• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Fallout 4 has gone gold; leaked gameplay vids

Status
Not open for further replies.

ANDS

King of Gaslighting
With that system you basically have to end the conversation about that one topic and probably end the related quest until there would be room for the next topic.

You have no idea of this happens. In fact in the released footage that people are referencing in the introduction there is a dialog choice that does NOT advance the dialog and you stay on previous 4 choices with the one you just made being greyed out.

I'm all for people being upset about verified changes, but a lot of this seems like people making hay about what they THINK something will be like.

Except they've nerfed the SPECIAL system in favor of more perks (thanks to Todd Howard's endless erection for Call of Duty) and added useless animated gifs to take your mind off the critical elements of role-playing.

Quality post. What build do you want from Fallout 3/New Vegas that you can not get here?
 

DeaviL

Banned
You're missing the scroll bar in the FO3 screenshot, there are at least as many dialogue options again if you scroll down.
No, it's Two or three extra options scrolling down, one of which is "goodbye"

Honestly, i'd just like us to not shit on the games systems until you've actually had a chance to use them.
I'll take as many "i told you so" 's afterwards, but this is getting ridiculous.
 

EviLore

Expansive Ellipses
Staff Member
https://vid.me/C1JI Here is a video showing the conversation with Preston Garvey. Because it's filmed with a potato, you can not see all of the dialog choices but they aren't the "Good, "Bad", "Neutral" and "Question" bullshit people were tossing about. It also shows that conversation is now indeed more free flowing with a second NPC joining the conversation.

You broke your link, fixed.

Dialogue starts at 5:40.

And, oh god, it somehow manages to give me a worse impression than I had from the wheel screenshots alone. Like it's the same sort of interaction you'd have in Fallout 3, except in Fallout 3 you'd have real text and a gamey head-on camera, and here you just have the wheel of shame for the voice actor to spout a few words, and it's presented with a cinematic camera angle of people woodenly standing still with dead expressions and awkward silences.
 

Machina

Banned
Except they've nerfed the SPECIAL system in favor of more perks (thanks to Todd Howard's endless erection for Call of Duty) and added useless animated gifs to take your mind off the critical elements of role-playing.

Can we create a video game version of Godwin's Law that stipulates that every conversation surrounding dumbing down AAA games almost always reverts back around to mentioning CoD.
 

Coreda

Member
So long as there are subtitles available to be extracted there will be mods to change the dialog presentation, though I'm unsure how the cross-platform compatibility will work.

The extreme summarization of the options seems to be one of the main sticking points. In something like the Witcher 3 the dialog choices at least provide more context as to what Geralt will say while from what we've seen of FO4 it's more vague.
 

Ogimachi

Member
This picture serves nothing except to reaffirm my love of the SPECIAL system and the animated perk poster. They're putting that much love into the presentation of a menu yet people are worried they've dumbed down the amount of information you can find in the rest of the game?
Are you being facetious? What does the presentation have to do with dumbing down the dialog and removing skills?
 
Yup. Just SPECIAL/Perks now.

I did not know this. Thanks Bethesda!

1l6zhdg7xsyz.gif
 

Dinda

Member
You have no idea of this happens. In fact in the released footage that people are referencing in the introduction there is a dialog choice that does NOT advance the dialog and you stay on previous 4 choices with the one you just made being greyed out.

I'm all for people being upset about verified changes, but a lot of this seems like people making hay about what they THINK something will be like.

How about you THINK about what you just said yourself first? What you said is basically a confirmation of what i said. Think about your scenario, you talk to the person again after picking that one option, the one you picked is greyed out right? So where is the room for a new topic? There isn't one, since you have to "end" the current topic first.

Also i'm not saying this is how it is, i'm really hoping that is not the case, but that "would" be the consequence if this 4 option limit would exist.
 

Shredderi

Member
fire_community.gif


People who have decided to dislike something before trying it talking with other people who have also decided to dislike this thing and then they all talk about how much they've all decided to dislike this thing because of one guy who said he also dislikes it on the internet because that's an efficient use of one's time.

That and selectively grabbing a handful of several thousand middle-school difficult sentences from several games and agreeing that the oldest and most archaic ones are the greatest thing to grace the Earth since Jesus invented sliced bread and created America.

