Electronic Arts Reports Q2 FY16 Financial Results
Q2 Non-GAAP Net Revenue, Margins and EPS Exceed Guidance; Raising Full Year Guidance Again
Delivers Record Trailing Twelve Month Digital Non-GAAP Revenue of $2.3 billion
REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its second fiscal quarter ended September 30, 2015.
“It’s been a great quarter. Our EA SPORTS titles are connecting millions of passionate fans around the world to each other and the sports they love, we have new mobile experiences for our players, and deeply-engaged communities in our live services,” said Chief Executive Officer Andrew Wilson. “With Star Wars Battlefront launching in less than three weeks, and a stunning new Need for Speed just days away, we’re excited for the holiday season and the remainder of the fiscal year for Electronic Arts.”
“Results exceeded our expectations again,” said Chief Financial Officer Blake Jorgensen. “Based on the ongoing strength of our business and reception of Star Wars Battlefront, we are raising our full-year outlook for the second time. Our markets are very healthy, the digital transition continues to drive margins, and engagement in our live services and excitement for our upcoming launches is exceptional.”
News and ongoing updates regarding EA and our games are available on EA’s blog at
www.ea.com/news.
Selected Operating Highlights and Metrics:
-EA is the #1 publisher on PlayStation®4 and Xbox One consoles in the Western World calendar year to date and for Q2 FY16, led by the strength of the EA SPORTS™ FIFA and Madden NFL franchises.
-Across our annual EA SPORTS franchises that launched new titles in Q2 – Madden NFL 16, NHL 16 and FIFA 16 – monthly average players increased 30% year-over-year.
-Star Wars™: The Old Republic™ subscribers increased 33% since the announcement of the latest expansion at E3, Knights of the Fallen Empire.
-EA’s live services for Battlefield™ Hardline and Battlefield 4™ continue to engage players with more than 6 million monthly average players across the two experiences.
-Game sessions for Madden NFL Mobile are up more than 300% over last year.
-Over 9.5 million players joined the Star Wars™ Battlefront™ open beta, the largest beta in EA’s history. The game will launch worldwide starting November 17, 2015.
Selected Financial Highlights:
-For the quarter, non-GAAP net revenue of $1.146 billion was above guidance of $1.075 billion. Diluted non-GAAP EPS of $0.65 was above guidance of $0.40.
-Non-GAAP net revenue for EA’s FIFA, Madden NFL and Hockey Ultimate Team™ live services continue to perform well, collectively up 64% year-over-year.
-EA repurchased 1.8 million shares in Q2 for $126 million.
-On a trailing twelve month basis, EA had non-GAAP net revenue of $4.163 billion (of which a record $2.307 billion was digital), non-GAAP net income of $774 million and operating cash flow of $818 million.
-EA increased fiscal 2016 non-GAAP net revenue guidance by $50 million to $4.500 billion, diluted non-GAAP EPS guidance by $0.15 to $3.00 per share and operating cash flow by $50 million to $1.200 billion.