• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

Status
Not open for further replies.

Venom Fox

Banned
He couldn't have completed the ending considering the review copies don't have the ending including.
We've already had multiple confirmations of this yesterday with the people reviewing it.
 

convo

Member
I kinda wonder how much you can miss since Quite and D-Dog are entirely optional characters to recruit. Obviously there's going to be a true ending by doing all side-ops like in peace walker. People who know how to have fun did some real stupid shit in Ground Zeros alone.
With the walkers and cardboard boxes alone there is already an endless fountain of stupidity waiting for us.
 

Gun Animal

Member
Achievement spoilers:

We already pretty much knew there was going to be a secret ending based on the achievement "Truth: the Man Who Sold the World.

If I had to guess, "Sahelanthropus" is the last mission, "A Quiet Exit" is the last mission in Quiet's side campaign and "Truth" is the secret ending.
 
He couldn't have completed the ending considering the review copies don't have the ending including.
We've already had multiple confirmations of this yesterday with the people reviewing it.

I thought that was bootcamp stuff rather than....eugh what the hell. Blindness now.

It's been fun MGS-GAF but.....
 

Sub_Level

wants to fuck an Asian grill.
He couldn't have completed the ending considering the review copies don't have the ending including.
We've already had multiple confirmations of this yesterday with the people reviewing it.

Even if the ending is a 2 hour long glorious cutscene, it doesn't make up much for the lack of story set during most of the game for those players looking for a traditional MGS experience.

Luckily it has tapes like Peace Walker. And the game itself has been very honest that it's not a normal MGS title so lack of story doesn't bother me personally.

Talk about the story being obtuse is also not a negative imo but a positive. That would be a very interesting change of pace for a series that normally spells everything out for you in plain exposition over and over again.
 
I kinda how much you can miss since Quite and D-Dog are entirely optional characters to recruit. Obviously there's going to be a true ending by doing all side-ops like in peace walker. People who know how to have fun did some real stupid shit in Ground Zeros alone.
With the walkers and cardboard boxes alone there is already an endless fountain of stupidity waiting for us.

Exactly! They should approach this game like Just Cause
Upgrade your base and dick around in the open world!

Shame about the minimal story though... or is it?

Kojima is not your average AAA dolt of a developer, so I still have some hope

Even if the ending is a 2 hour long glorious cutscene, it doesn't make up much for the lack of story set during most of the game for those players looking for a traditional MGS experience.

Luckily it has tapes like Peace Walker. And the game itself has been very honest that it's not a normal MGS title so lack of story doesn't bother me personally.

Talk about the story being obtuse is also not a negative imo but a positive. That would be a very interesting change of pace for a series that normally spells everything out for you in plain exposition over and over again.

People love this about the Dark Souls games. So bring on the detective work!
 
From reddit:

Summary:

-From his Intro, he sound like he played all the mgs.
-He consider TPP less "crazy" than the previous "or cryptic and elitist"
-He then say for the first hours he was completely into it. That it's rich and polished.
-But then he started to have feeling of weariness and repetition. He say it's linked to: the way this game is, the open world not really mastered and a "diluted" narrative.
-While you don't need to go to mother base, you absolutely need to take time to manage it.
-Non lethal weapons take a lot of time to unlock while lethal one come much faster but are useless (because you absolutely need to improve your base)
-You can get "stuck" in the main story because in multiple case you need to unlock a specific gadget. This can cause some annoying "leveling". He say in PW it wasn't a big issue but here repeating a mission take much longer because of the map size.
-The PW mission system in an open world isn't that good: It make missions much longer, and the map size is "underexploited" with just some plants and animals to fulton here and there.
-The game revolve around camps infiltration, it lack of variety. But of course you can vary your approach. He say Witcher 3 and Arkham Knight have more type of activities. He acknowledge MGS isn't supposed to be a jack of all trades but...
-but that MG game are built around their stories. And here after a magnificent start cut-scenes get sparse and the storyline is shady until the end. Even with the whole puzzle he had trouble getting what this was all about.
-He say maybe there is a true end to unlock that could explain stuff to hardcore fans. And that the storyline still progress after the end.
-You can unlock harder variations of existing missions with specifics challenges (no weapon, no alarm,...)
-He say that the game was "fascinating" (©Spock). Even with "only" infiltration it's fun, especially if you like to experiment and are curious.
-Gameplay time was: 55% of infiltration, 15% of rage against himself or the difficulty, 5% of cut-scenes and 25% of Mother Base menus.
-After 2h he finished the prologue, after 20h he got a bit stuck because he didn't develop MB enough. He saw the end around the 45h mark and played at least 50H.
-You can't use every abilities of your sidekicks from the start (linked to their trust), they become more useful with time.
-Game is constructed in "episode" (1 per mission) and seem to be made to be played slowly. Which he think is why they worked more on the "infinite gameplay" than on the plot.
-He think maybe Koijma is trolling us with the plot and only some select few will unlock the answers. Or maybe he just couldn't make it the last.
-He imply the trailers spoiled too much interesting stuff

