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SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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MAJOR spoilers apparently.

http://i.imgur.com/ALyH21S.jpg

More detailed version here.

http://i.imgur.com/wXEkRhE.png

DO NOT CLICK UNLESS YOU WANT TO BE SPOILED.

Lol, I don't believe that for a second.

So "Beast Volgin" can only be communicated with through telepathy, but somehow has a physical shape and "survives" the destruction of a hospital? That's out there, even for this series. There have been characters who have been shown to communicate from the afterlife, but never magically reappeared in some super form.

Neither does this answer what happens to "Joakim" after the hospital scene. And what the hell is a "Fulton gun"?

Sounds like fanfic pieced together from trailers.
 

Iceternal

Member
Meh ... this game is really not what I expect from a Metal Gear game...

MGS4 went too far in the cinematic direction but it seems like this one is the extreme opposite.

And I'm not a fan of sandbox games, especially not when they take over my favorite cinematic franchises.

And this first review is exactly what I feared about the game....

Since I'm French, do you guys want me to try and sum up the main points the review made ?

My hype just plummeted ... but YMMV
 

ponpo

( ≖‿≖)
Jouabilité
Le plus maniable des MGS, mais aussi celui qui propose le plus grande nombre de possibilités, même si certaines sont dispensables.

Graphismes
Ils sont plutôt propres dans l’ensemble. Le jeu souffre quand même de son développement sur deux générations de consoles. On a vu plus beau.

Bande-son
Des mélodies d’ambiance très convaincantes, et surtout une incroyable collection de morceaux des années 80.

Durée de Vie
L’aventure est sacrément longue (+de 40 heures), mais peut aussi susciter de la lassitude au bout d’un moment.

Entre son gameplay riche mais des missions un peu répétitives, un scénario qui promet beaucoup mais livre bien peu, MGSV impressionne autant qu’il nous laisse sur notre faim. Un bon jeu mais difficile à cerner. La dernière énigme de Kojima?
 

KOMANI

KOMANI
Jouabilité
Le plus maniable des MGS, mais aussi celui qui propose le plus grande nombre de possibilités, même si certaines sont dispensables.

Graphismes
Ils sont plutôt propres dans l’ensemble. Le jeu souffre quand même de son développement sur deux générations de consoles. On a vu plus beau.

Bande-son
Des mélodies d’ambiance très convaincantes, et surtout une incroyable collection de morceaux des années 80.

Durée de Vie
L’aventure est sacrément longue (+de 40 heures), mais peut aussi susciter de la lassitude au bout d’un moment.

Entre son gameplay riche mais des missions un peu répétitives, un scénario qui promet beaucoup mais livre bien peu, MGSV impressionne autant qu’il nous laisse sur notre faim. Un bon jeu mais difficile à cerner. La dernière énigme de Kojima?
Qu'est vous joues au Metal Gear?
 

SomTervo

Member
Jouabilité
Le plus maniable des MGS, mais aussi celui qui propose le plus grande nombre de possibilités, même si certaines sont dispensables.

Graphismes
Ils sont plutôt propres dans l’ensemble. Le jeu souffre quand même de son développement sur deux générations de consoles. On a vu plus beau.

Bande-son
Des mélodies d’ambiance très convaincantes, et surtout une incroyable collection de morceaux des années 80.

Durée de Vie
L’aventure est sacrément longue (+de 40 heures), mais peut aussi susciter de la lassitude au bout d’un moment.

Entre son gameplay riche mais des missions un peu répétitives, un scénario qui promet beaucoup mais livre bien peu, MGSV impressionne autant qu’il nous laisse sur notre faim. Un bon jeu mais difficile à cerner. La dernière énigme de Kojima?

Google Translate says:

gameplay
The more manageable MGS, but also one that offers the greatest number of possibilities, even if some are dispensable.

graphics
They are mostly clean throughout. The game still suffers from its development on two generations of consoles. We saw more beautiful.

