• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

No Man's Sky pre-orders start March 3rd, $59.99

Unison

Member
That is not how this works. The team that has put an insane amount of work into No Man's Sky believe its worth a $60 price tag. If they didnt, it would cost less.

Well... no. They believe they can Charge $60. That doesn't necessarily mean that they think it's worth $60. That's to be determined. I doubt Nintendo thought that Mario Tennis game they crapped out last year was worth $50, but they hoped people would bite.

This is largely an issue of poor marketing.

No one really has a firm idea of what the game is. Is it like Endless Ocean on Wii or is it something more substantial?

It's really hard to judge a game's worth with such poor marketing efforts.
 

Nzyme32

Member
In fairness, it already seems to be far more interesting that the bland over prescribed nature of AAA games, and as such is probably already more deserving of having my money in my view. I'd have to wait and see on reviews though to really see if the price can be justified by the game and its content.

I don't care for the "indie 15 man team can't be real games" arguments. If the content and mechanics are solid and the longevity as well as fun of the game are valuable enough, it would be worth the $60 vs other games that are $60 that often are not even remotely deserving of the price
 

Ghazi

Member
I would've been day one at $40, will wait for a price drop. I don't really get too many games at $60 nowadays, though.
 
I imagine the question stemmed from it being made by a 15 person studio.

Are there actually any other $60 games that have been made by a 15 person studio in the past ~5 years?

Correct answer, no. The closest I've seen it ever happened is Evolve, by Turtle Rock Studios. I say closest because they were a 16 man team working on the game, and the studio evolved (lol) to 70 by the time they set to release the game.
 

tuxfool

Banned
A lot of it is poor messaging.

They bragged about how few people made it.

They bragged about how quickly they made it.

They bragged that the content was produced algorithmically.

This means development costs were cheaper.... As a consumer, if development costs are cheaper, I want to pay less.

The whole justification for game prices going from $50 to $60 was that HD development became much more expensive, so it's only logical that gamers would want to pay less for a game with cheaper development costs.

This isn't about disrespecting indie devs. This is about not wanting to pay an arbitrary premium to Sony for publishing.

Indie films use fewer people, don't take as long to film and are much more cheaply developed. They cost the same at the cinema, dvd etc. as big budget blockbuster.
 

BiggNife

Member
*Game has not a lot of content*

"This isn't worth 60 bucks"

*Game has a lot of content*

"This is worth 60 bucks"

*Game has theoretically infinite content*

"This isn't worth 60 bucks"

Theoretically infinite procedurally generated content. That's kind of important to note. A lot of times, procedurally generated content kind of sucks.

I am not convinced most of the planets in NMS will have particularly worthwhile content and so far Hello Games has not really done enough to convince me otherwise.

NMS could have 20,000 hours worth of content but if those hours consist mostly of exploring simple environments that all look similar to each other then I'm still not playing it.
 

Quonny

Member
Digital only means I won't play it until it gets a hefty discount.

That's disappointing. Not surprising, though.
 
Everyone who doesn't want to pay whatever price some games are should just wait for a price drop down the road. Almost everything's digital now, so it's not like you'll miss out on something that's going to be $500 on ebay if you sleep on it for too long. There's also thousands upon thousands of amazing games to play that are already at cheap prices after having been out for awhile, so it's not like you'll be deprived while waiting for it to hit your sweet spot.
 
That is not how this works. The team that has put an insane amount of work into No Man's Sky believe its worth a $60 price tag. If they didnt, it would cost less.

I will gladly pay it as the game looks fantastic. If you dont believe its worth $60 then wait for a price drop like im doing with Far Cry Primal.

Don't publishers dictate price?
 
A lot of it is poor messaging.

They bragged about how few people made it.

They bragged about how quickly they made it.

They bragged that the content was produced algorithmically.

This means development costs were cheaper.... As a consumer, if development costs are cheaper, I want to pay less.

I don't ever recall them 'bragging'. You are also making huge assumptions about the costs of development, what exactly are you comparing No Man's Sky to when deciding that it's cheap?
 

iMax

Member
That's not how the market works, bruh. They can ask for whatever price they want. Doesn't mean consumers will respond positively or negatively to said price. We'll just have to wait and see.

No, that is how the market works. If consumers don't respond positively, that's on the developer—they've valued their game wrong in the context of the market they operate.

But they should have the right to stick to their guns if that's how they feel about their creation—and accept the consequences.
 
Expected $40 at most (as R&C), really. This will have to wait.

No story, hazy idea of what the core gameplay will be like...I'm scared for this game.

