Well no. Not always."Main reason is that most of them are just time consuming and/or VERY situational, to the point that there is no REAL challenge in unlocking them."
That's 99% of all "achievements" in video games. They're not achievements at all, they're little notifications designed to give you a very brief serotonin boost and hook you on catching 'em all.
Exact same formula that makes mobile games popular, yet people on forums will shit all over those while driving a car in circles for hours in Dead Rising just to "achieve" something.
Well I kinda know what a copypasta is, but I thought you were serious about some games you knew existed.I take it you dont know what copy-pasta is.
Your defense of SP achievements is the same defense for MP achievements.
Your attack on MP achievements is the same attack for SP achievements.
Well no. Not always.
For "time consuming" I meant those achievements that just ask you to try and re-try until it will eventually pop up because you need "luck" for it to happen.
Pretty similar to what I think.I dislike them because they fall into one of three categories:
Only one of these things is within my control. Multiplayer achievements in multiplayer only games are whatever - you know what you're in for - but having a 100% blocked because the Devs tacked on a multiplayer mode and decided that "Be top of a Seasonal ladder" was an achievement every player should strive for is insane to me.
- Dependent on pure luck
- Require world-class performance
- Vast time sinks
Yeah! Exactly! Even those are extremely stupid and non-logical. So why bother making them?But these aren't really any better than the string of achievements one gets from just playing a game. "Play one multiplayer match". Some games have them for watching the opening cutscene. Those are just as meaningless as the 0.001% ones.
Mmmmh... I think you are kind of biased on this one, atleast, regarding to what I've seen over the years.The core issue is that people feel like they're entitled to fill that bar up, get their 1000 gamerscore or platinum trophy or whatever. Having those stuck at 99% completion is so irritating to a lot of people that they genuinely won't bother playing the game at all because they know they won't be able to finish it thanks to one achievement. It's insane. At that point, people aren't playing games to have fun, they're doing it to watch a number nobody else cares about go up.
Yeah! Exactly! Even those are extremely stupid and non-logical. So why bother making them?
Mmmmh... I think you are kind of biased on this one, atleast, regarding to what I've seen over the years.
Achievement hunters, like me, usually hunt them just to have a DEEPER experience of the game, in order to study more the mechanics and design of the game.
Personally, I don't have THAT much money to buy every single game I want, so when I get one, I usually play it to the very end, achievements included (if they are not stupid like some of the ones I mentioned). Plus, trying for achievements, made me more critic on games that at first they seemed masterpieces to me.
I mean, always better than those who play the game for 1 hour and immediately say "OMG BEST GAME EVAH!!1!1!1".
None. So don't make them?
For "singleplayer achievements" I meant those games who have like a campaign other than a multiplayer part (like Doom 2016).
They make the filler achievements because they have to - they have to fill the quota laid out by Microsoft and now Sony in regards to 1000 GS / platinum trophies. You can't just have 5 trophies for actual, difficult achievements, you have to have enough that people get their little serotonin hit just by playing the game they were going to play anyway.
That's not what I said comrade.What is this take?
"I don't like achievements in a multi player game, so don't make them".
OP it really sounds like you play the games for achievements and not for the enjoyment of the game itself.
You don't need every achievement in a game.
That's not what I said comrade.
Devs shouldn't make them not because "D-ray don't like them", but because (according to my original post) they don't make much sense in them existing.
They can do them, stupid or not, I was just expressing my thought on them.
as though SP trophies are not also often firmly on the same nonsense levelMultiplayer trophies should never count towards the platinum, IMO. Let those who enjoy getting platinums not have to deal with the extraordinary nonsense involved with multiplayer trophies