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Slain - A homage to gory hack-&-slash games of the 80's & 90's (Out now on PS4)

After much deliberation, we are unfortunately going to have delay Slain! until March 24th.

Releasing this month would not give you all the introduction to the Slain! franchise you (and the game) deserves. There's a bit of info on the site but I'll just copy and paste here.

This release date is FINAL so please stay tuned for updates and thanks for being awesome (and patient).


'Wolf Brew Games and Digerati Distribution are sad to say from their deepest, darkest metal hearts that you’re going to have to wait a little longer before you can spill the blood of monsters, demons and evil lords as Bathoryn in gruesome gothic puzzle-combat platformer Slain!.
The game needs a few last tweaks because right now no mortal man or woman could possibly get past Slain!’s intense platforming, traps and monstrosities. Luckily the wait isn’t too long as Slain! will now launch March 24th on Steam.'

Here have a wallpaper!

https://www.dropbox.com/s/prxyee56qpcdztr/Desktop.png?dl=0
 
After much deliberation, we are unfortunately going to have delay Slain! until March 24th.

Releasing this month would not give you all the introduction to the Slain! franchise you (and the game) deserves. There's a bit of info on the site but I'll just copy and paste here.

This release date is FINAL so please stay tuned for updates and thanks for being awesome (and patient).


'Wolf Brew Games and Digerati Distribution are sad to say from their deepest, darkest metal hearts that you’re going to have to wait a little longer before you can spill the blood of monsters, demons and evil lords as Bathoryn in gruesome gothic puzzle-combat platformer Slain!.
The game needs a few last tweaks because right now no mortal man or woman could possibly get past Slain!’s intense platforming, traps and monstrosities. Luckily the wait isn’t too long as Slain! will now launch March 24th on Steam.'

Here have a wallpaper!

https://www.dropbox.com/s/prxyee56qpcdztr/Desktop.png?dl=0

Steam only?

So console releases after that I imagine
 
After much deliberation, we are unfortunately going to have delay Slain! until March 24th.

Releasing this month would not give you all the introduction to the Slain! franchise you (and the game) deserves. There's a bit of info on the site but I'll just copy and paste here.

This release date is FINAL so please stay tuned for updates and thanks for being awesome (and patient).


'Wolf Brew Games and Digerati Distribution are sad to say from their deepest, darkest metal hearts that you’re going to have to wait a little longer before you can spill the blood of monsters, demons and evil lords as Bathoryn in gruesome gothic puzzle-combat platformer Slain!.
The game needs a few last tweaks because right now no mortal man or woman could possibly get past Slain!’s intense platforming, traps and monstrosities. Luckily the wait isn’t too long as Slain! will now launch March 24th on Steam.'

Here have a wallpaper!

https://www.dropbox.com/s/prxyee56qpcdztr/Desktop.png?dl=0

Damn. I take it that there's game-breaking bugs that were discovered and you guys are not adding some casual-friendly easy mode.
 
Damn. I take it that there's game-breaking bugs that were discovered and you guys are not adding some casual-friendly easy mode.

no easy mode but we are changing some key elements to make it more playable. Play testing results came back as 'too difficult' basically.
 
no easy mode but we are changing some key elements to make it more playable. Play testing results came back as 'too difficult' basically.

Heh, I had the same problem with my game. In the process of looking at the difficulty to make it more fun.
 
no easy mode but we are changing some key elements to make it more playable. Play testing results came back as 'too difficult' basically.

I gotta' tell ya (I pre-ordered your game and I'm not going to cancel or anything) but that's a pretty weak excuse. Just slap a "Prepare to Die!" tag line on it and go with it. I WANT a hard game. If you really want to capture the casual crowd, patch in a baby mode later. Being challenging is a good thing. Look at:

Super Meat Boy
Volgar the Viking
1001 Spikes
 
I gotta' tell ya (I pre-ordered your game and I'm not going to cancel or anything) but that's a pretty weak excuse. Just slap a "Prepare to Die!" tag line on it and go with it. I WANT a hard game. If you really want to capture the casual crowd, patch in a baby mode later. Being challenging is a good thing. Look at:

Super Meat Boy
Volgar the Viking
1001 Spikes

Agreed. I hope it remains really challenging, same with Cuphead.

