Pray evilore misses this lol
Is not the problem that Mike from Alpha Protocol is a defined character, and Fallout is supposed to star a character of your own creation?
Pray evilore misses this lol
With that system you basically have to end the conversation about that one topic and probably end the related quest until there would be room for the next topic.
Except they've nerfed the SPECIAL system in favor of more perks (thanks to Todd Howard's endless erection for Call of Duty) and added useless animated gifs to take your mind off the critical elements of role-playing.
No, it's Two or three extra options scrolling down, one of which is "goodbye"You're missing the scroll bar in the FO3 screenshot, there are at least as many dialogue options again if you scroll down.
Meh, I don't have a problem with the new skill system. I think it's a smart change.
https://vid.me/C1JI Here is a video showing the conversation with Preston Garvey. Because it's filmed with a potato, you can not see all of the dialog choices but they aren't the "Good, "Bad", "Neutral" and "Question" bullshit people were tossing about. It also shows that conversation is now indeed more free flowing with a second NPC joining the conversation.
No, it's Two or three extra options scrolling down, one of which is "goodbye"
Except they've nerfed the SPECIAL system in favor of more perks (thanks to Todd Howard's endless erection for Call of Duty) and added useless animated gifs to take your mind off the critical elements of role-playing.
Truly a game for the masses, am i right guys?
A: Yes
B: Maybe
X: That's a lovely shirt.
Y: Fuck off
Are you being facetious? What does the presentation have to do with dumbing down the dialog and removing skills?This picture serves nothing except to reaffirm my love of the SPECIAL system and the animated perk poster. They're putting that much love into the presentation of a menu yet people are worried they've dumbed down the amount of information you can find in the rest of the game?
Yup. Just SPECIAL/Perks now.
A: Pizza
I am pressing Y right now, lol.
You have no idea of this happens. In fact in the released footage that people are referencing in the introduction there is a dialog choice that does NOT advance the dialog and you stay on previous 4 choices with the one you just made being greyed out.
I'm all for people being upset about verified changes, but a lot of this seems like people making hay about what they THINK something will be like.
People who have decided to dislike something before trying it talking with other people who have also decided to dislike this thing and then they all talk about how much they've all decided to dislike this thing because of one guy who said he also dislikes it on the internet because that's an efficient use of one's time.
That and selectively grabbing a handful of several thousand middle-school difficult sentences from several games and agreeing that the oldest and most archaic ones are the greatest thing to grace the Earth since Jesus invented sliced bread and created America.
They can definitely add longer dialogue with the new format...
You broke your link, fixed.
Dialogue starts at 5:40.
And, oh god, it somehow manages to give me a worse impression than I had from the wheel screenshots alone. Like it's the same sort of interaction you'd have in Fallout 3, except in Fallout 3 you'd have real text and a gamey head-on camera, and here you just have the wheel of shame for the voice actor to spout a few words, and it's presented with a cinematic camera angle of people woodenly standing still with dead expressions and awkward silences.
You broke your link, fixed.
Dialogue starts at 5:40.
And, oh god, it somehow manages to give me a worse impression than I had from the wheel screenshots alone. Like it's the same sort of interaction you'd have in Fallout 3, except in Fallout 3 you'd have real text and a gamey head-on camera, and here you just have the wheel of shame for the voice actor to spout a few words, and it's presented with a cinematic camera angle of people woodenly standing still with dead expressions and awkward silences.
Thank you- especially in an established series.If it's okay to like something before trying it then it has to be okay to dislike something before trying it.
I did not know this. Thanks Bethesda!
A:You
B:Like
C:This
D:Better?
2lazy2format
Hey hey... They dumbed down the SPECIAL and perk systems, in case you didn't notice....This picture serves nothing except to reaffirm my love of the SPECIAL system and the animated perk poster. They're putting that much love into the presentation of a menu yet people are worried they've dumbed down the amount of information you can find in the rest of the game?
... Did someone get banned for something like that?Pray evilore misses this lol
You broke your link, fixed.
Dialogue starts at 5:40.
And, oh god, it somehow manages to give me a worse impression than I had from the wheel screenshots alone. Like it's the same sort of interaction you'd have in Fallout 3, except in Fallout 3 you'd have real text and a gamey head-on camera, and here you just have the wheel of shame for the voice actor to spout a few words, and it's presented with a cinematic camera angle of people woodenly standing still with dead expressions and awkward silences.
Can we create a video game version of Godwin's Law that stipulates that every conversation surrounding dumbing down AAA games almost always reverts back around to mentioning CoD.
If it's okay to like something before trying it then it has to be okay to dislike something before trying it.
They can definitely add longer dialogue with the new format...
Hey hey... They dumbed down the SPECIAL and perk systems, in case you didn't notice....
BUT NOW THEY HAVE ANIMATIONS. WHOOPTY FUCKING DOO.
They can definitely add longer dialogue with the new format...
Can we create a video game version of Godwin's Law that stipulates that every conversation surrounding dumbing down AAA games almost always reverts back around to mentioning CoD.
https://vid.me/C1JI: Here is a video showing the conversation with Preston Garvey. Because it's filmed with a potato, you can not see all of the dialog choices but they aren't the "Good, "Bad", "Neutral" and "Question" bullshit people were tossing about. It also shows that conversation is now indeed more free flowing with a second NPC joining the conversation.
Let me guess.... You started playing Fallout in its third installment and you disliked NV. Is it true? That'll explain a lot.Define "dumbed down"
Talking to everyone in town is what rpgs are about though. Learning their names, learning what they do. Hunting for a person without learning all that is choreful yes, but when you know the information, it's easy to know where that person is. Quest markers delude exploration quite a bit, and are pretty much pointing you where you go. Why does your character know where everything is when he or she has never seen those areas or people before? There's no reasoning behind it.
Morrowinds system wasn't perfect. The journal wasn't as good as some other games, but it was pretty in depth on how much it recorded.
Lol no more a tongue in cheek comment about obsidian vs bethesda in writing.... Did someone get banned for something like that?
Can someone summarize for me WTF have y'all been talking about in this thread?
"Fallout 3/New Vegas had a great dialog system that Fallout 4's Cross Dialog can not possibly live up to."
Based on a screenshot, a forced conversation to move the narrative along and a single players impression.
https://vid.me/C1JI: Here is a video showing the conversation with Preston Garvey. Because it's filmed with a potato, you can not see all of the dialog choices but they aren't the "Good, "Bad", "Neutral" and "Question" bullshit people were tossing about. It also shows that conversation is now indeed more free flowing with a second NPC joining the conversation.
Also the guy playing is terrible and relies on VATS to reload.
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What's even the point in doing voice acting if the voice actor records all of his lines as emotionlessly as possible?
I wonder how FemShepWanderer's performance compares.
Let me guess.... You started playing Fallout in its third installment and you disliked NV. Is it true? That'll explain a lot.
It looks like a good change. A lot of the skills are still there as perks, and there aren't really any dump stats anymore. Charisma was useless in New Vegas. No real reason to put it above 1, unless you were playing in hardcore and wanted to give your companions a better shot at survival.
I like this thread.
Its a big fight between people nit picking every little thing and people who cant accept anyone saying anything negative about the game because fallout 4 is the second coming of jesus so shut up LALALALALA.
Cant wait to play it as see it myself. Would be a shame if it was even more dumbed out because its been happening with every game since Morrowind.
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