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The Stepmania segment from AGDQ 2016 is unbelievable

This genre in general looks so robotic and memorization-centric to me that I can appreciate the dedication that went into learning it, but at the same time I feel nothing emotionally when watching it. At some point it's just a garbled mess of arrows or lines flying by and yeah, that person is sure hitting every button at the right time.
It's not about memorization at all. It's pattern recognition.
At some point you automatically hit the notes just by seeing them even on songs you have never played before, and its an amazing feeling
 
Heh, maybe they're trying to differenciate from lane-style rhythm games.

Also very unfortunately the description excludes Xonic which is by far the best retail/commercial, non-arcade rhythm game released in forever.

what, stuff like amplitude or rock band blitz? i don't see any reason why that should be excluded either, lol

it just feels like it's a term lacking perspective outside the pc sim community while specifically trying to exclude the pc sims they don't like. like, what if someone wanted to stream superbeat xonic or project diva from their console? jubeat or crossbeats from their tablet? hell, what if streaming from arcades becomes more prominent/doable and we get streams of maimai or beatstream?

the whole thing's just silly to me. the great thing about rhythm games is that it doesn't take a huge community to sustain a game, so people can play exactly what they want. telling people their game is worse or invalid takes that away and only shrinks the community.
 

Envelope

sealed with a kiss
This genre in general looks so robotic and memorization-centric to me that I can appreciate the dedication that went into learning it, but at the same time I feel nothing emotionally when watching it. At some point it's just a garbled mess of arrows or lines flying by and yeah, that person is sure hitting every button at the right time.

StarCreator says it better than i can but StepMania is such a slim sliver of what rhythm games have to offer that it's not fair to either SM or rhythm games at large to equate it as some kind of apex of rhythm games as opposed to simply one direction they can take
 
This genre in general looks so robotic and memorization-centric to me that I can appreciate the dedication that went into learning it, but at the same time I feel nothing emotionally when watching it. At some point it's just a garbled mess of arrows or lines flying by and yeah, that person is sure hitting every button at the right time.

The idea that you have to employ heavy memorization to play a rhythm game at high levels is a huge persistent falsehood. People hugely underestimate what they are capable of training themselves to do. I have no problem believing the players on the showcase were capable of performing at the level they did even when being presented with content they had never seen, let alone practiced.

Rhythm games at their highest levels come down to pattern recognition and muscle memory. There is almost never any rote memorization of note charts involved.
 

Falk

that puzzling face
what, stuff like amplitude or rock band blitz? i don't see any reason why that should be excluded either, lol

it just feels like it's a term lacking perspective outside the pc sim community while specifically trying to exclude the pc sims they don't like. like, what if someone wanted to stream superbeat xonic or project diva from their console? jubeat or crossbeats from their tablet? hell, what if streaming from arcades becomes more prominent/doable and we get streams of maimai or beatstream?

the whole thing's just silly to me. the great thing about rhythm games is that it doesn't take a huge community to sustain a game, so people can play exactly what they want. telling people their game is worse or invalid takes that away and only shrinks the community.

Yeah, we're on the same page here. It's toxic and backwards and self-defeating.

See:

I don't get keyboard Stepmania files. This is coming from somebody who made pad files for a great many years.
 

magnetic

Member
And this is precisely what I feared would come to pass.

Since this was brought to my attention, I'm just going to quote the long writeup I made on this subject in the main AGDQ thread:

Good post. As a shmup and pinball fan, I feel the same about these types of games - they can look very intimidating, but you can play them at a low level and still have a ton of fun.
The idea that you have to employ heavy memorization to play a rhythm game at high levels is a huge persistent falsehood. People hugely underestimate what they are capable of training themselves to do. I have no problem believing the players on the showcase were capable of performing at the level they did even when being presented with content they had never seen, let alone practiced.

Rhythm games at their highest levels come down to pattern recognition and muscle memory. There is almost never any rote memorization of note charts involved.

Thank you, I had no idea you could play them like that - this makes them instantly more interesting to me!
 

Alric

Member
I wonder at what point he visited New Jersey and made a deal with this guy here.

fan_art__robot_devil_by_dover19.jpg
 

lt519

Member
So the arrows are scrolling in two different directions? Damn. That Undertale fight where opposite arrows showed up threw my head for a loop.
 
