Will wait for CheapyD and co. to confirmNice, they managed to get a curved screen in there.
I'll be impressed if they can launch with a $299 SKU.
Will wait for CheapyD and co. to confirmNice, they managed to get a curved screen in there.
I'll be impressed if they can launch with a $299 SKU.
Any rumors about the release date? May 2016?
Any rumors about the release date? May 2016?
Does anyone ever think these rumors are started by Sony to gauge the market?
Fwiw, this price point would be great! I believe they should have at least 2 skus,one being the standalone unit. I own a camera and move controllers as well
There is a new rumor that it may be April:
http://www.playm.de/2016/02/playstation-vr-release-im-april-2016-274027/
The company Vrse says this in their promotion video.....
I'm doubtful that Sony will wait until E3 to show the line up, if they really aiming to launch before June. I'm expecting PSVR gets its own reveal show, similar to the console reveals for the PS4 and Xbone, judging from Sony's comments about it being a new platform. Being that nearly every major VR title is confirmed for PSVR, save the hardware specific exclusives, the only question is what's available actually on launch day.Little expensive for the weak software line up. Hopefully e3 changes that. Nothing has sold me on it so far
Little expensive for the weak software line up. Hopefully e3 changes that. Nothing has sold me on it so far
With a curved screen they can make all areas of the screen the same distance from your eyes. That might amplify the optics and give you a larger sweetspot in focus. With DK1 (and I assume to a lesser degree on more recent devkits), only the very centre of the screen was completely sharp, and it'd get increasingly blurry towards the edges.
If this comes true, then all 3 big VR systems will come out in same month.
What's the benefit of having a curved screen? The FoV is still only 100 deg. isn't it?
Well, at one point they announced that Project Morpheus' screen got a major upgrade, so maybe the first version had an experimental curved screen.I do wonder about it though. It's the only mention of it. Perhaps a typo of sorts?
Actually, that's totally on purpose, it's how human eyes work, it's really one of the biggest advances that Oculus had over previous headsets, which really just had you looking straight at the screen without special lenses. Sony even talks about it in that recent video.With a curved screen they can make all areas of the screen the same distance from your eyes. That might simplify the optics and give you a larger sweetspot in focus. With DK1 (and I assume to a lesser degree on more recent devkits), only the very centre of the screen was completely sharp, and it'd get increasingly blurry towards the edges.
Actually, that's totally on purpose, it's how human eyes work, it's really one of the biggest advances that Oculus had over previous headsets. Sony even talks about it in that recent video.
There is a new rumor that it may be April:
http://www.playm.de/2016/02/playstation-vr-release-im-april-2016-274027/
The company Vrse says this in their promotion video.....
The price for the bundle is alright to me, but it should include some demos.
Watch this video at around 14:55 where Sony says that this is how eyes work and is why they purposely designed it to be sharp in the center and blurry towards the edges:Unless I misunderstand your point That's not how eyes work. Our eyes rotate and keep its clear center at all times, but optics and displays i in this context do not. The sweet spot on the DK1 was horrendously small, and when looking everywhere but the very center it was blurry as hell. That's a flaw, not an advantage, and nothing like our eyes work. The DK2 was also frustrating in that regard (reading the side panels in the HUD in Elite Dangerous was almost headache inducing) , albeit a little bit better. So it`s a good thing the ORCV has a much much larger sweet spot.
The price for the bundle is alright to me, but it should include some demos.
I'm expecting The Deep to come with all HMDs. It's been a central demo since PSVR, has little gameplay, and is basically already finished. The Playroom VR has already been confirmed, however we're entirely sure what that entails. Shipping the headset without a demo included at all would be pretty bad, imo.The price for the bundle is alright to me, but it should include some demos.
They have been saying the DS4 is the default controller for a while. This is from vision summit 16Do you have a link to where they officially state that the DS4 will be the main VR controller? I haven't read that.
That slide says nothing about the DS4 officially being the default controller for VR. It's using that controller as an example of why a console VR system is easier for developers than a PC VR system, because every system happens to come with one so developers can rely on having a consistent interface.They have been saying the DS4 is the default controller for a while. This is from vision summit 16
That slide says nothing about the DS4 officially being the default controller for VR. It's using that controller as an example of why a console VR system is easier for developers than a PC VR system, because every system happens to come with one so developers can rely on having a consistent interface.
That slide says nothing about the DS4 officially being the default controller for VR. It's using that controller as an example of why a console VR system is easier for developers than a PC VR system, because every system happens to come with one so developers can rely on having a consistent interface.
Watch this video at around 14:55 where Sony says that this is how eyes work and is why they purposely designed it to be sharp in the center and blurry towards the edges:
https://youtube.com/watch?v=3RNbZpcfAhE
The reason the HUD was hard to read in Elite Dangerous with a DK2 is due to the DK2 screen's pixel layout being what's known as "Pentile", where rather than every pixel having its own red, green, and blue subpixel, neighboring pixels shared green. What this meant is any part of the picture that didn't have much green in its color had a very wide space between adjacent pixels, especially when that part of the picture was more distant from you, which is especially bad for text. By default Elite Dangerous' HUD is bright orange, with almost no green in it, which is very bad for that sort of screen, and the menus to the sides are further away. You can hack Elite's HUD's color scheme, and a cyan (blue-green) HUD makes the text in the HUD very easy to read no matter where it is.
