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Uncharted 4 multiplayer will have no dedicated servers

KORNdoggy

Member
http://www.vg247.com/2015/10/28/uncharted-4-multiplayer-will-have-no-dedicated-servers/

Man, this is disappointing as hell for me. I never played the MP in the past games, but I play TLoU MP almost every day and there's always been a super frustrating 'delay' in what you see and what everyone else sees, evident by how often you get shot while blatantly around a corner, how someone can shiv you from "behind" despite actually facing your shoulder, how people you down sometimes kinda slide and teleport a few feet away from where you actually downed them before you can execute them. I really hope they include better MM options to prevent crap like this.

tbh i've experience that stuff in battlefield 3/4 so i'm not sure it's exclusive to lack of dedi servers?
 

Theorry

Member
H5 is playing smooth as butter but connection wise I'm not noticing any difference between it and Destiny you know that other MP game that barely anyone plays.

Lol. Destiny has the most lag in matches i ever experienced over the years. Only Trials is oke. Because its 3 vs 3 and matchmaking on connection.
 

jelly

Member
Forza does as well I think.

Microsoft got away with it last gen but at least they are offering something this time. I'm not sure if there is much truth to all games run on dedicated servers for free or a very reduced fee which Respawn seemed to suggest later. It was only really talked about in that mess of an Xbox One launch.
 

nib95

Banned
Disappointing news, but as someone who put countless hours in to all three of their previous multiplayer efforts, which were all P2P, I don't think it's a deal breaker.
 

Nibel

Member
Never really dived into Uncharted MP but remember tons of lag with TLOU on PS3; not sure how it is on PS4.

Didn't expect them to include dedicated servers in the first place, so this doesn't shock me.
 

Guymelef

Member
Forza does as well I think.

Microsoft got away with it last gen but at least they are offering something this time. I'm not sure if there is much truth to all games run on dedicated servers for free or a very reduced fee which Respawn seemed to suggest later. It was only really talked about in that mess of an Xbox One launch.

Azure servers are not free and third parties are not using them, Titanfall apart.

Maybe read better and catch the underlining.
My comment is not because Uncharted, what make you think that if a game is for PC it uses dedicated servers?
 

Floody

Member
So I'll still be able to play it in a few years time, when most have moved on and Sony don't want to keep paying for servers. I'll probably never trust Sony with dedicated servers ever again.
 

Bluenoser

Member
dat source though.... sure they weren't mistaking it for UC2?

I kid, I kid.... sucks that no dedicated servers, but it worked ok on previous versions, so whatever. Not huge news... just stuff to make the haters froth at the mouth.
 
Considering this may well be the last Uncharted game - and the multiplayer will be played by fans long after they've completed single player - I had hoped they'd spring for dedicated servers to ensure a quality experience long term.

We'll just have to keep our fingers crossed that the matchmaking works well.
 

Yurikerr

This post isn't by me, it's by a guy with the same username as me.
Are you serious? I have honestly never had that happen to me once and I have over 400 hours in that game. Are you playing in the US?

I'm playing in Brazil. But even against local players with green bar connections i experience a medium to big lag once in a while.

You can check some videos on youtube, or even some old Kotaku articles about the lag and how it affected Iron Banner.
 

Accoun

Member
tbh i've experience that stuff in battlefield 3/4 so i'm not sure it's exclusive to lack of dedi servers?

Battlefield 3/4 servers are very low tick from what I remember (meaning they don't update the game that many times per second). Infamously so, even. But with games like Counter-Strike, Quake or whatever standard is much higher (would have to look for exact data). Pretty surre the tickrate in p2p games is lower as well, to not tax the hosts connection too much or something like that.

EDIT: https://www.reddit.com/r/battlefiel...ile_the_10hz_tick_rate_remains_net_code_will/
 
Lol. Destiny has the most lag in matches i ever experienced over the years. Only Trials is oke. Because its 3 vs 3 and matchmaking on connection.