StarCreator says it better than i can but StepMania is such a slim sliver of what rhythm games have to offer that it's not fair to either SM or rhythm games at large to equate it as some kind of apex of rhythm games as opposed to simply one direction they can take

This.

I'm not trying to invalidate keyboard players, as it's still something they like and enjoy, but this is the upper limit of what Stepmania is and can do. I mean, there are files out there that the engine itself can't play and there are things constantly being made that are actually impossible to pass.

The other difference here is that Stepmania is nothing but user generated content. There isn't anything that is considered "official" regarding Stepmania. The same goes for Osu! and that could be the reason why a lot of Bemani players like to invalidate both communities.
 

magnetic

Member
Thank you for clearing up my misconceptions. I should have known better since I actually really enjoy Theatrhythm and Rhythm Tengoku is among my favourite series.

I guess these ultra-hard stepmania videos always were a huge turnoff to me. I love the general idea of rhythm games a lot, though.

Speaking in shooter terms, this would probably like someone showing you Touhou being played on Lunatic and saying "this is what all shmups are about!", something that looks completely uncomprehensible to the untrained eye.
 
Aren't you supposed to play these arrow games with your feet?
In terms of "uber difficulty" stuff, you can separate out the stepcharts into "stuff you can do with your feet" and "stuff you can't". Consider it separate game modes. This video is stuff of the later group, with strings at the 25-30 notes per second range and it can include inputs of 3 and 4 directions. Feet stuff can push 10ish notes per second and cannot be as diverse as the human body literally cannot contort in these ways. There is a little overlap with files that have handplants the player can actually do, but those are slower songs (relatively) and it's for style and not speed. A call back to the original arcade days and "freestyle" competitions. It will also break your wrists in 2 seconds if you don't know exactly what you're doing.

Originally this was based off of DDR where people used a lot of official DDR tracks and stepcharts, but over time it moved farther and farther off that to more custom stuff as people wanted harder content. There was no official timing or anything but there was at one point a huge shift into the non-feet files. This is pretty much when I gave up. My hands were were just too beat up to go faster. Even if I could read stuff I simply count not move quickly enough.
 
I wasn't going to say anything, but it keeps getting brought up and I don't feel any better about it after yesterday, so.

As a long time rhythm game player, everything about the StepMania Showcase feels like a slap in the face.

Rhythm games have an incredibly long and rich history in Japan. The most storied franchises had their start in the 1990s and are still going today. It's an incredible genre with huge diversity, with not only Konami (who still develop rhythm games despite having abandoned seemingly everything else) holding the torch but Sega, Taito, Capcom, Andamiro, and many others consistently contributing new titles every year. There is no shortage of truly innovative products that could have been featured.

After all this, after the entire genre and its player base has fought long and hard to reach some sort of recognition outside of Japan, what did we get? A fan-produced simulator of DDR that no doubt is popular simply because you can download it and any content any random person created for free.

Fan-made offshoots like StepMania would never have even existed if not for the pioneers of the genre creating the gameplay design it shamelessly rips off in the first place. And now everyone who watched AGDQ thinks rhythm games are little more than robots performing 1500 APM input spams of little variety or imagination rather than fully fleshed out, approachable, accessible experiences.

It's as if they decided to have a fighting game showcase and instead of Street Fighter, they decided to showcase Mugen.

As you acknowledged yourself, Stepmania's popularity is due to Bemani making the real thing (DDR) virtually inaccessible outside of Japan. If Streetfighter was impossible to play legally inside of the US, perhaps a fighting game showcase would use Mugan, simply because the real thing isn't possible.
 

shockdude

Member
Watched the VOD yesterday, crazy to believe that the charts are entirely sightread and not memorized, especially at those speeds.
Related: This is the craziest Stepmania level I've seen. (Megalovania from Undertale)

I mean the arrows fucking disappear wtf.
Haha, modded ITG is fun to watch.
But if that's the craziest Stepmania/ITG level you've seen, you haven't seen the "WinDEU Hates You" series. For example, this incredible absurdity featuring GLaDoS from Portal.
 

zelas

Member
And this is precisely what I feared would come to pass.

