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Dolphin - Emulating Wii and Gamecube Games

ruddiger7

Banned
I was just struggling with this. Turns out the culprit was the "Enable CPU Clock Override" option that I had enabled for some other game. No audio crackling whatsoever after disabling it.

Also, make sure you are on the latest version (4.0-7159).

I am playing it now and havent had this issue at all.

The native support for gamecube controller using the genuine nintendo gc adapter for smash bros makes this so good.
 

tbd

Member
The Extension option is definitely there in 4.0-6928. Are you looking at the wrong window?

Wow, never mind. This is probably one of the weirdest things I've ever experienced. I totally didn't notice that scroll button even when directly comparing the window with the 4.0.2 one where I saw it immediately. I could actually swear it wasn't there before I installed 4.0.2 again but most likely I'd be wrong.

Crazy.

Well, thanks a lot for making me... decuple check.
 

NEO0MJ

Member
It's kinda unfortunate that Viewtiful Joe seems to be one of those games that don't really benefit a lot from Dolphin. A screenshot I took at 1080 maxed out AA and AF.

20248209468_066c2d9ba6_o.png
 

Aeana

Member
It's kinda unfortunate that Viewtiful Joe seems to be one of those games that don't really benefit a lot from Dolphin. A screenshot I took at 1080 maxed out AA and AF.

According to the wiki, this is because of a setting that's enabled via the INI:

If the External Frame Buffer is disabled, videos only show a black screen. RealXFB is set by default in the GameINI to avoid this, however the problem may still occur if you open the graphics configuration window and override the settings. RealXFB locks the game to 1x Native Internal Resolution only, so to improve graphics quality beyond 1x Native, the user will need to override the GameINI and deal with black videos.

So you have a trade-off between the 1x resolution look from your shots or black screen videos, I guess.
 

Aeana

Member
I've been playing MP3 with Ishiiruka. Almost finished with Bryyo and it's been pretty much flawless so far with the async shader thing on. I haven't noticed any graphics corruption or anything. The only oddity is that at high internal resolution multipliers, the bloom effects multiply too. To combat that, I'm just playing at 2x native and everything looks and runs great. Feels good to play with DolphinBar too.

 
Well I finally found my original Japanese GC controllers and they were in perfect condition. So after buying the mayflash GC adaptor I'm now rocking native control for the Wii (with my Wiimote and mayflash bar) and the GameCube.

Overall its miles better than custom maps for dualshocks or keyboard and mouse. Well worth the investment.

And I'd forgotten just how good the GC controller design was. Perfect weight and balance and the sticks are almost perfect.
 

NEO0MJ

Member
So you have a trade-off between the 1x resolution look from your shots or black screen videos, I guess.

Oh, I see. Don't care about the plot (I played this so many times on the gamecube) so I'll just try that and see how it goes.

Edit: SO, how can I access the INI?
 

Aeana

Member
Oh, I see. Don't care about the plot (I played this so many times on the gamecube) so I'll just try that and see how it goes.

Edit: SO, how can I access the INI?

Add the game to your list so that it shows up on the main window, then right click -> properties and click the "edit config" button.
Alternately, go into your Dolphin folder and go into Sys\GameSettings and open GVJ.ini, that's Viewtiful Joe's INI.
 

Miker

Member
According to the wiki, this is because of a setting that's enabled via the INI:



So you have a trade-off between the 1x resolution look from your shots or black screen videos, I guess.

I can vouch for this fix, as I had to do it for my playthrough. Specifically, edit config as Aeana said and try this line:

[Video_Settings]
UseRealXFB = False

I think it's false. If that doesn't work, try true.

EDIT:
I've been playing MP3 with Ishiiruka. Almost finished with Bryyo and it's been pretty much flawless so far with the async shader thing on. I haven't noticed any graphics corruption or anything. The only oddity is that at high internal resolution multipliers, the bloom effects multiply too. To combat that, I'm just playing at 2x native and everything looks and runs great. Feels good to play with DolphinBar too.

It's good to see MP3 working well, as I think it was the Prime game with the most problems on Dolphin. I think it might be my least favorite of the three, though. Skytown is the only area that stood out, but actually navigating around it was a pain in the ass. Everything was strewn across tiny little rooms without much interconnectivity. Kind of like MP3 itself, I guess.


And I asked this earlier in the thread, but I'd like to ask again - does anybody have experience with the Toshiba Bluetooth stack on Windows 10? It's one of the few things keeping me from upgrading.
 

NEO0MJ

Member
Add the game to your list so that it shows up on the main window, then right click -> properties and click the "edit config" button.
Alternately, go into your Dolphin folder and go into Sys\GameSettings and open GVJ.ini, that's Viewtiful Joe's INI.

I can vouch for this fix, as I had to do it for my playthrough. Specifically, edit config as Aeana said and try this line:

[Video_Settings]
UseRealXFB = False

I think it's false. If that doesn't work, try true.

