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Megaman Legacy Collection |OT| One "Mighty" Collection

onionfrog

Member
Download version on 3DS is 30 bucks. I'd be down for 15 or 20.
What the fuck?
I thought the 3ds digital version was previously announced with a $15 price. (Like months ago back when the console versions launched)

I'm also still pissed that the sound crackling in MM1 & MM2 haven't been fixed on steam yet.
 
What the fuck?
I thought the 3ds digital version was previously announced with a $15 price. (Like months ago back when the console versions launched)

Well, as we're learned today, silly things like announcements and promises don't mean a whole lot to Capcom when it comes to this collection.
 
And then they'll shout "See, this is why Megermoons is dead"

I've been debating on canning this when I realized it was holding back my Fates preorder. Now this is giving me that extra push to cut it.
 
Wait....the digital version on 3DS is also $30?

WHY....it's $15 everywhere else!

Guess they figured "Well, it the same price as if someone bought all 6 NES Virtual Console MM titles, so why not?"

Nevermind the fact that said VC titles apparently run way better than they do in the collection, which is hilarious.
 

entremet

Member
Guess they figured "Well, it the same price as if someone bought all 6 NES Virtual Console MM titles, so why not?"

Nevermind the fact that said VC titles apparently run way better than they do in the collection, which is hilarious.

VC emulation is pretty awesome generally.
 

magnetic

Member
While the 3DS version doesn't sound too good, I still love the concept of challenges. Are these well made and plentiful at least?

I've played the original games often enough, but going for short little trials us very appealing to me.

If it's 15 in europe I might get this as an impulse buy. Not for 30, though. 30 is US, right?
 
Unless 29.99 is a mistake, that's what it's listed as on the eShop. What a ripoff. Especially if they perform worse than the VC versions. Guess M2 really is just that special.
 

Velcro Fly

Member
$30 for digital when it is $15 everywhere else is such crap.

I think I might take mine back to Best Buy when it gets here Tuesday.

Really want it but if it is worse than the VC ports then I don't know what to think.

I expected pretty much nothing other than buying 6 NES ports for $30 and they managed to fuck that up too I guess.
 

fernoca

Member
I'd say the 3DS issues are a lot worse than some minor sound issues. :
Though, the Twiiter post was about the other versions.

Orbital asked if with the retail versions on PS4/XBO launching this Tuesday if the sound issues of those would be fixed; but got that reply.

The 3DS version has its own issues it seems.


*****

Impressions are what I expected I guess.
I just wanted it as a collection, plus the stickers, theme and amiibo. And people are recommending it for that, but as far as accuracy that the Virtual Console releases are better. That this versions ate playable still and fun, but have issues.
 

Jucksalbe

Banned
So Frank responded to me

Guys...it's never getting fixed.

*sigh*
I should have known better than to buy this on release day (of the digital PS4 version). Digital Eclipse always disappoints.

I'd say the 3DS issues are a lot worse than some minor sound issues. :\

They are hardly minor. It's nice that some people didn't get them (or didn't notice them), but it's happened on every game in the collection for me and especially in every single ending sequence. It's just sad.

I'm not surprised that they are not patching it, as the issues likely aren't with the game per say, but with their compiler they built to translate NES games to different platforms, and thus a lot harder to pin down.

All the more reason to be on this. I'd guess they want to use it for other games as well and I sure hope they don't want the same bugs to turn up again.


They talked so much about "preservation" before release, but in the end I went back and played the VC versions again whenever I wanted to play some Mega Man, this collection is just a huge disappointment.
 
D

Diggeh

Unconfirmed Member
This is embarrassing. I adore Mega Man to death but...How do you mess up the original NES GAMES?! Ugh.
 

@MUWANdo

Banned
I absolutely cannot believe they're now selling this at retail and have still not patched the sound issues that have been present since August....and they promised during the first week they were going to fix it.

How the hell is this okay? I feel Frank Cifaldi and his team need to be called out for this shit, but of course, no one will. This industry sucks sometimes.

In all likelihood it's because Capcom doesn't want to pay for the patch, not because DE can't or won't fix it.


What the fuck?
I thought the 3ds digital version was previously announced with a $15 price. (Like months ago back when the console versions launched)

I'm also still pissed that the sound crackling in MM1 & MM2 haven't been fixed on steam yet.

It's the equivalent of $15 in Europe because they're not getting the retail release. I'd hope it'd be the same in NA but, welp.


I'd say the 3DS issues are a lot worse than some minor sound issues. :\

I haven't been following closely; what issues does the 3DS version have that the others don't? I know about the stuttering but the other versions stutter occasionally, too--is it just more frequent?
 

Robin64

Member
I haven't been following closely; what issues does the 3DS version have that the others don't? I know about the stuttering but the other versions stutter occasionally, too--is it just more frequent?

