gamechanger87
Member
Unlike others who have mentioned that what Yu Suzuki said might have been interpreted differently, you sound very sure of exactly what the values mean, to some sort of detail, including new amounts such as $15 million. Do you have a source for this information?
Also, the game of Shenmue I cost $47 million, to do a game of similar scope requires outside funding already, so if that is the plan then they've already got some pretty good funding and we don't have to worry.
You can't really compare Shenmue 1 to this one. They are using UE4 and not building and scrapping and re-building an engine. They are using middleware to keep costs down. Yu has come out and said the majority of funding is KS. I expect that Sony's funding is really only around marketing and handling some other outside functions. The KS will be the primary source of funding.
This game will not be the equivalent of a $50M dev budget game. I expect its going to be a really well done indie game with a higher budget. The point here is to finish the story or at least move it along, not create a full open world game. They are adding skill trees as stretch goals and the addition of new villages. I think expectations around the scope of the game need to be tempered. It may have a lot of soul and thought, but don't expect it to be expansive.
Regarding the KS in general, I think we are seeing why there really haven't been any big publishers going out on a limb to fund this game. It has a vocal but small fanbase. That fanbase will throw gobs of money at this game, but a publisher won't make money on it. They need to sell units, and I don't think we can expect that this game will sell 500k copies. You are funding the third game in a series which hasn't been around in 15 years. Without a remaster of the prior 2, no one is really going to jump into this series at the third game, thus its appeal is very limited.
I think this is the difficulty of using a Kickstarter to bring back a series. The momentum of the earlier games is gone and its very difficult to get it back. I think the most successful KS revolve around great developers whom say we want to create a new game that does all these thing that you loved in my old ones. This way you can get some of the old fans as well as new ones that may be interested in what you are proposing. Saying I'm going to continue what I started 15 years ago doesn't bring new people into the fold.
I think the KS at best hits $5M and the fans get their closure or something closer. The complete bungling of the KS should not give the fans any comfort that this game will be out by the end of 2017.