Thanks! Games looks sooo much better now. I can even make out the words on the chip Of course the 2D assets are still a problem. Should have complained earlier about this.


 

Aeana

Member
EDIT:



It's good to see MP3 working well, as I think it was the Prime game with the most problems on Dolphin. I think it might be my least favorite of the three, though. Skytown is the only area that stood out, but actually navigating around it was a pain in the ass. Everything was strewn across tiny little rooms without much interconnectivity. Kind of like MP3 itself, I guess.

I like all 3 games a lot. I have my favorite but it's still one of the best trilogies in gaming as far as I'm concerned.
 
I've been playing MP3 with Ishiiruka. Almost finished with Bryyo and it's been pretty much flawless so far with the async shader thing on. I haven't noticed any graphics corruption or anything. The only oddity is that at high internal resolution multipliers, the bloom effects multiply too. To combat that, I'm just playing at 2x native and everything looks and runs great. Feels good to play with DolphinBar too.
Does playing at a lower internal res actually help? The Dolphin Wiki entry for the problem doesn't mention it.

https://wiki.dolphin-emu.org/index.php?title=Metroid_Prime_3:_Corruption_(Wii)#Bloom_Offset
 

NEO0MJ

Member
Keep an eye on this:

Not done yet, but she plans on doing all of the HUD and UI textures, then releasing that as a texture pack for VJ

That's really cool. As long as she doesn't stray from the original art direction, which is doesn't look like she will.
 
Yes, it helps. The distance between the offset is multiplied with every multiple of internal resolution. At 2x it's hardly noticeable. I got the idea from the bug ticket linked there, btw.
Interesting. I guess you add some AA do deal with the jaggies then. Usually 4x IR plus SMAA is good enough for me.
 

blurr

Member
How does Fatal Frame 2 remaster play on a classic controller, anyone tried it? I want to play that so much. pcsx2 doesn't support DS4 well with ds4forwindows but no issues with Dolphin.
 

tbd

Member
It's so sad what an unplayable mess The Last Story is on Dolphin because of those DoF iand invisible clothes issues. Such an amazing and beautiful game.
 

Miker

Member
How does Fatal Frame 2 remaster play on a classic controller, anyone tried it? I want to play that so much. pcsx2 doesn't support DS4 well with ds4forwindows but no issues with Dolphin.

What issues do you have with PCSX2 and DS4Windows? I had PCSX2 set to use a 360 controller before I got my DS4, and with DS4Windows, it works just fine.
 

blurr

Member
What issues do you have with PCSX2 and DS4Windows? I had PCSX2 set to use a 360 controller before I got my DS4, and with DS4Windows, it works just fine.

The left joystick is not functioning properly. It works but only one half of the axes. It doesn't respond at all in the other half.
 

Docpan

Member
Mario Galaxy 2 is maybe my favourite game of all time. I already tried the game on Dolphin on my rig with 2560x1440P and some AA, and it's so beautiful it makes my heart hurt a little.

But, I'm having trouble with controller setups. I've been using an xbox 360 controller, with the right stick simulating the pointer in the wii mote. Which works fine. But I'm like 8 levels in now, and have to do one of the levels where Mario is running on top of a large ball. This requires relatively precise tilt controls, and I haven't been able to figure out how to make it work with my gamepad.

Is there any way to make it work? Or maybe skip the level and alter levels like it? (They're not my favourite anyway.
I suppose could buy a dolphin sensorbar, and use a Wiimote, but it seems kind of a waste for only one game. Especially since I live in Norway (Europe), and don't know of a reasonably priced way to get one to my country.

(And I only have non-motionplus Wiimotes, if that makes a difference)


I have this same problem.

Please help and give specific instructions to make the 360 pad do tilt. I downloaded a "profile" for Galaxy 2 and the right stick ia the pointer. It works surprisingly well.

But the tilt function leaves me screwed. What do I do? How do I set it back to normal after?

Oh and for everyone that has or had a shitload of problems with slowdown and sound cracking for this game, the following 2 adjustments made it almost nearly perfect now:

Switch to DSound (only for this game)
Enable time stretching (ishiiruuka)
Set aa and af to none and 1x
Internal res at 2x, no higher
 

Vertti

Member
Damn a bit bummed I can not run Super Mario Galaxy with steady 60 fps.

i5-4690k oc'd to 4.4 MHz + MSI 980 Ti Gaming running on the latest Ishiiruka-build.
3x internal with no AA and 16x AF and still some minor slowdown.

Well almost anything else should run always on full speed but SMG was the game I was looking forward the most.

EDIT. My old 32" Sony to the rescue. It's HD ready so the game runs very nearly 60 fps all the time and it still looks much better than the original 480p Wii output.
 