I'm playing in Brazil. But even against local players with green bar connections i experience a medium to big lag once in a while.

You can check some videos on youtube, or even some old Kotaku articles about the lag and how it affected Iron Banner.


Man how have I not noticed this. I can't recall anytime I thought - "Man this game is laggy!"
 

Nev

Banned
Was someone expecting different? The sooner you realise the paywall in consoles is a fucking joke and a scam the less dissapointed you will be. What you're paying for is a renting service for indie games, nothing more.

How can some people justify this bullshit is beyond me. And there will be million of microtransactions to boot. Ay lmao.
 

bobbytkc

ADD New Gen Gamer
Forza does as well I think.

Microsoft got away with it last gen but at least they are offering something this time. I'm not sure if there is much truth to all games run on dedicated servers for free or a very reduced fee which Respawn seemed to suggest later. It was only really talked about in that mess of an Xbox One launch.

alreafy discussed. free for devs when buikding and testing games, not free to use for the actual release.
 

Dynasty

Member
Kind of disappointing, I know dedicated servers don't get rid of lag completely but they do reduce it quite a bit. It ain't a deal breaker though. Also doesn't Rocket League uses dedicated servers? If smaller games like Rocket League use it I don't see why ND can't do it considering they are a bigger studio with more resources.
 

ReaperXL7

Member
It's always interesting to me how this stuff works out. I mean everyone complains when the parent company shuts down the servers for a game so you would think most people wouldn't want Dedicated servers. I do somewhat understand the pros but at least the game isn't on some nebulous expectation timer.
 
tbh i've experience that stuff in battlefield 3/4 so i'm not sure it's exclusive to lack of dedi servers?

BF3/4 doesn't use proper dedicated servers, a lot of stuff dedicated servers are good for BF3/4 does client side, which is where a lot of that bullshit stems from. I think a DICE dev once said the servers are mainly use for calculating scoring and other nonsense.

It's always interesting to me how this stuff works out. I mean everyone complains when the parent company shuts down the servers for a game so you would think most people wouldn't want Dedicated servers. I do somewhat understand the pros but at least the game isn't on some nebulous expectation timer.

Should be options for player hosted servers.
 

Theorry

Member
Azure servers are not free and third parties are not using them, Titanfall apart.


My comment is not because Uncharted, what make you think that if a game is for PC it uses dedicated servers?

Every game that comes out on PC and consoles. COD for example on consoles has p2p and the pc version has always dedi servers. Its just that the PC crowd would riot and ignore a game when its not using dedi servers, Console gamers should do the same. Only way its gonna change.
 

bobbytkc

ADD New Gen Gamer
Kind of disappointing, I know dedicated servers don't get rid of lag completely but they do reduce it quite a bit. It ain't a deal breaker though. Also doesn't Rocket League uses dedicated servers? If smaller games like Rocket League use it I don't see why ND can't do it considering they are a bigger studio with more resources.

dedicated servers dont reduce latency. that entirely depends on the location of the servers. they eliminate host advantage.
 

Ikuu

Had his dog run over by Blizzard's CEO
It's always interesting to me how this stuff works out. I mean everyone complains when the parent company shuts down the servers for a game so you would think most people wouldn't want Dedicated servers. I do somewhat understand the pros but at least the game isn't on some nebulous expectation timer.

You can still shut down games that use P2P.
 

Tryxx

Member
Guys stop saying its ok because the previous games were all p2p we are now paying for MP on the ps4 this p2p shits gotta go.
 

daman824

Member
oof

This is arguably Sonys most important IP right now and they can't foot the bill for dedicated servers? Even after charging for multiplayer?
 

Floody

Member
Every game that comes out on PC and consoles. COD for example on consoles has p2p and the pc version has always dedi servers. Its just that the PC crows would riot and ignore a game when its not using dedi servers, Console gamers should do the same.

