At the current Steam Sale, Valve is encouraging its Users to use the Discovery Queue with Card Drops (who have a monetary value). I think thats a good thing and I found several Games already who I wishlisted.
(For anyone not knowing what the discovery Queue is: You click your DQ and will see a random (*cough* personalized) Shop Page with a game that Valve thinks you would find interesting. You have 3 Options: either to Wishlist it, to follow it or to click not interested so that it will not be displayed for you in the Discovery Queue again. And of course you are in the Shop Page of the game, so you could maybe even buy it.
The thing is:
The game has 5 to 8 Seconds to raise my Interest.
If I dont see anything that piques my Interest, it will be Auto-"not interested" And if there are several seconds of Pegi Info, Dev/Publisher Logos, fucking Magazine Quotes or just a black screen for several seconds, I'm already on the next Page.
I'm not saying they should cut that out, but maybe start with some seconds of Gameplay and THEN show the usual disclaimer stuff.
There are 10.000 Games on Steam, someone who uses the discovery Queue most likely wont check every game page for some minutes.
Sometimes the next 4 pictures pique my interest, but if these are also trailers or just CG or character art, I wont bother.
But there are some who are doing a good job:
- Look at Sunrider: Mask of Arcadius (http://store.steampowered.com/app/313730/ free game) It's a tactical turn based mecha Visual Novel. The first Video starts with a combat screen and only the second has a normal Trailer. If the second trailer would be shown first, I would have only seen badly drawn Anime girls and would have clicked "not interested" after 2 Seconds.
- Or Shadowrun Dragonfall: (http://store.steampowered.com/app/300550/) after 2 Seconds you see the first gameplay and it switches between showing gameplay and the normal stuff that comes with a Trailer.
- Or Banished: (http://store.steampowered.com/app/242920/) who shows the Creation of your First settlement just 2 Seconds after the Logo.
And then we have the bad ones:
- Xcom enemy Unknown: (http://store.steampowered.com/app/200510/) A CG Video and the rest of the slots is 1 Video and rest CG screenshots (well, one is a worldview screenshot but as someone who wouldnt know about Xcom, it would say nothing to him.)
- Wasteland 2: (http://store.steampowered.com/app/240760/) 14 Seconds until you see Gameplay. I'm 2 games further away at that time. And 3 additional Videoslots and a non-Gameplay Screenshot take the rest of the slots before you have to scroll. Not ideal for a gameplay heavy Game like Wasteland.
Mind you, I am arguing about the Discovery Queue and the act of discovering games here. In the time between the start of the discovery Queue and now I already had 2 Games I bought that I initially had flagged "not interested" Only after reading about it on GAF or other media had I checked the game out and thought it was cool, only to find out that I had initially flagged it as not Interested some months ago.
If you make Visual Novels / Adventure Games / or other Gametypes who dont rely on Gameplay much, you can ignore the whole thing. But if your Game depends heavily on gameplay, you have to show it in the first seconds or it will be most likely flagged as "not interested" by someone who lazily grinds through his Discovery Queue.
Or maybe the whole Discovery Queue is not ideal, the way the Shop page is structured. Valve just slapped a "next" button to the normal Shop page and called it a day. But the Shop window was initially a point where a customer already had interest in the game in the first place, so you could show your fancy awards and CG Trailers without fearing that the customer would click "next" after 5 seconds.
I think Valve must rework the Discovery Queue to include a new page just for the Discovery Queue that the Dev can use. So that this page can be more tailored to the People who click through their discovery Queue.
Look at it this way: At the moment, the discovery Queue is just a Maxi CD or a digital playlist on shuffle. The shuffle time is 10 Seconds long and the song only starts after 15 Seconds or 2 minutes. Before that is either just static or nonsense.
(For anyone not knowing what the discovery Queue is: You click your DQ and will see a random (*cough* personalized) Shop Page with a game that Valve thinks you would find interesting. You have 3 Options: either to Wishlist it, to follow it or to click not interested so that it will not be displayed for you in the Discovery Queue again. And of course you are in the Shop Page of the game, so you could maybe even buy it.
The thing is:
The game has 5 to 8 Seconds to raise my Interest.
If I dont see anything that piques my Interest, it will be Auto-"not interested" And if there are several seconds of Pegi Info, Dev/Publisher Logos, fucking Magazine Quotes or just a black screen for several seconds, I'm already on the next Page.
I'm not saying they should cut that out, but maybe start with some seconds of Gameplay and THEN show the usual disclaimer stuff.
There are 10.000 Games on Steam, someone who uses the discovery Queue most likely wont check every game page for some minutes.
Sometimes the next 4 pictures pique my interest, but if these are also trailers or just CG or character art, I wont bother.
But there are some who are doing a good job:
- Look at Sunrider: Mask of Arcadius (http://store.steampowered.com/app/313730/ free game) It's a tactical turn based mecha Visual Novel. The first Video starts with a combat screen and only the second has a normal Trailer. If the second trailer would be shown first, I would have only seen badly drawn Anime girls and would have clicked "not interested" after 2 Seconds.
- Or Shadowrun Dragonfall: (http://store.steampowered.com/app/300550/) after 2 Seconds you see the first gameplay and it switches between showing gameplay and the normal stuff that comes with a Trailer.
- Or Banished: (http://store.steampowered.com/app/242920/) who shows the Creation of your First settlement just 2 Seconds after the Logo.
And then we have the bad ones:
- Xcom enemy Unknown: (http://store.steampowered.com/app/200510/) A CG Video and the rest of the slots is 1 Video and rest CG screenshots (well, one is a worldview screenshot but as someone who wouldnt know about Xcom, it would say nothing to him.)
- Wasteland 2: (http://store.steampowered.com/app/240760/) 14 Seconds until you see Gameplay. I'm 2 games further away at that time. And 3 additional Videoslots and a non-Gameplay Screenshot take the rest of the slots before you have to scroll. Not ideal for a gameplay heavy Game like Wasteland.
Mind you, I am arguing about the Discovery Queue and the act of discovering games here. In the time between the start of the discovery Queue and now I already had 2 Games I bought that I initially had flagged "not interested" Only after reading about it on GAF or other media had I checked the game out and thought it was cool, only to find out that I had initially flagged it as not Interested some months ago.
If you make Visual Novels / Adventure Games / or other Gametypes who dont rely on Gameplay much, you can ignore the whole thing. But if your Game depends heavily on gameplay, you have to show it in the first seconds or it will be most likely flagged as "not interested" by someone who lazily grinds through his Discovery Queue.
Or maybe the whole Discovery Queue is not ideal, the way the Shop page is structured. Valve just slapped a "next" button to the normal Shop page and called it a day. But the Shop window was initially a point where a customer already had interest in the game in the first place, so you could show your fancy awards and CG Trailers without fearing that the customer would click "next" after 5 seconds.
I think Valve must rework the Discovery Queue to include a new page just for the Discovery Queue that the Dev can use. So that this page can be more tailored to the People who click through their discovery Queue.
Look at it this way: At the moment, the discovery Queue is just a Maxi CD or a digital playlist on shuffle. The shuffle time is 10 Seconds long and the song only starts after 15 Seconds or 2 minutes. Before that is either just static or nonsense.