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Megaman Legacy Collection |OT| One "Mighty" Collection

KingBroly

Banned
A buster only challenge like in 9 or 10 would have worked. I'd have personally gone for defeating the Yellow Devil in the original game with just the default buster weapon and stuff like that, but maybe I'm just a glutton for punishment when it comes to these games!

I did like the boss challenges in the Legacy Collection though, while I don't agree with the not giving you health back between fights (making the Air Man battle rather evil since his attacks are practically impossible to dodge) I did learn a great deal more about boss patterns for many bosses so its not been a waste. Still, I never want to do the buster only, all robot masters challenge again (at least until I get the Xbox One version).

I don't really like the Mega Man 1 one since you have to use the Pause Trick to get Gold.
 

BONKERS

Member
Oh man, I wish the Monitor filter of the Legacy Collection looked like this.

THIS is how the game looked like on my European TV. The collection's Monitor filter is good, but there's something off about it. Admittedly, I can't quite scientifically describe the differences, so this might not be easy to do (I'd say there appears to be more vertical pixel separation in the actual monitor, as well as more sub-pixel colour degradation in most pixels).

Still, I feel like the NTSC TV filter got much more love in this collection. Can Digital Eclipse get a hold of a European RGB TV? :(

Yeah the TV filter is meh. I don't know what kind of TV they are using that has asnine ghosting like that.

My own CRT that I use for 240p (A consumer set not a production/broadcast one) doesn't have ghosting, it has minor phosphor trails on fast transitions between light/dark. But that's it.
 

sloppyjoe_gamer

Gold Member
Not for me, I beat it without a single hiccup. What glitches did you have? (and on what platform? I played on ps4)

PS4 as well...slowdown up the wazoo
and audio glitches too. I remember the game always having some slowdown but it seems much worse than i remember! Seems to be an input delay at times too...I played through Mega Man and Mega Man 2 already with zero issues. Weird!!!
 
PS4 as well...slowdown up the wazoo
and audio glitches too. I remember the game always having some slowdown but it seems much worse than i remember! Seems to be an input delay at times too...I played through Mega Man and Mega Man 2 already with zero issues. Weird!!!

I assure you the slowdown in mega man 3 was in the original. It's always been that bad lol. The audio glitches in this collection seem random, the only one I had was on mega man 2's title screen. And no input delay for me, played the same as the others. Sorry you had a bad experience, mega 3 is one of my favourites!
 
I just beat it on my second try with no tricks. Gold.
What's up with the remix though? How do you gold that?

Which remix are you having problems with? I've golded them all and can give you some tips if you'd like? Alternatively you can view other peoples runs from the leaderboards menu of a challenge.

Yikes!!! Mega Man 3 is a glitchy mess...bring on that patch soon!!

The slowdown is distracting, but I checked with the original version after finishing MM3 today and its not glitchy, it really was always like this unfortunately :(
I didn't have any audio glitches on my playthrough though so can't comment on them.
 

sloppyjoe_gamer

Gold Member
I assure you the slowdown in mega man 3 was in the original. It's always been that bad lol. The audio glitches in this collection seem random, the only one I had was on mega man 2's title screen. And no input delay for me, played the same as the others. Sorry you had a bad experience, mega 3 is one of my favourites!

Oh im still loving it anyways lol...im having a blast replaying these gems again! I hope this collection sells really well and Capcom does another one, or better yet brings us Mega Man Legends 1 and 2 also!!!
 
Played through Mega Man 4 today. All that time in challenge mode really paid off when it came to fighting Drill Man with just my buster, managed to beat him fairly convincingly. Only boss I really have problems with now is Ring Man on occasion. Its not that he's hard, I just mess up the angles of his rings at times.

The game as a whole is way better than I remember it, not that I've ever disliked it but I never rated it as highly as other MM games. Everything just clicks together nicely and it seems like it hits a nice medium between challenging and inviting to newcomers. Plus there were only a couple of small parts that had slowdown in the game, unlike MM3 which was quite a bit worse at many points in that regard.
 
