hydrophilic attack
Member
we should have listened
why didnt we listen
This guy gets it.This is seriously ground breaking stuff. Why the "power of the cloud" jokes? We are FINALLY seeing real, gameplay improving mechanics handed off to the cloud. That's amazing. We should be rooting for this. These kind of devs who think a bit outside the box, devs with their heads in the clouds benefit game developers, gamers, and the whole gaming community. 🙌🙌🙌🙌🙌🙌
No it's not. This is not just steaming a game. This isn't remote play.
Did you give up the fight in the other threads and are trying to start over here?
How is that contiguous monetary costs not relevant here?
Some irony herebraying crowds of idiots.
Well kind of, but it was vastly more primitive. Red Faction's tech effectively consisted of making large angular chunks of the geometry disappear into thin air.Haven't we had full level destruction on Ps2's red faction already? Why is Crackdown the first next gen game to take it a step further?
Exactly why I don't understand the rabid resistance. This is good for everyone. Things like this push games forward on all sides.
This is seriously ground breaking stuff. Why the "power of the cloud" jokes? We are FINALLY seeing real, gameplay improving mechanics handed off to the cloud. That's amazing. We should be rooting for this. These kind of devs who think a bit outside the box, devs with their heads in the clouds benefit game developers, gamers, and the whole gaming community. 🙌🙌🙌🙌🙌🙌
Seriously? In 2014 in say March, was the xb1 in the first year of Its life? Yes! That was the first year, it was not one year old yet it was in its first year. Is this a language barrier kind of thing?
Age of Ascent's Azure costs for supporting 100,000 concurrent players is $75 an hour. Assuming 100,000 concurrent every hour of every day for a year(the extreme worst case) we are looking at $650,000 a year. If you have 100,000 people concurrently playing your game, a little over half a million dollars to support them seems ok.
This is seriously ground breaking stuff. Why the "power of the cloud" jokes? We are FINALLY seeing real, gameplay improving mechanics handed off to the cloud. That's amazing. We should be rooting for this. These kind of devs who think a bit outside the box, devs with their heads in the clouds benefit game developers, gamers, and the whole gaming community. 🙌🙌🙌🙌🙌🙌
Ok and on both of those connections you can do Crackdown (4 Mbps max.) and a HD video stream (6 Mbps) at the same time.
Can't believe this is the new argument.
To be fair the last bit of your post is true
Respawn's experience with Titanfall 1 using the cloud (however minimal) will benefit Titanfall 2 players on PS4 and XBone.
I'll be interested to see how heavy they push the cloud marketing speak for that sequel.
From your post history maybe its that it is on Xbox?
Hahah, you're absolutely too precious.
It's like you actually think you know what you're talking about while scrabbling around for reasons to hate a game that you feel that you should hate because it's not on PlayStation. Adorable!
(PS. Bridges collapse. Even with explosives, they very rarely FLY UP INTO THE FUCKING SUN.)
Yeah, they should have made the game to be always online.
Some irony here
Holiday 2016 could actually put it into the end of the third year since many of those games tend to launch in Oct - early Nov. to beat Black Friday. The game is targeted for Summer 2016 anyway, though.
So what happens if someone else in the household starts watching netflix and the connection quality drops from 2 Mbs to 1 Mbs?
Well, I suppose it does for as long as dedicating servers to Crackdown 3 makes financial sense.
I just don't fully understand how 2 - 3MB/s of extra processing power makes such a HUGE difference when the on board hardware transfers data in the GB/s range. Otherwise I find this all very exciting and can't wait to see it realized.
That's also assuming MS charges them full price for this which is unlikely here
Well, it suppose it does for as long as dedicating servers to Crackdown 3 makes financial sense.
After watching the video....
The funny part is that at the end he says "This is a demonstration on the technology that we are building, This is not fully representing of the gameplay" LMAOOOOO!!
tbh, I don't know too much about this cloud stuff. so i don't know what this means.
I'm pretty sure the 2-3mb is referring to the Internet connection required to effectively communicate all this information with the cloud, not an extra 2mb of RAM or whatever.I just don't fully understand how 2 - 3MB/s of extra processing power makes such a HUGE difference when the on board hardware transfers data in the GB/s range. Otherwise I find this all very exciting and can't wait to see it realized.