Soundtrack
Melodies of very compelling atmosphere, and above all an incredible collection of songs of the 80s.

Lifetime
The adventure is damn long (40 hours +), but can also provoke weariness after a moment.

Between its rich gameplay but a bit repetitive missions, a scenario that promises much but delivers little, MGSV impresses as it leaves us hungry. A good game but elusive. Sleeping Murder Kojima?

So, the real question...

Sleeping Murder
Kojima?

Edit: this could probably get its own thread now, if anyone wants to. Not like that other confusing, minimalist thread.
 

ponpo

( ≖‿≖)
My french is bad but the article doesn't appear to have anything that interesting to say, particularly about the story.

Seems to be some complaining about a lack of things to do in the open world, though. There are your mission objectives, and then things like plants to collect and stuff to fulton and not much else?
 

thabtoUK

who knows?
8XguHmZ.png


http://twitter.com/kevryu/status/634325107318616064
 

SomTervo

Member
My french is bad but the article doesn't appear to have anything that interesting to say, particularly about the story.

Seems to be some complaining about a lack of things to do in the open world, though. There are your mission objectives, and then things like plants to collect and stuff to fulton and not much else?

This sounds like it will be 100% made up for by Mother Base, which apparently the reviewer barely engaged with. (Some French YouTube commenter said this.)
 
Anyway, here's a translation of the sum up review

Jouabilité
Le plus maniable des MGS, mais aussi celui qui propose le plus grande nombre de possibilités, même si certaines sont dispensables.

Graphismes
Ils sont plutôt propres dans l’ensemble. Le jeu souffre quand même de son développement sur deux générations de consoles. On a vu plus beau.

Bande-son
Des mélodies d’ambiance très convaincantes, et surtout une incroyable collection de morceaux des années 80.

Durée de Vie
L’aventure est sacrément longue (+de 40 heures), mais peut aussi susciter de la lassitude au bout d’un moment.

Entre son gameplay riche mais des missions un peu répétitives, un scénario qui promet beaucoup mais livre bien peu, MGSV impressionne autant qu’il nous laisse sur notre faim. Un bon jeu mais difficile à cerner. La dernière énigme de Kojima?


In english:
Gameplay
The Metal Gear game with the best gameplay, and with the most possibilities even though some aren't that useful.

Graphics
Game looks clean. Although, it clearly shows its crossgen roots. Not the best looking game.

Sound
A lot of tracks from the 80s and a nice sound ambiance.

Length
A long playthrough (more than 40 hours) but one that can be tedious at times.

A rich gameplay but also some tedious missions, a plot which promises so much and delivers so few, MGSV is as impressive as it leaves you unsatisfied. A good game, but one difficult to understand. Could it be Kojima's last mystery ?
 

ponpo

( ≖‿≖)
For me, Peace Walker 2 means the chance at more Monster Hunter missions with slingshot weapons and dragon attacks on Mother Base.

Fingers crossed.
 
Why is this thread still open? There has'nt been any kind of confirmed spoiler yet and the only purpose it serves is to feed trolls and fan fiction.
 

Pilgrimzero

Member
Lol, I don't believe that for a second.

So "Beast Volgin" can only be communicated with through telepathy, but somehow has a physical shape and "survives" the destruction of a hospital? That's out there, even for this series. There have been characters who have been shown to communicate from the afterlife, but never magically reappeared in some super form.

Neither does this answer what happens to "Joakim" after the hospital scene. And what the hell is a "Fulton gun"?

Sounds like fanfic pieced together from trailers.

I find it funny when people declare one of these rumors as too far fetched. Have you guys been paying attention to the writing in this series?
 
I find it funny when people declare one of these rumors as too far fetched. Have you guys been paying attention to the writing in this series?