PC gamers can usually avoid the inevitable server getting turned off, that's why, console gamers usually can't.
 
Every game that comes out on PC and consoles. COD for example on consoles has p2p and the pc version has always dedi servers. Its just that the PC crowd would riot and ignore a game when its not using dedi servers, Console gamers should do the same. Only way its gonna change.

Like with MW2 when it didn't use dedicated servers?

18j48weujcgewjpg.jpg
 

Caayn

Member
It's always interesting to me how this stuff works out. I mean everyone complains when the parent company shuts down the servers for a game so you would think most people wouldn't want Dedicated servers. I do somewhat understand the pros but at least the game isn't on some nebulous expectation timer.
These P2P games still rely on a matchmaking server to group folks together. The actual matches themselves will be P2P. So if the matchmaking server goes offline, the game will still be unplayable online, P2P or not.
 

Guymelef

Member
Every game that comes out on PC and consoles. COD for example on consoles has p2p and the pc version has always dedi servers. Its just that the PC crowd would riot and ignore a game when its not using dedi servers, Console gamers should do the same. Only way its gonna change.

Are you serious?
 

jelly

Member
It's always interesting to me how this stuff works out. I mean everyone complains when the parent company shuts down the servers for a game so you would think most people wouldn't want Dedicated servers. I do somewhat understand the pros but at least the game isn't on some nebulous expectation timer.

Yeah, that's interesting. Perhaps a fall back to P2P or the ability to rent servers but that might lead to exploiting gamers for more money by offering none or few dedicated servers, kinda like how EA wind down their support and let people set up customs.
 
Fuck yeah, being shot when you're in cover!

Oh man, this is so frustrating. The amount of times I've ran for cover, pressed O to duck, and then been downed despite being 100% covered is insane. There's always a delay in what you see on your screen and what the enemies see, most noticeable when you view your teammates cameras when waiting to spawn in. They'll be shooting a dude and getting hit-markers...but the bullets won't even be hitting them. They'll be trailing behind. And when you get executed by a sniper rifle and the stream from the bullet is nowhere near your body. Oh, and when you see a bomb under some cover, decide to sprint and leap over the cover to set the bomb off, only for it to down you when you've cleared it and are safe on the other side. So much BS.

Obviously dedicated servers wouldn't just miraculously fix these issues, but it would be much better.
 

nib95

Banned
Every game that comes out on PC and consoles. COD for example on consoles has p2p and the pc version has always dedi servers. Its just that the PC crowd would riot and ignore a game when its not using dedi servers, Console gamers should do the same. Only way its gonna change.

Well that's interesting, because the PC version of COD:AW doesn't actually use dedicated servers for most online play. The vast majority of games are actually P2P. They employ some sort of hybrid system which only reverts to dedicated servers in limited and rare instances.
 

Theorry

Member
Well that's interesting, because the PC version of COD:AW doesn't actually use dedicated servers for most online play. The vast majority of games are actually P2P. They employ some sort of hybrid system which only reverts to dedicated servers in limited and rare instances.

Believe thats only for the consoles version.
 
Oh man, this is so frustrating. The amount of times I've ran for cover, pressed O to duck, and then been downed despite being 100% covered is insane. There's always a delay in what you see on your screen and what the enemies see, most noticeable when you view your teammates cameras when waiting to spawn in. They'll be shooting a dude and getting hit-markers...but the bullets won't even be hitting them. They'll be trailing behind. And when you get executed by a sniper rifle and the stream from the bullet is nowhere near your body.

Obviously dedicated servers wouldn't just miraculously fix this issue, but it would be much better.

The problem there is client side hit detection, meaning the more a player lags the bigger benefit he has versus a guy trying to get to cover, since on his screen you won't be in cover as quick so he gets to keep shooting you.

Using dedicated servers could do the hit detection server side, meaning both players send data to the server and the server decides who was really where and if those bullets hit or not.
 
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