Since this was brought to my attention, I'm just going to quote the long writeup I made on this subject in the main AGDQ thread:

I've seen high level play of other rhythm games before and I still found the Stepmania segment to be entertaining. I'm glad other the other exhibitors and speedrunners were able to as well.

It's great that they can keep in perspective why the audience might find something entertaining. Its even better when speedrunners, even though they themselves have done what the current runner has done thousands of times, aren't completely drained of enthusiasm. Sometimes they even take it further by expressing with lots of emotion why these regular occurences are indeed still special instead of being a killjoy like you and others in this topic.

The Stepmania segment isnt taking anything away from other rhythm games. In fact if it weren't for that segment and the guys being enthusiastic about the Brain Power song I would never have comes across these guys playing one of the rhythm games you think is being snubbed:

https://youtu.be/6r6fn7YBJcw

Eventually I hope you'll realize that for most of the audience, none of these runners are stealing the spotlight away from similar games, that they are in fact doing their part to get people into each of these communities. The unfounded hype and praise you all think Stepmania received is helpign to ensure people keep watching and discovering more games. There isn't a better way to get the audience excited about a scene or genre than to showcase skillful play of something the audience has already played and intimately understands the basics of already.

After all this, after the entire genre and its player base has fought long and hard to reach some sort of recognition outside of Japan, what did we get? A fan-produced simulator of DDR that no doubt is popular simply because you can download it and any content any random person created for free.

Fan-made offshoots like StepMania would never have even existed if not for the pioneers of the genre creating the gameplay design it shamelessly rips off in the first place.

Also you really don't give enough credit to DDR and what it's did for rhythm games outside of japan.
 

JP

Member
It's good to see that Langley from the X-Files is still out there getting work these days.
 
I've seen high level play of other rhythm games before and I still found the Stepmania segment to be entertaining. I'm glad other the other exhibitors and speedrunners were able to as well.

It's great that they can keep in perspective why the audience might find something entertaining. Its even better when speedrunners, even though they themselves have done what the current runner has done thousands of times, aren't completely drained of enthusiasm. Sometimes they even take it further by expressing with lots of emotion why these regular occurences are indeed still special instead of being a killjoy like you and others in this topic.

The Stepmania segment isnt taking anything away from other rhythm games. In fact if it weren't for that segment and the guys being enthusiastic about the Brain Power song I would never have comes across these guys playing one of the rhythm games you think is being snubbed:

https://youtu.be/6r6fn7YBJcw

Eventually I hope you'll realize that for most of the audience, none of these runners are stealing the spotlight away from similar games, that they are in fact doing their part to get people into each of these communities. The unfounded hype and praise you all think Stepmania received is helpign to ensure people keep watching and discovering more games. There isn't a better way to get the audience excited about a scene or genre than to showcase skillful play of something the audience has already played and intimately understands the basics of already.

Also you really don't give enough credit to DDR and what it's did for rhythm games outside of japan.

I don't think you can claim to know what effect the showcase has on people's perception of the genre any more than I could. I based my feelings that showcasing something that is clearly an unpolished fan simulator on my own first reactions to seeing DDR at an anime convention back in 2000: it looked hard and unapproachable, and I didn't even want to try for that reason. I had to be forced to play DDR my first time in the privacy of another friend's home. Now, I literally own a DDR machine (and in fact, my kit is currently on loan to Tokyo Attack for AGDQ since they suffered a last minute problem with theirs) and several other arcade rhythm games which I keep at a local arcade for others to play.

It really can go either way, but I feel if the goal was to get more people into the genre, they should have demonstrated something that is more polished and can actually be acquired without having to commit copyright infringement. I don't name DDR since it's too hard an ask to ask gamers to buy peripherals these days, but I did put Superbeat: XONiC on the top of my recommended games list because I think it's the best the genre currently has to offer that you can just pick up and play right now.
 
had zero idea that Stepmania was such a contentious subject lol

the run was cool, people were entertained, money was donated to charities as a result, that's what matters. Lets not gaf-politicize every single thing under the sun. find better shit to fight about plz
 

N.Domixis

Banned
I used to play these games with fingers and its not too hard once you practice alot. They look fast but when you practice they seem to slow down a bit.
 

GamerJM

Banned
That actually looks like something I could feasibly do.