Where are you getting that from?
Well, I did say or the end of year 3 in my original post. I hadn't seen anything relating to this being aimed at summer 2016 though, where did you hear/read that?
No, not really sure what you mean by this but I didnt mean for it to be console war stuff. Im fine with xbox. I think you are looking for something when its not there.
I was referring to the physics, that they didnt look right.
Uhhh ok... I was referring to how a game that it simply didnt look "right" to me.
You guys are really desperate to defend this wow...
Haven't we had full level destruction on Ps2's red faction already?QUOTE]
Dis gun be gud.
I just don't fully understand how 2 - 3MB/s of extra processing power makes such a HUGE difference when the on board hardware transfers data in the GB/s range. Otherwise I find this all very exciting and can't wait to see it realized.
After watching the video....
The funny part is that at the end he says "This is a demonstration on the technology that we are building, This is not fully representing of the gameplay" LMAOOOOO!!
It's streaming a bit of the game, in this case the physics. If it was streaming the whole thing we might expect better graphics as well. The Vita/PS4 argument is just as valid as the XBO/Azure one, and it's just there to highlight that it's a pretty dumb argument to be having in the first place thanks to a silly PR piece.
It's cool tech and could be used for some really interesting things, particularly in world simulation for online open world games. Imagine a GTA online where the city population is simulated in real-time, crimes in one area change the population dynamics, increase police activity, change the economy, etc. Instead of cops disappearing in a matter of minutes, they would investigate any evidence you left behind and use it to track you down over the course of hours or days. The next time you log-on you find your safe house is surrounded and you have to fight your way out and find a new place to lay low.
Funnily enough, I don't think the use in Crackdown is very interesting at all. I'm sure similar destruction (skyscrapers knocking down skyscrapers) could easily be achieved without the servers but it just wouldn't be as realistic, which hardly seems relevant when you're knocking down skyscrapers with super powers.
Age of Ascent's Azure costs for supporting 100,000 concurrent players is $75 an hour. Assuming 100,000 concurrent every hour of every day for a year(the extreme worst case) we are looking at $650,000 a year. If you have 100,000 people concurrently playing your game, a little over half a million dollars to support them seems ok.
That's also assuming MS charges them full price for this which is unlikely here
Then on top of that you'll have economies of scale taking place as more servers come online making it less cost prohibitive.That's also assuming MS charges them full price for this which is unlikely here
I just don't fully understand how 2 - 3MB/s of extra processing power makes such a HUGE difference when the on board hardware transfers data in the GB/s range. Otherwise I find this all very exciting and can't wait to see it realized.
After watching the video....
The funny part is that at the end he says "This is a demonstration on the technology that we are building, This is not fully representing of the gameplay"
Game looks incredible, and there's immense potential here, but what happens when the servers go down in 20 years? Just wondering, not gonna knock the statement for it.
It's streaming a bit of the game, in this case the physics. If it was streaming the whole thing we might expect better graphics as well. The Vita/PS4 argument is just as valid as the XBO/Azure one, and it's just there to highlight that it's a pretty dumb argument to be having in the first place thanks to a silly PR piece.
It's cool tech and could be used for some really interesting things, particularly in world simulation for online open world games. Imagine a GTA online where the city population is simulated in real-time, crimes in one area change the population dynamics, increase police activity, change the economy, etc. Instead of cops disappearing in a matter of minutes, they would investigate any evidence you left behind and use it to track you down over the course of hours or days. The next time you log-on you find your safe house is surrounded and you have to fight your way out and find a new place to lay low.
Funnily enough, I don't think the use in Crackdown is very interesting at all. I'm sure similar destruction (skyscrapers knocking down skyscrapers) could easily be achieved without the servers but it just wouldn't be as realistic, which hardly seems relevant when you're knocking down skyscrapers with super powers.
No idea wasn't thinking too much.So in this analogy, Microsoft wipes out most of Sony (XB360 v. PS3), but then the last of Sony comes back and deposes of the king (PS4 v. XBO) and instills a hundred years of peace and prosperity?
Seriously? In 2014 in say March, was the xb1 in the first year of Its life? Yes! That was the first year, it was not one year old yet it was in its first year. Is this a language barrier kind of thing?