Sounds like this game isnt for you if you are worried about those things. The selling point for this game is exploration, mystery, upgrading gear, getting to the center of the universe. They already have those that they are marketing toward on board even at $60. If those things dont sell you then you are likely not going to be sold any time soon.
 

MrGerbils

Member
Absolutely day 1 purchase as it's one of the reasons I bought a PS4. Don't mind the price at all. Would gladly have paid $60 for the amount of enjoyment I got out of Minecraft. This looks even more structured than that.

And, I fucking loved Joe Danger and even Joe Danger 2.
 

Unison

Member
Pay more for what though? Minecraft released today in its current form could sell at $60. It is so cheap and has been for a long time because it was in alpha, then beta for a long time and people have come to expect it at a certain price. Raising the price now would be stupid because you expect it to be >$10, even if it has more content than a good chunk of $60 AAA games.

Because Hello Games is considered indie, people think anything more than $20 is too much and we should expect to pay less. The same thing happened with The Witness. More people need to drop the pretense that "indie" means cheap in this day and age or that's all we will ever get. Cheap games not worth two shits.

It's not that they are indie. This game is being published by Sony for crying out loud. Indie isn't part of the equation.

The reason this seems like a bad value proposition is that they have promoted how quick it was to make, that they were able to generate most of the content procedurally, and that they had such a small team.

Beyond this, they haven't shown much of what kind of game it is, and the gameplay still seems vague and underdeveloped. The game seems more like a tech demo or screensaver at the moment, and by those standards $60 seems like a lot to ask.
 
No story, hazy idea of what the core gameplay will be like...I'm scared for this game.

I think they have given enough info that I know what I'll be getting in the gameplay. They showed many elements too, just not extended play sessions really.

Also, there's lore to discover, but not a strict narrative. I'm not worried about the game much myself.
 

mauaus

Member
Where have you seen people complaining about the price of this but justifying the price of Homefront in the same comment? Or from the same poster?

Be interesting to see where you've got this from or you're just pulling shit out of your arse.

I meant it as an example, as its right beside it on the blog post and nobody complains when a game is $60 from a big publisher...
 

Trouble

Banned
Correct response. Folks complaining about the price should wait.

However, the more you wait, the less likely you'll be the first to discover a planet. Tough choice?

There are 18 quintillion planets in the game. In 100 year when some kid decides to do some retro gaming and fires it up, he/she will be the first to discover plenty of planets.
 

Tigress

Member
You're releasing a game on PC. What the fuck did you expect to happen?

Sooo.... you're saying that developers should stop making games for PC or else they'll waste their money when people don't pay cause they get it for free by pirating.

And then PC people wonder why PC is not considered a priority by game developers (remember how Rockstart put out GTA V on PC last?).
 

oti

Banned
No, that is how the market works. If consumers don't respond positively, that's on the developer—they've valued their game wrong in the context of the market they operate.

But they should have the right to stick to their guns if that's how they feel about their creation—and accept the consequences.

Yeah, we... I think we're actually agreeing here lol. They can ask whatever price they want. But just because they believe it's worth X doesn't mean consumers also believe it's worth X.
 
A lot of it is poor messaging.

They bragged about how few people made it.

They bragged about how quickly they made it.

They bragged that the content was produced algorithmically.

This means development costs were cheaper.... As a consumer, if development costs are cheaper, I want to pay less.

The whole justification for game prices going from $50 to $60 was that HD development became much more expensive, so it's only logical that gamers would want to pay less for a game with cheaper development costs.

This isn't about disrespecting indie devs. This is about not wanting to pay an arbitrary premium to Sony for publishing.

Yeah not sure where you're getting this bragging shit from. Anyone who's paid attention to any interview with Sean can see that he's basically as modest as one can be when talking about a game like this, lol.
 

xxracerxx

Don't worry, I'll vouch for them.
The reason this seems like a bad value proposition is that they have promoted how quick it was to make, that they were able to generate most of the content procedurally, and that they had such a small team.

Show me where they have ever stated this.
 

Unison

Member
Yeah not sure where you're getting this bragging shit from. Anyone who's paid attention to any interview with Sean can see that he's basically as modest as one can be when talking about a game like this, lol.

Seemed like bragging to me...

I guess it depends on interpretation.


Is this in fact being published by Sony?

Maybe it's not. I am sorry if I incorrectly stated it was.
 
Sounds like this game isnt for you if you are worried about those things. The selling point for this game is exploration, mystery, upgrading gear, getting to the center of the universe. They already have those that they are marketing toward on board even at $60. If those things dont sell you then you are likely not going to be sold any time soon.

I don't think it is for me, but I knew that already. I'm saying I see a good chance of it being a major flop overall.
 
Top Bottom