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Crackdown 3 uses cloud-based physics processing to enable environmental destruction

So what happens when you use similar technology on a more powerful console?

Does that then become the most powerful console ever made?
 
Serious question though: What will happen wheb the game is offline and when the servers will be closed in some years ?

Did they planned another setting for destruction, like a limited one ?
 

Begaria

Member
Hoo boy, I know a few youtube channels that are going to run away with this news story. I can see it now, "Biased media finally turning around on Xbox One?! What happened to this 50% more power PLAAAAYSTAATION?!?!"

Yeah, today is going to be one of those days. I'd like to see a demonstration of what Crackdown 3 looks like when played offline compared to online just to see the difference.
 

THEaaron

Member
There is nothing to say for me but: they will actually deliver what they promised. Wow.

Excited to see how that sercive is handling the release of the game. Distributed computing is really fascinating and they will actually enhance gameplay with it.

I am really looking forward to what they will do at the end of this gen.
 
Campaign mode can be played offline or in 4-player co-op. There's no or limited destruction in campaign. Full destruction is in a separate online-only mode.

No. Crackdown can be played offline with limited destructibility.

No. The destruction is only in multiplayer matches. Singleplayer will work fine offline.

Oh, ok, didn't know that. Pretty disappointing they couldn't get this to work locally across the entire game :/
 

Journey

Banned
I mean, we're like halfway into the gen, one game has used it, and probably only MS studios will have access to it. I'd say we'd be very lucky to see more than a couple more games that do anything like this this gen. I can't imagine they'll be putting this in Halo 5 or anything.



We're half way into this gen already?? Holy crap that was fast!

This past holiday season was year freaking 1, slow down buddy

bKsCDHF.gif
 
Oh christ this is going to explode, still the tech looks impressive, but before we get irrational, lets remember that this is coming from david jones and not from phil spencer or any of the microsoft hire ups.
 

On Demand

Banned
Hoo boy, I know a few youtube channels that are going to run away with this news story. I can see it now, "Biased media finally turning around on Xbox One?! What happened to this 50% more power PLAAAAYSTAATION?!?!"

Yeah, today is going to be one of those days.

That's what's going to be annoying. Cloud is going to be used as an argument against PS4's power advantage now. lol.
 
I don't know if we can call it the most powerful console if it needs an internet connection by default to leverage that extra power.

Should be what you get straight out the box.

But it's good to finally see something actually tangible come out of "the cloud" for XBone.

Why should that be the standard, though? It should be what the end user experience ultimately is, for the average user. Games aren't even judged by what's 'out of the box' anymore, since everything gets a day-one patch.

To be fair, we still need to see Crackdown 3 in a real world environment before making any hyperbolic claims. But if what Microsoft's saying is indeed true, they're delivering an experience that leverages cloud tech for a greater end-user experience.
 

ElTorro

I wanted to dominate the living room. Then I took an ESRAM in the knee.
Guess that, by that logic, the PlayStation Vita is "effectively" more powerful than the Xbox One (when remote-playing a game from a PS4).
 
Serious question though: What will happen wheb the game is offline and when the servers will be closed in some years ?

Did they planned another setting for destruction, like a limited one ?

Microsoft doesn't turn off servers. The game will access Thunderhead and draw based on usage. This isn't like Reagen/Sumo are running a server farm.

Single player (offline) / 4 player co-op campaign with limited damage as full destruction doesn't fit the campaign. You are supposed to be saving the city. Destroying it doesn't make sense.

Multiplayer in a different city with full destruction and it will be justified by the lore.

Se above
 
Serious question though: What will happen wheb the game is offline and when the servers will be closed in some years ?

Did they planned another setting for destruction, like a limited one ?

They won't be closing the servers for a LONG LONG time. MS uses virtual servers, so they will just spin up the servers when necessary. Also, the game has an offline single player mode.
 

Zedox

Member
I mean, we're like halfway into the gen, one game has used it, and probably only MS studios will have access to it. I'd say we'd be very lucky to see more than a couple more games that do anything like this this gen. I can't imagine they'll be putting this in Halo 5 or anything.

No, any developer who uses Xbox Live Compute has access to it. If you want to make use of Azure servers (which Xbox Live Compute does but in an easy way for game development) to do the same thing, you can. So theoretically, PS games can achieve the same but they have to pay someone (Amazon, Google, Microsoft) or build their own Cloud, to achieve it.


