whens the review embargo on this...and why are we getting another friday release.
So you can play the game over the weekend.
whens the review embargo on this...and why are we getting another friday release.
Ummm unless that went live today, my patch was 500 mg a day or so ago. Have to check later today.
what the FUCK? you don't like the collectibles in AC games?? are you kidding me? you're really telling me you don't get massive jolts of excitement when you open a chest with money, walk 7 seconds and open another chest with money, walk 20 seconds and open a chest with money, walk 15 seconds and open a chest with money and then walk 30 seconds and find a chest with a bit more money?
it's so fucking good. 8 years of pure collecting bliss.
Ummm unless that went live today, my patch was 500 mg a day or so ago. Have to check later today.
I would love for it to, but based on what I have seen and heard from others playing...
No but really, I hope it turns out good! You seem to be enjoying it quite a bit.
There is a full day/night cycle now. Which explains why the moment to moment lighting isn't as impressive.
I'm pretty sure he really liked Unity and AC3. Both of which are considered to be some of the weakest entries in the franchise.
So you can play the game over the weekend.
I'd actually definitely prefer this to any new game for the next year. There's a movie coming with ties to Ezio in 2016, why have a game with a completely different story (Japan)? ACII's still one of my favourite games but I just got it for my Mac at max settings and it looks pretty bad. II with Unity's graphics would be amazing.I wonder if Syndicate will shit the bed and then they'll release an Ezio HD trilogy.
Anybody see something like that happening?
It's best to assume that any and all AC threads including the OT will be a shit storm. It is sad and disgusting, but it is the reality of things at this point. I'm just waiting to see what the OT title is, as last years was already a dig at the parity "controversy", so I'm sure this years will feed into the hate even more.I certainly hope the OT inst crapping on the game like this. There are people that actually looking forward to this. I know -- SHOCKING -- and all.
I dont really like the setting, the main characters, time period of this one and we all know the story in AC games is pretty much non-existent.
Thats what Evie is for as she searches for pices of edens and assasinates, Jacob is just brute ad gangster :-DFor me, the combat just does not blend with the assassin's way and brakes the immersion!
What happened with the stealth, with blending with crowds, hidden assassinations, now it is like let's have a 2 minute fist fight followed with a weird splash of red blood?!?
Friday release is lame as hell.
So this game (visualy) doesn't look sa good sa Unity... Am I getting this right?
I don't get it. Gamers always used to cry why games didn't come out on weekends, and bitched because they launched mid week. Now we get a Friday and it's shit. Lol
This game is doomed.
For me, the combat just does not blend with the assassin's way and brakes the immersion!
What happened with the stealth, with blending with crowds, hidden assassinations, now it is like let's have a 2 minute fist fight followed with a weird splash of red blood?!?
I don't get it. Gamers always used to cry why games didn't come out on weekends, and bitched because they launched mid week. Now we get a Friday and it's shit. Lol
This game is doomed.
People hear that the game is releasing "next week" and it's easy to assume Tuesday, given that's when (non-Nintendo) games come out. People who play games are an impatient lot (myself included), the Friday release date isn't seen as the game releasing 4 days early, it's seen as it releasing 3 days late.
I've always felt since Ezio and Desmond, that any character that is introduced never gets time to be fully fleshed out. As they are one and done in the game, so the tether to the modern day is what added in that substance and the characters were conduits whose lives you saw at vital points. I felt Unity could have told much more with Arno, but he seemed to be such a hollow character to me. If the historical characters had a major story and arc I would be fine without a lot of the modern day content, but there needs to be more substance to the characters themselves.
uh in theory should appear better just for this. Day/night cycle are not straight connected to real time lightning if I'm not wrong.Yes because they included real time day/night cycle and removed baked lightning.
Seems that ACU has burnt a lot of bridges here on gaf, one of the most brazenly negative threads I've seen in a while!
I personally loved ACU (i finished it before it was even patched - yes when it was 'unplayable') so am looking forward to this.
Ok guys here are two videos.
Can you handle the SWAG?
some random crap in open world
damn there's lack of weapons types in the game.
main weapons are :
Cane-sword, kukri and knuckles. There are like 25 of each, with unlocks and stuff.
But I wanter there to be rapiers, I dunno - anything else, that Unity had.
At least the game has the best handgun ever made - Colt Single Action Army
what? a game releasing on a tuesday doesn't affect anyone who can't play the game until friday but it affects those of us who want to get our hands on it sooner rather than later.
this is why people get annoyed when a store has a game in stock but won't sell it because of street date.
never existed.
The stealth was always awful, hidden assassinations are still possible if you want to do it and blending into crowds worked better in unity than ever before.
I never understand why so many people like Black Flag. The mission design was so terrible, they even had ship tailing missions. Is it just the novelty of being a pirate?
I never understand why so many people like Black Flag. The mission design was so terrible, they even had ship tailing missions. Is it just the novelty of being a pirate?
I actually thought the stealth in Black Flag was really good. Black Flag has the only good level design from a gameplay standpoint in the whole series. The levels are large and open and have all that foliage so you can actually sneak about.
Every other AC game has bad/abysmal stealth.
Well, this is awkward.
The ship tailing missions were very bad indeed. But I thought all of the on-foot missions were the best designed in the series. You can actually do them with all-stealth. All the building designs allowed for plenty of SKs. There was foliage/stealth opportunities everywhere for the first time in the series. Most of the areas were wonderfully open so you could always sprint away for another approach or avoid enemies entirely (all the plantations were great for this). The blow darts were fun, stealthy ways of causing chaos/distractions.
