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MGSV - The little gameplay details that caught your attention

Animals spawning in two at a time is a biblical reference, not a technical constraint.

An animal's placement and distribution is a gameplay consideration. They're either in packs from three to six, or solitary pairs with the occasional one all alone. You'll see a lot of donkeys in large groups, for instance, while birds are generally paired off and bears are alone. Caged animals are pretty random, seemingly nothing more than a rarity value based on the terrain.
 

Vex_

Banned
Not enough blood.

Check out my girl Carrie.

sqFtrwd.png

This is actually a fetish of mine. Gonna save this pic for...


...later.


And lol at that powerslide video posted!
 
Holy Shit.

Mother Base Medical Area:
Had it not been for this thread I would have missed this entirely. Does anyone know if this was this brought up at all between Ocelot/Miller on radio or is it an entirely missable piece of the story? I can't remember them ever telling me, "Hey Snake, you may want to head over the Medical sometime soon..."

Is there anything else that should be seen/done on Mother Base? I just thought the area was cool progression eye-candy with some diamonds hidden around. Are there any other secrets like the one above?
 
Not sure if it's my aim but I think tranquilizers loose their effectiveness if kept being used. Some soldiers don't go down as quick as some soldiers and a head shots doesn't take them down instantly and takes a few seconds.
 
Not random. Had the same soldier with A+ who died while being extracted twice with a 90% in Chapter 20.

Such bullshit.

Not bullshit. I extracted a guard during an early mission and he had not only some great stats, but THE FUCKING
TRANSPORTATION SPECIALIST SKILL
(we're talking like mission 4, people!)... Later on, I jumped off a cliff to die after fucking something or other up, went back, tranq'd the same guy (I know I did because I fultoned everyone at that fucking base so even if he moved off I would have grabbed him somewhere) and lo and behold, the shitheels at my feet straight up sucked! No such
skill
to speak of.
 
Something about the way the game generates guards causes them to reroll their stats and other times they get to keep their stats.

I think from now on I'm gonna checkpoint if I see an amazing guard to see if that ensures the game saves his attributes.
 

Ferrio

Banned
Something about the way the game generates guards causes them to reroll their stats and other times they get to keep their stats.

I think from now on I'm gonna checkpoint if I see an amazing guard to see if that ensures the game saves his attributes.

I was under the impression it was tied to Heroism.
 
guards will shield will use them to defend against grenades... they actually will face the grenade, lower it to the ground, and brace for it

https://www.youtube.com/watch?v=uQ-5-xTzshs

in Africa, guards can actually have a conversation about it too if you're able to listen to 2 of them talk... they'll talk about how shields can be used to stop explosive attacks or just grenades... and also how or why shields are being given to troops and that there's not enough for everyone... it depends on their job (guard vs outlook vs patrol)


another small one... if it rains, guards can put out their hand to feel the rain and run toward nearby cover... was very helpful for me doing Mission 19... I saw that the intel team was forecasting rain when I was trying to stealth through the big mining camp, and a lot of the guards were too in the open... so I waited until it started to rain, and a few guards ran about 5-10 feet away to under a ledge or tent, and it helped clear a path for me to sneak through :D


a cool little one is that some of the mission or side op units are unique and actually have unique faces or names, and can be a unique option for combat operations, too

e.g. the Mission 5
bionic arm engineer
or the Master Gunsmith... the former has unique eyeglasses and the latter a beard, and technically you can do a mission with either of them. Or, the first Wandering Mother Base Soldier is named Komodo Dragon and always has Climber; Jackal always has Athlete (he run's extra fast). The Mission 15
interpreter
, Mission 3
general
gets the code name Silent Mastodon and Gunmen ability, or Mission 10
Malak
have the same unique face for everyone, too.

it's a kind of cool gameplay detail because it has more unique story flavour to an army that has a lot of 'random generics'

so, someone like Jackal or Komodo Dragon are sort of very minor Diamond Dogs, in a way, or someone like the bionic arm engineer Silent Harrier with the eyeglasses or Silent Mongoose with the big beard are kind of cool or unique ways to do free roaming...

it's a bit annoying to have to keep adding unique engineers to Combat Unit ;p cuz the auto-sort removes them every single time you re-open your iDroid... but I've been using Silent Harrier a bunch recently as a sort of 'gadget guy,' destroying outposts or tank/armoured units in as creative-as-possible ways using no guns, just mines, C4, explosives, grenades, etc

Jackal is fun too cuz he runs so fast


sadly, there are some combat restrictions... so, a lot of these unique characters cannot go on dispatch missions. Silent Harrier, Viscount, etc. also, the Ground Zeroes ones like Zhang Tian, Silent Basilisk cannot Dispatch or go on combat operations (non-playable). The Finger and The Eye also cannot go on Dispatch missions, though you can play them at combat operations (and the one even wears his aviator sunglasses).

i think the rule is.... perma-contract locked characters (e.g. Zhang Tian from GZ) cannot do combat operations (non-playable) or dispatch missions; characters that start as contract locked (e.g. The Finger, The Eye, Viscount, or Silent Harrier, the 'Gunsmith') can go on combat operations (playable) but cannot do combat operations..

i think related to the mission or side op source that they're from: e.g. the Africa interpreter can do dispatches because technically, if he died, the 'Recruit the African interpreter' SIDE OP will spawn again. but if The Finger or The Eye, or the bionic arm engineer Silent Harrier die... you cannot get them again

something like that at least because there's definitely a mix of characters that can do combat or dispatch, some can combat but not dispatch, and a few cannot combat nor dispatch, and it seems related to how their recruited and whether they start auto-direct contract or are perma-direct contract
 

Jabba

Banned
Lots of cool stuff people have posted. Not sure if this counts.

