Dick Justice
Banned
How if that something new?
We have been living with this for 10 years.
No "we" haven't. It's almost as if there was a last gen console with free online. Hmm.
How if that something new?
We have been living with this for 10 years.
http://www.vg247.com/2015/10/28/uncharted-4-multiplayer-will-have-no-dedicated-servers/
Man, this is disappointing as hell for me. I never played the MP in the past games, but I play TLoU MP almost every day and there's always been a super frustrating 'delay' in what you see and what everyone else sees, evident by how often you get shot while blatantly around a corner, how someone can shiv you from "behind" despite actually facing your shoulder, how people you down sometimes kinda slide and teleport a few feet away from where you actually downed them before you can execute them. I really hope they include better MM options to prevent crap like this.
H5 is playing smooth as butter but connection wise I'm not noticing any difference between it and Destiny you know that other MP game that barely anyone plays.
THANK YOU ND!
I was afraid i would end up playing with +140ms on American servers.
hahaha
THANK YOU ND!
I was afraid i would end up playing with +140ms on American servers.
Forza does as well I think.
Microsoft got away with it last gen but at least they are offering something this time. I'm not sure if there is much truth to all games run on dedicated servers for free or a very reduced fee which Respawn seemed to suggest later. It was only really talked about in that mess of an Xbox One launch.
My comment is not because Uncharted, what make you think that if a game is for PC it uses dedicated servers?Maybe read better and catch the underlining.
Are you serious? I have honestly never had that happen to me once and I have over 400 hours in that game. Are you playing in the US?
tbh i've experience that stuff in battlefield 3/4 so i'm not sure it's exclusive to lack of dedi servers?
Lol. Destiny has the most lag in matches i ever experienced over the years. Only Trials is oke. Because its 3 vs 3 and matchmaking on connection.
I'm playing in Brazil. But even against local players with green bar connections i experience a medium to big lag once in a while.
You can check some videos on youtube, or even some old Kotaku articles about the lag and how it affected Iron Banner.
Forza does as well I think.
Microsoft got away with it last gen but at least they are offering something this time. I'm not sure if there is much truth to all games run on dedicated servers for free or a very reduced fee which Respawn seemed to suggest later. It was only really talked about in that mess of an Xbox One launch.
tbh i've experience that stuff in battlefield 3/4 so i'm not sure it's exclusive to lack of dedi servers?
It's always interesting to me how this stuff works out. I mean everyone complains when the parent company shuts down the servers for a game so you would think most people wouldn't want Dedicated servers. I do somewhat understand the pros but at least the game isn't on some nebulous expectation timer.
Azure servers are not free and third parties are not using them, Titanfall apart.
My comment is not because Uncharted, what make you think that if a game is for PC it uses dedicated servers?
Kind of disappointing, I know dedicated servers don't get rid of lag completely but they do reduce it quite a bit. It ain't a deal breaker though. Also doesn't Rocket League uses dedicated servers? If smaller games like Rocket League use it I don't see why ND can't do it considering they are a bigger studio with more resources.
It's always interesting to me how this stuff works out. I mean everyone complains when the parent company shuts down the servers for a game so you would think most people wouldn't want Dedicated servers. I do somewhat understand the pros but at least the game isn't on some nebulous expectation timer.
tbh i've experience that stuff in battlefield 3/4 so i'm not sure it's exclusive to lack of dedi servers?
Every game that comes out on PC and consoles. COD for example on consoles has p2p and the pc version has always dedi servers. Its just that the PC crows would riot and ignore a game when its not using dedi servers, Console gamers should do the same.
Every game that comes out on PC and consoles. COD for example on consoles has p2p and the pc version has always dedi servers. Its just that the PC crowd would riot and ignore a game when its not using dedi servers, Console gamers should do the same. Only way its gonna change.
These P2P games still rely on a matchmaking server to group folks together. The actual matches themselves will be P2P. So if the matchmaking server goes offline, the game will still be unplayable online, P2P or not.It's always interesting to me how this stuff works out. I mean everyone complains when the parent company shuts down the servers for a game so you would think most people wouldn't want Dedicated servers. I do somewhat understand the pros but at least the game isn't on some nebulous expectation timer.
U2, U3 and TLoU were all P2P, so this is expected.
Like with MW2 when it didn't use dedicated servers?
Every game that comes out on PC and consoles. COD for example on consoles has p2p and the pc version has always dedi servers. Its just that the PC crowd would riot and ignore a game when its not using dedi servers, Console gamers should do the same. Only way its gonna change.
So why to pay the multiplayer fee?
To play perr-to-peer ?
:O
It's always interesting to me how this stuff works out. I mean everyone complains when the parent company shuts down the servers for a game so you would think most people wouldn't want Dedicated servers. I do somewhat understand the pros but at least the game isn't on some nebulous expectation timer.
Guys stop saying its ok because the previous games were all p2p we are now paying for MP on the ps4 this p2p shits gotta go.
Fuck yeah, being shot when you're in cover!
Every game that comes out on PC and consoles. COD for example on consoles has p2p and the pc version has always dedi servers. Its just that the PC crowd would riot and ignore a game when its not using dedi servers, Console gamers should do the same. Only way its gonna change.
Well that's interesting, because the PC version of COD:AW doesn't actually use dedicated servers for most online play. The vast majority of games are actually P2P. They employ some sort of hybrid system which only reverts to dedicated servers in limited and rare instances.
Believe thats only for the consoles version.
Oh man, this is so frustrating. The amount of times I've ran for cover, pressed O to duck, and then been downed despite being 100% covered is insane. There's always a delay in what you see on your screen and what the enemies see, most noticeable when you view your teammates cameras when waiting to spawn in. They'll be shooting a dude and getting hit-markers...but the bullets won't even be hitting them. They'll be trailing behind. And when you get executed by a sniper rifle and the stream from the bullet is nowhere near your body.
Obviously dedicated servers wouldn't just miraculously fix this issue, but it would be much better.