• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo 5: Guardians |OT| The Trials of Osiris

Papercuts

fired zero bullets in the orphanage.
This MP is some damn good shit. Got platinum rank 2 in arena and platinum 1 in slayer.

Breakout realllllly shouldn't be in arena imo, it's way too different and has a dedicated playlist already. The Slayer playlist really needs to ditch the Orion map as well, thing is butt ass ugly and has zero flow.
 
The Covenant is the best example though. Other examples include missions like Halo or Winter Contingency or Infinity. They are boring in comparison and would be better suited to being split.

Funny you mention Infinity. I played it a few days ago and actually really like how long that mission is...

Problem with it was that particular mission just wasn't that cool.

Midnight is a better example from the same game. I'd say that mission is a solid length without overstaying its welcome.

I'd rather have a long mission split into Alpha Brave Charlie Delta than a long mission split into 4 missions
which is basically what we got here twice
. Makes the Campaign seem longer than it actually is.
 
Really? I love how they blink all over the place and try to out maneuver you. They also add a nice contrast to the Covenant.
Yeah, I was surprised at how much fun it was fighting the prometheans. The soldiers make up for more variety. The crawlers aren't as pesky to kill. And the knights armor breaking off is satisfying. Almost like breaking off a brutes armor satisfying.
 
I love the sniper but for god sakes let me scope right way when I choose to weapon swap for it.


Have to always equip it just to avoid the animation and it's annoying me -_-
 

Tashi

343i Lead Esports Producer
Anyone else's games not counting the past 30min or so? Our whole party every game gets an error when loading the stats and no games counted towards ranking.

Hey Kibbles, the team is working on this one. Your progress should not be lost. You can check on Waypoint and see it updating (it may not update immediately)

Edit: Just to be clear I was referring just to Kibbles' unique case.
 

Madness

Member
How the hell are you supposed to get a good rank when you have randoms go 3-13 in a match? Oh well. It is what it is. Who knows what I'll probably end up getting in the playlists. Not playing too good but I've stuck with default and I have it down pretty well, except thrust and ground pound which I forget to use in heat of moment.
 
As much as I am enjoying Warzone and Arena, I very much look forward to BTB launching, providing the maps are good. BTB just has a certain flow and feel that I am not getting from the other two modes.
 
Hey Kibbles, the team is working on this one. Your progress should not be lost. You can check on Waypoint and see it updating (it may not update immediately).

Tashi, can you answer my question to Frank above? Want to know if the LE Warzone req packs are shared on the home console like other DLC.
 

ShutterMunster

Junior Member
Any word from the team on the sensitivity tweaks? I mean oof. They've also got to tweak map rotation. There are 8 maps in the Arena, I've only seen 4 and I've been playing... a lot.

Look sensitivity is the biggest issue for me. It is absolutely unbearable.

BR's way too easy to use fright now for BR starts

The DMR is insane. I don't remember it being so good in the beta. The pistol speed has been reduced hasn't it?

EDIT: I feel like this game needs a Multiplayer OT.
 
Maybe I read it wrong...

But it said for the 2 Warzone packs I got from the LE that they contain 3 permanent unlocks and some legendaries... I got 1 permanent unlocks and uncommons and rares for both packs.

Also my Nightfall stuff is only appearing on the website and not in game... wtf...

Me as well, armor piece each time. Thats it.
 
People who have beaten the campaign solo on legendary how do you
beat the three damn wardens??

pls halp

go off to left or right and kite one warden over. strafe sword swing and shotgun 2x to his orb. once he stops the stagger animation, 2x shotgun again to orb. rinse and repeat.
 
This game needs br starts.

I hate the pistol.

Nah, the Magnum is fine. The gameplay feels really balanced right now.

As for the Campaign... I. AM. LOVING. IT. Was planning to do some MP tonight as well, but may continue my Campaign run through. And I still cannot figure out why Youtube isn't allowing me to upload my videos in 60fps. I tweeted the Youtube Creators Twitter account about it, but have not received a response yet. They even disabled the 60fps option from a lot of my other videos, with no explanation as to why.
 

wwm0nkey

Member
I'm like 99% sure the NXE is fucking with my connection, constant skips and periods of inactivity. Really wanted to enjoy this at launch :/
(I better not get a temp ban in game for this shit)
 

Random17

Member
Funny you mention Infinity. I played it a few days ago and actually really like how long that mission is...

Problem with it was that particular mission just wasn't that cool.

Midnight is a better example from the same game. I'd say that mission is a solid length without overstaying its welcome.

I'd rather have a long mission split into Alpha Brave Charlie Delta than a long mission split into 4 missions
which is basically what we got here twice
. Makes the Campaign seem longer than it actually is.
Perfect length is SC.
 

nib95

Banned
Quick impressions so far. Playing on Heroic and haven't found it particularly challenging.

Graphics.

The visuals in this game are so unbelievably inconsistent. It can go from wow that looks incredible to holy shit that looks terrible, within moments of one another. But Reunion is the Mission that has really finally kept my mouth consistently agape in appreciation and awe. Reunion is not only the best looking mission so far, but also the best paced in terms of gameplay too. Slower paced, slightly more methodical, and overall more classic Halo feeling (only not so sandboxy).

