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Reddit Rumor: PSVR price to be $428 (bundle) and $299 (standalone)

Does anyone ever think these rumors are started by Sony to gauge the market?

Fwiw, this price point would be great! I believe they should have at least 2 skus,one being the standalone unit. I own a camera and move controllers as well

I'm not so sure they start them, but I am sure they're following the reactions to a degree. Marketing research people spend their days sifting through social media to see what people are saying about their products.

I think its a given there will be a standalone sku for people that have the camera already. It would be shortsighted of them to not do that and Sony has been on point this generation.
 

ZehDon

Gold Member
Little expensive for the weak software line up. Hopefully e3 changes that. Nothing has sold me on it so far
I'm doubtful that Sony will wait until E3 to show the line up, if they really aiming to launch before June. I'm expecting PSVR gets its own reveal show, similar to the console reveals for the PS4 and Xbone, judging from Sony's comments about it being a new platform. Being that nearly every major VR title is confirmed for PSVR, save the hardware specific exclusives, the only question is what's available actually on launch day.
 

mrklaw

MrArseFace
Little expensive for the weak software line up. Hopefully e3 changes that. Nothing has sold me on it so far

I'm assuming nothing has you sold on the two PC options either then, which both look to be double or more the price of this rumoured PSVR price, and with a similar number of publically announced games.
 

vpance

Member
With a curved screen they can make all areas of the screen the same distance from your eyes. That might amplify the optics and give you a larger sweetspot in focus. With DK1 (and I assume to a lesser degree on more recent devkits), only the very centre of the screen was completely sharp, and it'd get increasingly blurry towards the edges.

That makes sense. Hopefully it's true and makes it in the final product.
 
What's the benefit of having a curved screen? The FoV is still only 100 deg. isn't it?

One of the benefits of a curved screen would be less extreme warping towards the edge of the display. If you can better fold the screen to match the bend of the optics, you won't get severe pixel stretching on the fringe.
 
I do wonder about it though. It's the only mention of it. Perhaps a typo of sorts?
Well, at one point they announced that Project Morpheus' screen got a major upgrade, so maybe the first version had an experimental curved screen.

With a curved screen they can make all areas of the screen the same distance from your eyes. That might simplify the optics and give you a larger sweetspot in focus. With DK1 (and I assume to a lesser degree on more recent devkits), only the very centre of the screen was completely sharp, and it'd get increasingly blurry towards the edges.
Actually, that's totally on purpose, it's how human eyes work, it's really one of the biggest advances that Oculus had over previous headsets, which really just had you looking straight at the screen without special lenses. Sony even talks about it in that recent video.
 

bj00rn_

Banned
Actually, that's totally on purpose, it's how human eyes work, it's really one of the biggest advances that Oculus had over previous headsets. Sony even talks about it in that recent video.

Unless I misunderstand your point That's not how eyes work. Our eyes rotate and keep its clear center at all times, but optics and displays i in this context do not. The sweet spot on the DK1 was horrendously small, and when looking everywhere but the very center it was blurry as hell. That's a flaw, not an advantage, and nothing like our eyes work. The DK2 was also frustrating in that regard (reading the side panels in the HUD in Elite Dangerous was almost headache inducing) , albeit a little bit better. So it`s a good thing the ORCV has a much much larger sweet spot.
 

Jerm411

Member
Still kinda crazy to me that we don't have a price point and release window at least to where people can start pre-ordering it and being able to gradually pay it off before it comes out...

I think that could temper a high price tag...something like yeah it'll cost $300-500 but you'll have a few months to come up with the $$ or to pay it off. Just doesn't come off as an impulse buy to me.
 

Shoeless

Member
The price for the bundle is alright to me, but it should include some demos.

I think this is probably a safe assumption. Even the PS4 itself launched with demos to show off what the camera could do for people that actually bought it at that time. With VR being a brand new medium that's got a lot to prove, it'll be essential that the early adopter/evangelists, and staff at retail outlets have a bunch of different things to show off.

I've already heard that NASA is putting together a VR "Mars 2030" experience that's designed to work with all major VR headsets including PSVR. It's supposed to use images snapped by the Curiosity rover.
 