Like other people have said it's hard to be impressed with some rhythm game stuff now. I feel like I've seen it all.
 

Shun

Member
If anyone is craving for top otoge players in IIDX, jubeat, etc. the 5thKAC, 5th Konami Arcade Championship, will be streaming in February and they'll have all the current line of bemani games played at a top level.

There will be topic on it if anyone is interested.
 
For reference, when people complain and say that glitch based runs are really not that impressive or interesting?

This.
 

zelas

Member
I don't think you can claim to know what effect the showcase has on people's perception of the genre any more than I could. I based my feelings that showcasing something that is clearly an unpolished fan simulator on my own first reactions to seeing DDR at an anime convention back in 2000: it looked hard and unapproachable, and I didn't even want to try for that reason. I had to be forced to play DDR my first time in the privacy of another friend's home. Now, I literally own a DDR machine (and in fact, my kit is currently on loan to Tokyo Attack for AGDQ since they suffered a last minute problem with theirs) and several other arcade rhythm games which I keep at a local arcade for others to play.

It really can go either way, but I feel if the goal was to get more people into the genre, they should have demonstrated something that is more polished and can actually be acquired without having to commit copyright infringement. I don't name DDR since it's too hard an ask to ask gamers to buy peripherals these days, but I did put Superbeat: XONiC on the top of my recommended games list because I think it's the best the genre currently has to offer that you can just pick up and play right now.

I'm not pretending to. I'm disputing you post claiming how definitively detrimental the showcase was as if you speak for everyone and as if you can prove that nothing positive came from it.
 

cj_iwakura

Member
Stepmania can be fun, but comparing it to proper rhythm games is silly.

That said, some stepmakers have done some works of art.

I've done a few projects too. It's fun, just doesn't beat the real thing. I've brought SM projects to hacked ITGs, and they're seldom fun on foot.
 

BHK3

Banned
I tried Osu a year or so back, I couldn't even attempt the higher difficulties because my keyboard doesn't register multiple key presses or something, my comp literally beeps at me. Also every song and link was like a decade old and I couldn't find any music I liked, let alone in a low difficulty setting. Everything was set to like 8 keys or dual keys or something like that. Haven't tried Stepmania since like the Windows Vista years. I like Rhythm Games like Gitaroo Man and if I had a handheld I would try the Theatrythm series but there just isn't anything out there for me on PC or PS4, to my knowledge at least.
 
I'm not pretending to. I'm disputing you post claiming how definitively detrimental the showcase was as if you speak for everyone and as if you can prove that nothing positive came from it.

That isn't even something I said.

My main point of contention with the whole thing was why StepMania was somehow given license to run a showcase in a speedrun marathon, despite having no speedrun elements, effectively passing over every other rhythm game for the honor.
 

Deft Beck

Member
I like Rhythm Games like Gitaroo Man and if I had a handheld I would try the Theatrythm series but there just isn't anything out there for me on PC or PS4, to my knowledge at least.

The PS4 just got the new Amplitude.

At first, I was a little irritated about the Stepmania showcase, feeling like it was something out of 2008. Then again, for the average viewer, it's probably compelling, and would drive them to check it out, as well as other rhythm games. It's not like it is invalidating the existence of more established, polished games.

Let's be welcoming and inclusive for a change.
 
Rhythm game elitist checking in here.

For me, I got way into Stepmania edits for keyboard right as it was gaining traction. It started as edits to actual stepfiles that you could play in modded arcade cabinets and home cabinet setups. Eventually, people (at least around me) were easily passing the "hard" edits and started going bonkers to the point that it would be physically impossible to play these edits on an actual step pad. The community splintered in a few different ways; edits made to stay true to the "dance" game genre (it still looked fun to play), challenging edits (bar raping required), and keyboard edits (basically IIDX).
 

BHK3

Banned
The PS4 just got the new Amplitude.

At first, I was a little irritated about the Stepmania showcase, feeling like it was something out of 2008. Then again, for the average viewer, it's probably compelling, and would drive them to check it out, as well as other rhythm games. It's not like it is invalidating the existence of more established, polished games.

Let's be welcoming and inclusive for a change.

Oh yeah I forgot about that game but: https://www.youtube.com/watch?v=5dG3CTkmTDE Does it get any harder than that? I liked the looks of Amplitude but it always looked boring to me. It has a demo luckily so I'll try it when I can.
 