Summary and issues.

Overall I'm definitely enjoying the game a lot, but it hasn't completely grabbed me. Some of the pacing, and certain elements just seem a bit rushed or cobbled together. The characters and story a bit here and there, and I also find (unless I'm going crazy) that Locke controls ever so slightly worse than Chief, as if there's added movement sensitivity or speed or something. I also find his visor a bit overbearing, which coupled with the field of view can sometimes make things feel a bit too in your face, especially when climbing or hopping around. For whatever reason, Chief's visor feels ever so slightly less cluttered.

The friendly AI is also really bad. They have done some pretty dumb stuff so far in my campaign, and when it goes from cut scenes where they're kicking all sorts of ass, to gameplay where they're straight walking in to or shooting walls, it's a bit jarring.

One other issue I've had is that the aim assist can sometimes be detrimental rather than advantageous, especially when it pulls your reticule away when enemies cluster together or run by the person you were aiming at, making it harder for you to get the head shot on your initial target.

Positives.

The main thing that makes it for me are the weapons in the game, many of which are super satisfying and diverse in feel and aesthetic. There's also a shit tonne of them, and it's interesting to just experiment with them.

The vehicle segments have also been fun, though not quite as open as I might have liked. I haven't really been able to just let loose and throttle it with the Mongoose or Warthog yet. In the segments they've been in use, there's usually constraints, obstacles or barriers never too far away, but that doesn't stop them from being fun to use either way.

Lastly, I'm definitely digging the added verticality in this game. Whilst it can add it's own situational dangers, as there's more places you need to watch out for, it also gives you extra freedom in terms of manoeuvrability and vantage points, and it's sometimes cool to just climb and jump about searching for new weapons in the midst of firefights.
 

KiboSenshi

Neo Member
The Knights are a lot better to fight in this game than they were in 4. They're actually one of my favor types to fight right now. Holy shit though
that first warden fight on solo legendary. The amount of AI death caused solely by him is crazy, not to mention my own.
 
5 shot kill with a slow firing rate, combined with sprint and thrust. I cant finish kills unless I have a br.

The Pistol's 5-shot kill is faster than the BR's 4-shot though.

The BR's just easier to handle.

I have 109 kills (with 93 being headshots) with the Battle Rifle and 100 kills (with 76 being headshots) with the Magnum. It isn't hard to kill with Magnum, I have no problem finishing kills with the Magnum. Of course skilled players will be harder to kill no matter the weapon used.
 

Flipyap

Member
Yeah, I was surprised at how much fun it was fighting the prometheans. The soldiers make up for more variety. The crawlers aren't as pesky to kill. And the knights armor breaking off is satisfying. Almost like breaking off a brutes armor satisfying.
Crawlers were more interesting when they knew how to crawl on walls (but I sure am glad they lost the ability to carry binary rifles in their mandibles) and they're harder to kill now since you actually have to aim at their heads with Halo 5's fixed aim assist.
The Prom Knight armor breaking off looks nice, but they're unbelievably boring. They hardly ever move anymore. I expected the new ones to act closer to Hunters, not turrets.

Overall they're more varied and less frustrating, but they're not improved enough to justify encounters with them taking up so much of the campaign.
 

nib95

Banned
but seriously. how are you supposed to beat the
Warden
on Legendary?

I just
ran up the ramp to the far left, and stayed at the top. There's a piece of cover there, and I just popped in and out of that shooting him, and making sure I had my team target him every now and again. Switched to my auto rifle whenever he sent his minions up the ramp after me, but otherwise it was easy as hell. Despite being on Heroic, he barely even scratched me. I'm not sure if he can even get up there.
 
Because you are deliberately moving the goal posts by ignoring the example I provided.

I had to google who Jul 'Mdama was and why he and Hesley were hanging out after finishing up Chapter 1. I already pointed this out in my last post before you chose to ignore it. There's plot for you and I, and I assume many others who don't get in line for Halo comics, had no clue what was going on.

Pretending our confusion doesnt matter because it is unrelated to plot is absurd

It's all laid out very clearly in a) the dialogue in the mission and b) in Spartan Ops.

I have to assume you're just being deliberately obtuse.
 

Deviousx

Member
Just finished up my Heroic campaign playthrough. I timed it from start to finish and it took me 6hrs37mins to complete. Eh, kind of on the short side for me. But I guess it's about as long as previous Halos unless my memory fails me.
Fighting those Wardens was such a drag though.
I can only imagine the suffering the guys who are doing this on Legendary are going through fighting those guys.

Okay single-player overall. I'd probably rate it about the same as most reviewers: 8/10. Nothing too breathtaking. Nothing worth giving a standing ovation to (which I've literally done for a couple games. One of them being Mass Effect 2). But just a solid campaign, great soundtrack and pretty diverse game-play elements compared to past Halos.

Now, onto the multiplayer.
 
Top Bottom