7DollarHagane
Banned
One of the most amazing features of Ridge Racer on the playstation one at launch was how it would load the whole game's assets into RAM, meaning you could eject the disc and put in whatever music you wanted while playing the game.
With the XB1/PS4 the consoles probably have around 5-6GB of RAM available for applications to use, with the rest reserved for the OS.
For a lower graphic fidelity game what would prevent a technically savvy developer from loading that content into RAM and avoiding load times altogether?
Speed of data transfer from the hard drive to the RAM might be an issue, but SSD support and speeds might help with that?
I think it'd be pretty awesome if a game like Street Fighter 5 could be compressed down with a minimal background stage element and allow for no loading times between online matches. Maybe you would have to sacrifice some graphical fidelity but the time savings would be amazing.
Vanilla Street Fighter 4 on XBox 360 installed at 4.6GB, and even a game like skyrim was installed at 3.8gb.
If the full game content isn't an option couldn't a "online assets" pack be installed into RAM and allow for instant loading access for online play? The 16 characters and the training stage with audio couldn't take up more than 4-5gb, surely.
With the XB1/PS4 the consoles probably have around 5-6GB of RAM available for applications to use, with the rest reserved for the OS.
For a lower graphic fidelity game what would prevent a technically savvy developer from loading that content into RAM and avoiding load times altogether?
Speed of data transfer from the hard drive to the RAM might be an issue, but SSD support and speeds might help with that?
I think it'd be pretty awesome if a game like Street Fighter 5 could be compressed down with a minimal background stage element and allow for no loading times between online matches. Maybe you would have to sacrifice some graphical fidelity but the time savings would be amazing.
Vanilla Street Fighter 4 on XBox 360 installed at 4.6GB, and even a game like skyrim was installed at 3.8gb.
If the full game content isn't an option couldn't a "online assets" pack be installed into RAM and allow for instant loading access for online play? The 16 characters and the training stage with audio couldn't take up more than 4-5gb, surely.