• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Rainbow Six: Siege | Review Thread

Moobabe

Member
God I really hope we are not arbitrarily comparing map counts to other shooters as if that is any kind of fair metric. In Siege you can blow holes through nearly all walls, ceilings, and floors. These objects are modelled to the point of actual studs under the drywall / etc.

Static maps vs destruction... come on.

People complaining it's mp only despite a rising vocal sentiment to stop tacking on shitty sp campaigns no one plays.

Complaints about DLC when they are giving ALL maps, weapons, and operators for free to everyone.

This complaining rings so hollow. It's like they followed a forum blueprint on how to make the community happy and people are still unhappy.

I dont really like unlock systems, but they are the trend. At least this one isn't obnoxious. I had pretty much everything unlocked by the end of the beta. I'd rather have it available from the outset, but at least this isn't BF4 level bullshit.

I just don't see what they did so wrong here to deserve backlash when it seems like most of their choices were to foster a healthy community, by not splitting the player base with pay-maps or any pay-2-win weapons.

This is a great post.
 

Bungie

Member
If this had the customization of the old R6 games & the 3rd person. I would have been sold, overall the game is a blast still.
 

Beaulieu

Member
God I really hope we are not arbitrarily comparing map counts to other shooters as if that is any kind of fair metric. In Siege you can blow holes through nearly all walls, ceilings, and floors. These objects are modelled to the point of actual studs under the drywall / etc.

Static maps vs destruction... come on.

People complaining it's mp only despite a rising vocal sentiment to stop tacking on shitty sp campaigns no one plays.

Complaints about DLC when they are giving ALL maps, weapons, and operators for free to everyone.

This complaining rings so hollow. It's like they followed a forum blueprint on how to make the community happy and people are still unhappy.

I dont really like unlock systems, but they are the trend. At least this one isn't obnoxious. I had pretty much everything unlocked by the end of the beta. I'd rather have it available from the outset, but at least this isn't BF4 level bullshit.

I just don't see what they did so wrong here to deserve backlash when it seems like most of their choices were to foster a healthy community, by not splitting the player base with pay-maps or any pay-2-win weapons.

Tell 'em !
Agree with everything here.
 
If this had the customization of the old R6 games & the 3rd person. I would have been sold, overall the game is a blast still.

The 3rd person really encouraged camping when the main perspective is first person while not in cover. I'm happy with it gone.
 
people bitching about siege and battlefront and I absolutely love both. Some of the most fun multiplayer shooting I've had in years, and less than a month apart
 
You also have to keep in mind that they're going to add a "decent" chunk of content for free throughout 2016. Something like four new maps and eight new operators or somesuch.

Battlefield 3 shipped with 9 maps I believe. Battlefield 4 was 10. Black Ops 3 has 12. Battlefront has 12. So it's kind of sitting right in line with the other multiplayer focused games out there. I'm not excusing any perceived lack of content though, but this is kind of the "normal" now. At least they're not locking all new maps behind a Season Pass like most of the maps released in the above examples.

According to your metric Battlefront has 4 maps with "variations" in play modes. The other games listed have the true number of maps you provided.
 
Beta was fun but the game seems like one of those you'll only ever be really good/have fun ifyou have a team of friends playing. As an older gamer I find this impossible since my friends either don't play games or our scheduled are too haphazard to team up.
 
I've played every R6 since 3 and I enjoy this game immensely. Come on, now.

Its a pretty fair complaint really. A lot of people have loved the series for its SP. The MP being good doesnt make the game any more attractive to people who want a tactical SP campaign which no other console shooter is doing.

The reviews seem on point. I was expecting a high 70s, low 80s score too.
 
people bitching about siege and battlefront and I absolutely love both. Some of the most fun multiplayer shooting I've had in years, and less than a month apart

I think the complaints are similar on surface level, but games couldn't be more different when it comes to gameplay, and the depth of that gameplay. DICE's #1 priority seemed to be "faithful recreation and outstanding presentation." Siege seems utterly disinterested in looking good, haha.

And I agree that no SP is disappointing. I rarely ever played mp in the old games, mostly due to our old computer's limitations. SP was incredibly rewarding.
 
RIP Rainbow Six Patriots , RIP Tom Clancy's Rainbow Six.
Welcome CS:Rainbow Six :-(
now i am just sad , especially when this have such high scores , which means death to original Tom Clancy R6 series :-(

It's hilarious that you would have considered Patriots to be a "real" R6 game when it looked the most divergent the series has ever been.