-GAMEPLAY (4/5): He said it has the best manoeuvrability in any MGS, with a lot of possibilities but implies some are dispensable (so hum, 4/5 because it's a lot to learn ? It's true this could be an issue for average players)
-GRAPHICS (4/5): Game is clean but he think it suffered a bit from having to be released on previous gen (on a personal note I think they had to make choices because the new gen hardware isn't decent enough to allow clean 60fps without sacrifices).
-SOUND (4/5): He basically liked it. And there is a lot of 80s tracks.
-LIFESPAN (4/5): >40h but he repeated he felt weary after some time
-CONCLUSION: Rich gameplay, repetitive missions, story that promise an lot but doesn't deliver much. Good game but difficult to figure out. "Kojima's last enigma ?"

this sounds familiar in most aspects from earlier reports/leaks. regardless its nice
 

Krabboss

Member
Who'd have thought making MGS play like the billion other open world AAA games would make it a more dull experience? Who could have seen that coming? (the answer is me if you were wondering)
 

SyberWolf

Member
Exactly! They should approach this game like Just Cause
Upgrade your base and dick around in the open world!

Shame about the minimal story though... or is it?

Kojima is not your average AAA dolt of a developer, so I still have some hope



People love this about the Dark Souls games. So bring on the detective work!

maybe he wants us to finish the game like we did with PT having to figure stuff out
 

saher

Banned
From reddit:

Summary:

-From his Intro, he sound like he played all the mgs.
-He consider TPP less "crazy" than the previous "or cryptic and elitist"
-He then say for the first hours he was completely into it. That it's rich and polished.
-But then he started to have feeling of weariness and repetition. He say it's linked to: the way this game is, the open world not really mastered and a "diluted" narrative.
-While you don't need to go to mother base, you absolutely need to take time to manage it.
-Non lethal weapons take a lot of time to unlock while lethal one come much faster but are useless (because you absolutely need to improve your base)
-You can get "stuck" in the main story because in multiple case you need to unlock a specific gadget. This can cause some annoying "leveling". He say in PW it wasn't a big issue but here repeating a mission take much longer because of the map size.
-The PW mission system in an open world isn't that good: It make missions much longer, and the map size is "underexploited" with just some plants and animals to fulton here and there.
-The game revolve around camps infiltration, it lack of variety. But of course you can vary your approach. He say Witcher 3 and Arkham Knight have more type of activities. He acknowledge MGS isn't supposed to be a jack of all trades but...
-but that MG game are built around their stories. And here after a magnificent start cut-scenes get sparse and the storyline is shady until the end. Even with the whole puzzle he had trouble getting what this was all about.
-He say maybe there is a true end to unlock that could explain stuff to hardcore fans. And that the storyline still progress after the end.
-You can unlock harder variations of existing missions with specifics challenges (no weapon, no alarm,...)
-He say that the game was "fascinating" (©Spock). Even with "only" infiltration it's fun, especially if you like to experiment and are curious.
-Gameplay time was: 55% of infiltration, 15% of rage against himself or the difficulty, 5% of cut-scenes and 25% of Mother Base menus.
-After 2h he finished the prologue, after 20h he got a bit stuck because he didn't develop MB enough. He saw the end around the 45h mark and played at least 50H.
-You can't use every abilities of your sidekicks from the start (linked to their trust), they become more useful with time.
-Game is constructed in "episode" (1 per mission) and seem to be made to be played slowly. Which he think is why they worked more on the "infinite gameplay" than on the plot.
-He think maybe Koijma is trolling us with the plot and only some select few will unlock the answers. Or maybe he just couldn't make it the last.
-He imply the trailers spoiled too much interesting stuff

-GAMEPLAY (4/5): He said it has the best manoeuvrability in any MGS, with a lot of possibilities but implies some are dispensable (so hum, 4/5 because it's a lot to learn ? It's true this could be an issue for average players)
-GRAPHICS (4/5): Game is clean but he think it suffered a bit from having to be released on previous gen (on a personal note I think they had to make choices because the new gen hardware isn't decent enough to allow clean 60fps without sacrifices).
-SOUND (4/5): He basically liked it. And there is a lot of 80s tracks.
-LIFESPAN (4/5): >40h but he repeated he felt weary after some time
-CONCLUSION: Rich gameplay, repetitive missions, story that promise an lot but doesn't deliver much. Good game but difficult to figure out. "Kojima's last enigma ?"