Mega Man 4 is great, it's one of my favorite in the series and I really think that it's underrated by a lot of fans.

Ma mang

MM4 was too easy, but not as easy as 5, and really balanced all around. Also, whereas 2 and 3 had great boss stages and then the castles fell apart at the end, MM4 had slightly less interesting boss stages but a full 8 decent castle stages. Also, I don't care what anyone says, MM4 had the best Wily Castle music, and Cossack part 2 music is GOAT
 

Krelian

Member
I always have a little trouble with MM4. In terms of difficulty it's probably the hardest for me right after 1. I do like it though.

Now that I've finished all the games I've been trying out the different challanges. I noticed that some replays finish Heat Man in the MM2 Robot Rush extremly quickly and I can't figure out how they do it. It seems they take advantage of some glitch but I can't find any info on it.
 
I always have a little trouble with MM4. In terms of difficulty it's probably the hardest for me right after 1. I do like it though.

Now that I've finished all the games I've been trying out the different challanges. I noticed that some replays finish Heat Man in the MM2 Robot Rush extremly quickly and I can't figure out how they do it. It seems they take advantage of some glitch but I can't find any info on it.

Heat Man, Bubble Man and Air Man can all be glitched, maybe more bosses but I still can't do it 100% of the time.
Basically I equip Item 1 and set 1 platform down in front of me, then quickly jumps on it and place a platform to the left right against the boss door. Now hold left and if done correctly you should jump to the next boss.
You can see it performed here in my vid (blatant self promotion!):
https://www.youtube.com/watch?v=n55BOvVuzto

I only do it on Air Man and not all the bosses, as he is the most annoying boss to fight in my opinion so it was really useful to skip him.


Another day, another game cleared. MM5 has the most hilarious item drop ratio in the series in my opinion. Extra lives are incredibly common drops in this game, and the levels and bosses are fairly easy in my opinion (by far the best entry point to the series in my opinion).
 

KingBroly

Banned
All three NES Mega Man games post MM3 are underrated by fans.

MM2 probably has the most questionable design decisions, especially in the Wily levels of the classic games.
- The Heat Man blocks over nothing section is way too hard
- Wily Castle 4 boss being a puzzle that can screw you over easily
- That one Sniper Joe in the low-ceiling hallway with no way to maneuver around
- Wily Alien only taking damage from Bubble Lead
- Item usage isn't conductive to playing through the game without dying (Crash Bomb in particular)

It's not to say the other games don't have problems, but I feel like MM2 gets a pass in a lot of areas from a lot of people when it doesn't really deserve it. Mega Man 3 is really where they fixed a lot of things, particularly the physics.
 

BONKERS

Member
Basically anything that isn't MM2 or 3 gets a free pass thanks to Rose-Tinted Glasses.
Siting that it "Goes downhill" from there. I think the reality is that the hill was never there or that high to begin with.

We all know how rough MM1 is for example.
 

Robin64

Member
I used to beat the Wily 4 boss in an "unintended" way, and always thought it was the way you were supposed to do it as a kid.

I'd go in, use Crash Bombs to destroy every wall, and then die. Respawning further back I would then fill back up on Crash Bomb power and re-enter the boss room, where the walls remained destroyed.
 

Jucksalbe

Banned
I used to beat the Wily 4 boss in an "unintended" way, and always thought it was the way you were supposed to do it as a kid.

I'd go in, use Crash Bombs to destroy every wall, and then die. Respawning further back I would then fill back up on Crash Bomb power and re-enter the boss room, where the walls remained destroyed.

I guess many people did it that way. But it can be quite annoying to refill your weapons in that stage. Putting those walls there (and even more than you are allowed to break if you want to win in one go) was a pretty mean decision. It would actually be a nice boss if the section before it had better opportunities to get back weapon energy.
 