Red

Member
Damn a bit bummed I can not run Super Mario Galaxy with steady 60 fps.

i5-4690k oc'd to 4.4 MHz + MSI 980 Ti Gaming running on the latest Ishiiruka-build.
3x internal with no AA and 16x AF and still some minor slowdown.

Well almost anything else should run always on full speed but SMG was the game I was looking forward the most.

EDIT. My old 32" Sony to the rescue. It's HD ready so the game runs very nearly 60 fps all the time and it still looks much better than the original 480p Wii output.

I run Galaxy full speed on an A10-5800k 90% of the time. Try a different revision? When are you seeing slow down?
 
Damn a bit bummed I can not run Super Mario Galaxy with steady 60 fps.

i5-4690k oc'd to 4.4 MHz + MSI 980 Ti Gaming running on the latest Ishiiruka-build.
3x internal with no AA and 16x AF and still some minor slowdown.

Well almost anything else should run always on full speed but SMG was the game I was looking forward the most.

EDIT. My old 32" Sony to the rescue. It's HD ready so the game runs very nearly 60 fps all the time and it still looks much better than the original 480p Wii output.
Try Borderless Fullscreen, Dolphin's double buffer Vsync might be the cause of your troubles.
 

bee

Member
Damn a bit bummed I can not run Super Mario Galaxy with steady 60 fps.

i5-4690k oc'd to 4.4 MHz + MSI 980 Ti Gaming running on the latest Ishiiruka-build.
3x internal with no AA and 16x AF and still some minor slowdown.

Well almost anything else should run always on full speed but SMG was the game I was looking forward the most.

EDIT. My old 32" Sony to the rescue. It's HD ready so the game runs very nearly 60 fps all the time and it still looks much better than the original 480p Wii output.

definitely try a different build, i played it with a 3570k@4.4 and can play at 6x native, 2xaa no problems
 

Vertti

Member
Thanks guys.

Borderless fullscreen was even glitchier. I'm using Rivatuner to cap my FPS to 60 and run the V-sync from Nvidia panel. I also tried the newest build but it was stuttering mess + still slowdown.

I've set performance on high in power saving. And I ran Dolphin Benchmark in 4:31 which is a very good result.

A bit puzzling really but I see what I can do.

Also using MSI Afterburner my first core usage was max 80% and 2nd core usage was about 30%. GPU usage was also max 30%.

Also, anyone else using Wii U Pro Controller with Dolphin? Moving Mario with analog stick doesn't feel responsible enough. Mario is also moving without pressing anything. Added 20 deadzone and it seemed to help. But any tips how to make the control better? There is also the radius control. Should I change that?

definitely try a different build, i played it with a 3570k@4.4 and can play at 6x native, 2xaa no problems
Could you check what build you are using? And maybe give your settings. Would really appreciate it.
 

Miutsu

Member
Thanks guys.

Borderless fullscreen was even glitchier. I'm using Rivatuner to cap my FPS to 60 and run the V-sync from Nvidia panel. I also tried the newest build but it was stuttering mess + still slowdown.

I've set performance on high in power saving. And I ran Dolphin Benchmark in 4:31 which is a very good result.

A bit puzzling really but I see what I can do.

Also using MSI Afterburner my first core usage was max 80% and 2nd core usage was about 30%. GPU usage was also max 30%.

Also, anyone else using Wii U Pro Controller with Dolphin? Moving Mario with analog stick doesn't feel responsible enough. Mario is also moving without pressing anything. Added 20 deadzone and it seemed to help. But any tips how to make the control better? There is also the radius control. Should I change that?


Could you check what build you are using? And maybe give your settings. Would really appreciate it.

Have you tried switching between opengl and directx backends? I found that some lighting sourcessources in Mario Galaxy gave me some slowdowns with opengl and when I switched the problems disappeared.
 

Kickz

Member
For some reason Donkey Kong Returns freezes for me at a loading screen after i beat one of the levels on the 2nd world...

Anyway around this?

Game plays and looks fantastic otherwise
 

Vertti

Member
For some reason Donkey Kong Returns freezes for me at a loading screen after i beat one of the levels on the 2nd world...

Anyway around this?

Game plays and looks fantastic otherwise

I have different problem with DKCR. When using an external frame limiter it doesn't work. I've tried rivatuner and evga precisionx. However they work fine in SMG.

So apparently FPS is limited to 60 but VPS isn't. Is Dolphin's own frame limiter the only way to keep the VPS at max 60 or 50?
 
Thanks guys.

