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Crackdown 3 uses cloud-based physics processing to enable environmental destruction

So what happens if someone else in the household starts watching netflix and the connection quality drops from 2 Mbs to 1 Mbs?

They are targeting the minimum acceptable Xbox Live speeds. It doesn't take a ton of bandwidth to make this stuff happen, just compute power. The actual physics calculations are the hard part, but transmitting the resulting location data isn't nearly as intensive.

http://neogaf.com/forum/showpost.php?p=174399936&postcount=640

http://support.xbox.com/en-US/xbox-360/networking/random-disconnect-solution
 
Your argument was and still is wrong. That's why you gave up. It's expensive. It won't be used in other cases. Why really do it? How much can this mesh collapsing take really (which has been shown to not be the case)?

Honestly, I don't think that you are interested in a discussion, if this post here is representative of how you want to argue. Which is consistent with my impression of console-warfare that I get from you. You can "fight" with others about who is motivated to post longer in this thread. I don't expect to contribute to the thread by repeating my actual arguments over and over again.
 
It IS exciting times ahead. I mean this could be used by the big 3 for their own consoles. It could extend what we think about when it comes to gaming that's normally limited on a closed console.

Really cool stuff they are able to pull off so far, hopefully the game will execute the concept in a positive way.

Cloud power is useful after all.
 
I'm guessing you would get booted from the MP match, just like if your internet craps out in any online game. Common internet speeds are around 25-50mbps now, though, so I don't see it being a problem.
I wish my internet speed were even close to those speeds.

Honestly, I don't think that you are interested in a discussion, if this post here is representative of how you want to argue. Which is consistent with my impression of console-warfare that I get from you. You can "fight" with others about who is motivated to post longer in this thread. I don't expect to contribute to the thread by repeating my actual arguments over and over again.
Just drop it, man. Some people are way too hyped to listen to your explanations and debate over it.
 
Is this the first time physics calcs have been offloaded to a remote server in games?

Rocket League actually does this. Obviously on a much, much smaller scale and more to help prevent cheating rather than doing anything beyond the PC/PS4 capabilities, but it's not the first. Just the most impressive if it turns out like the glimpse we saw at the conference.
 
Come on... you're a better poster than this. It's an online multiplayer mode. You need to be online for it and the requirements are VERY low.

I was more referring to:
Common internet speeds are around 25-50mbps now

Which they really aren't.

top10countriesfastestinternet.jpg
 
This is seriously ground breaking stuff. Why the "power of the cloud" jokes? We are FINALLY seeing real, gameplay improving mechanics handed off to the cloud. That's amazing. We should be rooting for this. These kind of devs who think a bit outside the box, devs with their heads in the clouds benefit game developers, gamers, and the whole gaming community. 🙌🙌🙌🙌🙌🙌
 
Amazing, really. The demo looks really cool.

I especially like how you blow a hole in a wall, and the debris doesn't DISAPPEAR. Every game does this, but it's one of those small touches that feel actually next-gen.

So, MS is doing this with Crackdown, but it's not totally applicable as a main strategy is it? What else can be done?

I mean, I imagine something like Battlefield could do this, but they don't because it's expensive?
 
I'm guessing you would get booted from the MP match, just like if your internet craps out in any online game. Common internet speeds are around 25-50mbps now, though, so I don't see it being a problem.

Tales from ass?

I know things are improving but I doubt that's a global average mate.
 
No, any developer who uses Xbox Live Compute has access to it. If you want to make use of Azure servers (which Xbox Live Compute does but in an easy way for game development) to do the same thing, you can. So theoretically, PS games can achieve the same but they have to pay someone (Amazon, Google, Microsoft) or build their own Cloud, to achieve it.


I do await the hilarity of the foolish ones in this thread. The war is coming.

There's no need to wait. It began with the thread title.
 
I'm guessing you would get booted from the MP match, just like if your internet craps out in any online game. Common internet speeds are around 25-50mbps now, though, so I don't see it being a problem.

Hahahahahahahaha no.

Ms biggest markets are us and UK which had averages in 2014 at 11.5 and 10.2 mbps respectively.
 
November 21st = 3 full years. November 22nd is the 1st day of its 4th year.

Unless you didn't think November 2013 was in the 1st year of the xb1?


Wait what? November 2013 = 0 years into this generation. What are we talking about here? lol.

