You'd think Witcher would apply yet Geralt is given choices he shouldn't be the one making constantly.
Especially since his way of life is not to get into politics and not to choose sides.
Mind you, that's only with one ending.The Bloodborne hunter gets the best deal out of everyone,being able to ascend to a higher state of being and all... but almost everyone in Yharnam still died. And for all anyone knows, you might end up like the next Rom or Ebrietas when the next hunt comes around.
Why does everyone have a problem with this?
You are the main character in a fantasy.
How do you feel about chaotic evil or evil characters in general?
I haven't read the books, but isn't Geralt's thing been is that he takes sides all the time even though he is a witcher? He may claim that he's not interested in getting involved, but he invariably always does. The guy has been romantically involved with multiple sorceress even in the books. There's no way you aren't going to get involved in politics living the life he does. That's what I've gathered at least from looking at a wiki and playing the games.
True. Geralt might always try to get neutral, but in truth, he has to choose between the greater or the lesser evils whether he likes it or not.I haven't read the books, but isn't Geralt's thing been is that he takes sides all the time even though he is a witcher? He may claim that he's not interested in getting involved, but he invariably always does. The guy has been romantically involved with multiple sorceress even in the books. There's no way you aren't going to get involved in politics living the life he does. That's what I've gathered at least from looking at a wiki and playing the games.
Sure, but not every fantasy is about being the world's most powerful warrior, ambassador, mage, adventurer, trader, explorer and thief who rarely loses a minor encounter, all at the same time, and who only needs a few weeks to master all of the above. Some of the best ones take place in a relatively small area, and don't feel the need to wrap up the whole universe's problems.Why does everyone have a problem with this?
You are the main character in a fantasy.
Some poor schlub everyperson wouldn't make it to the end of the game. Theoretically any RPG story's "true" unfolding is a run through x-gazillion enemies without a death. Such a tale necessitates a "huge dick Jesus" wouldn't you say? Unless you're going for the Forrest Gump everything-works-out-by-way-of-absurd-coincidence thing, I can't think of any other way it would make any sense short of multiple main characters.
I don't want an everyperson who's a blank slate. White male, brown hair, blues eyes, average build, couple years of college isn't what I want. I want to be a unique, real person, with believable flaws, but competent enough to fight some monsters with a comparably competent party. Why can't that kind of character make it to the end of the game? Why the need for such high-level threats? Down-to-earth stories can be gripping.Some poor schlub everyperson wouldn't make it to the end of the game. Theoretically any RPG story's "true" unfolding is a run through x-gazillion enemies without a death. Such a tale necessitates a "huge dick Jesus" wouldn't you say? Unless you're going for the Forrest Gump everything-works-out-by-way-of-absurd-coincidence thing, I can't think of any other way it would make any sense short of multiple main characters.
Have not heard of this. Will definitely investigate.How do you feel about chaotic evil or evil characters in general?
Why does everyone have a problem with this?
You are the main character in a fantasy.
Can I not be the center of attention but still have a huge dick?
I disagree.Even if he fits those alignments he has no depth and nothing but his actions to make him interesting.
His need for companionship and loyalty also goes against that.
That's very fair. And that's the thing that's almost impossible about role-playing and story-telling in video games, right? It's almost impossible to have a blank slate. For the options given with him and the other GTA characters, I feel I'm able to play them as I want them to be and feel comfortable as, but any way you look at it Trevor (and the other protagonists) are despicable people and I understand how you would uncomfortable actually controlling someone like that. If you were to play a tabletop RPG, evil isn't for you lol.I generally find them fascinating in film. Forcing me to play as one in a game ostensibly about choice rubbed me the wrong way.
To be honest, I felt the same way about the ending to The Last of Us.
Lots of games out there, dude. It's a big world and I'm young. I try my best. /:Also, I kind of doubt the OP's RPG credentials if he hasn't played Icewind Dale.
I'm sincerely sorry, my plan was to go for a goofy hook to sink in a serious argument, but clearly that didn't work and going by how I wasn't even able to make a proper conclusion I'm an awful writer.I agree with your point. I just don't agree with how you presented it, like a bitter 14 year old.
You're just as bad as the modern day rpg writer. The very thing you are insulting! You're a hypocrite!I'm sincerely sorry, my plan was to go for a goofy hook to sink in a serious argument, but clearly that didn't work and going by how I wasn't even able to make a proper conclusion I'm an awful writer.
It's true.You're just as bad as the modern day rpg writer. The very thing you are insulting! You're a hypocrite!
Well, that's not entirely why I think it's an RPG. I think it's an RPG at least in some sense because it allows and seems to me intends you to (role-)play the character as you will; you're given a character sheet to play how you like.I'm sorry, I just have contention with calling GTA a RPG. Having some level up elements does not make it an RPG! And it would make a piss poor RPG (good thing that's not why I play it). This is as bad as the peopel who call Bioshock an RPG just cause there is a little customization.
Well, that's not entirely why I think it's an RPG. I think it's an RPG at least in some sense because it allows and seems to me intends you to (role-)play the character as you will; you're given a character sheet to play how you like.
You do get to role-play though, you just don't get to make your character. In pretty much any RPG you do what your told, there has to be a quest, campaign or objective of some sort, even the freedom of a tabletop RPG is ultimately limited. And in most role-playing video games you have to accept that there has to be a stronger manner of structure or railing. But you can still role-play by swerving around and going down the path as you'd please.You don't roleplay them though. You play their story. YOu have no choice in what they do, you are pretty much told.. hell, it tells you how to do each mission even! Hell, even Bioshock gives you more choice in how your character acts (do you destroy the little sister or help her). And a few stat increases really doesn't make an RPG.... that's not really the level of customization some one expects in an RPG... otherwise most games these days are RPGs (so you're telling me Killzone Shadowfall is an RPG too then...). That's just taking an element from RPG and putting it in the game.
You do get to role-play though, you just don't get to make your character. In pretty much any RPG you do what your told, there has to be a quest, campaign or objective of some sort, even the freedom of a tabletop RPG is ultimately limited. And in most role-playing video games you have to accept that there has to be a stronger manner of structure or railing. But you can still role-play by swerving around and going down the path as you'd please.
Of course! Nothing really beats the scope of it. I think it's fun to work with what there is in video games though.Yeah by your imagination and the group. Not really many limitations except what you set for yourself.
From your post and what the OP said, I think the most problematic aspect found in many choosen one tropes is how they are presented. Like usual, there isn't anything wrong with choosen one besides being so overused since it's lazily ought to make the players feel special. So the problem is when the world revolved around you. All of the event are catalyzed by our presence. It's impossible for anything to happened outside of players eye because the thought that everything must be watched by us. Badly written this will make game feels like wish-fulfillment power fantasy.I know you're talking about WRPGs, but this is why I love Legend of Heroes so much.
Trails in the Sky, you play as a girl training for being essentially part of an organized bodyguard group and travel around helping people in various towns, and stuff far more important than you that you don't have any control over is happening in the background all the time, which makes the world feel that much bigger and indepth.
Trails of Zero/Azure, you play as a law enforcement officer also thrust into a situation with many large things happening.
Trails of Cold Steel, you play as a military academy student and have to watch the country tear itself apart under various political struggles.
The fact that the 'scale' is dialed back in everything so you only ever play these games set in a single country at most means that there is absolutely no 'save the world' or anything, that would be a ridiculous expectation for the people starring in these stories.
NooooooooooooooooooooooIt sometimes comes with the territory.