Pretty interesting interview from Watch Impress, even if only reading the google translate version of it. Would be great if any of Japanese Gaffers could provide better translation.
Some interesting titbits:
- Main Guerilla team has moved to Horizon immediately after Killzone 3, KZ:SF was done by the second team. So the game is 4 years in development already.
- Same for Dreams - LBP2 team is making it all the time since LBP2 release.
- Practically confirms Morpheus support for Dreams, urges to wait for official reveal in Paris Games Week(starts 28th October). Says its easier to make 3D models in 3D.
- First reveal trailer for TLG was combined from single frames, since PS3 dev kit was not able to run it well. They believed they at that time that they will make it work eventually, but they couldn't.
- VIRZOOM (with bike, lol) and UCOM (with Move shooting attachment) Morpheus demos shown to the interviewer
- Sad about lack of Japanese indies.
- Glad about Oculus Touch controller announcement, since now all major VR players have solution for 3D control, which provides the possibility to develop similar experiences/games for multiple 3D platforms.
Some interesting titbits:
- Main Guerilla team has moved to Horizon immediately after Killzone 3, KZ:SF was done by the second team. So the game is 4 years in development already.
- Same for Dreams - LBP2 team is making it all the time since LBP2 release.
- Practically confirms Morpheus support for Dreams, urges to wait for official reveal in Paris Games Week(starts 28th October). Says its easier to make 3D models in 3D.
- First reveal trailer for TLG was combined from single frames, since PS3 dev kit was not able to run it well. They believed they at that time that they will make it work eventually, but they couldn't.
- VIRZOOM (with bike, lol) and UCOM (with Move shooting attachment) Morpheus demos shown to the interviewer
- Sad about lack of Japanese indies.
- Glad about Oculus Touch controller announcement, since now all major VR players have solution for 3D control, which provides the possibility to develop similar experiences/games for multiple 3D platforms.