Unless I misunderstand your point That's not how eyes work. Our eyes rotate and keep its clear center at all times, but optics and displays i in this context do not. The sweet spot on the DK1 was horrendously small, and when looking everywhere but the very center it was blurry as hell. That's a flaw, not an advantage, and nothing like our eyes work. The DK2 was also frustrating in that regard (reading the side panels in the HUD in Elite Dangerous was almost headache inducing) , albeit a little bit better. So it`s a good thing the ORCV has a much much larger sweet spot.
Watch this video at around 14:55 where Sony says that this is how eyes work and is why they purposely designed it to be sharp in the center and blurry towards the edges:
https://youtube.com/watch?v=3RNbZpcfAhE

The reason the HUD was hard to read in Elite Dangerous with a DK2 is due to the DK2 screen's pixel layout being what's known as "Pentile", where rather than every pixel having its own red, green, and blue subpixel, neighboring pixels shared green. What this meant is any part of the picture that didn't have much green in its color had a very wide space between adjacent pixels, especially when that part of the picture was more distant from you, which is especially bad for text. By default Elite Dangerous' HUD is bright orange, with almost no green in it, which is very bad for that sort of screen, and the menus to the sides are further away. You can hack Elite's HUD's color scheme, and a cyan (blue-green) HUD makes the text in the HUD very easy to read no matter where it is.
 

coolasj19

Why are you reading my tag instead of the title of my post?
I skipped a lot of thread but I have only one thing. How would $300 be pricing themselves out of the market at the lowest a good quality HMD can go?! It's not like they're splurging and over engineering. This stuff is all necessary.
 

ZehDon

Gold Member
The price for the bundle is alright to me, but it should include some demos.
I'm expecting The Deep to come with all HMDs. It's been a central demo since PSVR, has little gameplay, and is basically already finished. The Playroom VR has already been confirmed, however we're entirely sure what that entails. Shipping the headset without a demo included at all would be pretty bad, imo.
 
Do you have a link to where they officially state that the DS4 will be the main VR controller? I haven't read that.
They have been saying the DS4 is the default controller for a while. This is from vision summit 16
Ca4sYIeUcAEXEc5.jpg
 
They have been saying the DS4 is the default controller for a while. This is from vision summit 16
Ca4sYIeUcAEXEc5.jpg
That slide says nothing about the DS4 officially being the default controller for VR. It's using that controller as an example of why a console VR system is easier for developers than a PC VR system, because every system happens to come with one so developers can rely on having a consistent interface.
 
That slide says nothing about the DS4 officially being the default controller for VR. It's using that controller as an example of why a console VR system is easier for developers than a PC VR system, because every system happens to come with one so developers can rely on having a consistent interface.

"It's not the default controller, it's just the controller that comes with every console so will always be available say for default settings"
 

artsi

Member
That slide says nothing about the DS4 officially being the default controller for VR. It's using that controller as an example of why a console VR system is easier for developers than a PC VR system, because every system happens to come with one so developers can rely on having a consistent interface.

Every Oculus Rift comes with a controller too, so if you're developing a controller VR game for PS4 it's quite safe to port it for Rift too, of course unless it uses sixaxis.

(not arguing anything here, just a thought)
 

bj00rn_

Banned
Watch this video at around 14:55 where Sony says that this is how eyes work and is why they purposely designed it to be sharp in the center and blurry towards the edges:
https://youtube.com/watch?v=3RNbZpcfAhE

The reason the HUD was hard to read in Elite Dangerous with a DK2 is due to the DK2 screen's pixel layout being what's known as "Pentile", where rather than every pixel having its own red, green, and blue subpixel, neighboring pixels shared green. What this meant is any part of the picture that didn't have much green in its color had a very wide space between adjacent pixels, especially when that part of the picture was more distant from you, which is especially bad for text. By default Elite Dangerous' HUD is bright orange, with almost no green in it, which is very bad for that sort of screen, and the menus to the sides are further away. You can hack Elite's HUD's color scheme, and a cyan (blue-green) HUD makes the text in the HUD very easy to read no matter where it is.

No. With two years of daily DK use (and 3 months of 2 hours of daily Elite Dangerous with a DK2, Changing the E:D's HUD colors was one the first things I did when I started playing it in VR) combined with a a lifelong VR interest I know exactly what's going on.

You can't just engineer a specific fixed location on a fixed display with lesser resolution and say that's how our eyes work. For that to work the display would have to rotate together with our eyeballs.. Listen, this is not a complex concept to understand; Our eyes don't change sweet spot clarity when looking to the side of a theoretical default forward view. There's nothing anyone can say to change that fact.