If it's okay to like something before trying it then it has to be okay to dislike something before trying it.
 
You broke your link, fixed.

Dialogue starts at 5:40.

And, oh god, it somehow manages to give me a worse impression than I had from the wheel screenshots alone. Like it's the same sort of interaction you'd have in Fallout 3, except in Fallout 3 you'd have real text and a gamey head-on camera, and here you just have the wheel of shame for the voice actor to spout a few words, and it's presented with a cinematic camera angle of people woodenly standing still with dead expressions and awkward silences.

PC: "Sorry, sounds rough"
NPC: "Thanks, good to meet someone who really cares" (sounding surprised and deeply moved by a 3 word comment)

Yeesh that Bethesda writing, gunplay seems miles better but yeah the dialogue isn't seeming much deeper from that clip.
 

Ashura_MX

Member
You broke your link, fixed.

Dialogue starts at 5:40.

And, oh god, it somehow manages to give me a worse impression than I had from the wheel screenshots alone. Like it's the same sort of interaction you'd have in Fallout 3, except in Fallout 3 you'd have real text and a gamey head-on camera, and here you just have the wheel of shame for the voice actor to spout a few words, and it's presented with a cinematic camera angle of people woodenly standing still with dead expressions and awkward silences.

[Sounds useful] turns into "That's some serious protection"
 
I did not know this. Thanks Bethesda!

1l6zhdg7xsyz.gif

It looks like a good change. A lot of the skills are still there as perks, and there aren't really any dump stats anymore. Charisma was useless in New Vegas. No real reason to put it above 1, unless you were playing in hardcore and wanted to give your companions a better shot at survival.
 

Nimajneb

Member
After watching a five minute video, I'm already tired of watching these constant slow mo kills. Looks like I'll be playing almost entirely without VATS yet again while I cross my fingers wait for somebody to mode out kill cams.
 

JaeCryo

Banned
A:You
B:Like
C:This
D:Better?


2lazy2format

A.Did
B.I
C.Say
D.That?

It's just hilarious to that people are suggesting that an older system of dialogue is objectively better than anything newer, because... because.

I played Fallout 2 for the first time over the summer (got it for $5) and enjoyed it but not because most of the dialogue was all dumped into an initial conversation menu instead of having to rely as heavily on branching dialogue farther from fewer options in the newer games.

And I don't think I'm going to significantly dislike this game either for the opposite reasons.
 
This picture serves nothing except to reaffirm my love of the SPECIAL system and the animated perk poster. They're putting that much love into the presentation of a menu yet people are worried they've dumbed down the amount of information you can find in the rest of the game?
Hey hey... They dumbed down the SPECIAL and perk systems, in case you didn't notice....
BUT NOW THEY HAVE ANIMATIONS. WHOOPTY FUCKING DOO.
 

Plasmid

Member
You broke your link, fixed.

Dialogue starts at 5:40.

And, oh god, it somehow manages to give me a worse impression than I had from the wheel screenshots alone. Like it's the same sort of interaction you'd have in Fallout 3, except in Fallout 3 you'd have real text and a gamey head-on camera, and here you just have the wheel of shame for the voice actor to spout a few words, and it's presented with a cinematic camera angle of people woodenly standing still with dead expressions and awkward silences.

The dialogue does look pretty rough, I've seen a lot of people throwing out ideas that mods would be able to take subtitles etc and make it the old way. If that's feasible we don't really know yet but that's my hope, the dialogue is the only thing i'm not too happy about.
 
Can we create a video game version of Godwin's Law that stipulates that every conversation surrounding dumbing down AAA games almost always reverts back around to mentioning CoD.

It's the reason why Skyrim abandoned actual player agency in favor of perk-trees and it appears to be the case as to why Fallout 4 has all but abandoned the SPECIAL system, which was originally the backbone on which your character was developed.

So yeah I'd say it's pretty damned appropriate to mention.
 

Alienous

Member
https://vid.me/C1JI: Here is a video showing the conversation with Preston Garvey. Because it's filmed with a potato, you can not see all of the dialog choices but they aren't the "Good, "Bad", "Neutral" and "Question" bullshit people were tossing about. It also shows that conversation is now indeed more free flowing with a second NPC joining the conversation.

