Article [written by a contributor] is focused not only on the fact that buiilt-in communication features of PSN and XBLA are monitored very lightly, but also that in-game sessions provided by many games are almost impossible to be monitored. Also, general console usage [purchase habbits, anonymous users] cannot identify terrorists.
I highly reccomend reading entire article @ http://www.forbes.com/sites/insertc...ris-isis-terrorists-used-ps4-to-plan-attacks/
/Navigate rocket to me using PS2 if old
Following Friday night’s terrorist attacks in Paris which killed at least 127 people and left more than 300 injured, authorities are discovering just how the massacre was planned. And it may involve the most popular gaming console in the world, Sony ’s PlayStation 4.
The hunt for those responsible (eight terrorists were killed Saturday night, but accomplices may still be at large) led to a number of raids in nearby Brussels. Evidence reportedly turned up included at least one PlayStation 4 console.
Belgian federal home affairs minister Jan Jambon said outright that the PS4 is by used ISIS agents to communicate, and was selected due to the fact that it’s notoriously hard to monitor. “PlayStation 4 is even more difficult to keep track of than WhatsApp,” he said.
By last count, PSN alone had around 110 million users, 65 million of them active, making this no small pool of people. While government agencies can often build profiles of suspected terrorists based on their Internet or communication history, it’s much harder to profile someone based on console usage, if that data is even accessible. Few users would visit extremist’s sites in the PSN Web browser for instance or brag about future attacks in a public game lobby. There is no collection of games that really should raise “suspicion” about possible terrorist ties in an era where terrorism-filled Call of Duty titles are the best-selling games of the year, every year. How do you “profile” a gamer when information is not easy to access, and probably will tell you nothing even if you could get your hands on it?
The scary part of all this is that there are probably still a number of ways that terrorists could send messages to each other without speaking a word, if they really wanted to. An ISIS agent could spell out an attack plan in Super Mario Maker’s coins and share it privately with a friend, or two Call of Duty players could write messages to each other on a wall in a disappearing spray of bullets. It may sound ridiculous, but it would almost be impossible to track. To do so would require an FBI or NSA agent somehow tapping all the activity on an entire console, not just voice and text chat, and that should not even be technically possible at this point.
While the makers of burner phones were once criticized for making it easier for criminals to communicate, it seems unlikely Microsoft and Sony will face the same scrutiny, even in the wake of this information. And yet, they may be inclined to start providing easier ways for governments to monitor specific accounts or consoles than what’s readily available now. Because as it is, the most popular gaming devices also happen to be the most effective at connecting not just the world’s friends, but the world’s enemies as well.
I highly reccomend reading entire article @ http://www.forbes.com/sites/insertc...ris-isis-terrorists-used-ps4-to-plan-attacks/
/Navigate rocket to me using PS2 if old