I thought it was good! The ship missions deffo sucked but they were the minority in the game, by far.
From a gameplay perspective ACIV is by far my least favourite AC. Especially the on land parts. I groaned every time I was forced to do so.
The stealth all came down to hide here and whistle, now hide here and whistle. It was really unexciting.
Combat was also utterly boring since the only thing that salvaged the combat in previous titles were the executions and the ones in BF were all just more stabbing. The actual combat came down to a single sequence repeat ad nauseam and a shoot everything button. I personally always went out of my way to always carry a musket with me since I liked those.
Unity made a point of making the assassinations more open and gave a modicum of creative control to the player. It had the same flaws of previous AC games in addition to an unresponsive combat system and a half assed stealth mode though.
Unity also allowed carrying a rifle as the main weapon which is awesome in combat. Run slide shoot then club at the soldiers was a lot of fun.
whens the review embargo on this...and why are we getting another friday release.
Hmm... I guess it did come down to sneak and whistle. It felt much more managable than stealth in the previous games, though. In fact, stealth in all the games except Black Flag (and maybe Rogue - about to start it) is so janky that it's borderline impossible. You'll always get spotted from crap collision detection or crap crowd movements. At least in BF they added loads of other stealth options which were totally valid - even Uncharted 4 has taken on board the foliage thing, and if ND are taking it on board, then it must do something right. Also level design like the Plantations meant you had to sprint sometimes fairly long distances to the next foliage/reed patch. It was basically just like Metal Gear Solid but you replaced corners/walls with foliage. Your 'just sneak here, distract' complaint could easily be applied to the whole stealth genre
The combat has always sucked. I never commented on that - I agree with you. I preferred it greatly in Unity over any of the other games but even there still sucked on the whole. In BF it felt like the biggest chore. I, too, made sure to get the 4 musket holsters so that I could just shoot whoever I got into a fight with.
Tuesday is a better day for releasing their new games.
Knowing Ubisoft you might not have enough time to download all the patches and overcome all the technical difficulties to play during a weekend with a Friday release.
I've played a few hours and I've only had one tail mission so far, it was also unique in thatalso if you failed, it checkpointed you right at the start of the attack, no restarting the whole mission.towards the end you had to kill a bunch of snipers on rooftops before they could kill the target
Above was a post about rifle being one of main weapons from Unity and yeah, I really enjoyed running around with it.
What makes it worse is that you can't use rifles in Syndicate. And hidden blade is not usable as a dedicated weapon once again. Main character only uses it during stealth kills or finishing moves.
On ps4 I didn't notice any frame rate drops below 30 - the game runs pretty damn good. That said I feel that graphics on a whole is a tiny bit worse than that of Unity. And crowds are less dense. And as someone noticed in screenshot thread - game seems to run at 900p on PS4
Above was a post about rifle being one of main weapons from Unity and yeah, I really enjoyed running around with it.
What makes it worse is that you can't use rifles in Syndicate. And hidden blade is not usable as a dedicated weapon once again. Main character only uses it during stealth kills or finishing moves.
I've played a few hours and I've only had one tail mission so far, it was also unique in thatalso if you failed, it checkpointed you right at the start of the attack, no restarting the whole mission.towards the end you had to kill a bunch of snipers on rooftops before they could kill the target
I loved that they made the hidden blade a stealth only weapon in Unity. It never made sense to have to equip it in older games, and it was easy to forget to equip, try to do a stealth kill, and end up alerting everyone as you pull out a sword instead. The contextual method works much better, and I never understood the appeal of using the hidden blade as a dedicated weapon to begin with. Blocking a parrying with the hidden blade never made sense.Above was a post about rifle being one of main weapons from Unity and yeah, I really enjoyed running around with it.
What makes it worse is that you can't use rifles in Syndicate. And hidden blade is not usable as a dedicated weapon once again. Main character only uses it during stealth kills or finishing moves.
On ps4 I didn't notice any frame rate drops below 30 - the game runs pretty damn good. That said I feel that graphics on a whole is a tiny bit worse than that of Unity. And crowds are less dense. And as someone noticed in screenshot thread - game seems to run at 900p on PS4
Hey SlasherJPC which version(XOne/PS4) are you playing ?
Most importantly though how's the framerate ?
thanks
Don't remember if it was Brotherhood or 2 that had some separate levels that were auto fail stealth but I remember those being quite good. It always felt like there were multiple paths for those and finishing them felt like actually accomplishing something. I usually hate auto fail desync but it felt great there.
It was much easier in Black Flag, the whistling removed much of the jank since you could just get the guards to you instead of trying to find a way past all the issues stealth has in those game. The foliage thing is great but I'd prefer it like MGS where it just decreases the chances to be spotted not completely hides you and any movement you do.
Hide here distract is a valid complaint for many games. I don't know what exactly makes MGS5 so much better when I'm also just sneaking till I spot an enemy, take him out move on,...
With musket I meant an actual rifle stolen from enemies. If you use them for executions you get some great ones. Like skewering someone with the bayonet swinging him around and shooting the guy behind him, through him.
PS4 and much smoother then Unity. Choppy at moments but I've yet to hit a slideshow area like Unity either.