Yes, it happens more on the 3DS version than any other. In fact, out of all options, 3DS Legacy Collection is probably the worst way to play classic Mega Man.
 
Yes, it happens more on the 3DS version than any other. In fact, out of all options, 3DS Legacy Collection is probably the worst way to play classic Mega Man.

This is disappointing. Also the fact that they are not patching the other versions -- or this one, most likely. The devs don't seem to care too much about it.

I'm still going to probably get the 3DS version for the themes and everything, and to check out the museum -- and to support Mega Man in general, but I am a bit bummed that it's not perfect emulation like I was hoping it was.
 
In all likelihood it's because Capcom doesn't want to pay for the patch, not because DE can't or won't fix it.

Oh, I wouldn't be surprised if that's the case, but, as a consumer, that's not really my problem. It sucks for DE but it sucks worse for me and others, who are paying customers. Also, the 3DS version, which they've been working on since the console and PC versions launched, appears to have even more issues than the others, so I'm not too confident they could fix these problems even if they wanted to.

Capcom, Digital Eclipse....it doesn't really matter whose more to blame in the end. What matters is we were promised fixes and they're not coming. I won't be giving these guys the benefit of the doubt again and I hope the rest of the community feels the same way I do.
 
So which version has the least issues? X1? PC?

Probably the XB1 version, though all versions have sound problems. The PS4 version is basically the same as the XB1 game, but it has an extra sound glitch that occasionally happens on the title screens for some of the games (this can be fixed by resetting the game). The PC version seems to have a lot more issues, but I have not played that one, so I don't have much to say about it, unfortunately.

Edit - if you want to hear the nasty sound bug exclusive to the PS4 version, skip to 1:35 in this video

The game is shipping to retail six months after its digital launch with this bug still intact!
 
Nah, the NES VC output is pretty nasty looking. Image quality just isn't up to snuff. Which is why this is such a disappointment.

I just played through Mega Man 2 on the 3DS VC and thought it looked pretty good.

I still want to try out the 3DS collection because the 3DS is my main "console."
 

IrishNinja

Member
literally no idea why TRU isn't listing the physical one on its site; ive a gift card & totally want the PS4 copy, but they're showing nothing so far...unless i'm just missing it somehow

edit: wait is there anything wrong with the PS4 version as well? balls
 

Robin64

Member
I'm not sure I'd say the VC one looks very good. Aside from the darkness of it, let's zoom in on Megaman himself..

XSHR8hx.png


Oof.

(I think you can tell which is which)
 

dark10x

Digital Foundry pixel pusher
I'm not sure I'd say the VC one looks very good. Aside from the darkness of it, let's zoom in on Megaman himself..

XSHR8hx.png


Oof
The reason for this is simple (at least the pixel distortion).

The NES uses non-square pixels (256x224) which, when mapped to the 3DS screen in 1:1 square pixel mode produces an image that is slightly narrower. The VC version attempts to correct that by displaying in an aspect ratio that is 4:3. Unfortunately, the 3DS screen simply doesn't have enough pixels to make this work properly. You either have to blur the image to prevent distortion or you just go with nearest neighbor scaling and wind up with distorted pixels.

The Legacy Collection is just going for 1:1 pixel output. So, while the aspect ratio is now incorrect, the end results are much sharper. In this case, I think it makes sense just to deal with the narrower aspect ratio. Neither solution is perfect but I think it works better on a low-res screen like the 3DS. The loss in sharpness when going for 4:3 just isn't worth it.

Also, I still don't understand why VC games display so dimly. It's pretty awful and strangely common with Nintendo. Even the old GameBoy Player outputs a very dim image while the homebrew alternative (GameBoy Interface) produces a MUCH brighter, cleaner image.
 

Robin64

Member
Oh yeah, I know the reason, but I do prefer the 1:1 pixels. Especially because it looks like Mega Man himself was designed on square graph paper so always looks stretched at 4:3, even if it's how we saw him when playing on a TV.

What always makes it worse though is that different devs had different methods back then. Some, like Square, would take into account the non-square pixels and compensate. (Look at Chrono Trigger, with 1:1 pixels you don't get a circle moon or pendulum)

What's especially lovely about displaying pixel for pixel is that, certainly on my N3DSXL, there's a beautiful inbuilt scanline effect. The low PPI of the screens that people always moan about actually work in their favour here. See also the Sega Classics. Gorgeous.
 

dark10x

Digital Foundry pixel pusher
What always makes it worse though is that different devs had different methods back then. Some, like Square, would take into account the non-square pixels and compensate. (Look at Chrono Trigger, with 1:1 pixels you don't get a circle moon or pendulum)
Yeah, it was really hit or miss on the SNES.

Games made FOR the SNES were generally fine with artwork designed for its resolution. On the other hand, games that were multi-platform (ie - on Genesis) could suffer. Even if the end results were pretty different looking, many games started FROM the Genesis artwork originally. So we'd wind up with nasty stretched sprites (like Earthworm Jim) on the SNES. :\

What really sucks about that is that you often wind up losing part of the image reducing how far ahead the player can see.

