What are you basing this on, exactly?Yea i can understand it being close, but by no means does this video show what will actually be played when its released. the tech is insane, but I know not to be fooled by these types of tech demos.
What are you basing this on, exactly?Yea i can understand it being close, but by no means does this video show what will actually be played when its released. the tech is insane, but I know not to be fooled by these types of tech demos.
Ha. Was hoping that wouldn't get me in trouble. This thread is just pure gold. The title is glorious. Got a little caught up in the moment.
I never said we were currently half way through the generation currently. I simply stated, correctly that if this game is released after 21st November 2016 that it would be in the fourth year of the console.
I, personally believe thus generation will likely be 6 years long and we will get next gen consoles in fall 2019, which would put crackdown around the halfway point during the generation.
I think you need to separate which posters have stated what and try not to be confrontational, really, re-read my posts again.
I'm going to laugh my ass off if this turns out to be as bad as Crackdown 2. All that tech, please don't be boring. I loved Crackdown 1![]()
Isn't really though, is there?
There's a handful of people talking about how cool something might be, getting shot to shit by a crowd of people who absolutely refuse to believe that anything from the company that makes Windows might actually be good.
As usual.
Do you honestly think they green lighted this without thinking about economics? Have you ever been in business before?You realize the benefits of having a tech demo (I called it as such) to showcase to the public? For instance, this thread here. You don't have to give a damn about economic feasibility if you are following a larger strategic purpose with such a demo.
Transforming vehicles are back. It's simply impossible it was be as bad as CD2, which actually wasn't that bad.
People just like to hate on it, but it was a solid entry and introduced some really interesting and game changing aspects like rogue orbs, the wingsuit and more...
PR words, I suspect.What are you basing this on, exactly?
Transforming vehicles are back. It's simply impossible it was be as bad as CD2, which actually wasn't that bad.
People just like to hate on it, but it was a solid entry and introduced some really interesting and game changing aspects like rogue orbs, the wingsuit and more...
Well, Azure is more than just for Xbox One. The investment is for many other businesses and ideas. It just so happen MS make and maintain the infrastructure and have a console to test things on.
While other people can hire the Azure hardware, MS are bound to favour their own teams and tech.
Love this post. Were all gamers, just be excited people![]()
Original creative director With sumo digital working on this aswell, dont think so.I'm going to laugh my ass off if this turns out to be as bad as Crackdown 2. All that tech, please don't be boring. I loved Crackdown 1![]()
Jones says that his team are optimising the game for a 2-4mbps connection.
Yeah that's totally what I meant...
Cloud stuff, lol.
Still pretty neat .
Transforming vehicles are back. It's simply impossible it was be as bad as CD2, which actually wasn't that bad.
People just like to hate on it, but it was a solid entry and introduced some really interesting and game changing aspects like rogue orbs, the wingsuit and more...
so its streaming the physics data. its not a video feed, but it's still streaming.
Sure you did. That's alright, though.Ha. Was hoping that wouldn't get me in trouble. Didn't mean any implications.
Of course, but Xbox One still falls in with those billions being spent on it as well. Again, there is obviously something to this and this game is starting to show it. All of the "power of the cloud" jokes are suddenly not so funny anymore.
I edited that part in. But took it back out. Of course I did.Sure you did. That's alright, though.
Sure, but that's a shitty business plan for a middleware company if they only intend to have MS as a client.
Do you honestly think they green lighted this without thinking about economics? Have you ever been in business before?
You realize the benefits of having a tech demo (I called it as such) to showcase to the public? For instance, this thread here. You don't have to give a damn about economic feasibility if you are following a larger strategic purpose with such a demo.
Just like any other game being run on a dedicated server, when the server goes down the game goes down.
Obviously, but its a vertical slice from the game that they converted into a tech demo. I think you are just attempting to troll for the sake of it.
Bish, even responded to you.