Judging by this slide, control will be by DualShock 4 and PS Move, with multiple combinations possible.
Where is that slide from?
Judging by this slide, control will be by DualShock 4 and PS Move, with multiple combinations possible.
I'm expecting PSVR gets its own reveal show, similar to the console reveals for the PS4 and Xbone, judging from Sony's comments about it being a new platform.
So Player 1D suggests using 2 Move Controllers and a DS4 but we only have 2 hands, where does the 2. Move controller go?
Perhaps revealed was the wrong word. I meant a press event, providing the specifics on PSVR, such as launch date, price, line up, availability and marketing. As for GDC, would Sony announce the PS5 at GDC? Not likely, its not a consumer event. Sony have said their thinking is that PSVR is like a new platform. This is a consumer device, one that Sony needs to convince people is worth as much as a PS4. A solo press event, where they can invite the necessary mainstream and gaming media, and provide clear, concise information makes far more sense. They don't want an Xbone situation, where consumers are so confused it scares them off. "You need a PS4 for PSVR?", "Oh, I heard you don't need a PS4 for it?", "Actually guys, only some bundles need the PS4, the one with the camera doesn't need the PS4", etc. Why would they begin the marketing and launch push at an event that the general non-hardcore gaming fans don't know exists, where Sony is just one of a handful, and their messaging can get muddled?But it's already been revealed. We know what it looks like, it's specs and games that are in development. I doubt they'll announce a PlayStation meeting just for a date and price. Next best media spotlight for them is GDC, which considering the uncharted nature of the device is quite a fitting platform.
Perhaps revealed was the wrong word. I meant a press event, providing the specifics on PSVR, such as launch date, price, line up, availability and marketing. As for GDC, would Sony announce the PS5 at GDC? Not likely, its not a consumer event. Sony have said their thinking is that PSVR is like a new platform. This is a consumer device, one that Sony needs to convince people is worth as much as a PS4. A solo press event, where they can invite the necessary mainstream and gaming media, and provide clear, concise information makes far more sense. They don't want an Xbone situation, where consumers are so confused it scares them off. "You need a PS4 for PSVR?", "Oh, I heard you don't need a PS4 for it?", "Actually guys, only some bundles need the PS4, the one with the camera doesn't need the PS4", etc. Why would they begin the marketing and launch push at an event that the general non-hardcore gaming fans don't know exists, where Sony is just one of a handful, and their messaging can get muddled?
They have been saying the DS4 is the default controller for a while. This is from vision summit 16
Lol at the 60% more powerful than smiliarly specced PC. What bullshit.
Lol at the 60% more powerful than smiliarly specced PC. What bullshit.
Sony are comparing PSVR to their gaming platforms, advertising their thinking. And Project Morpheus was revealed at GDC, so Sony could offer it to developers in order to make content for it prior to launch. They provided developers with information and access to the hardware, and did not target consumers at that time. What final consumer versions of expensive gaming hardware have previously been launched, where pricing, availability, launch line up and additional information were finally made available, at the Game Developers Conference?You can't compare PSVR to a future console, if you look at the PS4 reveal for example Sony hadn't confirmed its existence until the event. PSVR was revealed at GDC 2014 so its already had 2 years to bed into the consumer subconscious.
You're entirely misunderstanding how to launch a consumer product, especially one as new as virtual reality, and doubly so for one who's launch price is projected in the US$299-US$399 area. "Actively search out content"? Do you honestly think Sony are betting hundreds of millions of dollars in hardware R & D that people will somehow just... know that Playstation Virtual Reality is a thing, and it google it? That's ridiculous. Do consumers have to actively search out and discover when the next iPhone is announced? No, because all of the media outlets cover it, and it becomes momentarily ubiquitous. Hardcore and non-hardcore fans will get the information provided to them by Sony, through the gaming enthusiast media and the mainstream media, and of course through the advertising campaign. Sony will control the information that is handed out to ensure smooth marketing, messaging, and launch, because they've been doing it for literally decades.Consumer events are generally for public displays, where people can actually come and see what's on offer. Any event, including GDC can be a media event thanks to the internet. I doubt there are people who are interested and will actively search out content from E3 but wouldn't do the same for GDC because its not consumer friendly. Non-hardcode gamers will likely have no interest in any sort of game shows and instead will be influenced/educated through targeted multimedia.
Sony are comparing PSVR to their gaming platforms, advertising their thinking. And Project Morpheus was revealed at GDC, so Sony could offer it to developers in order to make content for it prior to launch. They provided developers with information and access to the hardware, and did not target consumers at that time. What final consumer versions of expensive gaming hardware have previously been launched, where pricing, availability, launch line up and additional information were finally made available, at the Game Developers Conference?
You're entirely misunderstanding how to launch a consumer product, especially one as new as virtual reality, and doubly so for one who's launch price is projected in the US$299-US$399 area. "Actively search out content"? Do you honestly think Sony are betting hundreds of millions of dollars in hardware R & D that people will somehow just... know that Playstation Virtual Reality is a thing, and it google it? That's ridiculous. Do consumers have to actively search out and discover when the next iPhone is announced? No, because all of the media outlets cover it, and it becomes momentarily ubiquitous. Hardcore and non-hardcore fans will get the information provided to them by Sony, through the gaming enthusiast media and the mainstream media, and of course through the advertising campaign. Sony will control the information that is handed out to ensure smooth marketing, messaging, and launch, because they've been doing it for literally decades.