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First 40 minutes of Assassin's Creed: Syndicate

Scrooged

Totally wronger about Nintendo's business decisions.
what the FUCK? you don't like the collectibles in AC games?? are you kidding me? you're really telling me you don't get massive jolts of excitement when you open a chest with money, walk 7 seconds and open another chest with money, walk 20 seconds and open a chest with money, walk 15 seconds and open a chest with money and then walk 30 seconds and find a chest with a bit more money?

it's so fucking good. 8 years of pure collecting bliss.

Dat gameplay loop of marking icons off the map. Honestly, it was kinda fun in the first few games back when AC was new and exciting. But maaaaan it's gotten so old.
 

Bad7667

Member
I would love for it to, but based on what I have seen and heard from others playing...


No but really, I hope it turns out good! You seem to be enjoying it quite a bit.

I'm pretty sure he really liked Unity and AC3. Both of which are considered to be some of the weakest entries in the franchise.
 

nib95

Banned
There is a full day/night cycle now. Which explains why the moment to moment lighting isn't as impressive.

Ok, that makes sense now. Presumably the quality of lighting and GI is far less, because it definitely doesn't look as realistic or atmospheric. Everything instead looks a bit flatter now. Though having a proper day night cycle is a decent addition.
 
I'm pretty sure he really liked Unity and AC3. Both of which are considered to be some of the weakest entries in the franchise.

I enjoyed Unity but picked it apart for it's tech stuff. Also 3 was fun to me, but 2, Brotherhood, and Flag are my favorites. 3 isn't even close. So yeah :p
 

Davide

Member
I wonder if Syndicate will shit the bed and then they'll release an Ezio HD trilogy.

Anybody see something like that happening?
I'd actually definitely prefer this to any new game for the next year. There's a movie coming with ties to Ezio in 2016, why have a game with a completely different story (Japan)? ACII's still one of my favourite games but I just got it for my Mac at max settings and it looks pretty bad. II with Unity's graphics would be amazing.
 

Yoday

Member
I certainly hope the OT inst crapping on the game like this. There are people that actually looking forward to this. I know -- SHOCKING -- and all.
It's best to assume that any and all AC threads including the OT will be a shit storm. It is sad and disgusting, but it is the reality of things at this point. I'm just waiting to see what the OT title is, as last years was already a dig at the parity "controversy", so I'm sure this years will feed into the hate even more.
 

zkorejo

Member
I dont really like the setting, the main characters, time period of this one and we all know the story in AC games is pretty much non-existent.
 
I dont really like the setting, the main characters, time period of this one and we all know the story in AC games is pretty much non-existent.

For me, the combat just does not blend with the assassin's way and brakes the immersion!
What happened with the stealth, with blending with crowds, hidden assassinations, now it is like let's have a 2 minute fist fight followed with a weird splash of red blood?!?
 

prudislav

Member
For me, the combat just does not blend with the assassin's way and brakes the immersion!
What happened with the stealth, with blending with crowds, hidden assassinations, now it is like let's have a 2 minute fist fight followed with a weird splash of red blood?!?
Thats what Evie is for as she searches for pices of edens and assasinates, Jacob is just brute ad gangster :-D
 

RedAssedApe

Banned
I don't get it. Gamers always used to cry why games didn't come out on weekends, and bitched because they launched mid week. Now we get a Friday and it's shit. Lol

This game is doomed.

what? a game releasing on a tuesday doesn't affect anyone who can't play the game until friday but it affects those of us who want to get our hands on it sooner rather than later.

this is why people get annoyed when a store has a game in stock but won't sell it because of street date.
 
For me, the combat just does not blend with the assassin's way and brakes the immersion!
What happened with the stealth, with blending with crowds, hidden assassinations, now it is like let's have a 2 minute fist fight followed with a weird splash of red blood?!?

never existed.

The stealth was always awful, hidden assassinations are still possible if you want to do it and blending into crowds worked better in unity than ever before.
 