I have. This is about as credible as BigMGSFan. Half of it is material rehashed from the trailers, and the other half is absurd. The existence of a "Fulton gun" (ignoring the fact that we know that you only get a Fulton device when you first visit Mother Base, as per the Gamescom demo) is what seals that account as bullshit.

My advice is to take anything that a person who isn't at the Bootcamp or isn't holding a copy of the game/guide (with pics) in their hands as a fake.
 
Does anyone have/know of a list of the licensed songs for this game?

Edit: Apparently the reviewer is the same person who complained about a lack of weapons after neglecting mother base for days? Different strokes for different folks but still.
 

Ridesh

Banned
From reddit:

Summary:

-From his Intro, he sound like he played all the mgs.
-He consider TPP less "crazy" than the previous "or cryptic and elitist"
-He then say for the first hours he was completely into it. That it's rich and polished.
-But then he started to have feeling of weariness and repetition. He say it's linked to: the way this game is, the open world not really mastered and a "diluted" narrative.
-While you don't need to go to mother base, you absolutely need to take time to manage it.
-Non lethal weapons take a lot of time to unlock while lethal one come much faster but are useless (because you absolutely need to improve your base)
-You can get "stuck" in the main story because in multiple case you need to unlock a specific gadget. This can cause some annoying "leveling". He say in PW it wasn't a big issue but here repeating a mission take much longer because of the map size.
-The PW mission system in an open world isn't that good: It make missions much longer, and the map size is "underexploited" with just some plants and animals to fulton here and there.
-The game revolve around camps infiltration, it lack of variety. But of course you can vary your approach. He say Witcher 3 and Arkham Knight have more type of activities. He acknowledge MGS isn't supposed to be a jack of all trades but...
-but that MG game are built around their stories. And here after a magnificent start cut-scenes get sparse and the storyline is shady until the end. Even with the whole puzzle he had trouble getting what this was all about.
-He say maybe there is a true end to unlock that could explain stuff to hardcore fans. And that the storyline still progress after the end.
-You can unlock harder variations of existing missions with specifics challenges (no weapon, no alarm,...)
-He say that the game was "fascinating" (©Spock). Even with "only" infiltration it's fun, especially if you like to experiment and are curious.
-Gameplay time was: 55% of infiltration, 15% of rage against himself or the difficulty, 5% of cut-scenes and 25% of Mother Base menus.
-After 2h he finished the prologue, after 20h he got a bit stuck because he didn't develop MB enough. He saw the end around the 45h mark and played at least 50H.
-You can't use every abilities of your sidekicks from the start (linked to their trust), they become more useful with time.
-Game is constructed in "episode" (1 per mission) and seem to be made to be played slowly. Which he think is why they worked more on the "infinite gameplay" than on the plot.
-He think maybe Koijma is trolling us with the plot and only some select few will unlock the answers. Or maybe he just couldn't make it the last.
-He imply the trailers spoiled too much interesting stuff

-GAMEPLAY (4/5): He said it has the best manoeuvrability in any MGS, with a lot of possibilities but implies some are dispensable (so hum, 4/5 because it's a lot to learn ? It's true this could be an issue for average players)
-GRAPHICS (4/5): Game is clean but he think it suffered a bit from having to be released on previous gen (on a personal note I think they had to make choices because the new gen hardware isn't decent enough to allow clean 60fps without sacrifices).
-SOUND (4/5): He basically liked it. And there is a lot of 80s tracks.
-LIFESPAN (4/5): >40h but he repeated he felt weary after some time
-CONCLUSION: Rich gameplay, repetitive missions, story that promise an lot but doesn't deliver much. Good game but difficult to figure out. "Kojima's last enigma ?"
 
The story complaints...eh. It's slightly worrying but I have to see for myself. It's so un-Kojima like it's almost hard to believe. In terms of vague/crypticness. Although if teh story continues beyond the ending....maybe he means gameplay? Same review as the first 17/20 one though.
 

Crypt

Member
I wonder if much of the plot is explained through hidden cassette tapes, thus the reviewer calling it "cryptic."