I was responding to the guy that said we're already half way through the gen, thus claiming the tech doesn't have enough time to get used, and you stepped in to defend his statement. Why are you moving the goal posts for him? He said we're half way now, you're saying we will already be half way by the time Crackdown launches, and you believe the generation will end in 2019, so you're effectively moving up the goal post from the left (The guys said we're half way now) and the goal post from the other end by claiming this gen will be shorter than the last. You have great skills, 2 goal posts moved simultaneously!
All that tells me is that there is indeed something to this. No way are they going to invest that much money into the cloud, only for it to be a bunch of bullshit like so many want to believe. I mean, some pretty smart people work at Microsoft and I don't think that they would be spending billions working on and promoting this just for smoke and mirrors.
Sure you did. That's alright, though.
Something has to be done locally to be able to hide latency, or improve image quality on a purely streaming solution. Even if they receive multiple possible in advance streams and chose the right one given a certain input. Otherwise you end up with a completely working solution using the cloud, but that won't appeal to anyone because the experience won't ever match a local running app or game.
Ok. So it's just "DRM"-always online thing?![]()
Ok. So it's just "DRM"-always online thing?![]()
It remains to be seen if they really want to sell that middleware, or if they plan to develop technologies for game streaming and more conventional uses of an online infrastructure, like, for instance, a resource manager that scales the resource allocation of a backend providing dedicated servers for multiplayer based on game-related heuristics.
My prediction is that this "hybrid" usage I was talking about makes no economic sense. Long term, game streaming and more flexibel resource allocation for conventional online infrastructure tasks will remain. I am one of those who think that the move towards game streaming is only hindered by the availability of high-quality networking and reliable QoS-based routing.
That's my prediction. Everyone may call me out on that in 5-10 years, if it doesn't come to pass. Same if, from now on, a majority of games will do things like Crackdown and especially for single-player as well.
"a resource manager that scales the resource allocation of a backend providing dedicated servers for multiplayer based on game-related heuristics"
This is true. It's even an option in the settings when you are setting up new mvc apps and when you publish projects.MS didn't create Azure just for games. It's a competitor to other cloud platform providers like Google and Amazon. They really want high scale web applications hosted on there. Games logic is just another thing it can host.
MS is pushing Azure hard for all software developers (not just game devs). You can't even start a new project in Visual Studio without it trying to get you to host your app/site/db/etc on their Azure servers.
Ok. So it's just "DRM"-always online thing?![]()
You won't see this take off for SP applications. The always-online justification only passes muster in MP situations, which is why Crackdown 3's messaging around this feature is the correct way to go about it.
so its streaming the physics data. its not a video feed, but it's still streaming.
I don't get it, people loved the destruction in Horizon, the sandbags deflating in Uncharted 4, people love the destruction in RFG. People have been waiting for a good Superman/Godzilla game and this tech they showed could allow that. Why so much downplaying? This is my next gen moment.
You won't see this take off for SP applications. The always-online justification only passes muster in MP situations, which is why Crackdown 3's messaging around this feature is the correct way to go about it.
Well, time to bring back the always connected requirement, right ?
Meh its a clickbait title and article, but since the demo and videos over the past 72 hours there have been a lot of drivebys claims that this is all a like and smoke and mirrors.
Well, neither of the other two console makers have access to anything close to Azure (Microsoft servers) so the xbox is the only console that can do something like this unless someone else wants to spend a shitload of money renting someone elses server farms
MS didn't create Azure just for games. It's a competitor to other cloud platform providers like Google and Amazon. They really want high scale web applications hosted on there. Games logic is just another thing it can host.
MS is pushing Azure hard for all software developers (not just game devs). You can't even start a new project in Visual Studio without it trying to get you to host your app/site/db/etc on their Azure servers.
I'm trying to understand this more. So physics would be one of the better things to use this for right? And maybe AI or some dynamic weather or something? Is it not used to push extra detail in images or push for more polygons or FPS because of a latency issue? Or does it just work best to handle things that rely more on the CPU and not the GPU?
What happens when you're offline?