BashNasty

Member
I don't get it. Gamers always used to cry why games didn't come out on weekends, and bitched because they launched mid week. Now we get a Friday and it's shit. Lol

This game is doomed.

People hear that the game is releasing "next week" and it's easy to assume Tuesday, given that's when (non-Nintendo) games come out. People who play games are an impatient lot (myself included), the Friday release date isn't seen as the game releasing 4 days early, it's seen as it releasing 3 days late.
 

RedAssedApe

Banned
People hear that the game is releasing "next week" and it's easy to assume Tuesday, given that's when (non-Nintendo) games come out. People who play games are an impatient lot (myself included), the Friday release date isn't seen as the game releasing 4 days early, it's seen as it releasing 3 days late.

yeah i thought it was pretty clear this was the scenario we were talking about. especially since we know games go gold weeks in advance now and stores often get copies of games early.
 

SomTervo

Member
I've always felt since Ezio and Desmond, that any character that is introduced never gets time to be fully fleshed out. As they are one and done in the game, so the tether to the modern day is what added in that substance and the characters were conduits whose lives you saw at vital points. I felt Unity could have told much more with Arno, but he seemed to be such a hollow character to me. If the historical characters had a major story and arc I would be fine without a lot of the modern day content, but there needs to be more substance to the characters themselves.

This is a great discussion – but in my opinon Arno is the best protagonist in the whole series.

People can rag on Unity all they want, but Arno is well written and gets more meaningful development than any other AC character (although Ezio's early cockiness through to bitter middle age was great).

He goes from cocky rich-man's son, to confused and try-hard novice assassin, to older bitter assassin near the end. He gets all of Ezio's development, told far more efficiently and in one game. So good. Quite a few funny and meaningful lines. Elise is great, too.

Desmond was generic crap. Ezio was ridiculous and empty, but not bad. The same goes for most of them - they are superficial characters for the most part, even if they have good traits. I felt Connor Kenway and Arno were the only ones with some soul - though Connor was turgid af.
 
In the UK Friday releases are our default release day

Tuesday releases are becoming more common & now thursday thanks to EA so having a worldwide release on Friday doesn't surprise me.
 
I never understand why so many people like Black Flag. The mission design was so terrible, they even had ship tailing missions. Is it just the novelty of being a pirate?
 

SomTervo

Member
Seems that ACU has burnt a lot of bridges here on gaf, one of the most brazenly negative threads I've seen in a while!

I personally loved ACU (i finished it before it was even patched - yes when it was 'unplayable') so am looking forward to this.

Same here. Exactly my thoughts - and I finished ACU before patch, too. Really good game, technical issues notwithstanding. I still need to boot it up and finish all the side content but I need those 40GB on my PS4.

Ok guys here are two videos.
Can you handle the SWAG?

some random crap in open world

damn there's lack of weapons types in the game.
main weapons are :
Cane-sword, kukri and knuckles. There are like 25 of each, with unlocks and stuff.
But I wanter there to be rapiers, I dunno - anything else, that Unity had.

At least the game has the best handgun ever made - Colt Single Action Army :)

I'm really happy with that re weapon types.

Weapon types in AC have almost always been totally redundant. Since Brotherhood I think, literally every enemy has been beatable with all 4-5 weapon types, so they were literally all redundant, they could have just given you Assassin Blades and the whole game would be beatable.

I still think 4 like this are too many. We should get Assassin Blades and a Sword. Nothing else. (Except gadgets.) (In this case, cane-sword is cool, though.) It's just unnecessary bloat otherwise.

what? a game releasing on a tuesday doesn't affect anyone who can't play the game until friday but it affects those of us who want to get our hands on it sooner rather than later.

this is why people get annoyed when a store has a game in stock but won't sell it because of street date.

This is ridiculous.

> if it's out on Friday, why can't they release it on Tuesday?

I'd riposte:

> if it's out on Tuesday, why can't they release it on the Friday before?