What's especially lovely about displaying pixel for pixel is that, certainly on my N3DSXL, there's a beautiful inbuilt scanline effect. The low PPI of the screens that people always moan about actually work in their favour here. See also the Sega Classics. Gorgeous.
I definitely agree with you there. The low-res 3DS screens are amazing for pixel art.
 

magnetic

Member
Also, I still don't understand why VC games display so dimly. It's pretty awful and strangely common with Nintendo. Even the old GameBoy Player outputs a very dim image while the homebrew alternative (GameBoy Interface) produces a MUCH brighter, cleaner image.

Yeah, the result is that I set the brightness on the 3DS way higher than it needs to be and drain the batteries unnecessarily.
 

Robin64

Member
The kick in the teeth is that I ran Mega Man 2 in Retroarch for 3DS and it's perfect. Super smooth scrolling, only ever slowing down where it should, and it has a limitless number of video options so I can make it look like Legacy or the VC versions or something else entirely.

For all their promise of preserving the past, Digital Eclipse have been beaten by hobby developers.

At least the 3DS themes are cool!

 
So the legacy collection on 3DS looks better but plays worse than the NES VC?

That appears to be the case, yes.

For all their promise of preserving the past, Digital Eclipse have been beaten by hobby developers.

Pretty much. These guys didn't preserve anything. It's already been preserved by others and those people did it for free.

As far as I'm concerned, Digital Eclipse's "rebirth" was nothing more than a way to convince us all to give them our money again, despite their bad track record. Nothing actually changed in terms of quality.
 
That appears to be the case, yes.



Pretty much. These guys didn't preserve anything. It's already been preserved by others and those people did it for free.

As far as I'm concerned, Digital Eclipse's "rebirth" was nothing more than a way to convince us all to give them our money again, despite their bad track record. Nothing actually changed in terms of quality.

so they just tarnished their reputation then, any future games they do people are just gonna be skeptical at the least
 
so they just tarnished their reputation then, any future games they do people are just gonna be skeptical at the least

Some of us gave them the benefit of the doubt with this collection, because they claimed this is essentially a new company with a strong focus on authenticity.

I'm not going to say they were lying but they completely failed in their mission and most of us won't fall for it again. I guarantee you when their next project is revealed, they'll say all this stuff again. It sucks because I'm sure a great retro compilation will be announced that I'll get excited for and then I'll found out DE is behind it, instantly killing all hype.
 

Robin64

Member
Just got confirmation in the European eShop PR that this will be out on eShop tomorrow, Feb 23rd, priced at €14.99/£11.99.

(That's just shy of $17)
 
If it shows up on the US eShop for $15, I'd get it. Not for $30 though.

Then if I can find the collectors edition locally, I'd like to pick it up. I've been waiting for over 6 months for this. Plus it only amounts to 2.5 weeks allowance and my birthday is coming up.
 
Amazon just charged me for my physical copy for PS4. What are these glitches I keep reading about and what does "judder" mean?

Honestly, the PS4 version will be good enough for most people. It has some annoying audio issues but, in my experience, it plays just fine.

Don't get me wrong, it's still a joke that they presented this as a 100% faithful reproduction of the classics, but if you just want a way to play Mega Man on your modern console, you'll probably enjoy it.

Still cracks me up that the physical copies are double the price of the digital versions though.
 

Robin64

Member
so whats the amiibo content like?

It's okay, but not the sort of stuff that should be locked behind an amiibo, frankly. Should've just been part of the normal Challenge list, given the long wait between console and 3DS versions of this.

I haven't beaten all the amiibo challenges, but nothing seems especially clever or anything so far.
 
This is embarrassing. I adore Mega Man to death but...How do you mess up the original NES GAMES?! Ugh.

You'd be shocked. Very rarely is NES emulation ever done 100% right in official products. And even when it's close, input lag murders them anyway.

The original carts on a real console on a CRT is always the way to go.
 
Honestly, the PS4 version will be good enough for most people. It has some annoying audio issues but, in my experience, it plays just fine.

Don't get me wrong, it's still a joke that they presented this as a 100% faithful reproduction of the classics, but if you just want a way to play Mega Man on your modern console, you'll probably enjoy it.

Still cracks me up that the physical copies are double the price of the digital versions though.
Do these feature anything extra other than a box with a disc? I was hoping for at least a printed instruction manual or something to make up for that $15 bucks extra.
 
I thought the team were working on patching things.
Sigh. Disappointed to hear. Wonder what happened.

Total speculation here.

Capcom got sick of waiting for DE to fix issues that shouldn't have existed in the first place. We know for a fact Capcom gave them the go-ahead to patch the game after launch.
 
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