I do await the hilarity of the foolish ones in this thread. The war is coming.
 

le.phat

Member
Everything is changing. Microsoft is a new company with Spencer driving the ship.

The exact same claims were made 2 years ago lol.
MS has a lot to proof, and a "pre-alpha" demo of tech on undisclosed hardware is not the proof that people want to see.
 

chadskin

Member
Videogamer.com says the cloud processing is restricted to the multiplayer and not available in the campaign:
During our presentation of the game Jones also confirmed that it does "not use [cloud processing] in the campaign game. We wanted to create a very different experience for multiplayer."

"We wanted players to have the campaign game they always loved, and if they want to play it offline then they absolutely should be able to."

"Obviously they have to go online for co-op but that's still the same campaign game.

The 100% destructible environments is limited to MP."
http://www.videogamer.com/xboxone/c..._bandwidth_of_a_regular_multiplayer_game.html
 

Ktsdaddy

Member
Game looks incredible, and there's immense potential here, but what happens when the servers go down in 20 years? Just wondering, not gonna knock the statement for it.


In 20 years there will be an app that runs on your phone that is phone that runs the servers.
 

Rob85Fr

Neo Member
Well you need the infrastructure. Microsoft has been investing very heavily in this area and they consider it one of the most important parts of their future as a company, not just gaming.

Thanks for the answer. So basically, in Crackdown 3 the servers aren't property of Cloudgine but directly of Microsoft ?
 

Frog-fu

Banned
Effectively, yes. I don't know why so many gaffers have a hard time accepting the XB1 is performing feats that simply wouldn't be possible on any console without the cloud.

This is a curious article though. It's got a clickbait title and no meaningful quotes.
 
Why not? Supercomputers are networked and they are treaty as one entity?

I think if a console can leverage online compute it should be taken into account when comparing similar hardware.

Why should that be the standard, though? It should be what the end user experience ultimately is, for the average user. Games aren't even judged by what's 'out of the box' anymore, since everything gets a day-one patch.

To be fair, we still need to see Crackdown 3 in a real world environment before making any hyperbolic claims. But if what Microsoft's saying is indeed true, they're delivering an experience that leverages cloud tech for a greater end-user experience.

Fair enough fella's.

But I can envision a future of gimped consoles that require an internet connection for maximum end user experience, which I don't fully agree with.
 

Skeff

Member
We're half way through the gen already?? Holy crap that was fast!

Slow down buddy

bKsCDHF.gif

Well this game is slated for 2016, likely holidays which would put it only just into the 4th year of the xb1 or at the very end of year 3. Counting years from nov->Nov of course. So it likely would be in the second half of the generation.
 
Guess that, by that logic, the PlayStation Vita is "effectively" more powerful than the Xbox One (when remote-playing a game from a PS4).
No it's not. This is not just steaming a game. This isn't remote play.
Did you give up the fight in the other threads and are trying to start over here?
 

Shin-Ra

Junior Member
No, any developer who uses Xbox Live Compute has access to it. If you want to make use of Azure servers (which Xbox Live Compute does but in an easy way for game development) to do the same thing, you can. So theoretically, PS games can achieve the same but they have to pay someone (Amazon, Google, Microsoft) or build their own Cloud, to achieve it.


I do await the hilarity of the foolish ones in this thread. The war is coming.
Is this the part where someone says, but who can afford that outside Microsoft or Microsoft doing a deal for an exclusive game, then someone says its free, then someone corrects them?
 

Trogdor1123

Member
Here you go. 10 min demo.

https://www.youtube.com/watch?v=rFWIpAPvF-Q&feature=youtu.be

Note: Weapon damage is significantly increased so that it doesn't take all day to destroy stuff. People at gamescom are playing this demo.

Too bad the game looks like crap. Something about this feels off as well, I can't put my finger on it. I think it was when he shot out the bridge and it fell straight down and took out everything below it which didn't seem real to me.
 

GavinGT

Banned
Oh, ok, didn't know that. Pretty disappointing they couldn't get this to work locally across the entire game :/

I'm sure it's not a technical barrier. It just wouldn't make sense in the context of a traditional Crackdown campaign. You destroy the whole city and then what? A major part of the game is platforming on buildings to pick up agility orbs. You can't do that without the buildings being there.
 

quickwhips

Member
I'm pretty sure this game is going to be online only. If people can play destiny with Peer 2 Peer always online. Then I think we can give a game like this a chance that is actually using servers for some of the work load.
 
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