AAA is that way ----> if you want easy games.
 
I gotta' tell ya (I pre-ordered your game and I'm not going to cancel or anything) but that's a pretty weak excuse. Just slap a "Prepare to Die!" tag line on it and go with it. I WANT a hard game. If you really want to capture the casual crowd, patch in a baby mode later. Being challenging is a good thing. Look at:

Super Meat Boy
Volgar the Viking
1001 Spikes

Ehh that might be harsh

Im guessing the feedback was deeper than that

Im sure a discerning developer knows when to make that call
 
Those play testers should be forced to beat Ninja Gaiden 1, NES Batman, Castlevania 1, Gremlins 2 (NES), and Abadox. Then they should come back and say if Slain is too hard or not.

Agreed. I hope it remains really challenging, same with Cuphead.

AAA is that way ----> if you want easy games.


Cuphead! I keep forgetting about that game, looks amazing.
 
This is incredibly ridiculous now. I'm gonna wait a bit till I'm in a better mood, then consider whether I'll pull from kickstarter or not until you have your shit together.
 
Ehh that might be harsh

Im guessing the feedback was deeper than that

Im sure a discerning developer knows when to make that call

I think this would be acceptable if the testers found that (for example) boss fights were just random or had to be tanked or something in order to be beaten. That would be a fine excuse to tweak the game.
 
I think this would be acceptable if the testers found that (for example) boss fights were just random or had to be tanked or something in order to be beaten. That would be a fine excuse to tweak the game.
There's always that pre-patch boss fight where you cheese in the corner laughing as you hit them once intermittently from afar without being touched.

I love that cheese.

pewpewpew973.gif
 
We use some very very experienced playtesters, all with records of beating 'hard' games.

We do however want everyone to be able to see all the art, and hear all the music.

We will also be likely be releasing the game in its current state a little down the line as a possible 'Directors Cut'.

Amateur hour this is not (!) however. No one wants this game to come out more than us. But releasing something 'unplayable' due to insane level of difficulty is not something we were ever aiming to do. Believe us, it will still be difficult.
 
We use some very very experienced playtesters, all with records of beating 'hard' games.

We do however want everyone to be able to see all the art, and hear all the music.

We will also be likely be releasing the game in its current state a little down the line as a possible 'Directors Cut'.

Amateur hour this is not (!) however. No one wants this game to come out more than us. But releasing something 'unplayable' due to insane level of difficulty is not something we were ever aiming to do. Believe us, it will still be difficult.

That all sounds cool, man. Don't listen to people's knee jerk reactions, I'm sure you made the right call regarding difficulty / fun ratio. Delaying a game isn't amateur at all, you only get one shot and it's just a very small contingent of people who are actively waiting to pick it up (i.e. complaining about delays). Most will get it soon after release and that's your one chance to make the first impression.

Greatly looking forward to playing your game.
 
We use some very very experienced playtesters, all with records of beating 'hard' games.

We do however want everyone to be able to see all the art, and hear all the music.

We will also be likely be releasing the game in its current state a little down the line as a possible 'Directors Cut'.

Amateur hour this is not (!) however. No one wants this game to come out more than us. But releasing something 'unplayable' due to insane level of difficulty is not something we were ever aiming to do. Believe us, it will still be difficult.

I appreciate you striving for a good balance

Gaf has some hardcore players and harsh critics.

Just dont skimp on that Vita version! Lol

Apparently its becoming a challenge for everyone lately
 
Yeah I pine for the days when games were hard with no playtesting whatever and 99% of players couldn't finish the game. It's great to develop a game and have 1% being able to play through all the content.
 
This is SO awesome, the atmosphere and the bad guy in particular are really outstanding, my absolute favorite gif of the game, the graphics evolution is really awesome, if i can make a very little nitpicking i have a problem with the water/ice sword/axe, it breaks the overall "blood-ness", everything is red so imo even the axe light should be slightly affected by it, also it's really hard for me to avoid noticing the difference in details between the ice axe and the bad guy axe every time i see that gif.