Just heard the radio from PT in a mission. I was near a tent and thought the voice sounded familiar. Sat next to the radio listening to it and got freaked out and shot it. The whole area was covered in mist and a hyena jumped at me earlier.

I posted about this earlier in the thread, it was also in mist conditions, no Skulls. Even spoilered where I encountered it.
 
D

Deleted member 80556

Unconfirmed Member
Lots of cool stuff people have posted. Not sure if this counts.

Just heard the radio from PT in a mission. I was near a tent and thought the voice sounded familiar. Sat next to the radio listening to it and got freaked out and shot it. The whole area was covered in mist and a hyena jumped at me earlier.

The hyena jump almost gave me a heart attack. God dammit.
 

Furyous

Member
Completely change your logo while on the ACC then head back to the MB. If you're fast enough then you'll notice that it's not completely spray painted fully as it would be later on in the game.

This just happened to me as I changed the logo then returned to the combat unit.
 
Conversation I overheard on Mother Base with reaction:
Overheard two female soldiers talking about whom they would choose between Ocelot and Boss. They spoke about their differences and how reach of them were good. I went to choke one of them when the conversation was over (don't ask why, I just did), and while choking her she told me to do it harder. "Harder Boss!"

Is that a normal response from your soldiers at base?
 

Ralemont

not me
Conversation I overheard on Mother Base with reaction:
Overheard two female soldiers talking about whom they would choose between Ocelot and Boss. They spoke about their differences and how reach of them were good. I went to choke one of them when the conversation was over (don't ask why, I just did), and while choking her she told me to do it harder. "Harder Boss!"

Is that a normal response from your soldiers at base?

holy shit hahaha
 

Voidance

Member
Conversation I overheard on Mother Base with reaction:
Overheard two female soldiers talking about whom they would choose between Ocelot and Boss. They spoke about their differences and how reach of them were good. I went to choke one of them when the conversation was over (don't ask why, I just did), and while choking her she told me to do it harder. "Harder Boss!"

Is that a normal response from your soldiers at base?
I had a male soldier say the same thing to me when I CQC'ed him.
 
The hyena jump almost gave me a heart attack. God dammit.
Mission 16
when I was getting chased by the Skulls on my first attempt and basically already dying and getting my ass kicked
a hyena or i thought wild dog randomly jumped out of the black night grass and attacked me, pinning me to the ground haha scared the shit out of me

was able to fully stealth that part afterwards ;p much less intense
 

Hyunkel6

Member
Carboard boxes deteriorate when it's raining! Learnt that the hard way. It was hilarious though. I was imaging Snake just sweating profusely as the idol box was slowly deteriorating in front of 3-4 love-stricken soldiers. I ended up ejecting and CQCing all of them.
 

Arjac

Member
This is actually a little bit of a spoiler thing because this particular type of side-op doesn't unlock until much later in the game but...

With the wandering puppets, if regular soldiers happen to be in the area and walk up to any puppets they freak out and then pass out upon seeing the puppets -- this causes them to be in a knocked out state similar to CQC and such. I found it to be a nice little funny touch.
speaking of which, CQC choke is your friend on those missions
 

Aurongel

Member
You can glitch kill soldiers on MB without a game over by bailing out of a vehicle with them inside and sending it over the edge of the platform. Doesn't actually kill them though.
 

Cider

Member
I constantly am kicking D-Dog because he is always standing right over the guard I am trying to wake up.

XD I haven't gotten that far in yet because I suck at video games, but back in mission 2 where you have to run around extracting people in mother base, I accidentally pushed a soldier off the platform, resulting in Ocelot and everyone else yelling at me and a gameover :p Pretty hilarious
 
Carboard boxes deteriorate when it's raining! Learnt that the hard way. It was hilarious though. I was imaging Snake just sweating profusely as the idol box was slowly deteriorating in front of 3-4 love-stricken soldiers. I ended up ejecting and CQCing all of them.
that one's awesome... i wonder about decoys haha maybe they're cardboard too
 

Cyborg

Member
Holy Shit.

Mother Base Medical Area:
Had it not been for this thread I would have missed this entirely. Does anyone know if this was this brought up at all between Ocelot/Miller on radio or is it an entirely missable piece of the story? I can't remember them ever telling me, "Hey Snake, you may want to head over the Medical sometime soon..."

Is there anything else that should be seen/done on Mother Base? I just thought the area was cool progression eye-candy with some diamonds hidden around. Are there any other secrets like the one above?

Whats the secret on that part?
 
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