If we don't see a successor to XB1 in 8 years like 360, we wouldn't have an XB2 until 2021, so does mid 2015 still sound like we're already over the half and there's no time to use this? What are you trying to say/defend?
 
This is seriously ground breaking stuff. Why the "power of the cloud" jokes? We are FINALLY seeing real, gameplay improving mechanics handed off to the cloud. That's amazing. We should be rooting for this. These kind of devs who think a bit outside the box benefit game developers, gamers, and the whole gaming community. 🙌🙌🙌🙌🙌🙌

Its because of the PR spin.

The game or servers are good, works and better? Yes. It makes the Xbone more powerful? No.
 
So the 100% physics based destruction is only available to multiplayer and can't be accessed by single player even if you're connected online?

"“We do not use that [cloud processing] in the campaign game. We wanted to create a very different experience for multiplayer.” - Dave Jones"
- Via VG_Dave from twitter

Hmm, ok.

Of course.

Otherwise you'd have players playing a game offline without certain environmental features that others would have if they were connected. They'd have entirely differing experiences. If Microsoft made the game online only, the braying crowds of idiots would start screaming about Don Mattrick once again, creating misinformation and damaging the PR for the game.

Keeping it to multiplayer mode means that players HAVE to be connected (they're already playing multiplayer) so it makes perfect sense.
 
This is amazing stuff but I have to believe that the multiplayer maps will be smaller, supporting smaller districts or zones - but every structure will be destructible and destruction will bleed into other zones as advertised.

So I'm guessing that the single player and online CO-OP will run in a larger campaign map. There will be no mass destruction even though it's online CO-OP, and that's because each player needs the ability to take the same game offline and still play the same experience. So whether or not another player drops into your single player session, the world you play in only has the kinds of physics that a single XBO can handle per your average game. So we should expect the same kinds of stuff we saw in Crackdown 1 & 2. Of course the graphics and all the rest will be improved since its on XBO, improved physics too.

So I see 3 game modes:

1) Single Player Offline, limited destruction, large map, players can drop in and out any time for CO-OP campaign as with all other Crackdown games.

2) Online CO-OP as described above, same map a single player offline, same campaign, limited destruction

3) Online Multiplayer, modes to be determined at this point I guess, smaller map, mass destruction powered by multiple azure servers equaling about 20x the CPU performance of an XBO. However, I think it likely that as a player on the map, it will be difficult to visually see 20x performance unless you are high up on the map and everyone works together to blow up as much stuff as possible. Even then, your local XBO will have to use LOD to simplify distant objects, so it would seem highly unlikely to be able to see all 20x all at once. That said, I'm sure we will in fact be playing in an environment backed by 20x what a single XBO can put out.
 
I wanted to believe that 'the power of the cloud' was real. From what I have seen of the Crackdown destruction I feel they have proven the tech. It has blown me away and they need to do all they can to exploit it.
 
From Netflix:


•3.0 Megabits per second - Recommended for SD quality
•5.0 Megabits per second - Recommended for HD quality


Netflix seems to do ok with their customer's ability to watch stuff.
 
If this is the beginning of things to come and Crackdown just isn't a one-off, I'd totally get an Xbone to see more.

It will probably only be on 1st party titles or XBO exclusives. The overhead for running the servers are going to be pretty big which isn't worth it if it's only going to be usable on a single platform.
 
This is seriously ground breaking stuff. Why the "power of the cloud" jokes? We are FINALLY seeing real, gameplay improving mechanics handed off to the cloud. That's amazing. We should be rooting for this. These kind of devs who think a bit outside the box, devs with their heads in the clouds benefit game developers, gamers, and the whole gaming community. 🙌🙌🙌🙌🙌🙌

Stuff like this being popular enough could force gaming does the 'gaming as a service' route as you'd be reliant on the developers servers for everything. Who knows Though.
 
Honestly, I don't think that you are interested in a discussion, if this post here is representative of how you want to argue. Which is consistent with my impression of console-warfare that I get from you. You can "fight" with others about who is motivated to post longer in this thread. I don't expect to contribute to the thread by repeating my actual arguments over and over again.

Your aruments were speculation at the best as shown. And when people challenged you or proved you wrong uou bowed out and moved on to another thread.

Your final conclusion is that it will be an insular application. Your supporting reasons ranged from cost to just flat out why or if there was even a need really to have that in a game?

