I mean how can a game be considered "Gold" when it has this much jank.
Lmao.
Bethesda. Bethesda never changes.
Wait, assigning skill points on level up is out? That's literally the worst news I've heard yet. One of my favorite things to do in any RPG.
I go to all my Fallout games for the base building aspects.
Are people really clamoring for Tower Defense games in FO?
3 & 4. Repair was an uninteresting upkeep task and karma was largely broken and unrepresentative of the character's large-scale actions (characters who are saintly in quests are still deemed evil for stealing random garbage, bad karma from nuking one town can be buried by giving enough water to random beggars, etc).
I mean how can a game be considered "Gold" when it has this much jank.
Of course it was easy. There's an arrow pointing to exactly where you should go. You are going to point a to point b. It might as well be on rails.
I have seen quite a lot divided opinions about how FO4 is doing Power Armor. Even some older school fans from F1 and F2 era feel like they are ruining PA's by making them limited through power cores and that it's basically vehicle now. Which is kinda ironic when you consider lore of PA's, those are fusion? powered battle armors that were designed to replace battle tanks, they are supposed to be insanely powerful and huge.
"Never changes" and yet y'all were beyond hyped when the game was announced.
I knew, or rather, expected, it to suck.
Now we wait for ES6 to restart the Bethesda cycle.
I'm already expecting a shit ton of corridor dungeons with the same assets and ghouls lurking around!
Lmfao.more like:
To be honest that gun looks user unfriendly as fuck, cranking it to fire, eh....
To be honest that gun looks user unfriendly as fuck, cranking it to fire, eh....
Looks sweet though, reminds me of the far superior railway spike gun.
Repair was the best mechanics Bethesda introduced in Fallout 3. In Bethesda games you always end up with dozens of weapons, armor, etc after a big battle, like cleaning up a raider hideout. With the repair system, it means you can merge or "condense" most of the worn out rifles in just three rifles in mint condition, and repair your equipment, that way you don't have to spend anything valuable in repairing your stuff and you don't have to carry back all the material back to a seller, while still making all that broken loot as something of value, as it has a gameplay use.
Please tell me they will open up later in the game....
I see the AI has improved drastically.
Those........ can't be the dialog options....
Please tell me they will open up later in the game....
Well, there is well deserved criticism. You can criticise the graphics, the dialogue system, whatever. But at some point people just go crazy. "They did this just for the casuals. Fuck Bethesda for dumbing this and that". These people sound like the PC master race elitists for me. "We are the only hardcore RPG fans and everyone liking simpler mechanics is just a dirty peasant/ casual". Fuck this attitude. I'm not talking about people with well deserved criticisim for getting rid of certain RPG mechanics btw. Unfortunately you can find this silly attitude in this thread and not just once.
Personally, I'm enjoying the dialogue system of the previous Fallout games. But I also enjoyed Alpha Protocol and its dialogue system so I don't think that it's a fact yet that the Fallout 4 system has to be shit. Both systems have advantages and disadvantages imo but at this point it's not possible to have a solid impression of the dialogue system(even with the leak videos). Even if you're not a fan of it, it could still be an acceptable system. But I think we have to wait for more videos to say "the dialogue system is horrible and that's a fact". In my opinion, this system can turn out really bad, but I would rather test it for myself before making such easy assumptions.
No, infact they get less and less as the game goes on, until you only have one option in the final 10 hours of the game.Those........ can't be the dialog options....
Please tell me they will open up later in the game....
What are you talking about, exactly?I knew, or rather, expected, it to suck.
I see the AI has improved drastically.
Those........ can't be the dialog options....
Please tell me they will open up later in the game....
a)maybe
b)Who knows?
X)We will see?
Y) Nah.
X: Maybe.
Y: Maybe not.
B: No.
A: ...
No, infact they get less and less as the game goes on, until you only have one option in the final 10 hours of the game.
We don't know.
Don't forget though that as awesome as that mod was, it was REAL easy for it to bug out, break the game and so forth.
A. Seems Doubtful
B. Probably not
C. Not Sure
D. I like Cheese
I see the AI has improved drastically.
Why would anyone trust enthusiast press reviews over empirical data like gameplay videos not approved by the game's marketing department? Especially for a game like this where everything is on extreme lockdown, and considering Bethesda's reputation with official statements.
Word, one of the buggiest mods I ever installed, but damn it was something I've always wanted in a Fallout game.
FO4 uglier than ps2 titles confirmed.
I do apreciate how that 2008 perk menu shows all the perks, and then the Fallout 4 version is a cropped picture only showing the first 2 rows of perks, when in fact all the 2008 perks and more are in Fallout 4
whatever helps the narrative I guess
I always hated that video. How is deliberately setting your dog on fire even remotely "intelligent"? Very glad the Radiant AI was scaled back so much, because a lot of the examples just looked terrible, when it was supposed to be showcasing the concept at its best.
Less bothered by the AI, more concerned about the collision issues. That point-blank headshot clearly didn't connect, which is a problem I remember experiencing in both Fallout 3 and Oblivion.
If there's one thing I'll give the pessimists, it's that this game's jank seems way more like Bethesda's pre-Skyrim stuff to me, and that's concerning.
Oh ffs people, vats is a percentage based shot.
Your gun could be poking the enemy in the eye, if you miss you miss.
Less bothered by the AI, more concerned about the collision issues. That point-blank headshot clearly didn't connect, which is a problem I remember experiencing in both Fallout 3 and Oblivion.
Oh ffs people, vats is a percentage based shot.
Your gun could be poking the enemy in the eye, if you miss you miss.
isnt VATS still dice rolls? Im actually asking btw