..But that's not what Sony meant either. In many VR applications we have a tendency to use forward oriented looking more than using the physical edges of the rotation of the eyeball (but this will quickly crumble under the weight of an application which naturally forces more eyball use, like the HUDs in f.ex. Elite Dangerous, or in a flight simulator f.ex.), so in that context it will be somewhat more natural, and most likely this is what Sony are trying to say in a way that everyone understands.

However, the reason they are doing this in the first place isn't because "that's how our eyes work" but because it's the smart thing to do because optical flaws in the lenses forces a reduction in peripheral detail anyway.
 

mrklaw

MrArseFace
Yeah, it makes no sense to *want* the screen to be blurry around the edges. With DK1 you were basically forced to look straight ahead because anything else was too blurry, and use your head to look at things - which is uncomfortable to do all the time. You want to be able to use the head for gross movements and your eyes to move around a scene.

That doesn't mean you need optics to provide absolute clarity across the entire panel, because you likely won't be looking at the extreme edges of your view for long (not comfortable either). But you definitely want a decent sweet spot in the centre which allows for some movement of the eye
 

doby

Member
I'm expecting PSVR gets its own reveal show, similar to the console reveals for the PS4 and Xbone, judging from Sony's comments about it being a new platform.

But it's already been revealed. We know what it looks like, it's specs and games that are in development. I doubt they'll announce a PlayStation meeting just for a date and price. Next best media spotlight for them is GDC, which considering the uncharted nature of the device is quite a fitting platform.
 

ZehDon

Gold Member
But it's already been revealed. We know what it looks like, it's specs and games that are in development. I doubt they'll announce a PlayStation meeting just for a date and price. Next best media spotlight for them is GDC, which considering the uncharted nature of the device is quite a fitting platform.
Perhaps revealed was the wrong word. I meant a press event, providing the specifics on PSVR, such as launch date, price, line up, availability and marketing. As for GDC, would Sony announce the PS5 at GDC? Not likely, its not a consumer event. Sony have said their thinking is that PSVR is like a new platform. This is a consumer device, one that Sony needs to convince people is worth as much as a PS4. A solo press event, where they can invite the necessary mainstream and gaming media, and provide clear, concise information makes far more sense. They don't want an Xbone situation, where consumers are so confused it scares them off. "You need a PS4 for PSVR?", "Oh, I heard you don't need a PS4 for it?", "Actually guys, only some bundles need the PS4, the one with the camera doesn't need the PS4", etc. Why would they begin the marketing and launch push at an event that the general non-hardcore gaming fans don't know exists, where Sony is just one of a handful, and their messaging can get muddled?
 

doby

Member
Perhaps revealed was the wrong word. I meant a press event, providing the specifics on PSVR, such as launch date, price, line up, availability and marketing. As for GDC, would Sony announce the PS5 at GDC? Not likely, its not a consumer event. Sony have said their thinking is that PSVR is like a new platform. This is a consumer device, one that Sony needs to convince people is worth as much as a PS4. A solo press event, where they can invite the necessary mainstream and gaming media, and provide clear, concise information makes far more sense. They don't want an Xbone situation, where consumers are so confused it scares them off. "You need a PS4 for PSVR?", "Oh, I heard you don't need a PS4 for it?", "Actually guys, only some bundles need the PS4, the one with the camera doesn't need the PS4", etc. Why would they begin the marketing and launch push at an event that the general non-hardcore gaming fans don't know exists, where Sony is just one of a handful, and their messaging can get muddled?

You can't compare PSVR to a future console, if you look at the PS4 reveal for example Sony hadn't confirmed its existence until the event. PSVR was revealed at GDC 2014 so its already had 2 years to bed into the consumer subconscious.

Consumer events are generally for public displays, where people can actually come and see what's on offer. Any event, including GDC can be a media event thanks to the internet. I doubt there are people who are interested and will actively search out content from E3 but wouldn't do the same for GDC because its not consumer friendly. Non-hardcode gamers will likely have no interest in any sort of game shows and instead will be influenced/educated through targeted multimedia.
 

yurinka

Member
I don't believe this rumor, I think it's going to be $100+ more expensive. Gaf, don't listen these rumors because then you get dissapointed even if it has an ok price.