Borderless fullscreen was even glitchier. I'm using Rivatuner to cap my FPS to 60 and run the V-sync from Nvidia panel. I also tried the newest build but it was stuttering mess + still slowdown.
Have you tried not using Rivatuner and control panel Vsync? I know Rivatuner is generally good to use with regular games for frame-timing, but it might be conflicting with Dolphin.
 
did windows 10 break dolphin for anyone else? i cant pair with my wiimote anymore, when i click "refresh" the app hard locks. I've tried tons of different versions, including ishiiruka and they all seem to have it
 

Red

Member
did windows 10 break dolphin for anyone else? i cant pair with my wiimote anymore, when i click "refresh" the app hard locks. I've tried tons of different versions, including ishiiruka and they all seem to have it
Many revisions started doing this for me before W10 released. I either stuck to ones I knew worked or tried new ones as they were pushed and stayed with the latest that didn't always crash. Many also crash when exiting a game from full screen, but not if I go windowed and choose close game from the file menu.

I'd guess it's been happening for two or three months.
 

Nerrel

Member
did windows 10 break dolphin for anyone else? i cant pair with my wiimote anymore, when i click "refresh" the app hard locks. I've tried tons of different versions, including ishiiruka and they all seem to have it

Dolphin itself runs fine, but my Wii remote constantly acts up or disconnects now. I'm not sure if the issue is with Dolphin or the stack... I can easily reconnect with alt+f5, so the stack doesn't seem to be losing the connection. It could also be something Windows 10 itself is fucking up.
 
Dolphin itself runs fine, but my Wii remote constantly acts up or disconnects now. I'm not sure if the issue is with Dolphin or the stack... I can easily reconnect with alt+f5, so the stack doesn't seem to be losing the connection. It could also be something Windows 10 itself is fucking up.

my connection between the wiimote and window 10 works fine, its just that dolphin can't find the wiimote and when i click refresh or continous scan it crashes

using a xbone controller works fine, it seems to just be the way that dolpin interacts with win 10 bluetooth devices. i found a few random forum/reddit posts of other saying the same thing

dolphin doesnt have an official win 10 version so im guessing that has something to do with it
 

Vertti

Member
DKC:R runs amazingly well. I can play it with 8x internal resolution and 8x AA with steady 60 fps. But the best part is that I don't have to wiggle the controller.
 

Vertti

Member
Anyone here get steady 60 fps in Super Mario Galaxy. I mean so steady that it never dips under 60.

My i5-4690k oc'd to 4.5 Ghz gets really close. It's 60 fps most of the time but may drop to 59-58 fps which causes audio crackling. I even tried 4.7 Ghz but even that couldn't quite keep it steady.
 

etrain911

Member
Anyone have trouble getting their wiiremotes to work with Dolphin whilst using the Dolphin bar? The dolphin bar and dolphin are synced up but still, I'm struggling.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Been fucking around with the Ishiiruka build, specifically the DOF feature in Metal Gear Sold: The Twin Snakes. Trying to get a focus point to enhance muh cinematic. Early results are pretty good, just wish I knew exactly what the sliders meant as I'm trial and erroring right now.

Here's a brief gif of what I managed to get working. General isometric player cam is in focus, with distance blurred. When up against a wall or aiming, focal point is centre of the camera, allowing for the DOF to shift and blur you if you're looking around a corner or something. Looks nice.

Gif of it: http://imgur.com/LT7epDQ
 

KyleCross

Member
Been fucking around with the Ishiiruka build, specifically the DOF feature in Metal Gear Sold: The Twin Snakes. Trying to get a focus point to enhance muh cinematic. Early results are pretty good, just wish I knew exactly what the sliders meant as I'm trial and erroring right now.

Here's a brief gif of what I managed to get working. General isometric player cam is in focus, with distance blurred. When up against a wall or aiming, focal point is centre of the camera, allowing for the DOF to shift and blur you if you're looking around a corner or something. Looks nice.

Gif of it: http://imgur.com/LT7epDQ

Oooouch... that is far too extreme. I hate obsessive DoF. I actually turn it completely off in most games. DoF needs to be subtle, sadly it usually seems to be either "OFF" or "DRUNK AS FUCK." I think about a quarter of the amount of blur you have in that gif would probably be perfect, but I realize this is my opinion and some people really like extreme DoF.
 
Oooouch... that is far too extreme. I hate obsessive DoF. I actually turn it completely off in most games. DoF needs to be subtle, sadly it usually seems to be either "OFF" or "DRUNK AS FUCK." I think about a quarter of the amount of blur you have in that gif would probably be perfect, but I realize this is my opinion and some people really like extreme DoF.

Yeah I agree, that's a little OTT, knocks the whole radar out too!

what's the best build to play TTS?

Havne't tried in years, last time I tried the audio was all choppy
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
It is too extreme, but it's that way to use as a point of reference to get the focal point right, which is really hard in Twin Snakes. Because a lot of interiors have ceiling features that pass by the camera, sometimes they come into focus and everything blurs. Also wanted to get the perspective blurring correctly based on what you look at, which seems pretty difficult. Mostly because I have no idea what I'm doing.
 
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