No mention of boss fights, im worried now
 

jacobeid

Banned
45 hours and only 5% were story scenes? You're joking right?

Seriously. The mother base stuff really isn't for me, so I'm wondering how much I'm actually going to end up playing this or if I'll give up after a few hours once I feel like I've seen enough/done enough with the mechanics.

We shall see!

We have come to the conclusion that the story is possibly minimal because one reviewer said so.

Hasn't this been a concern for awhile though?
 

Sub_Level

wants to fuck an Asian grill.
Hasn't this been a concern for awhile though?

That, along with Snake not having a lot of lines and barely any info on bosses yet. Just have to wait and see.

No joke ... a MGS game that has fewer cutscenes than your average game, wow ....

They were recording for many months. If you include the tapes, it's probably a huge amount of story. The question is how much is outside of the tapes. MGS1 is the shortest of the main series with roughly 4 hours. MGS2 about 6. MGS3 ~5. And MGS4 at a whopping 8.
 
I'm worried Metal Gear has been bitten by the "we need everything to be big open-world!" bug. Which I guess makes sense after Kojima said he was jealous of GTAV's world size or something.
 

Krabboss

Member
Good thing Arkham Knight is a good game.
If that is truly how you feel deep down inside your heart Mr. Dr. Ironic, I am sure you will have a pleasant experience with Metal Gear Solid 5. God bless.

I would rather AAA video games not feel like they were all spat out of the Ubisoft machine, though.
 

Fury451

Banned
So I wonder if the bosses are being kept strict secrets, or if the new approach has rendered them non-existent compared to past games?
Definitely sounds quite different for MGS, but you could tell that with Ground Zeroes already.
Excited to play it, but I'm wondering if it's non-traditional approach will be a little too different.

Also, and it's impossible to tell so far, but I'm wondering if this was really Kojima's intended finale, or if it will feel like a tv show that got cancelled early.
 

sonicmj1

Member
He couldn't have completed the ending considering the review copies don't have the ending including.
We've already had multiple confirmations of this yesterday with the people reviewing it.
If Konami is making reviewers review an incomplete build of the game, missing essential content, that is scummy as hell.
 

-Stryder-

Member
There were also no real bosses aside from the main villians in Peace Walker. MGS post MGS4 probably wants to get rid of bosses?
 

Dug

Banned
He couldn't have completed the ending considering the review copies don't have the ending including.
We've already had multiple confirmations of this yesterday with the people reviewing it.
I wonder if he reviewed it at an event or had a retail copy.
 
With Ground Zeroes and all the previews this game has gotten, you guys should know what you're getting into by now. It's not like they've been misleading about the game they are trying to design. It's different from the earlier titles, but damn does it look brilliant in its own way. Ground Zeroes was just genius when you really explore what it has to offer and I'm looking forward to TPP as it is.

If Konami is making reviewers review an incomplete build of the game, missing essential content, that is scummy as hell.

How is it scummy? He's trying to avoid spoilers, and it's not like he's making the game look better than it is by removing content.
 

entremet

Member
I'm expecting 8s and 9s for this entry, which is respectable.

I think the MP stuff is gonna be the most compelling.

Peace Walker had great MP stuff by it was handicapped by the platform--the PSP.
 

convo

Member
The ending must deliver, or kojima can burn in hell. Did the french reviewer got the final version ending ?

Woah there little hard there buddy? From my experience with a genuine french-person they apparently completely and utterly and absolutely hate Mad Max:Fury Road.
Take it from me that i won't trust a french person on matters that are not porn related.
 
I wasn't a fan of Ground Zeroes, and from what I have read, I won't be a fan of this one too. Still curious to see how it is reviewed but I doubt if it can touch the meta score of MGS 4, or even Witcher 3/Bloodborne.
 
There were also no real bosses aside from the main villians in Peace Walker. MGS post MGS4 probably wants to get rid of bosses?

That would be so sad. The crazy cutscenes/story and the awesome boss fights are what makes this series great, IMO. I'd be pretty bummed if MGS5 has seriously removed those elements for the most part.
 

Iceternal

Member
Woah there little hard there buddy? From my experience with a genuine french-person they apparently completely and utterly and absolutely hate Mad Max:Fury Road.
Take it from me that i won't trust a french person on matters that are not porn related.

I'm French and I loved Fury Road so your post is bullshit.
 
Status
Not open for further replies.
Top Bottom