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Fallout 4 has gone gold; leaked gameplay vids

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carlsojo

Member
There was a copy on ebay earlier that I could have had delivered tomorrow... but I could only talk the seller down to 400 and that's wayyyyy way too much.

Yet why do I feel regret.
 
Lmao.

Bethesda. Bethesda never changes.

"Never changes" and yet y'all were beyond hyped when the game was announced.

I knew, or rather, expected, it to suck.

Now we wait for ES6 to restart the Bethesda cycle.

I'm already expecting a shit ton of corridor dungeons with the same assets and ghouls lurking around!
 
I hope you guys realize that like 70% of people complaining about the game in those threads will still buy it and play it for many many hours. Bethesda is just an easy target. And honestly I can't say they're blameless they really need to work on their next engine.
 
wdLBhTf.gif
 
Wait, assigning skill points on level up is out? That's literally the worst news I've heard yet. One of my favorite things to do in any RPG.

Perks and skills are fused together, there are perks with tiers in them, and that happen to be suspiciously like the skills of pasta games.

I go to all my Fallout games for the base building aspects.

Are people really clamoring for Tower Defense games in FO?

I think it's an extension on a focus on customization, in previous Bethesda games:

You can customize your character.

You can customize your house.

Now, in F4:

You can customize your weapons.

You can customize your own town!

It also is a way to try to appeal maybe a bit to the Minecraft crowd, which likes to create things on the ground.

With the towers and the raider attacks a way to bring on real gameplay to the new feature of creating towns.

3 & 4. Repair was an uninteresting upkeep task and karma was largely broken and unrepresentative of the character's large-scale actions (characters who are saintly in quests are still deemed evil for stealing random garbage, bad karma from nuking one town can be buried by giving enough water to random beggars, etc).


Repair was the best mechanics Bethesda introduced in Fallout 3. In Bethesda games you always end up with dozens of weapons, armor, etc after a big battle, like cleaning up a raider hideout. With the repair system, it means you can merge or "condense" most of the worn out rifles in just three rifles in mint condition, and repair your equipment, that way you don't have to spend anything valuable in repairing your stuff and you don't have to carry back all the material back to a seller, while still making all that broken loot as something of value, as it has a gameplay use.
 
Of course it was easy. There's an arrow pointing to exactly where you should go. You are going to point a to point b. It might as well be on rails.

Except for the fact that you are free to explore whever and can pick back where you left off easier than in Morrowind. On top of that you usually run into numerous things along the way that may catch your eye. The marker system honestly makes exploration easier than the journal system of Morrowind.
 

Wallach

Member
I have seen quite a lot divided opinions about how FO4 is doing Power Armor. Even some older school fans from F1 and F2 era feel like they are ruining PA's by making them limited through power cores and that it's basically vehicle now. Which is kinda ironic when you consider lore of PA's, those are fusion? powered battle armors that were designed to replace battle tanks, they are supposed to be insanely powerful and huge.

I'm a pretty old school Fallout fan myself, but this is one change I'm interested in. Power armor has always been better represented in the lore and descriptions than it has in the gameplay. This is technology that changed war even before the bombs fell, and had an enormous hand in shaping the wasteland. They had a huge investment cost both in power consumption and maintenance, and required training to even operate.

It never really translated well when once you gained access to something like Mk. II armor in F2 that you just ran around in it forever and had no real reason to remove it. You'd be rummaging around in peoples' homes wearing the stuff like it was any other piece of gear. A person shouldn't be able to carry around an unequipped set of power armor in their inventory; it's supposed to be so heavy that there are motors and servos in the suit that allow a person to move it at all during operation.

I like the idea that they're trying to better represent how powerful this stuff was. Just the logistics of getting a set of power armor from one point to another shouldn't be so trivial in a world where most trade gets done on the backs of brahmin.
 
Man I'm worried about this game. I really hope this turns out good. And by good I mean a post skyrim fallout 3. So far this seems like a post fallout 3 game
 

RK9039

Member
"Never changes" and yet y'all were beyond hyped when the game was announced.

I knew, or rather, expected, it to suck.

Now we wait for ES6 to restart the Bethesda cycle.

I'm already expecting a shit ton of corridor dungeons with the same assets and ghouls lurking around!

I wasn't beyond hyped at all, I knew exactly what to expect because I've played most of their games. It will be a really good janky game that I will spend at least 100 hours playing while laughing at all the bugs. And also another 100 hours messing with mods.
 

Creaking

He touched the black heart of a mod
To be honest that gun looks user unfriendly as fuck, cranking it to fire, eh....

Looks sweet though, reminds me of the far superior railway spike gun.

I'm guessing it's a sort of restyling of a bolt-action mechanic. Not as satisfying though.
 

rjinaz

Member
Repair was the best mechanics Bethesda introduced in Fallout 3. In Bethesda games you always end up with dozens of weapons, armor, etc after a big battle, like cleaning up a raider hideout. With the repair system, it means you can merge or "condense" most of the worn out rifles in just three rifles in mint condition, and repair your equipment, that way you don't have to spend anything valuable in repairing your stuff and you don't have to carry back all the material back to a seller, while still making all that broken loot as something of value, as it has a gameplay use.

You can break down weapons for mod parts so that's at least something and a reason to hold on to weapons.
 

Alienous

Member
I see the AI has improved drastically.

To be fair I think that's part of a mission where the AI is already engaged in a firefight when you enter the building. And he did realize his head just got fired through and he took no damage, so they seem somewhat intelligent.
 

