated position) that it won't be out for MANY years from now. Is that correct?
Secondly, it seems like at least as far as MP if you don't spend a lot of money you won't be viable in MP. It seems like dudes are spending thousands of dollars to get insane ships that I assume will wreck someone in a regular old cheap ship.
Is any of this correct or are my impressions all out of whack?
edit: I should add that I enjoyed space games back in the day so I'd love for a good new one to be released.
Here's the perspective from someone who thinks this looks interesting but has only glanced at some of the info available about the game.
First of all, when is the game due out? It seems (from my uneducated position) that it won't be out for MANY years from now. Is that correct?
Secondly, it seems like at least as far as MP if you don't spend a lot of money you won't be viable in MP. It seems like dudes are spending thousands of dollars to get insane ships that I assume will wreck someone in a regular old cheap ship.
Is any of this correct or are my impressions all out of whack?
Space sim fans are an underserved market with a lot of disposable income.
No official date, but I think it will be 2018Q1.Here's the perspective from someone who thinks this looks interesting but has only glanced at some of the info available about the game.
First of all, when is the game due out? It seems (from my uneducated position) that it won't be out for MANY years from now. Is that correct?
You won't be able to spend a lot of real money on in-game assets when the game comes out. The multiplayer mode out right now is really more of an arcadey testbed, as opposed to the deep simulation of the final game. But yeah, if you helped the game's funding more, you'll win more in that testbed.Secondly, it seems like at least as far as MP if you don't spend a lot of money you won't be viable in MP. It seems like dudes are spending thousands of dollars to get insane ships that I assume will wreck someone in a regular old cheap ship.
This is not correct. The singleplayer campaign is being split up into 3 episodes, each said to be about 20 hours long, and episode 1 is releasing at the end of the year. However, most people following the project closely don't believe that it is remotely possible to hit that timeline, considering recent developments.Singleplayer portion is scheduled to be released this year.
Persistent universe is scheduled for late next year with alpha starting in Q1 of 2016.
This was an interesting sentence and really stood out to me. Do you think that is because space sim people are an older generation? Does it appeal to the STEM crowd that might have more lucrative jobs? Curious as to why you say this.
Note, this is coming from a 50 year old dude with an EE degree, so I think I understand what you're getting at .
This is not correct. The singleplayer campaign is being split up into 3 episodes, each said to be about 20 hours long, and episode 1 is releasing at the end of the year. However, most people following the project closely don't believe that it is remotely possible to hit that timeline, considering recent developments.
Also, because CIG has spent months just redoing the netcode for the arcade-style FPS mode, I doubt we will see the persistent universe alpha until Summer 2016, if not later.
When did this project start?
I'm rooting for this game.
Basically space sim were very popular genre 15+ years ago, so all people that were playing those games then, now are over 30, so should have stable job.
Technically 2011, but they have been ramping up the company ever since the crowdfunding campaign ended in 2012Q4. They didn't move into real office space until January 2013.When did this project start?
I'm rooting for this game.