If GZ and PW are anything to go by, probably a lot. In both of those the basic story was in cutscenes, but you really missed out on some key stuff if you didn't scour through all the tapes.
 

ezekial45

Banned
I'm starting to feel like we over-hyped ourselves to the nth degree. I'm expecting a really great story, but nothing world-shattering.

But it sounds like the reviewer never actually finished the game? That translation send he didn't make it to the last.
 

Iceternal

Member
I'm starting to feel like we over-hyped ourselves to the nth degree. I'm expecting a really great story, but nothing world-shattering.

But it sounds like the reviewer never actually finished the game? That translation send he didn't make it to the last.

He did ... the plot just seems to be very obtuse and complicated, never giving a true sense of satisfaction.
 
From reddit:

Summary:

-From his Intro, he sound like he played all the mgs.
-He consider TPP less "crazy" than the previous "or cryptic and elitist"
-He then say for the first hours he was completely into it. That it's rich and polished.
-But then he started to have feeling of weariness and repetition. He say it's linked to: the way this game is, the open world not really mastered and a "diluted" narrative.
-While you don't need to go to mother base, you absolutely need to take time to manage it.
-Non lethal weapons take a lot of time to unlock while lethal one come much faster but are useless (because you absolutely need to improve your base)
-You can get "stuck" in the main story because in multiple case you need to unlock a specific gadget. This can cause some annoying "leveling". He say in PW it wasn't a big issue but here repeating a mission take much longer because of the map size.
-The PW mission system in an open world isn't that good: It make missions much longer, and the map size is "underexploited" with just some plants and animals to fulton here and there.
-The game revolve around camps infiltration, it lack of variety. But of course you can vary your approach. He say Witcher 3 and Arkham Knight have more type of activities. He acknowledge MGS isn't supposed to be a jack of all trades but...
-but that MG game are built around their stories. And here after a magnificent start cut-scenes get sparse and the storyline is shady until the end. Even with the whole puzzle he had trouble getting what this was all about.
-He say maybe there is a true end to unlock that could explain stuff to hardcore fans. And that the storyline still progress after the end.
-You can unlock harder variations of existing missions with specifics challenges (no weapon, no alarm,...)
-He say that the game was "fascinating" (©Spock). Even with "only" infiltration it's fun, especially if you like to experiment and are curious.
-Gameplay time was: 55% of infiltration, 15% of rage against himself or the difficulty, 5% of cut-scenes and 25% of Mother Base menus.
-After 2h he finished the prologue, after 20h he got a bit stuck because he didn't develop MB enough. He saw the end around the 45h mark and played at least 50H.
-You can't use every abilities of your sidekicks from the start (linked to their trust), they become more useful with time.
-Game is constructed in "episode" (1 per mission) and seem to be made to be played slowly. Which he think is why they worked more on the "infinite gameplay" than on the plot.
-He think maybe Koijma is trolling us with the plot and only some select few will unlock the answers. Or maybe he just couldn't make it the last.
-He imply the trailers spoiled too much interesting stuff

-GAMEPLAY (4/5): He said it has the best manoeuvrability in any MGS, with a lot of possibilities but implies some are dispensable (so hum, 4/5 because it's a lot to learn ? It's true this could be an issue for average players)
-GRAPHICS (4/5): Game is clean but he think it suffered a bit from having to be released on previous gen (on a personal note I think they had to make choices because the new gen hardware isn't decent enough to allow clean 60fps without sacrifices).
-SOUND (4/5): He basically liked it. And there is a lot of 80s tracks.
-LIFESPAN (4/5): >40h but he repeated he felt weary after some time
-CONCLUSION: Rich gameplay, repetitive missions, story that promise an lot but doesn't deliver much. Good game but difficult to figure out. "Kojima's last enigma ?"

Im getting some serious Arkham Knight vibes...
 
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