VincentMatts
Member
You know what this game needs? More futuristic industrial map designs.
This post really needs dramatic music.
You proved my point. Instead of being Halo and separating itself from other franchises, they generalized themselves with the COD's, to CS, etc., by buffering these weapons. Halo feels less special now and is similar to COD in its playstyle in sprinting and gunning everywhere. Before if you did this and played like you were playing COD, you would be punished, but nope, far less now in Halo 5. No matter what skill level, one thing Halo has been known for is its variety of playlists, which many are casual and fun rather than competitive, and not for its viability of weapons. That is not what makes Halo, Halo. Their direction is lost. 343 as a studio should have sought to improve Halo in being Halo, and not change it like they have.
And come on, you cannot tell me the first time you saw ground pound in Halo that you did not think it was completely awkward to the game and out of place. It almost feels like they added it in there to be like COD, instead of thinking of ways to improve Halo, being Halo. I just wished Stinkles would represent the Halo community more, and challenge Josh Holmes more. He has let us down, especially for being there since the beginnings. His role should have been to ensure the essence of Halo as being part of upper management.
You know what this game needs? More futuristic industrial map designs.
I agree they're showing too many human maps.
I want to see more of Truth, Regret or other similar aesthetics.
I'm hoping there's some snow maps and even some maps in that desert/temple like aesthetic they show in the ViDoc.
I agree they're showing too many human maps.
I want to see more of Truth, Regret or other similar aesthetics.
I'm hoping there's some snow maps and even some maps in that desert/temple like aesthetic they showed in the ViDoc.
He was once quoted saying that the BR should win in every circumstance over the AR/SMG
SMG still has too much range, brahs. Stinkles, get mad at someone. Other than that, looks amazing.
SMG needs nerfing. Far too much range. Needs to be OP in close, not that far.
SMG needs nerfing. Far too much range. Needs to be OP in close, not that far.
It's only a starting weapon in the campaign.I think that all weapons should give you a fair chance to hold your own (and then have optimal ranges etc) but damn... What I just saw there were some Gears of War Gnasher-distance shenanigans. I know that the SMG is a starting weapon for Vale players but hopefully it's distance is nerfed to balance its bullet hose lethality
Nah, it has low bullet damage. I prefer that weapons be balanced by bullet damage and rate of fire instead of by artificial ranges.
Fact is, IRL a bullet from an Uzi will kill just the same as one from a sniper rifle at the ranges depicted in the game.
It's more important to just have any weapon and to know how to use it. Leave it to the player skill. I would not artificially nerf the weapons.
Still sounds like I'm shooting and hitting glass. I think a classic SFX soundpack DLC would be a good idea, I'd pay money to get some of my weapons/health/hitsounds sounding like 1/2/3/4/Reach again.
SMG still has too much range, brahs. Stinkles, get mad at someone. Other than that, looks amazing.
SMG needs nerfing. Far too much range. Needs to be OP in close, not that far.
Need the SMG and it'll be useless again. I like its newfound greatness.
He's thinking in terms of Advanced Warfare. I had similar reservations about Ground Pound at first, but after playing the beta, its presence feels of no more consequence than the Assassinations introduced in Reach were; it's just a crowd-pleaser, something to further substantiate the impression of Spartans being super soldiers. It takes away nothing from the core values of Halo's gameplay, and I think everybody that's played the beta has long since realized that.This is post is so wrong it's staggering. Ground Pound is like COD? Sprinting doesn't punish you?
Lol opinions like these are what are holding the Halo community back.
That third guy was pretty hurt, an AR/BR would have won at that range at an even start.
Plus you need to Smart link + burst to even be a threat at that case
It's only a starting weapon in the campaign.
You can't play as Vale in the multiplayer.
You know what this game needs? More futuristic industrial map designs.
There's variation when you look outside of the maps, the city scape, or the whales under water, but inside where the gameplay happens, the assets look practically the same to me without having played non beta maps. And the lighting is also really dark. Looking forward to seeing something completely different.
Um, there's a much wider window of opportunity for Clamber than there are for crouch jumps. I wouldn't call them interchangeable.
He's thinking in terms of Advanced Warfare. I had similar reservations about Ground Pound at first, but after playing the beta, its presence feels of no more consequence than the Assassinations introduced in Reach were; it's just a crowd-pleaser, something to further substantiate the impression of Spartans being super soldiers. It takes away nothing from the core values of Halo's gameplay, and I think everybody that's played the beta has long since realized that.
chief is ballin'. linda on the other hand...
does she need a dozen scopes on her armor?
An actually decent player playing on Fathom:
https://www.youtube.com/watch?v=T6O0GQOoTjQ
This game is gonna be fucking awesome.
Complete tactical awareness since she's pretty much a lone wolf sniper? I don't know.
An actually decent player playing on Fathom:
https://www.youtube.com/watch?v=T6O0GQOoTjQ
This game is gonna be fucking awesome.
I really hope one of the Warzone maps is set inside one of those huge Covenant cruisers, the ones with whole cities in them. It would be an amazing map to design.
I'm vomiting right now. It's about time these sounds changed a little or completely. It's one thing being recognisable, but so many of the old sounds feel so dated.
If the game only looked different and sounded the same, it would blur the whole experience and you wouldn't notice the difference in anything as with such a big part being the same, you see the same.
I want an Avalanche or Sandtrap remake for Btb.
The SMG looks SO FUN to use... But yeah, that range is making me concerned about it being in PvP.
I mean it makes sense but i think it looks goofy.
Is that from that russian game?
Yes and they also have an awesome snow remake of Turf.
What a pro!!!An actually decent player playing on Fathom:
https://www.youtube.com/watch?v=T6O0GQOoTjQ
This game is gonna be fucking awesome.
But no one will tell her that to her face...
But no one will tell her that to her face...
The SMG looks SO FUN to use... But yeah, that range is making me concerned about it being in PvP.
Well that's not faIr :/
Damn it's looking good. Love that they toned down Steitzer, he was over the top in the beta.
One thing I will say is the killfeed is a little tough to read. Other than that though, everything is looking improved and refined since the beta.