Q4
In Nintendo’s Corporate Management Policy Briefing / Semi-Annual Financial Results
Briefing for Fiscal Year Ending March 2016, I believe they mentioned that some
collaborative apps will require a certain amount of money to be paid in order to
download. Could you tell us more about the monetization method and expected
business scale of the collaborative apps?
A4
During the briefing, pay-per-download was only mentioned as an
example of various possible options for monetization methods. We believe that monetization methods must match the gameplay, and this approach hasn’t changed.
The apps in our pipeline, for which we currently have an idea of the type of gameplay, will be free-to-play (free-to-start).
We believe that the business scale will depend on the individual app’s gameplay, monetization points and average revenue per user
(ARPU), and therefore, we are unable to discuss specific details at this time.