This game has far more in common, in gameplay and spirit, than something like Vegas (which I liked). It's still more accessible/dumbed down than the original three, but not so much that the gameplay is shallow or not tactical.
 
I think the complaints are similar on surface level, but games couldn't be more different when it comes to gameplay, and the depth of that gameplay. DICE's #1 priority seemed to be "faithful recreation and outstanding presentation." Siege seems utterly disinterested in looking good, haha.

And I agree that no SP is disappointing. I rarely ever played mp in the old games, mostly due to our old computer's limitations. SP was incredibly rewarding.
battlefront is the opposite kind of awesome for me. Jump in, blast around, play crazy game modes in giant warfare. Aiming is classic arena with little recoil and no ADS. Siege is slow, methodical, small, tactical. I love that I have both and they are so different
 

DirtyLary

Member
My only complain as an old R6 gamer (Since the first PC version) there is no classic TDM

God I really hope we are not arbitrarily comparing map counts to other shooters as if that is any kind of fair metric. In Siege you can blow holes through nearly all walls, ceilings, and floors. These objects are modelled to the point of actual studs under the drywall / etc.

Static maps vs destruction... come on.

People complaining it's mp only despite a rising vocal sentiment to stop tacking on shitty sp campaigns no one plays.

Complaints about DLC when they are giving ALL maps, weapons, and operators for free to everyone.

This complaining rings so hollow. It's like they followed a forum blueprint on how to make the community happy and people are still unhappy.

I dont really like unlock systems, but they are the trend. At least this one isn't obnoxious. I had pretty much everything unlocked by the end of the beta. I'd rather have it available from the outset, but at least this isn't BF4 level bullshit.

I just don't see what they did so wrong here to deserve backlash when it seems like most of their choices were to foster a healthy community, by not splitting the player base with pay-maps or any pay-2-win weapons.

That hive mentality. People just love to pile on the game hate.
 
Matimi0 has a really fair review of the PC version.

Pros
Fantastic addicting and rewarding gameplay
Maps have a ton of replayability and are dynamic
Gunplay is standard/solid

Cons
Netcode needs a little work (nowhere near as bad as BF4 at launch, for reference, but there is the occasional fast "how did I die that quickly?" death and kill behind corners
Limited game modes---entire game is basically attack v defend

Not really a con, but he says it's too early to know how well the classes are balanced. Says lack of content complaints don't really apply here, since the maps basically change each time you play.
 
God I really hope we are not arbitrarily comparing map counts to other shooters as if that is any kind of fair metric. In Siege you can blow holes through nearly all walls, ceilings, and floors. These objects are modelled to the point of actual studs under the drywall / etc.

Static maps vs destruction... come on.

People complaining it's mp only despite a rising vocal sentiment to stop tacking on shitty sp campaigns no one plays.

Complaints about DLC when they are giving ALL maps, weapons, and operators for free to everyone.

This complaining rings so hollow. It's like they followed a forum blueprint on how to make the community happy and people are still unhappy.

I dont really like unlock systems, but they are the trend. At least this one isn't obnoxious. I had pretty much everything unlocked by the end of the beta. I'd rather have it available from the outset, but at least this isn't BF4 level bullshit.

I just don't see what they did so wrong here to deserve backlash when it seems like most of their choices were to foster a healthy community, by not splitting the player base with pay-maps or any pay-2-win weapons.

11 maps is weak for a mp only game. I don't care if it had canned destruction. If it still has xp boosters then it is pay2win. The previous games in the series managed to have sp and mp without either feeling tacked on. It deserves all the backlash it's getting and it's 75 metacritic rating
 
11 maps is weak for a mp only game. I don't care if it had canned destruction. If it still has xp boosters then it is pay2win. The previous games in the series managed to have sp and mp without either feeling tacked on. It deserves all the backlash it's getting and it's 75 metacritic rating

...it's really not getting much backlash. Most reviews look fair, to me.

Also, if you define "pay2win" as "can purchase XP boosters" then Battlefield 4, Hardline, Halo 5, and a ton of other shooters are also pay2win.

10-12 maps for most modes is pretty standard in MP shooters, regardless of SP. BF4 is basically an MP-only game for me and it launched with 12 maps.

Would I like more? Of course--and luckily, we're getting more. For free.
 

Skenzin

Banned
Been playing this series since the original. While I think the PC version of Raven Shield is the high water mark. This is pretty damn good! for a console shooter. Having a blast on the ps4!
 
videogamer signalled a good review in their latest youtube post.

