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What is a console?

Thought this was worthy of a discussion, given today's announcements... I've seen everything from "Microsoft consoles are dead", "Microsoft is leaving the console industry" to people who just think this is a potential massive shake up in the normal console business and MS doubling down on it.

Quoting myself from the other thread:

To me a console is:
- Fixed hardware platform
- Designed to play games as its primary purpose
- Plug in and play - i.e. no visibility or need to care about drivers, configuration, etc. (patches and updates are permissible!)
- Designed in a "living room friendly" form factor
- UI that is centred around the gaming experience (and, more recently, media and entertainment apps)
- Can be relied on to play any game released in the next, say, 5 years, at an acceptable level of performance

If you take that definition then the Microsoft console generational release lifecycle as we know it may well be going away, but Microsoft consoles aren't IMO.

Anyone have a vastly different opinion of what it means for a device to be "a console"?
 
A tragedy condemned to repeat itself time and again? An instant of pain, perhaps. Something dead which still seems to be alive. An emotion suspended in time. Like a blurred photograph. Like an insect trapped in amber.
 
A miserable pile of hardware.

A MISERABLE PILE OF EXCLUSIVES!

edit: God dammit Archie

A miserable pile of.....


EDIT:lol

A miserable little pile of circuits.

A miserable fixed pile of hardware.

edit: we so clever

A miserable pile of esram?

EDIT: of course, lol.

That was fast. My first thought exactly. Thank you guys.
 
It is the definition of simplicity.
Your points are good, as for how this will play out? I hope this approach of theirs will yield one, max two upgrades per "generation".
 
In the past, I would base the definition of a console as a defined set of specifications that would ensure game compatibility for a duration of 5 years (ish) with a low entry point of cost in comparison to a PC. As well, that a console is generally simple and plug and play, avoiding patches, updates, etc. Unfortunately, that distinction isn't so accurate these days, it's quite jarring to go play any system pre 360 and have it just turn on and go, and meanwhile I have to update the rest pretty constantly often times taking a half hour or more. I know the systems allow for somewhat 'always on' function, but I'm not wasting my hardwares lifespan and electricity just to make up for those short comings.

Also, game installs are about the worst thing to grace a console, and I hope at least the Nintendo side continues to avoid this issue. Gaming is often a spontaneous moment, it shouldn't be ruined by turning it on and having to wait for a bunch of updates. In the event consoles can somehow do all their updates and such WHILE the software is running in the background, and not require installs that eat up my space and time, then that would be a nice happy medium.
 
A PC with a lot of restrictions and missing features.

its a PC with a lot of the overhead and bloat removed.




OP, I think your definition is sound.

I'd like to see another thread in OT asking what a PC is? Because increasingly its an ipad or smartphone rather than a box with a monitor and keyboard mouse? That is your 'personal computer'.
 
Also, game installs are about the worst thing to grace a console... Gaming is often a spontaneous moment, it shouldn't be ruined by turning it on and having to wait for a bunch of updates.

Agree, need a seamless background update. That said, it doesn't get much more spontaneous than sitting on my couch, saying "Xbox, On. Xbox, go to rocket league" and I'm playing within 5 or 10 seconds because of instant-on and state being saved from my last session.
 
Cheap pcs with exclusives and not a plug and play feature haha. (We need to update the system and the games now)
Edit:
I have consoles, I am not trolling
 
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