You could keep cycling back, Tuesdays and Fridays, it's a totally arbitrary thing to say. The developers will release it when they want. But most importantly, that wont change the fact that Friday release dates make more sense. More people spend money on Fridays. More people play games on Fridays, and they have a whole weekend. Fridays are better days for releasing things.

never existed.

The stealth was always awful, hidden assassinations are still possible if you want to do it and blending into crowds worked better in unity than ever before.

I actually thought the stealth in Black Flag was really good. Black Flag has the only good level design from a gameplay standpoint in the whole series. The levels are large and open and have all that foliage so you can actually sneak about.

Every other AC game has bad/abysmal stealth.

I never understand why so many people like Black Flag. The mission design was so terrible, they even had ship tailing missions. Is it just the novelty of being a pirate?

Well, this is awkward.

The ship tailing missions were very bad indeed. But I thought all of the on-foot missions were the best designed in the series. You can actually do them with all-stealth. All the building designs allowed for plenty of SKs. There was foliage/stealth opportunities everywhere for the first time in the series. Most of the areas were wonderfully open so you could always sprint away for another approach or avoid enemies entirely (all the plantations were great for this). The blow darts were fun, stealthy ways of causing chaos/distractions.

I thought it was good! The ship missions deffo sucked but they were the minority in the game, by far.
 
I never understand why so many people like Black Flag. The mission design was so terrible, they even had ship tailing missions. Is it just the novelty of being a pirate?

It was the only game in the series I bothered to play because of the pirate novelty (it helped that it was a PS4 launch title over here in Taiwan).

Being able to sail on the open seas in the carribean was just too irresistable to pass up. Personally, I thought it was a gorgeous looking game that felt super immersive when you were sailing through a storm or hearing your crew sing a sea shanty. The ship combat, while far from perfect, was also pretty exhilirating.

So glad I chose Black Flag to be my "one and done" game of the series.
 
I actually thought the stealth in Black Flag was really good. Black Flag has the only good level design from a gameplay standpoint in the whole series. The levels are large and open and have all that foliage so you can actually sneak about.

Every other AC game has bad/abysmal stealth.

Well, this is awkward.

The ship tailing missions were very bad indeed. But I thought all of the on-foot missions were the best designed in the series. You can actually do them with all-stealth. All the building designs allowed for plenty of SKs. There was foliage/stealth opportunities everywhere for the first time in the series. Most of the areas were wonderfully open so you could always sprint away for another approach or avoid enemies entirely (all the plantations were great for this). The blow darts were fun, stealthy ways of causing chaos/distractions.

I thought it was good! The ship missions deffo sucked but they were the minority in the game, by far.

From a gameplay perspective ACIV is by far my least favourite AC. Especially the on land parts. I groaned every time I was forced to do so.

The stealth all came down to hide here and whistle, now hide here and whistle. It was really unexciting.

Combat was also utterly boring since the only thing that salvaged the combat in previous titles were the executions and the ones in BF were all just more stabbing. The actual combat came down to a single sequence repeat ad nauseam and a shoot everything button. I personally always went out of my way to always carry a musket with me since I liked those.

Unity made a point of making the assassinations more open and gave a modicum of creative control to the player. It had the same flaws of previous AC games in addition to an unresponsive combat system and a half assed stealth mode though.

Unity also allowed carrying a rifle as the main weapon which is awesome in combat. Run slide shoot then club at the soldiers was a lot of fun.
 

SomTervo

Member
From a gameplay perspective ACIV is by far my least favourite AC. Especially the on land parts. I groaned every time I was forced to do so.

The stealth all came down to hide here and whistle, now hide here and whistle. It was really unexciting.

Combat was also utterly boring since the only thing that salvaged the combat in previous titles were the executions and the ones in BF were all just more stabbing. The actual combat came down to a single sequence repeat ad nauseam and a shoot everything button. I personally always went out of my way to always carry a musket with me since I liked those.

Unity made a point of making the assassinations more open and gave a modicum of creative control to the player. It had the same flaws of previous AC games in addition to an unresponsive combat system and a half assed stealth mode though.