Steve Burns likes it. He was almost gushing. Which for him means a slight positive inflection in his voice.
 
Meta at 76 now.

Great review from Wired: Rainbow Six Siege Review: This Thing is Disturbingly Real

A SOFT HISS and a stream of sparks are all the warning I have. In seconds, I’m surrounded. Bathed in smoke and gunfire, desperately clinging to life. In another instant it’s all over.

We’ve “won.”

Ubisoft’s latest tactical shooter, Tom Clancy’s Rainbow Six Siege, adopts a striking bent towards a unique brand of pseudo-realism. Siege evokes a perverse version of the uncanny valley. It mixes the over-the-top, arcade-style renditions of violence games often lean towards with the gut-wrenching reality that we are, in fact, remarkably fragile.

This is an odd message for a game that generally glorifies militarized police and the often-critiqued excesses of real-world counter-terrorism units, but it’s one that shines through in spite of itself.

Death and fear is a constant for both sides, and the fact that there are no second lives or chances — unlike the overwhelming majority of online shooters — brings your own mortality to the forefront.

In the heat of an assault, this leads to a series of gameplay beats orchestrated by fear.

Like Dark Souls and other hyper-lethal games, Rainbow Six Siege encourages an extreme level of caution at all times. Previous Rainbow Six games were similar (Tom Clancy’s gaming brand is pretty consistent as far as morbidity is concerned), but Siege mixes in so many unusual ways to attack through walls and around corners that make vulnerability an overarching theme.

It’s impossible to overstate just how pervasive fear is in Siege. As you play and progress, you’ll be able to unlock new characters, called “Operators,” with disturbingly potent abilities. One can launch one projectile that will burrow into any wall and cluster bomb anyone unlucky enough to be on the other side. Another can fortify with a stationary machine gun, a device able to shut down almost any offense with little effort. These abilities and the operators that dispense them create an omnipresent feeling of brinksmanship. And, because death means that you’re out for the round, mistakes are brutally punished and consequential.

His only negative remark:

Siege is unlike anything else in the mainstream multiplayer shooter genre. But I’d be remiss if I didn’t mention the game’s pernicious connectivity problems. Throughout the game’s open beta weekend and well into its launch on Monday, Rainbow Six Siege has been, at best, occasionally functional.

I had comparatively few problems on my Xbox One, but I was still dropped from around a dozen games. (I’ve heard anecdotes that PlayStation 4 players have it much worse.)

When these problems clear up, it’d be hard not to recommend Rainbow Six Siege on freshness alone. It bakes a string of unnerving themes into its gameplay that stand wholly apart from the bevy of shooters it’s competing with.

X1 here and have had the occasional hang-up/disconnect during match-making, but nothing too severe.
 

kvk1

Member
Game is an absolute blast, and seems to have some longevity to it which is awesome.

Just going through all the situations before jumping into MP.
 
RPS

Here’s one more reason why I love Siege. Everything that I do feels meaningful and satisfying. Take remote cameras. Sending them into a building is tactically astute, whether scoping out enemy positions or trying to find an objective within a building, but the device works so well because the tiny remote drone moves just right, bumping against or clattering across obstacles. It’s like a stealth minigame, as you scuttle underneath furniture and away from prying eyes. From the individual pieces of equipment to the actual movements of your operative, Siege’s component parts are all exquisitely handled.

And yet I still wish they’d been placed in a more inventive or expressive shell. For all of the wonderful craft on show, Siege doesn’t contain any surprises. It executes its plan to perfection but there’s no room for deviation.
 

Gamezone

Gold Member
RIP Rainbow Six Patriots , RIP Tom Clancy's Rainbow Six.
Welcome CS:Rainbow Six :-(
now i am just sad , especially when this have such high scores , which means death to original Tom Clancy R6 series :-(

To be fair, Patriots looked like it could be a CoD or Battlefield campaign mode. It's just as far from the true Rainbow Six games like Siege are.
 
JeptwjL.jpg
 

datamage

Member
11 maps is weak for a mp only game. I don't care if it had canned destruction. If it still has xp boosters then it is pay2win. The previous games in the series managed to have sp and mp without either feeling tacked on. It deserves all the backlash it's getting and it's 75 metacritic rating

All the backlash? It seems like most people that are actually playing it are loving it. Are you in here to just talk down the game?
 

King_Moc

Banned
All the backlash? It seems like most people that are actually playing it are loving it. Are you in here to just talk down the game?

Yup, massive disparity between those scores and the people playing the game. That's why I ignore review scores.
 
Top Bottom