Tigress

Member
Well, there is well deserved criticism. You can criticise the graphics, the dialogue system, whatever. But at some point people just go crazy. "They did this just for the casuals. Fuck Bethesda for dumbing this and that". These people sound like the PC master race elitists for me. "We are the only hardcore RPG fans and everyone liking simpler mechanics is just a dirty peasant/ casual". Fuck this attitude. I'm not talking about people with well deserved criticisim for getting rid of certain RPG mechanics btw. Unfortunately you can find this silly attitude in this thread and not just once.

To be fair, I agree with you but I can understand them too. Because I do think it's good to get more people interested in the genre. And I think it is a really snobby/snotty attitude to bitch about the casuals and how they are ruining mah games!

At the same time some of us who really like the genre also like more complication in the game (RPG fans in general don't care for their game to be simple but want to have to balance a lot of stuff. Part of the fun is all the preperation and logistics in the game). So it's nice to get more people interested but at the same time it sux when it feels a game you like is getting simplified.

I think in the end people need to realize Bethesda cannot take this long making a game and perfecting it and make it this big and not have it appeal to a lot of people. It's just not feasable to spend this much effort on a game for a more niche crowd. Enjoy it for what it is. And support smaller RPGs that are going to be aimed more at the niche crowd (like Wasteland 2). It is what it is and honestly, so far even when more aiming a more general audience Bethesda still makes a fun game (though flawed ;) ).

Personally, I'm enjoying the dialogue system of the previous Fallout games. But I also enjoyed Alpha Protocol and its dialogue system so I don't think that it's a fact yet that the Fallout 4 system has to be shit. Both systems have advantages and disadvantages imo but at this point it's not possible to have a solid impression of the dialogue system(even with the leak videos). Even if you're not a fan of it, it could still be an acceptable system. But I think we have to wait for more videos to say "the dialogue system is horrible and that's a fact". In my opinion, this system can turn out really bad, but I would rather test it for myself before making such easy assumptions.

The dialogue stuff is what I worry most about this game. I'm hoping it is at least acceptable. I'm hoping at worse even if it isn't the other stuff I'm excited about the game will still have me enjoying it despite the dialogue. Though I admit if it isn't, I won't be able to completely overlook that, it will sadden me. Because dialogue and talking to NPCs is my favorite thing to do in an RPG honestly. And I love having skill and speech checks in dialogue (and also outside of dialogue. New Vegas had a few areas where you had to do a skill check without talking to a character. I wish Bethesda games had more of that honestly). I just love skill checks that don't have to do with combat.
 
Why would anyone trust enthusiast press reviews over empirical data like gameplay videos not approved by the game's marketing department? Especially for a game like this where everything is on extreme lockdown, and considering Bethesda's reputation with official statements.

I always hated that video. How is deliberately setting your dog on fire even remotely "intelligent"? Very glad the Radiant AI was scaled back so much, because a lot of the examples just looked terrible, when it was supposed to be showcasing the concept at its best.
 
people are really eager to hate on this game for some reason. I guess people gotta find something to do with their free time. Nobody plays games on this forum after all, lol.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I do apreciate how that 2008 perk menu shows all the perks, and then the Fallout 4 version is a cropped picture only showing the first 2 rows of perks, when in fact all the 2008 perks and more are in Fallout 4

whatever helps the narrative I guess

Word, one of the buggiest mods I ever installed, but damn it was something I've always wanted in a Fallout game.

which one?
 

Jobbs

Banned
I do apreciate how that 2008 perk menu shows all the perks, and then the Fallout 4 version is a cropped picture only showing the first 2 rows of perks, when in fact all the 2008 perks and more are in Fallout 4

whatever helps the narrative I guess

People are getting out of control. I really should stop reading this thread.
 

Less bothered by the AI, more concerned about the collision issues. That point-blank headshot clearly didn't connect, which is a problem I remember experiencing in both Fallout 3 and Oblivion.

If there's one thing I'll give the pessimists, it's that this game's jank seems way more like Bethesda's pre-Skyrim stuff to me, and that's concerning.
 

All these years and SH3 detective still wins.

I always hated that video. How is deliberately setting your dog on fire even remotely "intelligent"? Very glad the Radiant AI was scaled back so much, because a lot of the examples just looked terrible, when it was supposed to be showcasing the concept at its best.

The fact that setting dogs on fire seems to be a tradition in Bethesda games is amusing to me.
 

DeaviL

Banned
Oh ffs people, vats is a percentage based shot.
Your gun could be poking the enemy in the eye, if you miss you miss.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Less bothered by the AI, more concerned about the collision issues. That point-blank headshot clearly didn't connect, which is a problem I remember experiencing in both Fallout 3 and Oblivion.

If there's one thing I'll give the pessimists, it's that this game's jank seems way more like Bethesda's pre-Skyrim stuff to me, and that's concerning.

isnt VATS still dice rolls? Im actually asking btw

Oh ffs people, vats is a percentage based shot.
Your gun could be poking the enemy in the eye, if you miss you miss.

yeah thats what I assume?
 
Less bothered by the AI, more concerned about the collision issues. That point-blank headshot clearly didn't connect, which is a problem I remember experiencing in both Fallout 3 and Oblivion.

It's because VATS is one of the RPG elements of the game (with hit and miss chances). This situation is a terrible place to use VATS because simply firing the gun point blank without it is a guaranteed hit. This player just couldn't work out how to manually reload his weapon and had to rely on VATS to do it for him...
 
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