Just another thing, is that rain made of spirits or what?!? :O

After much deliberation, we are unfortunately going to have delay Slain! until March 24th.

Releasing this month would not give you all the introduction to the Slain! franchise you (and the game) deserves. There's a bit of info on the site but I'll just copy and paste here.

This release date is FINAL so please stay tuned for updates and thanks for being awesome (and patient).


'Wolf Brew Games and Digerati Distribution are sad to say from their deepest, darkest metal hearts that you’re going to have to wait a little longer before you can spill the blood of monsters, demons and evil lords as Bathoryn in gruesome gothic puzzle-combat platformer Slain!.
The game needs a few last tweaks because right now no mortal man or woman could possibly get past Slain!’s intense platforming, traps and monstrosities. Luckily the wait isn’t too long as Slain! will now launch March 24th on Steam.'

Here have a wallpaper!

https://www.dropbox.com/s/prxyee56qpcdztr/Desktop.png?dl=0
Too bad but take all the time you need, i can't wait to play it on vita :)
 
Sorry if I missed it somewhere in the thread, but any chance of the developer setting something up for a physical release, maybe with limited run games? I'd totally be on board for this.
 
You're being fucking ridiculous, get over yourself.
I put down money back when the release date was July of last year. Every time we neared the dates that were set, my excitement for the game would be crushed with each delay. As someone else in the thread said, it's a bit amateurish to keep setting a date only to delay it, over and over. Should have set a date further down the line instead of just a few months later. I know things happen and nothing is 100% predictable, but this is seriously a downer.
Edit: Anyway, I was previously in a shitty mood due to work related stuff when I read this news and that just made me respond all dickheaded-like, but I know the wait will be worth it, I'm still hyped for the game, leaving my kickstarter money etc.

Just please make this one stick guys :)
 
I put down money back when the release date was July of last year. Every time we neared the dates that were set, my excitement for the game would be crushed with each delay. As someone else in the thread said, it's a bit amateurish to keep setting a date only to delay it, over and over. Should have set a date further down the line instead of just a few months later. I know things happen and nothing is 100% predictable, but this is seriously a downer.

Considering the risk factors and failures associated with Kickstarter projects.... Im just happy they have a fully playable game nearing final releaae lol
 
I put down money back when the release date was July of last year. Every time we neared the dates that were set, my excitement for the game would be crushed with each delay. As someone else in the thread said, it's a bit amateurish to keep setting a date only to delay it, over and over. Should have set a date further down the line instead of just a few months later. I know things happen and nothing is 100% predictable, but this is seriously a downer.


This is common place for games, even in the AAA space. If pre ordering a game is too much for you to handle you should stop.

Take all the time you guys need. I think people need to realize it's not easy to balance a hard game. You want it to be hard without being unfair. These classic games we sight got it right. No one here is talking about how great the first TMNT game for NES was. It was fucking bullshit difficulty.

1521476824060341931.jpg
 
The delay is unfortunate. I was super hype. I hope it's not tuned down to easy mode.

You say something about there being a 'director's cut' down the line possibly. Why not have it as an unlockable mode or just there from the get go? Maybe use a code or something to unlock it.
 
The delay is unfortunate. I was super hype. I hope it's not tuned down to easy mode.

You say something about there being a 'director's cut' down the line possibly. Why not have it as an unlockable mode or just there from the get go? Maybe use a code or something to unlock it.

We are looking at diff options atm, this is definitely on the table!
 
I love all the "hardcore" people on this site, lol... This game looks cool, I like a challenge but I hope this is not frustrating and crazy hard or I'll have to pass.
 
We use some very very experienced playtesters, all with records of beating 'hard' games.

We do however want everyone to be able to see all the art, and hear all the music.

We will also be likely be releasing the game in its current state a little down the line as a possible 'Directors Cut'.

Amateur hour this is not (!) however. No one wants this game to come out more than us. But releasing something 'unplayable' due to insane level of difficulty is not something we were ever aiming to do. Believe us, it will still be difficult.

this is what i like to hear. i was already going to buy the game anyways at launch but still
 
The mana bomb will clear the screen and can only be activated with full mana..so heres why you should always try to keep full mana.

GMXhKmk.gif
 
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