Wickerbasket
Member
So what happens when you use similar technology on a more powerful console?
Does that then become the most powerful console ever made?
Does that then become the most powerful console ever made?
Serious question though: What will happen wheb the game is offline and when the servers will be closed in some years ?
So what happens when you use similar technology on a more powerful console?
Does that then become the most powerful console ever made?
What happens when you're offline?
Campaign mode can be played offline or in 4-player co-op. There's no or limited destruction in campaign. Full destruction is in a separate online-only mode.
No. Crackdown can be played offline with limited destructibility.
No. The destruction is only in multiplayer matches. Singleplayer will work fine offline.
I mean, we're like halfway into the gen, one game has used it, and probably only MS studios will have access to it. I'd say we'd be very lucky to see more than a couple more games that do anything like this this gen. I can't imagine they'll be putting this in Halo 5 or anything.
Everything is changing. Microsoft is a new company with Spencer driving the ship.
Hoo boy, I know a few youtube channels that are going to run away with this news story. I can see it now, "Biased media finally turning around on Xbox One?! What happened to this 50% more power PLAAAAYSTAATION?!?!"
Yeah, today is going to be one of those days.
I don't know if we can call it the most powerful console if it needs an internet connection by default to leverage that extra power.
Should be what you get straight out the box.
But it's good to finally see something actually tangible come out of "the cloud" for XBone.
Well, time to bring back the always connected requirement, right ?
Serious question though: What will happen wheb the game is offline and when the servers will be closed in some years ?
Did they planned another setting for destruction, like a limited one ?
Microsoft doesn't turn off servers. The game will access Thunderhead and draw based on usage. This isn't like Reagen/Sumo are running a server farm.
Single player (offline) / 4 player co-op campaign with limited damage as full destruction doesn't fit the campaign. You are supposed to be saving the city. Destroying it doesn't make sense.
Multiplayer in a different city with full destruction and it will be justified by the lore.
Serious question though: What will happen wheb the game is offline and when the servers will be closed in some years ?
Did they planned another setting for destruction, like a limited one ?
I mean, we're like halfway into the gen, one game has used it, and probably only MS studios will have access to it. I'd say we'd be very lucky to see more than a couple more games that do anything like this this gen. I can't imagine they'll be putting this in Halo 5 or anything.
Everything is changing. Microsoft is a new company with Spencer driving the ship.
http://www.videogamer.com/xboxone/c..._bandwidth_of_a_regular_multiplayer_game.htmlDuring our presentation of the game Jones also confirmed that it does "not use [cloud processing] in the campaign game. We wanted to create a very different experience for multiplayer."
"We wanted players to have the campaign game they always loved, and if they want to play it offline then they absolutely should be able to."
"Obviously they have to go online for co-op but that's still the same campaign game.
The 100% destructible environments is limited to MP."
So what happens when you use similar technology on a more powerful console?
Does that then become the most powerful console ever made?
Game looks incredible, and there's immense potential here, but what happens when the servers go down in 20 years? Just wondering, not gonna knock the statement for it.
Well you need the infrastructure. Microsoft has been investing very heavily in this area and they consider it one of the most important parts of their future as a company, not just gaming.
Videogamer.com says the cloud is restricted to the multiplayer and not available in the campaign.
Why not? Supercomputers are networked and they are treaty as one entity?
I think if a console can leverage online compute it should be taken into account when comparing similar hardware.
Why should that be the standard, though? It should be what the end user experience ultimately is, for the average user. Games aren't even judged by what's 'out of the box' anymore, since everything gets a day-one patch.
To be fair, we still need to see Crackdown 3 in a real world environment before making any hyperbolic claims. But if what Microsoft's saying is indeed true, they're delivering an experience that leverages cloud tech for a greater end-user experience.
We're half way through the gen already?? Holy crap that was fast!
Slow down buddy
Thanks for the answer. So basically, in Crackdown 3 the servers aren't property of Cloudgine but directly of Microsoft ?
No it's not. This is not just steaming a game. This isn't remote play.Guess that, by that logic, the PlayStation Vita is "effectively" more powerful than the Xbox One (when remote-playing a game from a PS4).
Is this the part where someone says, but who can afford that outside Microsoft or Microsoft doing a deal for an exclusive game, then someone says its free, then someone corrects them?No, any developer who uses Xbox Live Compute has access to it. If you want to make use of Azure servers (which Xbox Live Compute does but in an easy way for game development) to do the same thing, you can. So theoretically, PS games can achieve the same but they have to pay someone (Amazon, Google, Microsoft) or build their own Cloud, to achieve it.
I do await the hilarity of the foolish ones in this thread. The war is coming.
Effectively, yes. I don't know why so many gaffers have a hard time accepting the XB1 is performing feats that simply wouldn't be possible on any console without the cloud.
Videogamer.com says the cloud processing is restricted to the multiplayer and not available in the campaign:
http://www.videogamer.com/xboxone/c..._bandwidth_of_a_regular_multiplayer_game.html
Here you go. 10 min demo.
https://www.youtube.com/watch?v=rFWIpAPvF-Q&feature=youtu.be
Note: Weapon damage is significantly increased so that it doesn't take all day to destroy stuff. People at gamescom are playing this demo.
Oh, ok, didn't know that. Pretty disappointing they couldn't get this to work locally across the entire game :/
Se above
Great tech...but MS really needs to stop with trying to win the "Power War." They really need to stop
I'll believe it when the final retail product hits stores.
Until then, this will be filed in the same drawer with Milo and Kinect.
Yes. They use Xbox Live Compute which is part of the overall Thunderhead/Azure.