One of the reasons of I think that this random Reddit (do we have any reason to give any credibility?) post is wrong is that Sony already mentioned that they wouldn't target the mainstream market from the start.

First because they still don't have enough software content to face the mainstream media, and second because I think this price would mean to loose a good amount of money per unit, something that I'm not sure if Sony can afford right now.
 

ZehDon

Gold Member
You can't compare PSVR to a future console, if you look at the PS4 reveal for example Sony hadn't confirmed its existence until the event. PSVR was revealed at GDC 2014 so its already had 2 years to bed into the consumer subconscious.
Sony are comparing PSVR to their gaming platforms, advertising their thinking. And Project Morpheus was revealed at GDC, so Sony could offer it to developers in order to make content for it prior to launch. They provided developers with information and access to the hardware, and did not target consumers at that time. What final consumer versions of expensive gaming hardware have previously been launched, where pricing, availability, launch line up and additional information were finally made available, at the Game Developers Conference?

Consumer events are generally for public displays, where people can actually come and see what's on offer. Any event, including GDC can be a media event thanks to the internet. I doubt there are people who are interested and will actively search out content from E3 but wouldn't do the same for GDC because its not consumer friendly. Non-hardcode gamers will likely have no interest in any sort of game shows and instead will be influenced/educated through targeted multimedia.
You're entirely misunderstanding how to launch a consumer product, especially one as new as virtual reality, and doubly so for one who's launch price is projected in the US$299-US$399 area. "Actively search out content"? Do you honestly think Sony are betting hundreds of millions of dollars in hardware R & D that people will somehow just... know that Playstation Virtual Reality is a thing, and it google it? That's ridiculous. Do consumers have to actively search out and discover when the next iPhone is announced? No, because all of the media outlets cover it, and it becomes momentarily ubiquitous. Hardcore and non-hardcore fans will get the information provided to them by Sony, through the gaming enthusiast media and the mainstream media, and of course through the advertising campaign. Sony will control the information that is handed out to ensure smooth marketing, messaging, and launch, because they've been doing it for literally decades.
 

doby

Member
Sony are comparing PSVR to their gaming platforms, advertising their thinking. And Project Morpheus was revealed at GDC, so Sony could offer it to developers in order to make content for it prior to launch. They provided developers with information and access to the hardware, and did not target consumers at that time. What final consumer versions of expensive gaming hardware have previously been launched, where pricing, availability, launch line up and additional information were finally made available, at the Game Developers Conference?

I know they are, mainly to justify the price, but also to regain some sort of trust from consumers that they'll support it unlike their poor track record of supporting past peripherals. I was making the point that this isn't some huge hyped up reveal like they did with the PS4, it's merely an announcement of finalised details.

You're right, no one has ever launched a product at GDC but I just don't see Sony holding a PlayStation meeting kind of event in some city, at some date just to say, here's the price, here's where it'll be available and this is when it's out. We've already seen all the launch games and know all about the product, it would be a very quick media briefing and pretty inconvenient for the worlds gaming media to attend.
However if they were to do it at GDC, or perhaps in the same vicinity and at the same time, it serves as being more worthwhile to everyone involved.

You're entirely misunderstanding how to launch a consumer product, especially one as new as virtual reality, and doubly so for one who's launch price is projected in the US$299-US$399 area. "Actively search out content"? Do you honestly think Sony are betting hundreds of millions of dollars in hardware R & D that people will somehow just... know that Playstation Virtual Reality is a thing, and it google it? That's ridiculous. Do consumers have to actively search out and discover when the next iPhone is announced? No, because all of the media outlets cover it, and it becomes momentarily ubiquitous. Hardcore and non-hardcore fans will get the information provided to them by Sony, through the gaming enthusiast media and the mainstream media, and of course through the advertising campaign. Sony will control the information that is handed out to ensure smooth marketing, messaging, and launch, because they've been doing it for literally decades.

Wait, no I was suggesting that anyone that would be interested in E3, an event used to launch products, will also be interested in GDC so writing it off just because its not a consumer friendly event (as in the public can't attend) is silly. You also completely ignored the sentence I made after the bit you highlighted that says about the media blah blah blah...

All I'm saying is GDC gives them a nice convenient, relevant platform to say something if they so wish.


It'll probably just happen at E3 anyway because, well, Soony.
 
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