I don't see the point of repeating your arguments over and over either. They aren't very good. If everyone can come in and say whatever they want about why this tech is either a lie, a waste, or just stupid, then others like myself can counter them.

My console warfare is not the issue. You keep coming in the Crackdown threads, clamoring at any argument to make on why this is bad. But it's me being a console warrior?

These threads I swear are solid gold.
 
Can they use this tech for graphics, or only for CPU stuff like physics calculation?
Only physics would already be pretty cool, but if they could actually improve the graphics with it, it would be even better.
 
Everything changed when MS attacked. Seriously MS is the fire nation, the cloud is Sozen's comet and PlayStation is the air nation.

So in this analogy, Microsoft wipes out most of Sony (XB360 v. PS3), but then the last of Sony comes back and deposes of the king (PS4 v. XBO) and instills a hundred years of peace and prosperity?
 
Hahahahahahahaha no.

Ms biggest markets are us and UK which had averages in 2014 at 11.5 and 10.2 mbps respectively.

Ok and on both of those connections you can do Crackdown (4 Mbps max.) and a HD video stream (6 Mbps) at the same time.

Can't believe this is the new argument.

This is seriously ground breaking stuff. Why the "power of the cloud" jokes? We are FINALLY seeing real, gameplay improving mechanics handed off to the cloud. That's amazing. We should be rooting for this. These kind of devs who think a bit outside the box, devs with their heads in the clouds benefit game developers, gamers, and the whole gaming community. 🙌🙌🙌🙌🙌🙌

Hard to root for something like this if the game box you bought is not the one that has the game using the tech.
 
Its because of the PR spin.

The game or servers are good, works and better? Yes. It makes the Xbone more powerful? No.

"The game or servers are good, works and better" - Right. The function of a game console is to play video games. The game is improved by the cloud functionality ("good, works and better"). The console is therefore better at its primary function.

In tech marketing, you don't pass up the opportunity to refer to that as "more powerful."

Sony would do the same. Nintendo would do the same.

The reason that people are hating on this is not the PR spin. Everyone who has as much as half a brain knows why it's being hated on HERE, but they aren't going to say it at the risk of being taken down by a mob.
 
Can they use this tech for graphics, or only for CPU stuff like physics calculation?
Only physics would already be pretty cool, but if they could actually improve the graphics with it, it would be even better.

Graphics processing is to bandwidth intensive the last I heard.
 
"Are you even listening to my questions?" Jones nods. "Do you think playstatation 4 is the best console this gen?" Jones nods. "Are you a fan of Donald Trumph." Jones nods. "Fuck me you can't be serious..." Jones nods. "K I'm out dude." Jones nods.

Jones nods.
 
This is seriously ground breaking stuff. Why the "power of the cloud" jokes? We are FINALLY seeing real, gameplay improving mechanics handed off to the cloud. That's amazing. We should be rooting for this. These kind of devs who think a bit outside the box, devs with their heads in the clouds benefit game developers, gamers, and the whole gaming community. 🙌🙌🙌🙌🙌🙌
Exactly why I don't understand the rabid resistance. This is good for everyone. Things like this push games forward on all sides.
 
Your aruments were speculation at the best as shown. And when people challenged you or proved you wrong uou bowed out and moved on to another thread.

Your final conclusion is that it will be an insular application. Your supporting reasons ranged from cost to just flat out why or if there was even a need really to have that in a game?

I don't see the point of repeating your arguments over and over either. They aren't very good. If everyone can come in and say whatever they want about why this tech is either a lie, a waste, or just stupid, then others like myself can counter them.

My console warfare is not the issue. You keep coming in the Crackdown threads, clamoring at any argument to make on why this is bad. But it's me being a console warrior?

These threads I swear are solid gold.

How is that contiguous monetary costs not relevant here?
 
Wait what? November 2013 = 0 years into this generation. What are we talking about here? lol.

If we don't see a successor to XB1 in 8 years like 360, we wouldn't have an XB2 until 2021, so does mid 2015 still sound like we're already over the half and there's no time to use this? What are you trying to say/defend?

Seriously? In 2014 in say March, was the xb1 in the first year of Its life? Yes! That was the first year, it was not one year old yet it was in its first year. Is this a language barrier kind of thing?
 
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