Zolbrod

Member
MM2 probably has the most questionable design decisions, especially in the Wily levels of the classic games.
- The Heat Man blocks over nothing section is way too hard
- Wily Castle 4 boss being a puzzle that can screw you over easily
- That one Sniper Joe in the low-ceiling hallway with no way to maneuver around
- Wily Alien only taking damage from Bubble Lead
- Item usage isn't conductive to playing through the game without dying (Crash Bomb in particular)

MM2 definitely has problems. The Wall Sniper boss can screw you over easily, and Quick Man's stage is near impossible to get through alive when you're playing the game for the first time, since they don't do you the courtesy of explaining or even telegraphing those one-hit-kill beams (just bad onboarding in general).

On the other hand, in MM1 you could literally get stuck in the first Wily Level if you hadn't found the Magnet Beam, and that moving/shooting platform section in Ice Man's stage is a million times worse than the Heat Man blocks.
Plus, no health items in between boss battles in the final stage, not even before the final boss. There's a lot of things I REALLY dislike about MM1 to the point that I'd call it a downright bad game, despite being a huge fan of the series.
 

Robin64

Member
MM1 is pretty bad. I always suggest people try and get hold of Powered Up if they really want to see the part of the MM "story" without the wankery to go with it.
 

Tizoc

Member
MM1 is pretty bad. I always suggest people try and get hold of Powered Up if they really want to see the part of the MM "story" without the wankery to go with it.

I got it off JP PSN, if I ever get a 2nd Vita I'll finally be able to replay it...unless Capcpom can finally put it on PSN :p
I mean they gave a silly reason as to why they couldn't get Dragon's Dogma on Steam, Powered up may as well be a matter of time.
 

Jucksalbe

Banned
I like MM1 a lot more than some of the later games. But it really takes a lot of time to get used to and it's pretty frustrating on your first playthrough.
 

cyba89

Member
It's not to say the other games don't have problems, but I feel like MM2 gets a pass in a lot of areas from a lot of people when it doesn't really deserve it. Mega Man 3 is really where they fixed a lot of things, particularly the physics.

But MM3 has these ridiculus slowdowns. While the overall design is better, those ruined a lot of the game for me.
I just finished MM4 and I think this was a better experience, because it runs a lot better.
 

Robin64

Member
I know it was always there, but they should've removed the slowdowns from MM3 in this. It's not like Capcom intended for it to happen, really, and now would have been a good time to fix it.
 

Tizoc

Member
I know it was always there, but they should've removed the slowdowns from MM3 in this. It's not like Capcom intended for it to happen, really, and now would have been a good time to fix it.

tHEY SHOUld just put that in a future patch.
 

G-Fex

Member
5 is great.

Kind of scared to go through the Wily stages now though. Beat all the robot masters.


Charge man is underrated, him and his stage.

And Wave man's stage is awesome.
 

Comet

Member
All three NES Mega Man games post MM3 are underrated by fans.

It's funny you say this. Mega Man 6 is the one I spent the most time with as a kid and I still fucking love it so much. Mega Man 5 is great too, but I find 4 a little meh (good robot masters though).

So far I have beat:
MM1
MM2
MM3
MM6

and almost done with MM5
 
Now iI feel uncertain. What is the proper way?

You only have to blow up certain walls. You can use the "item" powerup to get around the room while only blowing up the relevant walls. Then you have just enough crash bombs to do it in one go.


I dislike some of the level design decisions of Mega Man 4, like the levels that have the same giant enemy miniboss like 3 times in a row. Snore. I also feel this is when they started repeating themselves, with a ripoff of leaf shield and flash weapons. I agree that the 2 castles have great level design though. I think a lot of people keep their first Mega Man game as their favourite. 3 was the first one I owned, and it was my favourite until recently. But 9 challenged that, and now.....

...6 is one of my favourites now actually. Very cool music, nice late NES era graphics, innovations like power suits and alternate exits....
 
Finally beat MM3 the other night. Really had to force myself to finish it tho :(

Yeah, maybe my fondness of it will return but as of now... yes, it is my LEAST favorite mainline MM title (no I haven't actually played 4, 5, and 6, so the jury is still out I guess).