That isn't even something I said.

My main point of contention with the whole thing was why StepMania was somehow given license to run a showcase in a speedrun marathon, despite having no speedrun elements, effectively passing over every other rhythm game for the honor.
Probably because someone submitted it but no one else submitted any other rhythm games. So they thought it would be cool and people would like it

and people liked it. the end
 
Probably because someone submitted it but no one else submitted any other rhythm games. So they thought it would be cool and people would like it

and people liked it. the end

I think most people didn't think games that inherently can't be speedrun in a marathon format had a chance in the submission queue. I can't wait to see what ends up in the SGDQ submission queue because of this, personally.
 

cj_iwakura

Member
That isn't even something I said.

My main point of contention with the whole thing was why StepMania was somehow given license to run a showcase in a speedrun marathon, despite having no speedrun elements, effectively passing over every other rhythm game for the honor.

Because playing Stepmania takes serious skill, and it's fun to watch. Just because it's not IIDX or Pop'n or DJ MAX doesn't somehow make it less intensive, and I've been playing rhythm games for decades.
 

Falk

that puzzling face
That isn't even something I said.

My main point of contention with the whole thing was why StepMania was somehow given license to run a showcase in a speedrun marathon, despite having no speedrun elements, effectively passing over every other rhythm game for the honor.

It's also probably because it's one of two easy/convenient (and legit) options to set up on PC. The other being Osu.

There was Tetris previously on AGDQ. While undoubtedly skilled Tetris play has an element of speed to it, it's not exactly a game that you speedrun per se.

Like, honestly, (sorry for being a little stupid here) I still don't understand why you're so up in arms about this. One rhythm game is showcased as a side event. Regardless of if it's a community-driven spinoff with no official release. That's it.

And I'm with YianGaruga here. If you want something else like Xonic getting more exposure, (I do, too) this is something we could have worked on prior to the fact, not after.

I think rhythm games are in a much healthier spot than they've been in years. GHL is out. RB4 is out. Amplitude just came out. If western games with timing windows you can drive a bus through aren't your cup of tea, Xonic is out, and it's awesome. IIDX is going strong, and has a (locked-to-JP-lol) PC version that just launched. P4D, Miku, Theathrythm have all enjoyed varying amounts of success and continued play. That's not even touching the mobile or arcade scene, with newer shit like Chuunithm, etc. or if arcades are a little out of range, mobile has stuff like Jubeat, Cytus, Deemo, O2Jam, DJMAX, and a whole slew of lesser clones. Rayark is coming out with another new music game soon.
 
I think most people didn't think games that inherently can't be speedrun in a marathon format had a chance in the submission queue. I can't wait to see what ends up in the SGDQ submission queue because of this, personally.
After the success of TASBot and Tetris there will definitely be more of this.

And to be constructive: Why not contact GDQ and give some feedback, advice or even try to organize something? You seem to know your rhythm games and I don't see why they wouldn't be receptive. At the very least I'm sure this wasn't malicious and maybe they just didn't know any better. Rhythm games aren't traditional speedgames after all.
 

Keby

Member
I agree with Star Creator. it does feel like a slap in the face after so many years of trying to get recognition and the first thing shown off is keyboard charts.

If there's one thing I am happy that any sort of dance game thing got this amount of recognition for once. So I'll set aside my personal feelings on the matter. If this is what it takes to get a showcase of ITG/DDR/PIU pad play at an GDQ then so be it. I think people would find that immensely more interesting seeing how far we can push our physical and mental limits with those charts.

Also I can't imagine how Chris Danford must feel. Dude is a legend for us dance gamers.
He created Stepmania more or less as a college project and look what it has grown into over the years.
 

ponpo

( ≖‿≖)
If anyone is craving for top otoge players in IIDX, jubeat, etc. the 5thKAC, 5th Konami Arcade Championship, will be streaming in February and they'll have all the current line of bemani games played at a top level.

There will be topic on it if anyone is interested.

Hope this gets more then 7 replies like mine did last year (._. )
 
I used to play Stepmania on keyboard but had to stop because I was seeing the friggin' arrows when I closed my eyes or were sleeping
 
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