LordRaptor
Member
Steam doesn't off movies, music, and other apps.
It does, actually
Steam doesn't off movies, music, and other apps.
Urg I really don't want the Apple model coming to consoles.
Releasing a new console with full backwards compatibility accomplishes exactly what he is saying. This is just clever double talk around them working furiously on a new console for 2018 would be my guess.
Play new halo need new console. Next year play new Gears need new console. Repeat. Unless they have some thing where the games must run on like consoles that are 3-4 years back this is going to end horribly for parents everywhere.
If they are bringing the games to PC which it sounds they are then I am done with the console brand personally.
Sorry, but when I buy a console I expect the first-party manufacturer to support it with games that take advantage of the hardware for at least 3-4 years.
When you add in the possibility of annual hardware upgrades as well as the reality of PC/Xbox cross-development, this goes away.
No real reason for a gamer to buy an Xbox unless you just want cheaper, mediocre access to PC games. That's not the "console" market I want to be a part of.
I don't want to buy every year new hardware, ugh. This is why I never get around buying new PC parts! I always want the best, but there's always something new.
In addition to the Windows Store Xbox exclusives, Steam doesn't off movies, music, and other apps.
It does, actually
I can only see this working if they sell a modular system that you can upgrade piecemeal or if they offer some steep discount for trading it in to them. The modular version is kind of why PC works in a changing environment, so I don't need to rebuild my computer every few years.
Or I suppose as long as they make sure that a game will run on all versions of an Xbone system. But god can you imagine the number of devkits and potential problems that would arise in bug testing each version?
This could be very interesting or a burning train wreck the likes of which we've never seen.
Agreed. Could see this happening around the third anniversary seeing as he's taking about it.I don't think this would be a yearly thing. Maybe every 2 or 3 years. They could pull this off well.
They won't see it coming.People here may be excited about the news, but won't this just encourage the entire casual market to head over to PlayStation?
Nah, this is terrible. I don't want to be upgrading my console every year or so, that's the whole point of a console. I'm out if true. I imagine devs will hate it too.This is awesome
The notation of that consoles are supposed to have like 7 to 10 year lifecycle is friggin' ridiculous.
I'm with you. I like the console model and would totally update every couple years.Man, I've been hoping for this for years. Waiting around 5-10 years for a hardware revision is brutal.
New Xb1 SKU on the horizon?
This could get complicated
I understand the idea behind this all and think its all ok, but:
If theres 4 different xbox ones out there and devs want their games to work on all 4 of them + ps4 (plus their refreshes?) + NXes... Wouldnt they need to optimise for like 10 platforms?
FTFY
They could easily have a settings profile for the Xbox One and the new hardware. Same game would run on both.
Stupid to get upset at this point.
So is buying a new one every year to me.
You need to be able to let go of having the 'latest' one, though. Like, the model Microsoft is chasing here is the model Apple has had success with in iPads and the like; they release a new one every 12 to 18 months, but upgrading isn't required until the one you have is 4 or 5 years old. You can still run pretty much everything that's released now on the app store on a 2011 iPad 2, for instance, but if you choose to upgrade you'll get better performance and more features. Eventually, the iPad 2 will be phased out from software support and people who want newer stuff will need to upgrade - but by the time that moment comes, it'll be the end of a 'traditional' console cycle anyway, right?
So how does it work?
Let's say they release 3 versions of it.
Gears X comes out.
Does it run on every console or just the 2 more powerful? Is it optimised for every console (devs am cry)?
Does it work like ipads and when your console is 3-4 years old you're not eligible to the new updates and therefore, new releases?
I hope they have a solid plan for this.
Window 10 box
I understand the idea behind this all and think its all ok, but:
If theres 4 different xbox ones out there and devs want their games to work on all 4 of them + ps4 (plus their refreshes?) + NXes... Wouldnt they need to optimise for like 10 platforms?
Never ever has it worked.
Well, they won't have my support. I buy dedicated video game hardware to avoid having to worry about updating for five or six years. If this is your thing, more power to you, but I'm out.
Then skip a revision every once in a while. No big deal. I get a phone every 2-3 years even though upgrades are annual.The question is how often.
If it is done every >=4 years there isn't really a difference between an "upgrade" and a new console with bc.
If they do it more often, depending on the year the hardware upgrade will become meaningless.
For this to work, they have to create their next console in a modular format, similar to swapping out a new HDD or the new phones recently.
Without plug and play hardware parts, you'd have to be buying complete boxes at a cost rather than a smaller charge for a module to upgrade your current box. That's the only way I can see this working, it's baffling.
Phil Spencer:
I look at the ecosystem that a console sits in and I think that it should have the capability of more iteration on hardware capability. Sony is doing this with VR and adding VR capabilities mid-cycle to the PlayStation 4 and they are doing that by adding another box. I don't mean that as a negative. But it's not changing what the core console is about.
For consoles in general it's more important now than it's ever been, because you have so many of these other platforms that are around. It used to be that when you bought your console you were way ahead of the price performance curve by so much, relative to a PC. But now PCs are inexpensive and your phones are getting more and more capable.
I still think a console is the best price to performance deal that is out there but when you look at the evolution ... I'm not going to announce our road map for hardware ... but what I wanted to say on stage for people when they see this vision of ours and question our commitment to console I want to make sure that people see that what we are doing enables us to be more committed to what consoles are about than we've ever been and innovate more consistently than we ever have. That's the key for me."
Yup, let's hope not many devs get trapped in their systemToo late. The Windows 10 store adds all sorts of anti-PC-gaming garbage to all games by default.