Has more details been given out for the monetization strategy? Is it going to be more like Pokemon Shuffle where you can basically do anything without paying, or Stretchmo where you can't do jack shit without buying levels?
Closer to Rumble World.
Basically, you earn Picrites as you play the game, by completing levels.
Picrites are then used to open new areas, and to remove the recovery time on support Pokémon, as well as your recover your Energy gauge (each move you make removes 1 value on your energy gauge, it regenerates over time. Energy gauge is 200 values big) faster.
You can also purchase Picrites as well as earn them through standard play. However, you can only ever buy a total of 5,000 Picrites, just like the limit in Rumble World. Once you've done that, you're done for spending for the life of the game. We only know Japanese pricing where 5,000 Picrites costs 3,750 Yen