Yea 4mbps will eat through that cap each month rather easily.
Yep, so does me watching Netflix, Hulu, HBO Go in HD.
Yea 4mbps will eat through that cap each month rather easily.
So he people whom were demoing the same thing were paid off by M$?
It's a tech demo but it's what they are saying the game will be. It's standard commentary.
NO, not saying they are getting paid.
But yes I am saying it is a tech demo, that more than likely wont be representation of actual gameplay.
ohoYou're not wrong. But you won't find sympathy here. And not from him.
and you do realize thats not an xbox one they are playing on? its not really "the real game" so to speak. taking hard to the fact that the game wont actually play like that.
This sounds very cool.
I imagine it's multiplayer-only so there's no 'Always Online' complaints.
I'm sure he didn't mean anything like that. just covering up for when the game comes out and plays nothing like what he just showed. LOL
I'm curious as to how much bandwidth this cloud shit is going to use especially considering a high % of people with broadband internet are on a 250-300GB monthly cap.
That's the thing though - MS doesn't have to dedicate specific servers to Crackdown for a specific amount of time. When the game needs more servers more will come to life for it. It's supposed to be an automatic process so as the audience gets smaller more resources will be freed up and if the game has a big resurgence down the road the servers will work to accommodate it.
Relevant: http://microsoft-news.com/microsoft-investing-more-than-10-billion-in-data-centers-annually/
Ms is investing 10 billion dollars/year on their cloud servers, more than they are spending on R&D currently.
If that doesn't show how seriously they are taking cloud services and computing I don't know what else does.
NO. Simply put.
I'm curious as to how much bandwidth this cloud shit is going to use especially considering a high % of people with broadband internet are on a 250-300GB monthly cap.
So Cloudgine as a company was created specifically for MS? Because otherwise, economic feasibility certainly plays into telling clients about the likely costs of utilizing your middleware. A techdemo doesn't solve that.
I dug out some posts that I made two years ago, elaborating on parts of what I argued, in case it makes it my "speculation" clearer to you.
Anyone is free to argue against that. I hope that people who try understand the difference between "being right" and "writing the last post".
I'm not very tech savvy at all, but isn't this essentially pretty similar to Onlive and. Gaikai?
Instead of streaming a game being run another place it's streaming calculations being done elsewhere.
.
NO. Simply put.
I agree with you on the performance scaling, but imo, the only way cloud processing will be feasible is precisely if they leverage some of the local processing.I dug out some posts that I made two years ago, elaborating on parts of what I argued, in case it makes it my "speculation" clearer to you.
Anyone is free to argue against that. I hope that people who try understand the difference between "being right" and "writing the last post".
I'm fairly certain it will be close, if not fully 1:1 in scope.I'm sure he didn't mean anything like that. just covering up for when the game comes out and plays nothing like what he just showed. LOL
I'm not very tech savvy at all, but isn't this essentially pretty similar to Onlive and. Gaikai?
Instead of streaming a game being run another place it's streaming calculations being done elsewhere.
It's pretty cool that a graphics engine is built with that sort of streaming g technology though.
New strategy for consoles to raise the eventual ceiling they hit with graphics .
Well, currently it is only providing it's work to MS, aren't they?
Nothing is being streamed, data is being off-loaded for server side calculations then sent back to the console.
All that tells me is that there is indeed something to this. No way are they going to invest that much money into the cloud, only for it to be a bunch of bullshit like so many want to believe. I mean, some pretty smart people work at Microsoft and I don't think that they would be spending billions working on and promoting this just for smoke and mirrors.
It's pretty cool tech, i just think a lot of people have more of an issue with them saying it turns your xbox into the most powerful console ever when it's the servers doing the actual calculations.
No, no.
No, sorry.
Onlive and Gaikai stream images directly to your machine. Your machine just becomes a glorified YouTube.
With Crackdown 3, when you fire a rocket at a building, the Xbox gathers all the maths behind what the rocket will do, the physics-data of particle 001 flying this way and hitting particle 002/003/004 and spinning that way just numbers and it sends this data to the Microsoft server.
The server then does the really heavy computing, stuff a current-gen console couldn't do at a huge scale, and sends back the animation data telling the console what to show on-screen.
It's just numbers being sent back and forth. There are no images or sounds being sent anywhere.
so its streaming the physics data. its not a video feed, but it's still streaming.
Why are people acting like that MS is the only company that owns (or can buy) servers?
Yep.I'm fairly certain it will be close, if not fully 1:1 in scope.
You do realize that people are playing that demo themselves. How would this be faked? You are just trolling at this point
http://metro.co.uk/2015/08/05/crackdown-3-hands-on-preview-the-xbox-one-killer-app-5329378/
Them investing in their servers isn't the exact same as them investing in Xbox cloud computing. I'm not saying that this won't work or is bullshit, just that the money deals with all their cloud servicesAll that tells me is that there is indeed something to this. No way are they going to invest that much money into the cloud, only for it to be a bunch of bullshit like so many want to believe. I mean, some pretty smart people work at Microsoft and I don't think that they would be spending billions working on and promoting this just for smoke and mirrors.
I'm going to laugh my ass off if this turns out to be as bad as Crackdown 2. All that tech, please don't be boring. I loved Crackdown 1![]()
Nothing will ever be that disappointing. Crackdown 2 was a special kind of bland.
I'm fairly certain it will be close, if not fully 1:1 in scope.
So when the cloud is offline... is the game paused or everything turns static or what? I mean, when you lose the power of 20 Xbones, I doubt that game would even run. Just wondering. I really don't understand the concept.
I'm going to laugh my ass off if this turns out to be as bad as Crackdown 2. All that tech, please don't be boring. I loved Crackdown 1![]()
and even you link says
"We should say at this point that what we saw and played of Crackdown 3 was more tech demo than actual game. Crackdown 2 is still a long way from release
Read more: http://metro.co.uk/2015/08/05/crack...he-xbox-one-killer-app-5329378/#ixzz3i35aHbt8 "
I'm fairly certain it will be close, if not fully 1:1 in scope.
It's pretty cool tech, i just think a lot of people have more of an issue with them saying it turns your xbox into the most powerful console ever when it's the servers doing the actual calculations.
So when the cloud is offline... is the game paused or everything turns static or what? I mean, when you lose the power of 20 Xbones, I doubt that game would even run. Just wondering. I really don't understand the concept.