Unity also allowed carrying a rifle as the main weapon which is awesome in combat. Run slide shoot then club at the soldiers was a lot of fun.

Hmm... I guess it did come down to sneak and whistle. It felt much more managable than stealth in the previous games, though. In fact, stealth in all the games except Black Flag (and maybe Rogue - about to start it) is so janky that it's borderline impossible. You'll always get spotted from crap collision detection or crap crowd movements. At least in BF they added loads of other stealth options which were totally valid - even Uncharted 4 has taken on board the foliage thing, and if ND are taking it on board, then it must do something right. Also level design like the Plantations meant you had to sprint sometimes fairly long distances to the next foliage/reed patch. It was basically just like Metal Gear Solid but you replaced corners/walls with foliage. Your 'just sneak here, distract' complaint could easily be applied to the whole stealth genre :p

The combat has always sucked. I never commented on that - I agree with you. I preferred it greatly in Unity over any of the other games but even there still sucked on the whole. In BF it felt like the biggest chore. I, too, made sure to get the 4 musket holsters so that I could just shoot whoever I got into a fight with.
 
Hmm... I guess it did come down to sneak and whistle. It felt much more managable than stealth in the previous games, though. In fact, stealth in all the games except Black Flag (and maybe Rogue - about to start it) is so janky that it's borderline impossible. You'll always get spotted from crap collision detection or crap crowd movements. At least in BF they added loads of other stealth options which were totally valid - even Uncharted 4 has taken on board the foliage thing, and if ND are taking it on board, then it must do something right. Also level design like the Plantations meant you had to sprint sometimes fairly long distances to the next foliage/reed patch. It was basically just like Metal Gear Solid but you replaced corners/walls with foliage. Your 'just sneak here, distract' complaint could easily be applied to the whole stealth genre :p

The combat has always sucked. I never commented on that - I agree with you. I preferred it greatly in Unity over any of the other games but even there still sucked on the whole. In BF it felt like the biggest chore. I, too, made sure to get the 4 musket holsters so that I could just shoot whoever I got into a fight with.

Don't remember if it was Brotherhood or 2 that had some separate levels that were auto fail stealth but I remember those being quite good. It always felt like there were multiple paths for those and finishing them felt like actually accomplishing something. I usually hate auto fail desync but it felt great there.

It was much easier in Black Flag, the whistling removed much of the jank since you could just get the guards to you instead of trying to find a way past all the issues stealth has in those game. The foliage thing is great but I'd prefer it like MGS where it just decreases the chances to be spotted not completely hides you and any movement you do.

Hide here distract is a valid complaint for many games. I don't know what exactly makes MGS5 so much better when I'm also just sneaking till I spot an enemy, take him out move on,...

With musket I meant an actual rifle stolen from enemies. If you use them for executions you get some great ones. Like skewering someone with the bayonet swinging him around and shooting the guy behind him, through him.
 

xrnzaaas

Member
Tuesday is a better day for releasing their new games. Knowing Ubisoft you might not have enough time to download all the patches and overcome all the technical difficulties to play during a weekend with a Friday release. ;)
 
I've played a few hours and I've only had one tail mission so far, it was also unique in that
towards the end you had to kill a bunch of snipers on rooftops before they could kill the target
also if you failed, it checkpointed you right at the start of the attack, no restarting the whole mission.
 
Above was a post about rifle being one of main weapons from Unity and yeah, I really enjoyed running around with it.
What makes it worse is that you can't use rifles in Syndicate. And hidden blade is not usable as a dedicated weapon once again. Main character only uses it during stealth kills or finishing moves.

On ps4 I didn't notice any frame rate drops below 30 - the game runs pretty damn good. That said I feel that graphics on a whole is a tiny bit worse than that of Unity. And crowds are less dense. And as someone noticed in screenshot thread - game seems to run at 900p on PS4
 

ironcreed

Banned
I've played a few hours and I've only had one tail mission so far, it was also unique in that
towards the end you had to kill a bunch of snipers on rooftops before they could kill the target
also if you failed, it checkpointed you right at the start of the attack, no restarting the whole mission.

