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Experience of past ambitious projects. No Man's Sky looks way too ambitious to be delivered on time.
What's ambitious about NMS?
Experience of past ambitious projects. No Man's Sky looks way too ambitious to be delivered on time.
It feels like the first game since the 90s that could genuinely surprise me.
Most games nowadays want to set your expectations very early on so you know exactly what you will see and what you will do in the game. While that's fine most of the time, here for once I don't know what to expect, at all.
Anything could be waiting at the center of that island once it's unlocked.
What's ambitious about NMS?
What's ambitious about NMS?
I don't really know anything about The Talos Principle. I take it it's similar to this? Seems to have a high score on Metacritic. Maybe I'll get that instead of this first of all.
Is it stupidly hard?
DId you play FEZ? FEZ totally did that to me.
I'm more excited for this game than I am for Dark Souls 3, and I really like Dark Souls
It's great. I played it in December, so my memory is still fresh. It's one of my most favorite games from last year.
The puzzles start out incredibly easy, but at some point the difficulty ramps up. It's definitely challenging, but I wouldn't call it "stupidly hard". But I guess the puzzles from the DLC deserve that label. They were indeed hard as fuck, but I loved them.
Also Blow is pretty much an auteur. He makes his games very deliberately and there's little chance that the game will just suck. braid for example had layers upon layers of story and messages if you were interested in looking for them. I have no doubt the Witness offers the same depth.
Most games nowadays want to set your expectations very early on so you know exactly what you will see and what you will do in the game. While that's fine most of the time, here for once I don't know what to expect, at all.
I'll echo what YianGaruga said above, and add that the allure of Myst had almost nothing to do with its puzzles, but with its atmosphere/environment/underlying world-building.
- a hand-crafted world to explore, where everything is there for a reason
I don't really know anything about The Talos Principle. I take it it's similar to this? Seems to have a high score on Metacritic. Maybe I'll get that instead of this first of all.
Is it stupidly hard?
What's ambitious about NMS?
Haha, you can't be serious.
These procedurally generated games procedurally generate themselves.
It feels like the first game since the 90s that could genuinely surprise me.
Most games nowadays want to set your expectations very early on so you know exactly what you will see and what you will do in the game. While that's fine most of the time, here for once I don't know what to expect, at all.
Anything could be waiting at the center of that island once it's unlocked.
Peter Molyneux is at the center of the cu...I mean Island.
By the way, what would be a good way let everyone compare progress once the OT is posted? While there's probably a puzzle count, it's not very informative if everyone is working on different parts of the island.
Peter Molyneux is at the center of the cu...I mean Island.
Probably a coincidence but 01/26 is an anagram of 2016. It's a clue guys! "Witness" must be an anagram of the true secret of the island.
Witness = Sin Stew
It is not a coincidence. This is how Jon chose the date.
Should've been $26,10
Haha, you can't be serious.
For real? NMS is made by like 10 people. Their last game was Joe Danger
Persistent online multiplayer tracking of an enormous procedurally-generated universe. Or, in a word, scale.
Its an open world sandbox game, where your sandbox is a believable sized galaxy with no loading screens and you can traverse it in a spaceship. Planets have an ecology. NoneBut maybe I'm just missing something, and if that's the case I'd be happily proven wrong!
Probably a coincidence but 01/26 is an anagram of 2016. It's a clue guys! "Witness" must be an anagram of the true secret of the island.
Witness = Sin Stew
2010 > 2014 > 2015 (First tutorial puzzle)Wow, never saw this before - VERY early footage of the game, when it looked totally different: https://www.youtube.com/watch?v=EN4q2dtxkHk
2010 > 2014 > 2015 (First tutorial puzzle)
Looks like he just gave away a code for it via Twitter.
https://twitter.com/Jonathan_Blow/status/689854843867951104
(Someone got it already, from the subsequent hints.)
*itshappening.gif*
It's definitely inspired by Myst and is in the same genreIs this a spiritual successor to Myst or something...just the zoom out of the Island at the end reminds me of Myst for some reason.
Also wheres that music from?
Any footage of the audio logs?
Any footage of the audio logs?
It's weird how close to release he's doing things. I would have thought dialog would have been recorded years ago, and he put in multilanguage support pretty recently too.
Wow, less than a week. Are there any reviews going up before then?
I was wondering this too... anyone know if there's an embargo / when it's up if so?
It's weird how close to release he's doing things. I would have thought dialog would have been recorded years ago, and he put in multilanguage support pretty recently too.
Just want to highlight the generosity of a fellow gaffer who gifted me The Witness in the pricing thread. Rafaelr wanted to brighten up the thread from the ignorant comments people were making on the price. Really kind of them to do that and it will not go to waste as I've been looking forward to The Witness for a long, long time. Overwhelmed by their generosity.
http://www.neogaf.com/forum/showpost.php?p=192765300&postcount=1339
2010 > 2014 > 2015 (First tutorial puzzle)