What's even the point in doing voice acting if the voice actor records all of his lines as emotionlessly as possible?

I wonder how FemShepWanderer's performance compares.
 

rjinaz

Member
Talking to everyone in town is what rpgs are about though. Learning their names, learning what they do. Hunting for a person without learning all that is choreful yes, but when you know the information, it's easy to know where that person is. Quest markers delude exploration quite a bit, and are pretty much pointing you where you go. Why does your character know where everything is when he or she has never seen those areas or people before? There's no reasoning behind it.

Morrowinds system wasn't perfect. The journal wasn't as good as some other games, but it was pretty in depth on how much it recorded.

I do talk to NPCs, but it's not like I need to talk to all of them. I don't know, just prefer the marker system, doesn't make a game less of an RPG for me. As for it not making sense for the player to know where to go. True enough. But we can go down that road and pretty much dissect any game and realize how far from reality it really is. How do stimpacs heal limbs? How does rad away take away radiation? How is it that the player can survive even one bullet hitting them let alone 20? I try not to think about the reality breaking details and just enjoy the game.
 

sappyday

Member
"Fallout 3/New Vegas had a great dialog system that Fallout 4's Cross Dialog can not possibly live up to."

Based on a screenshot, a forced conversation to move the narrative along and a single players impression.

https://vid.me/C1JI: Here is a video showing the conversation with Preston Garvey. Because it's filmed with a potato, you can not see all of the dialog choices but they aren't the "Good, "Bad", "Neutral" and "Question" bullshit people were tossing about. It also shows that conversation is now indeed more free flowing with a second NPC joining the conversation.

Also the guy playing is terrible and relies on VATS to reload.

You still have to suffer with hearing the terrible main VA all for that cinematic story telling.


Is there anything wrong with cinematic story telling? No, Bioware and CDPR are actually good at it. Bethesda are not. Their expertise comes in world building.
 
I like this thread.

Its a big fight between people nit picking every little thing and people who cant accept anyone saying anything negative about the game because fallout 4 is the second coming of jesus so shut up LALALALALA.


Cant wait to play it as see it myself. Would be a shame if it was even more dumbed out because its been happening with every game since Morrowind. Fallout 5 is going to be a borderlands clone at this stage.
 

foxtrot3d

Banned
What's even the point in doing voice acting if the voice actor records all of his lines as emotionlessly as possible?

I wonder how FemShepWanderer's performance compares.

I swear to you Bethesda casts the worst Voice Actors or has the worst Voice Director. Compare all their stuff to any BioWare game from any time period and it's embarrassing. BioWare's voice acting and writing can make me care about the smallest most insignificant character who you may only meet once.
 

Trace

Banned
Let me guess.... You started playing Fallout in its third installment and you disliked NV. Is it true? That'll explain a lot.

Instead of getting my guns skill to 50 and then getting a perk that gives me 10% more rifle damage, I just get a perk that gives 20% more rifle damage. Same shit, less complex. I'd prefer the former myself, but I haven't played FO4 yet so I can't say if I dislike it or not.
 
It looks like a good change. A lot of the skills are still there as perks, and there aren't really any dump stats anymore. Charisma was useless in New Vegas. No real reason to put it above 1, unless you were playing in hardcore and wanted to give your companions a better shot at survival.

I don't know, sounds like a downgrade to me. RPG fans love real stat customization and "build building". Hiding everything behind perks could work, but I am not so sure.
 

DeaviL

Banned
Did the leaker say anything about bugs btw?
We already knew about the graphics and the conversations since E3, so that seems a tad more interesting.

I don't consider the burning dog a bug, that's just metal
 

rjinaz

Member
I like this thread.

Its a big fight between people nit picking every little thing and people who cant accept anyone saying anything negative about the game because fallout 4 is the second coming of jesus so shut up LALALALALA.


Cant wait to play it as see it myself. Would be a shame if it was even more dumbed out because its been happening with every game since Morrowind.

I'm telling you, even as a huge fan of Fallout the review thread is going to be something special. I don't think the game is going to review as well as some other Bethesda games. I think it's going to bring in a lot of extreme opinions.
 

Nabbis

Member
I don't think there's any other reason for the dialogue change outside of some ass thinking that it could bring more sales.
 
Status
Not open for further replies.
Top Bottom