Already started 4 and the lack of slowdown has already made it a better game for me, lol
 
I used to beat the Wily 4 boss in an "unintended" way, and always thought it was the way you were supposed to do it as a kid.

I'd go in, use Crash Bombs to destroy every wall, and then die. Respawning further back I would then fill back up on Crash Bomb power and re-enter the boss room, where the walls remained destroyed.

LOL, this is EXACTLY how I did it as a kid as well
 
Charge Man is evil incarnate. I really hate this type of boss.

He's actually fairly easy when you get his pattern down. He'll always charge at you when the fight starts - jump over him. Now either shoot him with the charge beam or Power Stone and keep running to the right. 3/4 of the way to the right hand side of the screen Charge Man will most likely go invincible and charge at you again. Jump over him and repeat the above steps. Sometimes he'll do his hot coal attack, most will miss by a mile, however some will be positioned right above you, not sure if there is a definitive way to prevent them spawning above you, maybe keeping close enough to him?
He was one of the tougher bosses until I played the challenge mode enough to get his pattern down, Now I can beat him taking little to no damage.
 

G-Fex

Member
charge man is easy as pie...people had problems with him?

Star man is a jerk, that's why I didn't start with him. I started with old chargerino.



EVERY SINGLE ROBOT MASTER JUMPS INTO YOU


what is up with that?

Why do they do that? Why ? Is it just a thing that happens to cause you damage, it looks so goofy..really..
 
charge man is easy as pie...people had problems with him?

Star man is a jerk, that's why I didn't start with him. I started with old chargerino.



EVERY SINGLE ROBOT MASTER JUMPS INTO YOU


what is up with that?

Why do they do that? Why ? Is it just a thing that happens to cause you damage, it looks so goofy..really..

I never had any issues with Star Man, he's the easiest boss in my opinion. He's fairly slow, predictable and his attack isn't really all that dangerous. But your right about the jumping thing, its the first thing he does as soon as the boss fight starts!
 

danielcw

Member
You only have to blow up certain walls. You can use the "item" powerup to get around the room while only blowing up the relevant walls. Then you have just enough crash bombs to do it in one go.

So, IIRC, you have to have full energy on Crash Man's weapon, or you can not beat the boss in one go, right?
And there is no way to know that in advance, right?
 

KingBroly

Banned
Correct. It's the worst boss in the entire series.

It, like the final boss, were anti cheat device roadblocks, where if you have infinite life energy but not weapon energy, you'd run out of Crash Bomb or Bubble Lead and the boss would be unable to kill you, forcing you to quit the game.

If you died on that boss, you could respawn at a checkpoint, and come back to it, with the walls down at least.
 
I used to beat the Wily 4 boss in an "unintended" way, and always thought it was the way you were supposed to do it as a kid.

I'd go in, use Crash Bombs to destroy every wall, and then die. Respawning further back I would then fill back up on Crash Bomb power and re-enter the boss room, where the walls remained destroyed.
Seems like a lot of work. I just figured out where one bomb would do the work of two, and mastered it. Definitely not fun though.
 

BONKERS

Member
MM1 is pretty bad. I always suggest people try and get hold of Powered Up if they really want to see the part of the MM "story" without the wankery to go with it.

Which is another thing that is a travesty. That we never got more remakes like MHX or PoweredUp those were amazing.
 

Brandon F

Well congratulations! You got yourself caught!
Finally beat MM3 the other night. Really had to force myself to finish it tho :(

Yeah, maybe my fondness of it will return but as of now... yes, it is my LEAST favorite mainline MM title (no I haven't actually played 4, 5, and 6, so the jury is still out I guess).

Already started 4 and the lack of slowdown has already made it a better game for me, lol

Never really liked MM3 all that much on NES, and I am halfway done and feel similarly. Just not a great selection of stages or robot master fights. I still have the Wily Stages to do and I barely recall much of them(other than the 'cameo' fights).

MM2 still has absolutely the best soundtrack of the original trilogy. It's been a nice trip going through these games lately with an older perspective.
 
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