Sounds like a tweak for the better.
 
Above was a post about rifle being one of main weapons from Unity and yeah, I really enjoyed running around with it.
What makes it worse is that you can't use rifles in Syndicate. And hidden blade is not usable as a dedicated weapon once again. Main character only uses it during stealth kills or finishing moves.

On ps4 I didn't notice any frame rate drops below 30 - the game runs pretty damn good. That said I feel that graphics on a whole is a tiny bit worse than that of Unity. And crowds are less dense. And as someone noticed in screenshot thread - game seems to run at 900p on PS4

That's a real bummer. But I needed a reason not to get it right away anyway, I'm weak.
 

SomTervo

Member
Above was a post about rifle being one of main weapons from Unity and yeah, I really enjoyed running around with it.
What makes it worse is that you can't use rifles in Syndicate. And hidden blade is not usable as a dedicated weapon once again. Main character only uses it during stealth kills or finishing moves.

This sounds like a big improvement to me. What was the point in having three blade weapons that all have the same moveset/abilities? Knocking the Assassin Blades down to a contextual move makes perfect sense.

I'm liking the sound of this.

I've played a few hours and I've only had one tail mission so far, it was also unique in that
towards the end you had to kill a bunch of snipers on rooftops before they could kill the target
also if you failed, it checkpointed you right at the start of the attack, no restarting the whole mission.

And this.

Still going to wait for £10 PC price on CDkeys.com within 2-3 weeks. What I did with Mad Max and it was 100% worth it.
 

Yoday

Member
Above was a post about rifle being one of main weapons from Unity and yeah, I really enjoyed running around with it.
What makes it worse is that you can't use rifles in Syndicate. And hidden blade is not usable as a dedicated weapon once again. Main character only uses it during stealth kills or finishing moves.

On ps4 I didn't notice any frame rate drops below 30 - the game runs pretty damn good. That said I feel that graphics on a whole is a tiny bit worse than that of Unity. And crowds are less dense. And as someone noticed in screenshot thread - game seems to run at 900p on PS4
I loved that they made the hidden blade a stealth only weapon in Unity. It never made sense to have to equip it in older games, and it was easy to forget to equip, try to do a stealth kill, and end up alerting everyone as you pull out a sword instead. The contextual method works much better, and I never understood the appeal of using the hidden blade as a dedicated weapon to begin with. Blocking a parrying with the hidden blade never made sense.
 

SomTervo

Member
Don't remember if it was Brotherhood or 2 that had some separate levels that were auto fail stealth but I remember those being quite good. It always felt like there were multiple paths for those and finishing them felt like actually accomplishing something. I usually hate auto fail desync but it felt great there.

It was much easier in Black Flag, the whistling removed much of the jank since you could just get the guards to you instead of trying to find a way past all the issues stealth has in those game. The foliage thing is great but I'd prefer it like MGS where it just decreases the chances to be spotted not completely hides you and any movement you do.

Hide here distract is a valid complaint for many games. I don't know what exactly makes MGS5 so much better when I'm also just sneaking till I spot an enemy, take him out move on,...

With musket I meant an actual rifle stolen from enemies. If you use them for executions you get some great ones. Like skewering someone with the bayonet swinging him around and shooting the guy behind him, through him.

I remember a lot of people hated Brotherhood's auto-fail stealth missions, but I thought they were well designed (from a level design perspective) and they actually encouraged you to do what the series originally intended - be an unseen assassin. Would be cool if you could mod the PC version to be like this.

And yes I think Unity's combat animations are on the whole hugely underrated.

I was still fine with the foliage in Black Flag, but lol, I can't deny I'd prefer it if it played like MGS :p with that seamless camouflage, seamless cover/hiding, sharp movement, diving...
 
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